Add a separate shader for area upscaling to take advantage of bilinear
filtering. Iterating over texels is unnecessary in the upscale case
because a target pixel can only overlap 1 or 2 texels in X and Y
directions. When only overlapping one texel, adjust UVs to sample texel
center to avoid filtering.
Also add "base_dimension" uniform to avoid unnecessary division.
Intel HD Graphics 530, 644x478 -> 1323x1080: ~836 us -> ~232 us
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed. Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
This reverts commit d91bd327d7a8bb4597562fc26da4edb7b56874ff, which
broke alpha with sources, scenes, and filter, causing them all to become
opaque unintentionally.
Currently SrcBlendAlpha and DestBlendAlpha are both ONE, and can
combine together to form two. This is not a noticeable problem for
UNORM targets because the channels are clamped, but it will likely
become a problem if FLOAT targets are more widely used.
This change switches DestBlendAlpha to INVSRCALPHA, and starts
backgrounds as opaque black instead of transparent black. The blending
behavior of stacked transparents is preserved without overflowing the
alpha channel.
This new scale filter computes pixels by weighing the coverage area of
source pixels over the target pixel. This algorithm works well for both
upsampling and downsampling, but was mainly designed to upscale
high-quality low-resolution sources like RGB/HDMI retro consoles. I've
heard of people using odd workarounds like scaling up to very high
resolutions before scaling back down to preserve pixel shartpness. This
algorithm directly addresses this use-case in a much more direct
fashion.
The Area scale filter does a better job of preserving the thickness of
thin features than the Point filter.
The Area scale filter does not look at source pixels that lie outside
of the target pixel, leading to a much sharper image than Bilinear,
Bicubic, and Lanczos filters.
This filter should interpolate pixels in linear space, but OBS is not
equipped to do that at the moment.
libobs: Add GPU effect, and wire up scene serialization.
obs-filters: Add Area as an option for scale_filter.
UI: Add Area as an option for both scene items, and canvas downscaling.
Allows inverting the polarity of the audio data, which can be useful for
ether purposefully canceling out audio or preventing audio cancellation.
Amends pull request obsproject/obs-studio#1404
obs_audio_data* sent to compressor_filter_audio had audio->frames == 0.
The analyze_envelope was trying to access an array at index -1 in result
of that. Just return if no samples are provided.
This fixes Mantis issue: 1261
This adds a build-time option for disabling the SpeexDSP-based
Noise Suppression filter support in cases where users do not
wish to build it, but have the required library installed.
We're expecting a variable with double precision. Since we don't read
the value of these doubles with a particular precision, it can often
lead to unpredictable results where the value set isn't the one
intended due to the loss of precision from float->double conversion.
Noise Suppression: Clamp sample values before converting to integer.
This fixes an issue where samples exceeding full scale would overflow,
resulting in heavy distortion.
Closesjp9000/obs-studio#1113