Add copy_texture_region function

master
BtbN 2014-04-09 20:04:58 +02:00
parent b312261abd
commit 97c94b183a
10 changed files with 135 additions and 48 deletions

View File

@ -959,41 +959,88 @@ void device_setcuberendertarget(device_t device, texture_t tex, int side,
device->context->OMSetRenderTargets(1, &rt, zstencil->view);
}
inline void gs_device::CopyTex(ID3D11Texture2D *dst, texture_t src)
inline void gs_device::CopyTex(ID3D11Texture2D *dst, uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h)
{
if (src->type != GS_TEXTURE_2D)
throw "Source texture must be a 2D texture";
gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(src);
context->CopyResource(dst, tex2d->texture);
if(dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 && src_w == 0 && src_h == 0)
{
context->CopyResource(dst, tex2d->texture);
}
else
{
D3D11_BOX sbox;
sbox.left = src_x;
if(src_w > 0)
sbox.right = src_x + src_w;
else
sbox.right = tex2d->width - 1;
sbox.top = src_y;
if(src_h > 0)
sbox.bottom = src_y + src_h;
else
sbox.bottom = tex2d->height - 1;
sbox.front = 0;
sbox.back = 1;
context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0, tex2d->texture, 0, &sbox);
}
}
void device_copy_texture_region(device_t device,
texture_t dst, uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h)
{
try
{
gs_texture_2d *src2d = static_cast<gs_texture_2d*>(src);
gs_texture_2d *dst2d = static_cast<gs_texture_2d*>(dst);
if(!src)
throw "Source texture is NULL";
if(!dst)
throw "Destination texture is NULL";
if(src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
throw "Source and destination textures must be a 2D "
"textures";
if(dst->format != src->format)
throw "Source and destination formats do not match";
uint32_t nw = (uint32_t)src_w ? (uint32_t)src_w : (src2d->width - src_x);
uint32_t nh = (uint32_t)src_h ? (uint32_t)src_h : (src2d->height - src_y);
if(dst2d->width - dst_x < nw || dst2d->height - dst_y < nh)
throw "Destination texture region is not big "
"enough to hold the source region";
if(dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 && src_w == 0 && src_h == 0)
{
nw = 0;
nh = 0;
}
gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(dst);
device->CopyTex(tex2d->texture, dst_x, dst_y, src, src_x, src_y, nw, nh);
}
catch(const char *error)
{
blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
}
}
void device_copy_texture(device_t device, texture_t dst, texture_t src)
{
try {
gs_texture_2d *src2d = static_cast<gs_texture_2d*>(src);
gs_texture_2d *dst2d = static_cast<gs_texture_2d*>(dst);
if (!src)
throw "Source texture is NULL";
if (!dst)
throw "Destination texture is NULL";
if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
throw "Source and destination textures must be a 2D "
"textures";
if (dst->format != src->format)
throw "Source and destination formats do not match";
if (dst2d->width != src2d->width ||
dst2d->height != src2d->height)
throw "Source and destination must have the same "
"dimensions";
gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(dst);
device->CopyTex(tex2d->texture, src);
} catch (const char *error) {
blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
}
device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
}
void device_stage_texture(device_t device, stagesurf_t dst, texture_t src)
@ -1014,7 +1061,7 @@ void device_stage_texture(device_t device, stagesurf_t dst, texture_t src)
throw "Source and destination must have the same "
"dimensions";
device->CopyTex(dst->texture, src);
device->CopyTex(dst->texture, 0, 0, src, 0, 0, 0, 0);
} catch (const char *error) {
blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);

View File

@ -618,7 +618,9 @@ struct gs_device {
void UpdateRasterState();
void UpdateBlendState();
inline void CopyTex(ID3D11Texture2D *dst, texture_t src);
inline void CopyTex(ID3D11Texture2D *dst, uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h);
void UpdateViewProjMatrix();

View File

@ -57,8 +57,8 @@ bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
}
static bool gl_copy_fbo(struct gs_device *device,
GLuint dst, GLenum dst_target,
GLuint src, GLenum src_target,
GLuint dst, GLenum dst_target, uint32_t dst_x, uint32_t dst_y,
GLuint src, GLenum src_target, uint32_t src_x, uint32_t src_y,
uint32_t width, uint32_t height,
enum gs_color_format format)
{
@ -85,7 +85,7 @@ static bool gl_copy_fbo(struct gs_device *device,
if (!gl_success("glReadBuffer"))
goto fail;
glCopyTexSubImage2D(dst_target, 0, 0, 0, 0, 0, width, height);
glCopyTexSubImage2D(dst_target, 0, dst_x, dst_y, src_x, src_y, width, height);
if (!gl_success("glCopyTexSubImage2D"))
goto fail;
@ -101,27 +101,28 @@ fail:
}
bool gl_copy_texture(struct gs_device *device,
GLuint dst, GLenum dst_target,
GLuint src, GLenum src_target,
GLuint dst, GLenum dst_target, uint32_t dst_x, uint32_t dst_y,
GLuint src, GLenum src_target, uint32_t src_x, uint32_t src_y,
uint32_t width, uint32_t height,
enum gs_color_format format)
{
bool success = false;
if (device->copy_type == COPY_TYPE_ARB) {
glCopyImageSubData(src, src_target, 0, 0, 0, 0,
dst, dst_target, 0, 0, 0, 0,
glCopyImageSubData(src, src_target, 0, src_x, src_y, 0,
dst, dst_target, 0, dst_x, dst_y, 0,
width, height, 1);
success = gl_success("glCopyImageSubData");
} else if (device->copy_type == COPY_TYPE_NV) {
glCopyImageSubDataNV(src, src_target, 0, 0, 0, 0,
dst, dst_target, 0, 0, 0, 0,
glCopyImageSubDataNV(src, src_target, 0, src_x, src_y, 0,
dst, dst_target, 0, dst_x, dst_y, 0,
width, height, 1);
success = gl_success("glCopyImageSubDataNV");
} else if (device->copy_type == COPY_TYPE_FBO_BLIT) {
if (gl_copy_fbo(device, dst, dst_target, src, src_target,
if (gl_copy_fbo(device, dst, dst_target, dst_x, dst_y,
src, src_target, src_x, src_y,
width, height, format))
success = true;
else

View File

@ -149,8 +149,8 @@ extern bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
const void ***p_data);
extern bool gl_copy_texture(struct gs_device *device,
GLuint dst, GLenum dst_target,
GLuint src, GLenum src_target,
GLuint dst, GLenum dst_target, uint32_t dst_x, uint32_t dst_y,
GLuint src, GLenum src_target, uint32_t src_x, uint32_t src_y,
uint32_t width, uint32_t height,
enum gs_color_format format);

View File

@ -59,6 +59,9 @@ static void APIENTRY gl_debug_proc(
GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *message, const GLvoid *data )
{
UNUSED_PARAMETER(id);
UNUSED_PARAMETER(data);
blog( LOG_DEBUG,
"[%s][%s]{%s}: %.*s",
debug_source_table[GL_DEBUG_SOURCE_OFFSET(source)],
@ -785,7 +788,9 @@ fail:
blog(LOG_ERROR, "device_setcuberendertarget (GL) failed");
}
void device_copy_texture(device_t device, texture_t dst, texture_t src)
void device_copy_texture_region(device_t device,
texture_t dst, uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h)
{
struct gs_texture_2d *src2d = (struct gs_texture_2d*)src;
struct gs_texture_2d *dst2d = (struct gs_texture_2d*)dst;
@ -802,7 +807,7 @@ void device_copy_texture(device_t device, texture_t dst, texture_t src)
if (dst->type != GS_TEXTURE_2D || src->type != GS_TEXTURE_2D) {
blog(LOG_ERROR, "Source and destination textures must be 2D "
"textures");
"textures");
goto fail;
}
@ -811,15 +816,18 @@ void device_copy_texture(device_t device, texture_t dst, texture_t src)
goto fail;
}
if (dst2d->width != src2d->width || dst2d->height != src2d->height) {
blog(LOG_ERROR, "Source and destination must have "
"the same dimensions");
uint32_t nw = (uint32_t)src_w ? (uint32_t)src_w : (src2d->width - src_x);
uint32_t nh = (uint32_t)src_h ? (uint32_t)src_h : (src2d->height - src_y);
if (dst2d->width - dst_x < nw || dst2d->height - dst_y < nh) {
blog(LOG_ERROR, "Destination texture region is not big "
"enough to hold the source region");
goto fail;
}
if (!gl_copy_texture(device, dst->texture, dst->gl_target,
src->texture, src->gl_target,
src2d->width, src2d->height, src->format))
if (!gl_copy_texture(device, dst->texture, dst->gl_target, dst_x, dst_y,
src->texture, src->gl_target, src_x, src_y,
nw, nh, src->format))
goto fail;
return;
@ -828,6 +836,11 @@ fail:
blog(LOG_ERROR, "device_copy_texture (GL) failed");
}
void device_copy_texture(device_t device, texture_t dst, texture_t src)
{
device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
}
void device_beginscene(device_t device)
{
clear_textures(device);

View File

@ -80,6 +80,9 @@ EXPORT void device_setrendertarget(device_t device, texture_t tex,
EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex,
int side, zstencil_t zstencil);
EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src);
EXPORT void device_copy_texture_region(device_t device,
texture_t dst, uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h);
EXPORT void device_stage_texture(device_t device, stagesurf_t dst,
texture_t src);
EXPORT void device_beginscene(device_t device);

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@ -74,6 +74,7 @@ bool load_graphics_imports(struct gs_exports *exports, void *module,
GRAPHICS_IMPORT(device_getzstenciltarget);
GRAPHICS_IMPORT(device_setrendertarget);
GRAPHICS_IMPORT(device_setcuberendertarget);
GRAPHICS_IMPORT(device_copy_texture_region);
GRAPHICS_IMPORT(device_copy_texture);
GRAPHICS_IMPORT(device_stage_texture);
GRAPHICS_IMPORT(device_beginscene);

View File

@ -86,6 +86,10 @@ struct gs_exports {
int side, zstencil_t zstencil);
void (*device_copy_texture)(device_t device, texture_t dst,
texture_t src);
void (*device_copy_texture_region)(device_t device,
texture_t dst, uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h);
void (*device_stage_texture)(device_t device, stagesurf_t dst,
texture_t src);
void (*device_beginscene)(device_t device);

View File

@ -1243,6 +1243,18 @@ void gs_copy_texture(texture_t dst, texture_t src)
graphics->exports.device_copy_texture(graphics->device, dst, src);
}
void gs_copy_texture_region(texture_t dst, uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h)
{
graphics_t graphics = thread_graphics;
if (!graphics) return;
graphics->exports.device_copy_texture_region(graphics->device,
dst, dst_x, dst_y,
src, src_x, src_y, src_w, src_h);
}
void gs_stage_texture(stagesurf_t dst, texture_t src)
{
graphics_t graphics = thread_graphics;

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@ -580,6 +580,10 @@ EXPORT void gs_setcuberendertarget(texture_t cubetex, int side,
zstencil_t zstencil);
EXPORT void gs_copy_texture(texture_t dst, texture_t src);
EXPORT void gs_copy_texture_region(
texture_t dst, uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h);
EXPORT void gs_stage_texture(stagesurf_t dst, texture_t src);
EXPORT void gs_beginscene(void);