Merge pull request #1934 from kkartaltepe/alpha-linux

linux-capture: Correct XCompCap glxFBConfigs alpha check
master
Jim 2019-08-11 05:00:35 -07:00 committed by GitHub
commit 0546d18855
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 206 additions and 123 deletions

View File

@ -17,6 +17,50 @@
#pragma once
static char *gl_error_to_str(GLenum errorcode)
{
static void *err_to_str[][2] = {
{
GL_INVALID_ENUM,
"GL_INVALID_ENUM",
},
{
GL_INVALID_VALUE,
"GL_INVALID_VALUE",
},
{
GL_INVALID_OPERATION,
"GL_INVALID_OPERATION",
},
{
GL_INVALID_FRAMEBUFFER_OPERATION,
"GL_INVALID_FRAMEBUFFER_OPERATION",
},
{
GL_OUT_OF_MEMORY,
"GL_OUT_OF_MEMORY",
},
{
GL_STACK_UNDERFLOW,
"GL_STACK_UNDERFLOW",
},
{
GL_STACK_OVERFLOW,
"GL_STACK_OVERFLOW",
},
{
NULL,
"Unknown",
},
};
int i = 0;
while ((GLenum)err_to_str[i][0] != errorcode ||
err_to_str[i][0] == NULL) {
i += 2;
}
return err_to_str[i][1];
}
/*
* Okay, so GL error handling is.. unclean to work with. I don't want
* to have to keep typing out the same stuff over and over again do I'll just
@ -29,8 +73,9 @@ static inline bool gl_success(const char *funcname)
if (errorcode != GL_NO_ERROR) {
int attempts = 8;
do {
blog(LOG_ERROR, "%s failed, glGetError returned 0x%X",
funcname, errorcode);
blog(LOG_ERROR,
"%s failed, glGetError returned %s(0x%X)",
funcname, gl_error_to_str(errorcode), errorcode);
errorcode = glGetError();
--attempts;

View File

@ -41,6 +41,8 @@ static inline GLenum convert_gs_format(enum gs_color_format format)
return GL_RED;
case GS_RGBA:
return GL_RGBA;
case GS_RGBX:
return GL_RGBA;
case GS_BGRX:
return GL_BGRA;
case GS_BGRA:
@ -87,6 +89,8 @@ static inline GLenum convert_gs_internal_format(enum gs_color_format format)
return GL_R8;
case GS_RGBA:
return GL_RGBA;
case GS_RGBX:
return GL_RGB;
case GS_BGRX:
return GL_RGB;
case GS_BGRA:
@ -133,6 +137,8 @@ static inline GLenum get_gl_format_type(enum gs_color_format format)
return GL_UNSIGNED_BYTE;
case GS_RGBA:
return GL_UNSIGNED_BYTE;
case GS_RGBX:
return GL_UNSIGNED_BYTE;
case GS_BGRX:
return GL_UNSIGNED_BYTE;
case GS_BGRA:

View File

@ -106,6 +106,26 @@ gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
goto fail;
if (!upload_texture_2d(tex, data))
goto fail;
} else {
if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
goto fail;
uint32_t row_size =
tex->width * gs_get_format_bpp(tex->base.format);
uint32_t tex_size = tex->height * row_size / 8;
bool compressed = gs_is_compressed_format(tex->base.format);
bool did_init = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type,
1, tex->base.gl_format,
tex->base.gl_internal_format,
compressed, tex->width,
tex->height, tex_size, NULL);
did_init =
gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
bool did_unbind =
gl_bind_texture(GL_TEXTURE_2D, tex->base.texture);
if (!did_init || !did_unbind)
goto fail;
}
return (gs_texture_t *)tex;

View File

@ -58,6 +58,7 @@ enum gs_color_format {
GS_A8,
GS_R8,
GS_RGBA,
GS_RGBX,
GS_BGRX,
GS_BGRA,
GS_R10G10B10A2,
@ -894,6 +895,8 @@ static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
return 8;
case GS_RGBA:
return 32;
case GS_RGBX:
return 32;
case GS_BGRX:
return 32;
case GS_BGRA:

View File

@ -250,23 +250,40 @@ static Window getWindowFromString(std::string wstr)
static void xcc_cleanup(XCompcapMain_private *p)
{
PLock lock(&p->lock);
XDisplayLock xlock;
XErrorLock xlock;
if (p->gltex) {
GLuint gltex = *(GLuint *)gs_texture_get_obj(p->gltex);
glBindTexture(GL_TEXTURE_2D, gltex);
glXReleaseTexImageEXT(xdisp, p->glxpixmap, GLX_FRONT_LEFT_EXT);
if (p->glxpixmap) {
glXReleaseTexImageEXT(xdisp, p->glxpixmap,
GLX_FRONT_LEFT_EXT);
if (xlock.gotError()) {
blog(LOG_ERROR,
"cleanup glXReleaseTexImageEXT failed: %s",
xlock.getErrorText().c_str());
xlock.resetError();
}
glXDestroyPixmap(xdisp, p->glxpixmap);
if (xlock.gotError()) {
blog(LOG_ERROR,
"cleanup glXDestroyPixmap failed: %s",
xlock.getErrorText().c_str());
xlock.resetError();
}
p->glxpixmap = 0;
}
gs_texture_destroy(p->gltex);
p->gltex = 0;
}
if (p->glxpixmap) {
glXDestroyPixmap(xdisp, p->glxpixmap);
p->glxpixmap = 0;
}
if (p->pixmap) {
XFreePixmap(xdisp, p->pixmap);
if (xlock.gotError()) {
blog(LOG_ERROR, "cleanup glXDestroyPixmap failed: %s",
xlock.getErrorText().c_str());
xlock.resetError();
}
p->pixmap = 0;
}
@ -276,12 +293,56 @@ static void xcc_cleanup(XCompcapMain_private *p)
XSelectInput(xdisp, p->win, 0);
p->win = 0;
}
if (p->tex) {
gs_texture_destroy(p->tex);
p->tex = 0;
}
}
static gs_color_format gs_format_from_tex()
{
GLint iformat = 0;
// we can probably fix the intel swapped texture by querying via
// GL_ARB_internalformat_query
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT,
&iformat);
switch (iformat) {
case GL_RGB:
return GS_RGBX;
case GL_RGBA:
return GS_RGBA;
default:
return GS_RGBA;
}
}
// from libobs-opengl/gl-subsystem.h because we need to handle GLX modifying textures outside libobs.
struct fb_info;
struct gs_texture {
gs_device_t *device;
enum gs_texture_type type;
enum gs_color_format format;
GLenum gl_format;
GLenum gl_target;
GLenum gl_internal_format;
GLenum gl_type;
GLuint texture;
uint32_t levels;
bool is_dynamic;
bool is_render_target;
bool is_dummy;
bool gen_mipmaps;
gs_samplerstate_t *cur_sampler;
struct fbo_info *fbo;
};
// End shitty hack.
void XCompcapMain::updateSettings(obs_data_t *settings)
{
PLock lock(&p->lock);
XErrorLock xlock;
ObsGsContextHolder obsctx;
blog(LOG_DEBUG, "Settings updating");
@ -312,12 +373,10 @@ void XCompcapMain::updateSettings(obs_data_t *settings)
p->win = prevWin;
}
xlock.resetError();
XErrorLock xlock;
if (p->win)
XCompositeRedirectWindow(xdisp, p->win,
CompositeRedirectAutomatic);
if (xlock.gotError()) {
blog(LOG_ERROR, "XCompositeRedirectWindow failed: %s",
xlock.getErrorText().c_str());
@ -347,71 +406,22 @@ void XCompcapMain::updateSettings(obs_data_t *settings)
xcursor_offset(p->cursor, x, y);
}
gs_color_format cf = GS_RGBA;
if (p->exclude_alpha) {
cf = GS_BGRX;
}
bool has_alpha = true;
const int attrs[] = {GLX_BIND_TO_TEXTURE_RGBA_EXT,
GL_TRUE,
GLX_DRAWABLE_TYPE,
GLX_PIXMAP_BIT,
GLX_BIND_TO_TEXTURE_TARGETS_EXT,
GLX_TEXTURE_2D_BIT_EXT,
GLX_ALPHA_SIZE,
8,
GLX_DOUBLEBUFFER,
GL_FALSE,
None};
const int config_attrs[] = {GLX_BIND_TO_TEXTURE_RGBA_EXT,
GL_TRUE,
GLX_DRAWABLE_TYPE,
GLX_PIXMAP_BIT,
GLX_BIND_TO_TEXTURE_TARGETS_EXT,
GLX_TEXTURE_2D_BIT_EXT,
GLX_DOUBLEBUFFER,
GL_FALSE,
None};
int nelem = 0;
GLXFBConfig *configs = glXGetFBConfigs(
xdisp, XCompcap::getRootWindowScreen(attr.root), &nelem);
GLXFBConfig *configs = glXChooseFBConfig(
xdisp, XCompcap::getRootWindowScreen(attr.root), config_attrs,
&nelem);
if (nelem <= 0) {
blog(LOG_ERROR, "no fb configs available");
p->win = 0;
p->height = 0;
p->width = 0;
return;
}
GLXFBConfig config;
for (int i = 0; i < nelem; i++) {
config = configs[i];
XVisualInfo *visual = glXGetVisualFromFBConfig(xdisp, config);
if (!visual)
continue;
if (attr.visual->visualid != visual->visualid) {
XFree(visual);
continue;
}
XFree(visual);
int value;
glXGetFBConfigAttrib(xdisp, config, GLX_ALPHA_SIZE, &value);
if (value != 8)
has_alpha = false;
break;
}
XFree(configs);
configs = glXChooseFBConfig(
xdisp, XCompcap::getRootWindowScreen(attr.root), attrs, &nelem);
if (nelem <= 0) {
blog(LOG_ERROR, "no matching fb config found");
p->win = 0;
p->height = 0;
p->width = 0;
return;
}
bool found = false;
GLXFBConfig config;
for (int i = 0; i < nelem; i++) {
config = configs[i];
XVisualInfo *visual = glXGetVisualFromFBConfig(xdisp, config);
@ -426,10 +436,16 @@ void XCompcapMain::updateSettings(obs_data_t *settings)
found = true;
break;
}
if (!found)
config = configs[0];
if (!found) {
blog(LOG_ERROR, "no matching fb config found");
p->win = 0;
p->height = 0;
p->width = 0;
XFree(configs);
return;
}
if (cf == GS_BGRX || !has_alpha) {
if (p->exclude_alpha || attr.depth != 32) {
p->draw_opaque = true;
}
@ -463,31 +479,10 @@ void XCompcapMain::updateSettings(obs_data_t *settings)
p->cur_cut_right = 0;
}
if (p->tex)
gs_texture_destroy(p->tex);
uint8_t *texData = new uint8_t[width() * height() * 4];
memset(texData, 0, width() * height() * 4);
const uint8_t *texDataArr[] = {texData, 0};
p->tex = gs_texture_create(width(), height(), cf, 1, texDataArr, 0);
delete[] texData;
if (p->swapRedBlue) {
GLuint tex = *(GLuint *)gs_texture_get_obj(p->tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glBindTexture(GL_TEXTURE_2D, 0);
}
// Precautionary since we dont error check every GLX call above.
xlock.resetError();
p->pixmap = XCompositeNameWindowPixmap(xdisp, p->win);
if (xlock.gotError()) {
blog(LOG_ERROR, "XCompositeNameWindowPixmap failed: %s",
xlock.getErrorText().c_str());
@ -496,19 +491,12 @@ void XCompcapMain::updateSettings(obs_data_t *settings)
return;
}
const int attribs_alpha[] = {GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
GLX_TEXTURE_FORMAT_EXT,
GLX_TEXTURE_FORMAT_RGBA_EXT, None};
const int attribs_no_alpha[] = {GLX_TEXTURE_TARGET_EXT,
GLX_TEXTURE_2D_EXT,
GLX_TEXTURE_FORMAT_EXT,
GLX_TEXTURE_FORMAT_RGB_EXT, None};
const int *attribs = cf == GS_RGBA ? attribs_alpha : attribs_no_alpha;
p->glxpixmap = glXCreatePixmap(xdisp, config, p->pixmap, attribs);
// Should be consistent format with config we are using. Since we searched on RGBA lets use RGBA here.
const int pixmap_attrs[] = {GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
GLX_TEXTURE_FORMAT_EXT,
GLX_TEXTURE_FORMAT_RGBA_EXT, None};
p->glxpixmap = glXCreatePixmap(xdisp, config, p->pixmap, pixmap_attrs);
if (xlock.gotError()) {
blog(LOG_ERROR, "glXCreatePixmap failed: %s",
xlock.getErrorText().c_str());
@ -518,33 +506,53 @@ void XCompcapMain::updateSettings(obs_data_t *settings)
p->glxpixmap = 0;
return;
}
XFree(configs);
p->gltex = gs_texture_create(p->width, p->height, cf, 1, 0,
// Build an OBS texture to bind the pixmap to.
p->gltex = gs_texture_create(p->width, p->height, GS_RGBA, 1, 0,
GS_GL_DUMMYTEX);
GLuint gltex = *(GLuint *)gs_texture_get_obj(p->gltex);
glBindTexture(GL_TEXTURE_2D, gltex);
glXBindTexImageEXT(xdisp, p->glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
if (xlock.gotError()) {
blog(LOG_ERROR, "glXBindTexImageEXT failed: %s",
xlock.getErrorText().c_str());
XFreePixmap(xdisp, p->pixmap);
XFree(configs);
p->pixmap = 0;
p->glxpixmap = 0;
return;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glxBindTexImageEXT might modify the textures format.
gs_color_format format = gs_format_from_tex();
glBindTexture(GL_TEXTURE_2D, 0);
// sync OBS texture format based on any glxBindTexImageEXT changes
p->gltex->format = format;
// Create a pure OBS texture to use for rendering. Using the same
// format so we can copy instead of drawing from the source gltex.
if (p->tex)
gs_texture_destroy(p->tex);
p->tex = gs_texture_create(width(), height(), format, 1, 0,
GS_GL_DUMMYTEX);
if (p->swapRedBlue) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
}
if (!p->windowName.empty()) {
blog(LOG_INFO,
"[window-capture: '%s'] update settings:\n"
"\ttitle: %s\n"
"\tclass: %s\n"
"\tHas alpha: %s\n"
"\tFound proper GLXFBConfig: %s\n",
"\tBit depth: %i\n"
"\tFound proper GLXFBConfig (in %i): %s\n",
obs_source_get_name(p->source),
XCompcap::getWindowName(p->win).c_str(),
XCompcap::getWindowClass(p->win).c_str(),
has_alpha ? "yes" : "no", found ? "yes" : "no");
blog(LOG_DEBUG,
"\n"
"\tid: %s",
std::to_string((long long)p->win).c_str());
XCompcap::getWindowClass(p->win).c_str(), attr.depth,
nelem, found ? "yes" : "no");
}
}
@ -592,6 +600,7 @@ void XCompcapMain::tick(float seconds)
obs_enter_graphics();
if (p->lockX) {
// XDisplayLock is still live so we should already be locked.
XLockDisplay(xdisp);
XSync(xdisp, 0);
}