Commit Graph

164 Commits (34590b4b6a678724d5954aed298d5f1a97974425)

Author SHA1 Message Date
jp9000 98a6c8f0d0 libobs: Always enumerate filter list in reverse
The "last" filter that's rendered is technically at filter index 0, so
enumeration needs to be from the last index in the list to the first
index in the list.
2015-03-25 10:03:12 -07:00
jp9000 9b238ef71e libobs: Add obs_get_opaque_effect function
This returns a common effect useful for rendering an image with the
alpha channel overridden to 1.0.
2015-03-22 19:18:04 -07:00
jp9000 9832a760b8 (API Change) Always use planar float audio output
Core API functions changed:
-----------------------------
EXPORT bool obs_reset_audio(struct audio_output_info *aoi);
EXPORT bool obs_get_audio_info(struct audio_output_info *aoi);

To:
-----------------------------
EXPORT bool obs_reset_audio(const struct obs_audio_info *oai);
EXPORT bool obs_get_audio_info(struct obs_audio_info *oai);

Core structure added:
-----------------------------
struct obs_audio_info {
	uint32_t            samples_per_sec;
	enum speaker_layout speakers;
	uint64_t            buffer_ms;
};

Non-interleaved (planar) floating point output is standard with audio
filtering, so to prevent audio filters from having to worry about
different audio format implementations and for the sake consistency
between user interfaces, make it so that audio is always set to
non-interleaved floating point output.
2015-03-12 22:22:02 -07:00
jp9000 55bba03c85 libobs: Save/load filters on sources to save data 2015-03-06 09:14:05 -08:00
jp9000 eed1a51d3a libobs: Free main view separately from std. views
The main view does not need to worry about hiding/deactivation of
sources when it's being freed here, when the obs context is shutting
down in this section of obs, all the sources are being freed, thus
there's no need to worry about deactivating/hiding sources.
2015-03-02 12:23:25 -08:00
jp9000 84e1f47ced (API Change) Add support for multiple audio mixers
API changed:
--------------------------

void obs_output_set_audio_encoder(
		obs_output_t *output,
		obs_encoder_t *encoder);

obs_encoder_t *obs_output_get_audio_encoder(
		const obs_output_t *output);

obs_encoder_t *obs_audio_encoder_create(
		const char *id,
		const char *name,
		obs_data_t *settings);

Changed to:
--------------------------

/* 'idx' specifies the track index of the output */
void obs_output_set_audio_encoder(
		obs_output_t *output,
		obs_encoder_t *encoder,
		size_t idx);

/* 'idx' specifies the track index of the output */
obs_encoder_t *obs_output_get_audio_encoder(
		const obs_output_t *output,
		size_t idx);

/* 'mixer_idx' specifies the mixer index to capture audio from */
obs_encoder_t *obs_audio_encoder_create(
		const char *id,
		const char *name,
		obs_data_t *settings,
		size_t mixer_idx);

Overview
--------------------------
This feature allows multiple audio mixers to be used at a time.  This
capability was able to be added with surprisingly very little extra
overhead.  Audio will not be mixed unless it's assigned to a specific
mixer, and mixers will not mix unless they have an active mix
connection.

Mostly this will be useful for being able to separate out specific audio
for recording versus streaming, but will also be useful for certain
streaming services that support multiple audio streams via RTMP.

I didn't want to use a variable amount of mixers due to the desire to
reduce heap allocations, so currently I set the limit to 4 simultaneous
mixers; this number can be increased later if needed, but honestly I
feel like it's just the right number to use.

Sources:

Sources can now specify which audio mixers their audio is mixed to; this
can be a single mixer or multiple mixers at a time.  The
obs_source_set_audio_mixers function sets the audio mixer which an audio
source applies to.  For example, 0xF would mean that the source applies
to all four mixers.

Audio Encoders:

Audio encoders now must specify which specific audio mixer they use when
they encode audio data.

Outputs:

Outputs that use encoders can now support multiple audio tracks at once
if they have the OBS_OUTPUT_MULTI_TRACK capability flag set.  This is
mostly only useful for certain types of RTMP transmissions, though may
be useful for file formats that support multiple audio tracks as well
later on.
2015-02-04 16:51:29 -08:00
jp9000 e3068ed985 libobs: Add win32 crash handler
A slightly refactored version of R1CH's crash handler, allows crash
handling for windows which provides stack traces of all threads and a
list of all loaded modules.  Also shows the processor, windows version,
and current libobs version.
2015-01-03 02:37:21 -08:00
jp9000 f2287c8a28 libobs: Add obs_source_set_default_flags
This allows sources to set default flags on creation without interfering
with user set flags
2015-01-03 02:37:15 -08:00
jp9000 11106c2fce libobs: Redesign/optimize frame encoding handling
Previously, the design for the interaction between the encoder thread
and the graphics thread was that the encoder thread would signal to the
graphics thread when to start drawing each frame.  The original idea
behind this was to prevent mutually cascading stalls of encoding or
graphics rendering (i.e., if rendering took too long, then encoding
would have to catch up, then rendering would have to catch up again, and
so on, cascading upon each other).  The ultimate goal was to prevent
encoding from impacting graphics and vise versa.

However, eventually it was realized that there were some fundamental
flaws with this design.

1. Stray frame duplication.  You could not guarantee that a frame would
   render on time, so sometimes frames would unintentionally be lost if
   there was any sort of minor hiccup or if the thread took too long to
   be scheduled I'm guessing.

2. Frame timing in the rendering thread was less accurate.  The only
   place where frame timing was accurate was in the encoder thread, and
   the graphics thread was at the whim of thread scheduling.  On higher
   end computers it was typically fine, but it was just generally not
   guaranteed that a frame would be rendered when it was supposed to be
   rendered.

So the solution (originally proposed by r1ch and paibox) is to instead
keep the encoding and graphics threads separate as usual, but instead of
the encoder thread controlling the graphics thread, the graphics thread
now controls the encoder thread.  The encoder thread keeps a limited
cache of frames, then the graphics thread copies frames in to the cache
and increments a semaphore to schedule the encoder thread to encode that
data.

In the cache, each frame has an encode counter.  If the frame cache is
full (e.g., the encoder taking too long to return frames), it will not
cache a new frame, but instead will just increment the counter on the
last frame in the cache to schedule that frame to encode again, ensuring
that frames are on time and reducing CPU usage by lowering video
complexity.  If the graphics thread takes too long to render a frame,
then it will add that frame with the count value set to the total amount
of frames that were missed (actual legitimately duplicated frames).

Because the cache gives many frames of breathing room for the encoder to
encode frames, this design helps improve results especially when using
encoding presets that have higher complexity and CPU usage, minimizing
the risk of needlessly skipped or duplicated frames.

I also managed to sneak in what should be a bit of an optimization to
reduce copying of frame data, though how much of an optimization it
ultimately ends up being is debatable.

So to sum it up, this commit increases accuracy of frame timing,
completely removes stray frame duplication, gives better results for
higher complexity encoding presets, and potentially optimizes the frame
pipeline a tiny bit.
2014-12-31 04:03:47 -08:00
jp9000 11dd7912ce libobs: Fix bug with frame output handling
The boolean variables which stored whether frames have been
rendered/downloaded/converted/etc were not being reset when video
restarted, causing frames to not be sent in the correct order whenever
video was reset.  This could lead to minor desync of video/audio.
2014-12-31 04:03:46 -08:00
jp9000 fb09db432f libobs: Save/load source audio sync and flags
When a source is being saved, include the audio sync as well as the
flags.
2014-12-28 01:04:28 -08:00
jp9000 c88220552f (API Change) libobs: Add bicubic/lanczos scaling
This adds bicubic and lanczos scaling capability to libobs to improve
scaling quality and sharpness when the output resolution has to be
scaled relative to the base resolution.  Bilinear is also available,
although bilinear has rather poor quality and causes scaling to appear
blurry.

If the output resolution is close to the base resolution, then bilinear
is used instead as an optimization, as there's no need to use these
shaders if scaling is not in use.

The Bicubic and Lanczos effects are also exposed via exported function
to allow the ability to use those shaders in plugin modules if desired.

The API change adds a variable 'scale_type' to the obs_video_info
structure that allows the user interface to choose what type of scaling
filter should be used.
2014-12-15 01:55:12 -08:00
jp9000 b07862286a (API Change) Add colorspace info to obs_video_info
This was an important change because we were originally using an
hard-coded 709/partial range color matrix for the output, which was
causing problems for people wanting to use different formats or color
spaces.  This will now automatically generate the color matrix depending
on the format, color space, and range, or use an identity matrix if the
video format is RGB instead of YUV.
2014-12-11 19:51:30 -08:00
Palana 60cc91f9c9 Fix typo in signal handler creation check 2014-10-29 16:05:23 +01:00
jp9000 d14dbbc540 Add timestamp circlebuf for video input/output
At the start of each render loop, it would get the timestamp, and then
it would then assign that timestamp to whatever frame was downloaded.
However, the frame that was downloaded was usually occurred a number of
frames ago, so it would assign the wrong timestamp value to that frame.

This fixes that issue by storing the timestamps in a circular buffer.
2014-10-22 20:32:48 -07:00
jp9000 76d538611a Initialize default_rect_effect only with OpenGL
Instead of limiting this to an apple-specific define, just limit it to
OpenGL -- because this particular effect file cannot be used with
Direct3D.
2014-10-14 06:47:25 -07:00
jp9000 69fc9fb7fc Free graphics subsystem if graphics fails to load
The graphics subsystem was not being freed here, for example if a
required effect failed to compile it would still successfully have the
graphics subsystem sans required effect.  The graphics subsystem should
be completely shut down if required libobs effects fail to compile.
2014-10-14 01:44:59 -07:00
jp9000 9eab73ea85 Do not init default_rect effect if not on mac 2014-10-14 01:44:20 -07:00
Christoph Hohmann 1abda41c20 Fix crash in obs_get_video_info when video_output_get_info returns NULL 2014-10-05 22:33:53 +02:00
Palana 0f15cc143e Add obs_get_default_rect_effect
This provides a default effect for users of GL_TEXTURE_RECTANGLE/textures
that return true for gs_texture_is_rect
2014-10-03 20:18:01 +02:00
jp9000 41fad2d1a4 (API Change) Use const params where applicable
This Fixes a minor flaw with the API where data had to always be mutable
to be usable by the API.

Functions that do not modify the fundamental underlying data of a
structure should be marked as constant, both for safety and to signify
that the parameter is input only and will not be modified by the
function using it.
2014-09-26 17:23:07 -07:00
GoaLitiuM 10f5d7f3aa Fixed NULL pointer dereferencing in linked lists 2014-09-27 01:35:36 +03:00
jp9000 c9df41c1e2 (API Change) Remove pointers from all typedefs
Typedef pointers are unsafe.  If you do:
typedef struct bla *bla_t;
then you cannot use it as a constant, such as: const bla_t, because
that constant will be to the pointer itself rather than to the
underlying data.  I admit this was a fundamental mistake that must
be corrected.

All typedefs that were pointer types will now have their pointers
removed from the type itself, and the pointers will be used when they
are actually used as variables/parameters/returns instead.

This does not break ABI though, which is pretty nice.
2014-09-25 21:48:11 -07:00
jp9000 b4311a0de1 Log total/skipped frames on output stop
This makes it easier to do two things:
  1.) Get the skipped frames count relative to each specific output
  2.) Make it so that getting the 'current' log will always contain
      information about skipped frames.  Before, you'd have to force the
      user to restart the program and get the last log, which was really
      annoying when you just wanted to see how the encoders were
      performing.
2014-08-24 17:32:44 -07:00
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00
jp9000 50ec8b0d55 (API Change) libobs/callback: Unsquish names
Renamed:                  To:
-------------------------------------------------
calldata_getdata          calldata_get_data
calldata_getint           calldata_get_int
calldata_getfloat         calldata_get_float
calldata_getbool          calldata_get_bool
calldata_getptr           calldata_get_ptr
calldata_getstring        calldata_get_string
calldata_setdata          calldata_set_data
calldata_setint           calldata_set_int
calldata_setfloat         calldata_set_float
calldata_setbool          calldata_set_bool
calldata_setptr           calldata_set_ptr
calldata_setstring        calldata_set_string
2014-08-09 11:57:38 -07:00
jp9000 42a0925ce1 (API Change) media-io: Improve naming consistency
Renamed:                        To:
-----------------------------------------------------------
audio_output_blocksize          audio_output_get_block_size
audio_output_planes             audio_output_get_planes
audio_output_channels           audio_output_get_channels
audio_output_samplerate         audio_output_get_sample_rate
audio_output_getinfo            audio_output_get_info
audio_output_createline         audio_output_create_line
video_output_getinfo            video_output_get_info
video_gettime                   video_output_get_time
video_getframetime              video_output_get_frame_time
video_output_width              video_output_get_width
video_output_height             video_output_get_height
video_output_framerate          video_output_get_frame_rate
video_output_num_skipped_frames video_output_get_skipped_frames
video_output_total_frames       video_output_get_total_frames
2014-08-09 11:57:37 -07:00
jp9000 04712b5fe9 (API Change) Unsquish obs_data_* names
Changed:                 To:
-----------------------------------------------
obs_data_getjson         obs_data_get_json
obs_data_getstring       obs_data_get_string
obs_data_getint          obs_data_get_int
obs_data_getdouble       obs_data_get_double
obs_data_getbool         obs_data_get_bool
obs_data_getobj          obs_data_get_obj
obs_data_getarray        obs_data_get_array
obs_data_setstring       obs_data_set_string
obs_data_setint          obs_data_set_int
obs_data_setdouble       obs_data_set_double
obs_data_setbool         obs_data_set_bool
obs_data_setobj          obs_data_set_obj
obs_data_setarray        obs_data_set_array
obs_data_item_getstring  obs_data_item_get_string
obs_data_item_getint     obs_data_item_get_int
obs_data_item_getdouble  obs_data_item_get_double
obs_data_item_getbool    obs_data_item_get_bool
obs_data_item_getobj     obs_data_item_get_obj
obs_data_item_getarray   obs_data_item_get_array
obs_data_item_setstring  obs_data_item_set_string
obs_data_item_setint     obs_data_item_set_int
obs_data_item_setdouble  obs_data_item_set_double
obs_data_item_setbool    obs_data_item_set_bool
obs_data_item_setobj     obs_data_item_set_obj
obs_data_item_setarray   obs_data_item_set_array
2014-08-09 11:57:36 -07:00
jp9000 a3682fc8fb (API Change) Use 'get' convention in libobs (base)
Instead of having functions like obs_signal_handler() that can fail to
properly specify their actual intent in the name (does it signal a
handler, or does it return a signal handler?), always prefix functions
that are meant to get information with 'get' to make its functionality
more explicit.

Previous names:             New names:
-----------------------------------------------------------
obs_audio                   obs_get_audio
obs_video                   obs_get_video
obs_signalhandler           obs_get_signal_handler
obs_prochandler             obs_get_proc_handler
obs_source_signalhandler    obs_source_get_signal_handler
obs_source_prochandler      obs_source_get_proc_handler
obs_output_signalhandler    obs_output_get_signal_handler
obs_output_prochandler      obs_output_get_proc_handler
obs_service_signalhandler   obs_service_get_signal_handler
obs_service_prochandler     obs_service_get_proc_handler
2014-08-08 11:04:46 -07:00
jp9000 73baaa59e9 (API Change) Unsquish libobs (base) names
Previous names:             New names:
-----------------------------------------------------------
obs_view_setsource          obs_view_set_source
obs_view_getsource          obs_view_get_source
obs_source_getdisplayname   obs_source_get_display_name
obs_source_getwidth         obs_source_get_width
obs_source_getheight        obs_source_get_height
obs_filter_getparent        obs_filter_get_parent
obs_filter_gettarget        obs_filter_get_target
obs_source_filter_setorder  obs_source_filter_set_order
obs_source_getsettings      obs_source_get_settings
obs_source_getname          obs_source_get_name
obs_source_setname          obs_source_set_name
obs_source_setvolume        obs_source_set_volume
obs_source_getvolume        obs_source_get_volume
obs_scene_getsource         obs_scene_get_source
obs_scene_fromsource        obs_scene_from_source
obs_scene_findsource        obs_scene_find_source
obs_output_getdisplayname   obs_output_get_display_name
obs_output_getname          obs_output_get_name
obs_encoder_getname         obs_encoder_get_name
obs_service_getdisplayname  obs_service_get_display_name
obs_service_getname         obs_service_get_name
2014-08-08 11:04:46 -07:00
jp9000 41176eef27 (API Change) Remove obs_graphics()
API Removed:
- graphics_t obs_graphics();
Replaced With:
- void obs_enter_graphics();
- void obs_leave_graphics();

Description:
  obs_graphics() was somewhat of a pointless function.  The only time
that it was ever necessary was to pass it as a parameter to
gs_entercontext() followed by a subsequent gs_leavecontext() call after
that.  So, I felt that it made a bit more sense just to implement
obs_enter_graphics() and obs_leave_graphics() functions to do the exact
same thing without having to repeat that code.  There's really no need
to ever "hold" the graphics pointer, though I suppose that could change
in the future so having a similar function come back isn't out of the
question.

Still, this at least reduces the amount of unnecessary repeated code for
the time being.
2014-08-08 11:04:45 -07:00
jp9000 e42af67128 (API Change) Split obs_source_gettype
Changed:
- obs_source_gettype
To:
- enum obs_source_type obs_source_get_type(obs_source_t source);
- const char *obs_source_get_id(obs_source_t source);

This function was inconsistent for a number of reasons.  First, it
returns both the ID and the type of source (input/transition/filter),
which is inconsistent with the name of "get type".  Secondly, the
'squishy' naming convention which has just turned out to be bad
practice and causes inconsistencies.  So it's now replaced with two
functions that just return the type and the ID.
2014-08-08 11:04:44 -07:00
jp9000 4122a5b9b5 (API Change) Rename 'source_frame' + related
For the sake of naming consistency with the rest of obs.h, prefix this
structure and associated functions with obs_.

Renamed structures:
- struct source_frame (now obs_source_frame)

Renamed functions:
- source_frame_init (now obs_source_frame_init)
- source_frame_free (now obs_source_frame_free)
- source_frame_create (now obs_source_frame_create)
- source_frame_destroy (now obs_source_frame_destroy)

Affected functions:
- obs_source_output_video
- obs_source_get_frame
- obs_source_release_frame
2014-08-08 11:04:42 -07:00
jp9000 59ea3becf2 (API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);

  Changed to: char *obs_module_file(const char *file);

  Cahnge it so you no longer need to specify a sub-path such as:
  obs_find_plugin_file("module_name/file.ext")

  Instead, now automatically handle the module data path so all you need
  to do is:
  obs_module_file("file.ext")

- int obs_load_module(const char *name);

  Changed to: int obs_open_module(obs_module_t *module,
                                  const char *path,
                                  const char *data_path);
              bool obs_init_module(obs_module_t module);

  Change the module loading API so that if the front-end chooses, it can
  load modules directly from a specified path, and associate a data
  directory with it on the spot.

  The module will not be initialized immediately; obs_init_module must
  be called on the module pointer in order to fully initialize the
  module.  This is done so a module can be disabled by the front-end if
  the it so chooses.

New API:
- void obs_add_module_path(const char *bin, const char *data);

  These functions allow you to specify new module search paths to add,
  and allow you to search through them, or optionally just load all
  modules from them.  If the string %module% is included, it will
  replace it with the module's name when that string is used as a
  lookup.  Data paths are now directly added to the module's internal
  storage structure, and when obs_find_module_file is used, it will look
  up the pointer to the obs_module structure and get its data directory
  that way.

  Example:
  obs_add_module_path("/opt/obs/my-modules/%module%/bin",
                      "/opt/obs/my-modules/%module%/data");

  This would cause it to additionally look for the binary of a
  hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
  (or libfoo.so), and then look for the data in
  /opt/obs/my-modules/foo/data.

  This gives the front-end more flexibility for handling third-party
  plugin modules, or handling all plugin modules in a custom way.

- void obs_find_modules(obs_find_module_callback_t callback, void
                        *param);

  This searches the existing paths for modules and calls the callback
  function when any are found.  Useful for plugin management and custom
  handling of the paths by the front-end if desired.

- void obs_load_all_modules(void);

  Search through the paths and both loads and initializes all modules
  automatically without custom handling.

- void obs_enum_modules(obs_enum_module_callback_t callback,
                        void *param);

  Enumerates currently opened modules.
2014-07-27 17:29:10 -07:00
jp9000 ee4a93b47b Add function to get current core version
The version macro that modules use to compile versus the actual core
version that may be in use may be different, so this is a way to compare
them to check for compatibility issues later on.
2014-07-27 13:27:02 -07:00
jp9000 24afd26d5d Output total frames and percentage skipped 2014-07-27 13:26:52 -07:00
jp9000 778cc2b318 (API Change) obs_reset_video: Use return codes
Changed API functions:
libobs: obs_reset_video

Before, video initialization returned a boolean, but "failed" is too
little information, if it fails due to lack of device capabilities or
bad video device parameters, the front-end needs to know that.

The OBS Basic UI has also been updated to reflect this API change.
2014-07-20 18:25:57 -07:00
jp9000 893746f487 Log audio/video settings 2014-07-13 05:02:44 -07:00
jp9000 dde9caface Fix potentially dereferenced null pointer 2014-07-13 05:01:53 -07:00
jp9000 76ff395aed Log system information on startup 2014-07-12 00:31:42 -07:00
jp9000 d4cf9db638 Remove unnecessary context initialization code
There was no need to call the context free function in the
initialization function, and it's safer to just initialize the memory to
0 before using (which also negates the need for da_init)
2014-07-02 21:05:46 -07:00
jp9000 87475cdf89 Add rename cache for thread safety
This just ensures that if an obs object is renamed that the pointer to
older names will still be valid.  Prevents renames from causing any
invalid memory access.

When the obs object is destroyed, so are the cached names.
2014-07-02 20:58:30 -07:00
jp9000 dc27cb2051 Add signal for renaming sources 2014-06-30 00:05:35 -07:00
jp9000 e44addccb0 Rename GS_ERROR_MODULENOTFOUND
Rename GS_ERROR_MODULENOTFOUND to GS_ERROR_MODULE_NOT_FOUND
2014-06-27 15:16:29 -07:00
jp9000 1abf91577e Add module callbacks for loading locale data
The module callback obs_module_set_locale will be called after loading
the module, and any time the locale is manually changed via core API.

When this function is called, the module is expected to load new text
lookup values for all the text it uses based upon the current locale.
2014-06-25 12:37:06 -07:00
jp9000 899f053034 Add API for setting/getting current locale
This API is used to set the current locale for libobs, which it will set
for all modules when a module is loaded or specifically when the locale
is manually changed.
2014-06-25 12:36:17 -07:00
jp9000 2a7f202e7e libobs: Add 'solid' effect for basic primitives 2014-06-14 23:55:10 -07:00
jp9000 5cd64ce7f2 libobs: Add level/magnitude/peak volume levels
This replaces the older code which simply queried the max volume level
value for any given audio.

I'm still not 100% sure on if this is how I want to approach the
problem, particularly, whether this should be done in obs_source or in
audio_line, but it can always be moved later if needed.

This uses the calculations by the awesome Bill Hamilton that OBS1 used
for its volume levels.  It calculates the current max (level),
magnitude, and current peak.  This data then can be used to create
awesome volume meter controls later on.

NOTE: Will probably need optimization, does one float at a time right
now.

Also, change some of the naming conventions.  I actually need to change
a lot of the naming conventions in general so that all words are
separated by underscores.  Kind of a bad practice there on my part.
2014-06-03 04:48:20 -07:00
jp9000 457dc6520b libobs: Prevent adding of null user sources
Not entirely sure how this happened but I *think* that a null source was
somehow being added to the list of user sources for one particular user,
and then I noticed this code does not check to see whether the source is
null or not.
2014-05-15 18:55:29 -07:00
jp9000 52746c2523 Add (temporary terrible) volume controls
- Add volume control

   These volume controls are basically nothing more than sliders.  They
   look terrible and hopefully will be as temporary as they are
   terrible.

 - Allow saving of specific non-user sources via obs_load_source and
   obs_save_source functions.

 - Save data of desktop/mic audio sources (sync data, volume data, etc),
   and load the data on startup.

 - Make it so that a scene is created by default if first time using the
   application.  On certain operating systems where supported, a default
   capture will be created.  Desktop capture on mac, particularly.  Not
   sure what to do about windows because monitor capture on windows 7 is
   completely terrible and is bad to start users off with.
2014-05-03 22:54:38 -07:00
jp9000 65455c27be Add preliminary saving/loading of scene/sources
This saves scenes/sources from json on exit, and properly loads it back
up when starting up the program again, as well as the currently active
scene.

I had to add a 'load' and 'save' callback to the source interface
structure because I realizes that certain sources (such as scenes)
operate different with their saved data; scenes for example would have
to keep track of their settings information constantly, and that was
somewhat unacceptable to make it functional.

The optional 'load' callback will be called only after having loaded
setttings specifically from file/imported data, and the 'save' function
will be called only specifically when data actually needs to be saved.

I also had to adjust the obs_scene code so that it's a regular input
source type now, and I also modified it so that it doesn't have some
strange custom creation code anymore.  The obs_scene_create function is
now simply just a wrapper for obs_source_create.  You could even create
a scene with obs_source_create manually as well.
2014-04-26 23:47:50 -07:00
jp9000 8830c4102f obs-studio UI: Implement stream settings UI
- Updated the services API so that it links up with an output and
   the output gets data from that service rather than via settings.
   This allows the service context to have control over how an output is
   used, and makes it so that the URL/key/etc isn't necessarily some
   static setting.

   Also, if the service is attached to an output, it will stick around
   until the output is destroyed.

 - The settings interface has been updated so that it can allow the
   usage of service plugins.  What this means is that now you can create
   a service plugin that can control aspects of the stream, and it
   allows each service to create their own user interface if they create
   a service plugin module.

 - Testing out saving of current service information.  Saves/loads from
   JSON in to obs_data_t, seems to be working quite nicely, and the
   service object information is saved/preserved on exit, and loaded
   again on startup.

 - I agonized over the settings user interface for days, and eventually
   I just decided that the only way that users weren't going to be
   fumbling over options was to split up the settings in to simple/basic
   output, pre-configured, and then advanced for advanced use (such as
   multiple outputs or services, which I'll implement later).

   This was particularly painful to really design right, I wanted more
   features and wanted to include everything in one interface but
   ultimately just realized from experience that users are just not
   technically knowledgable about it and will end up fumbling with the
   settings rather than getting things done.

   Basically, what this means is that casual users only have to enter in
   about 3 things to configure their stream:  Stream key, audio bitrate,
   and video bitrate.  I am really happy with this interface for those
   types of users, but it definitely won't be sufficient for advanced
   usage or for custom outputs, so that stuff will have to be separated.

 - Improved the JSON usage for the 'common streaming services' context,
   I realized that JSON arrays are there to ensure sorting, while
   forgetting that general items are optimized for hashing.  So
   basically I'm just using arrays now to sort items in it.
2014-04-24 02:19:03 -07:00
jp9000 4a6d19f206 libobs: Add services API, reduce repeated code
Add API for streaming services.  The services API simplifies the
creation of custom service features and user interface.

Custom streaming services later on will be able to do things such as:

 - Be able to use service-specific APIs via modules, allowing a more
   direct means of communicating with the service and requesting or
   setting service-specific information

 - Get URL/stream key via other means of authentication such as OAuth,
   or be able to build custom URLs for services that require that sort
   of thing.

 - Query information (such as viewer count, chat, follower
   notifications, and other information)

 - Set channel information (such as current game, current channel title,
   activating commercials)

Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.

I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.)  ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
Palana 3990c18aac Add NULL checks and assertions to fix clang static analysis problems
Also remove an unused variable from obs-encoder.c (via clang static
analysis)
2014-04-14 23:02:53 +02:00
jp9000 92522d1886 Implement RTMP module (still needs drop code)
- Implement the RTMP output module.  This time around, we just use a
   simple FLV muxer, then just write to the stream with RTMP_Write.
   Easy and effective.

 - Fix the FLV muxer, the muxer now outputs proper FLV packets.

 - Output API:
   * When using encoders, automatically interleave encoded packets
     before sending it to the output.

   * Pair encoders and have them automatically wait for the other to
     start to ensure sync.

   * Change 'obs_output_signal_start_fail' to 'obs_output_signal_stop'
     because it was a bit confusing, and doing this makes a lot more
     sense for outputs that need to stop suddenly (disconnections/etc).

 - Encoder API:
   * Remove some unnecessary encoder functions from the actual API and
     make them internal.  Most of the encoder functions are handled
     automatically by outputs anyway, so there's no real need to expose
     them and end up inadvertently confusing plugin writers.

   * Have audio encoders wait for the video encoder to get a frame, then
     start at the exact data point that the first video frame starts to
     ensure the most accrate sync of video/audio possible.

   * Add a required 'frame_size' callback for audio encoders that
     returns the expected number of frames desired to encode with.  This
     way, the libobs encoder API can handle the circular buffering
     internally automatically for the encoder modules, so encoder
     writers don't have to do it themselves.

 - Fix a few bugs in the serializer interface.  It was passing the wrong
   variable for the data in a few cases.

 - If a source has video, make obs_source_update defer the actual update
   callback until the tick function is called to prevent threading
   issues.
2014-04-07 22:00:10 -07:00
Palana 4edadcc0a6 Add NV12 conversion shader 2014-04-04 20:55:38 +02:00
jp9000 02a07ea0a0 Add preliminary streaming code for testing
- Add some temporary streaming code using FFmpeg.  FFmpeg itself is not
   very ideal for streaming; lack of direct control of the sockets and
   no framedrop handling means that FFmpeg is definitely not something
   you want to use without wrapper code.  I'd prefer writing my own
   network framework in this particular case just because you give away
   so much control of the network interface.  Wasted an entire day
   trying to go through FFmpeg issues.

   There's just no way FFmpeg should be used for real streaming (at
   least without being patched or submitting some sort of patch, but I'm
   sort of feeling "meh" on that idea)

   I had to end up writing multiple threads just to handle both
   connecting and writing, because av_interleaved_write_frame blocks
   every call, stalling the main encoder thread, and thus also stalling
   draw signals.

 - Add some temporary user interface for streaming settings.  This is
   just temporary for the time being.  It's in the outputs section of
   the basic-mode settings

 - Make it so that dynamic arrays do not free all their data when the
   size just happens to be reduced to 0.  This prevents constant
   reallocation when an array keeps going from 1 item to 0 items.  Also,
   it was bad to become dependent upon that functionality.  You must now
   always explicitly call "free" on it to ensure the data is free, and
   that's how it should be.  Implicit functionality can lead to
   confusion and maintainability issues.
2014-03-10 13:10:35 -07:00
jp9000 f2ee950746 Activate user-selected audio devices
- Fix a bug where the initial audio data insertion would cause all
   audio data to unintentionally clear (mixed up < and > operators, damn
   human error)

 - Fixed a potential interdependant lock scenario with channel mutex
   locks and graphics mutex locks.  The main video thread could lock the
   graphics mutex and then while in the graphics mutex could lock the
   channels mutex.  Meanwhile in another thread, the channel mutex could
   get locked, and then the graphics mutex would get locked, causing a
   deadlock.

   The best way to deal with this is to not let mutexes lock within
   other mutexes, but sometimes it's difficult to avoid such as in the
   main video thread.

 - Audio devices should now be functional, and the devices in the audio
   settings can now be changed as desired.
2014-03-07 17:03:34 -07:00
jp9000 e9342143a7 Simplify and extend callback/signalling system
- Signals and dynamic callbacks now require declarations to be made
  before being used.  What this does is allows us to get information
  about the functions dynamically which can be relayed to the user and
  plugins for future extended usage (this should have big implications
  later for scripting in particular, hopefully).

- Reduced the number of types calldata uses from "everything I could
  think of" to simply integer, float, bool, pointer/object, string.
  Integer data is now stored as long long.  Floats are now stored as
  doubles (check em).

- Use a more consistent naming scheme for lexer error/warning macros.

- Fixed a rather nasty bug where switching to an existing scene would
  cause it to increment sourceSceneRefs, which would mean that it would
  never end up never properly removing the source when the user clicks
  removed (stayed in limbo, obs_source_remove never got called)
2014-03-01 05:54:55 -07:00
jp9000 268e4e7811 Add more checks for NULL pointers 2014-02-23 22:39:33 -07:00
jp9000 60e6316a5e Separate source activation for main/aux views
Split off activate to activate and show callbacks, and split off
deactivate to deactivate and hide callbacks.  Sources didn't previously
have a means to know whether it was actually being displayed in the main
view or just happened to be visible somewhere.  Now, for things like
transition sources, they have a means of knowing when they have actually
been "activated" so they can initiate their sequence.

A source is now only considered "active" when it's being displayed by
the main view.  When a source is shown in the main view, the activate
callback/signal is triggered.  When it's no longer being displayed by
the main view, deactivate callback/signal is triggered.

When a source is just generally visible to see by any view, the show
callback/signal is triggered.  If it's no longer visible by any views,
then the hide callback/signal is triggered.

Presentation volume will now only be active when a source is active in
the main view rather than also in auxilary views.

Also fix a potential bug where parents wouldn't properly increment or
decrement all the activation references of a child source when a child
was added or removed.
2014-02-23 17:46:00 -07:00
jp9000 0ff0d32731 Fix video reset and apply new video settings
This allows the changing of bideo settings without having to completely
reset all graphics data.  Will recreate internal output/conversion
buffers and such and reset the main preview.
2014-02-22 20:14:19 -07:00
jp9000 bdcabc6170 Add volume signals 2014-02-21 17:51:16 -07:00
jp9000 d4f1eacc1f Implement source activation/deactivation
Now sources will be properly activated and deactivated when they are in
use or not in use.

Had to figure out a way to handle child sources, and children of
children, just ended up implementing simple functions that parents use
to signal adding/removal to help with hierarchial activation and
deactivation of child sources.

To prevent the source activate/deactivate callbacks from being called
more than once, added an activation reference counter.  The first
increment will call the activate callback, and the last decrement will
call the deactivate callback.

Added "source-activate" and "source-deactivate" signals to the main obs
signal handler, and "activate" and "deactivate" to individual source
signal handlers.

Also, fixed the main window so it properly selects a source when the
current active scene has been changed.
2014-02-20 22:04:14 -07:00
jp9000 579f026c5b Add more volume options
Added a "master" volume for the entire audio subsystem.

Also, added a "presentation" volume for both the master volume and for
each invidiaul source.  The presentation volume is used to control
things like transitioning volumes, preventing sources from outputting
any audio when they're inactive, as well as some other uses in the
future.
2014-02-20 15:56:51 -07:00
jp9000 2dbbffe4a2 Make a number of key optimizations
- Changed glMapBuffer to glMapBufferRange to allow invalidation.  Using
   just glMapBuffer alone was causing some unacceptable stalls.

 - Changed dynamic buffers from GL_DYNAMIC_WRITE to GL_STREAM_WRITE
   because I had misunderstood the OpenGL specification

 - Added _OPENGL and _D3D11 builtin preprocessor macros to effects to
   allow special processing if needed

 - Added fmod support to shaders (NOTE: D3D and GL do not function
   identically with negative numbers when using this.  Positive numbers
   however function identically)

 - Created a planar conversion shader that converts from packed YUV to
   planar 420 right on the GPU without any CPU processing.  Reduces
   required GPU download size to approximately 37.5% of its normal rate
   as well.  GPU usage down by 10 entire percentage points despite the
   extra required pass.
2014-02-16 19:28:21 -07:00
jp9000 966b943d5b Remove majority of warnings
There were a *lot* of warnings, managed to remove most of them.

Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after,
as -Wall -Wextra was overwriting flags that came before it.
2014-02-14 15:13:36 -07:00
jp9000 4bc282f5e9 Rename obs_viewport to obs_view
I felt like the name could cause a bit of confusion with typical
graphics viewports, so I just changed it to view instead.
2014-02-13 10:21:16 -07:00
jp9000 515f44be8e Revamp rendering system to allow custom rendering
Originally, the rendering system was designed to only display sources
and such, but I realized there would be a flaw; if you wanted to render
the main viewport in a custom way, or maybe even the entire application
as a graphics-based front end, you wouldn't have been able to do that.

Displays have now been separated in to viewports and displays.  A
viewport is used to store and draw sources, a display is used to handle
draw callbacks.  You can even use displays without using viewports to
draw custom render displays containing graphics calls if you wish, but
usually they would be used in combination with source viewports at
least.

This requires a tiny bit more work to create simple source displays, but
in the end its worth it for the added flexibility and options it brings.
2014-02-13 08:58:31 -07:00
jp9000 8e81d8be56 Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc.  You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.

The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used.  It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:

 1.) Requiring exports to create sources/outputs/encoders/etc meant that
     you could not create them by any other means, which meant that
     things like faruton's .net plugin would become difficult.

 2.) Export function declarations could not be checked, therefore if you
     created a function with the wrong parameters and parameter types,
     the compiler wouldn't know how to check for that.

 3.) Required overly complex load functions in libobs just to handle it.
     It makes much more sense to just have a load function that you call
     manually.  Complexity is the bane of all good programs.

 4.) It required that you have functions of specific names, which looked
     and felt somewhat unsightly.

So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction.  You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.

It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.

The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.

Also, started writing some doxygen documentation in to the main library
headers.  Will add more detailed documentation as I go.
2014-02-12 08:04:50 -07:00
jp9000 524ff94912 Move alignment code to obs_reset_video
It wasn't properly being set for the graphics textures as well, so it
would end up causing SSE to crash due to alignment
2014-02-11 05:12:36 -07:00
jp9000 6346662f19 I shouldn't have committed before compiling
Note to self - compile before committing.
2014-02-11 04:24:41 -07:00
jp9000 0a9440afdf Align output width to 16 byte alignment
The 444->420 conversion function will crash if you don't align the
output width to a 16 byte boundry.
2014-02-11 04:19:34 -07:00
jp9000 b067440f73 Use bzalloc instead of bmalloc then memset
Reduces needless code repetition and still allows for proper memory
alignment.  Cleans up the code a bit.
2014-02-09 12:34:07 -07:00
jp9000 6c92cf5841 Implement output, improve video/audio subsystems
- Fill in the rest of the FFmpeg test output code for testing so it
   actually properly outputs data.

 - Improve the main video subsystem to be a bit more optimal and
   automatically output I420 or NV12 if needed.

 - Fix audio subsystem insertation and byte calculation.  Now it will
   seamlessly insert new audio data in to the audio stream based upon
   its timestamp value.  (Be extremely cautious when using floating
   point calculations for important things like this, and always round
   your values and check your values)

 - Use 32 byte alignment in case of future optimizations and export a
   function to get the current alignment.

 - Make os_sleepto_ns return true if slept, false if the time has
   already been passed before the call.

 - Fix sinewave output so that it actually properly calculates a middle
   C sinewave.

 - Change the use of row_bytes to linesize (also makes it a bit more
   consistent with FFmpeg's naming as well)
2014-02-09 05:51:06 -07:00
jp9000 89cfbdc033 Improve naming scheme of libobs core structures 2014-02-05 21:03:06 -07:00
jp9000 ab4ab95790 Implement output scaling/conversion/downloading
- Implement texture scaling/conversion/downloading for the main view so
  we can finally start getting data to output.

  Also, redesign how it works a bit, it will now properly wait one full
  frame for each step in the process:  rendering the main texture,
  scaling the main texture to an output texture, staging/downloading the
  ouput texture, and then outputting that staged data.  This way, the
  GPU will have more than enough time to fully complete each step.

- Fix a bug with OpenGL plugin's texture staging function.  Was using
  glBindBuffer instead of what should have been used:  glBindTexture.

- Change the naming scheme of the variables in default.effect.  It's now
  named with the idea of just "color matrix" in mind instead of "yuv
  matrix", and instead of DrawRGBToYUV, it's now just DrawMatrix.
2014-02-05 20:36:21 -07:00
jp9000 6f51567c93 Simplify/improve UI exporting a bit more
Reduce and simplify the UI export interface.  Having to export functions
with designated names was a bit silly for this case, it makes more sense
for inputs/outputs/etc because they have more functions associated with
them, but in this case the callback can be retrieved simply through the
enumeration exports.  Makes it a bit easier and a little less awkward
for this situation.

Also, changed the exports and names to be a bit more consistent,
labelling them both as either "modal" or "modeless", and changed the UI
function calls to obs_exec_ui and obs_create_ui to imply modal/modeless
functionality a bit more.
2014-02-01 17:43:32 -07:00
jp9000 b31d52d602 Add support for modeless UI creation
I realized that I had intended modeless UI to be usable by plugins, but
it had been pointed out to me that modeless really needs to return a
pointer/handle to the user interface object that was created.
2014-02-01 12:48:35 -07:00
jp9000 a12656bd91 Add module UI export capability
Add the ability to be able to call and use toolkit-specific or
program-specific user interface in modules.

User interface code can be either bundled with the module, or 'split'
out in to separate libraries (recommended).

There are three reasons why splitting is recommended:

  1.) It allows plugins to be able to create custom user interface for
      each toolkit if desired.

  2.) Often, UI will be programmed in one language (the language of the
      toolkit), and core logic may be programmed in another.  This
      allows plugins to keep the languages separated if necessary.

  3.) It prevents direct linkage of UI toolkits libraries with core
      module logic.

Splitting is not required, though is recommended if you want your plugin
to be more flexible with other user interface toolkits or programs.

Will implement a generic properties lookup next, which will be used for
automatic UI handling so that plugin UI isn't necessarily required.
2014-02-01 00:49:50 -07:00
jp9000 de288ac541 Rename obs_data structure to obs_program_data
I'm doing this because I might create another data structure called
obs_data for a different purpose.  That and obs_program_data feels a bit
less vague for what it does.
2014-01-27 09:07:13 -07:00
jp9000 563613db8f Rename obs-data.h to obs-internal.h
Renaming obs-data.h to avoid confusion about its usage
2014-01-26 18:48:14 -07:00
jp9000 4cba9d336a Fix render issues with main preview widget
- I seem to have fixed ths issues with the main preview widget.  It
   seems you just need to set the right window attributes to stop it from
   breaking.  Though when opengl is enabled, there appears to be a weird
   background glitch in the Qt stuff -- I'm not entirely sure what's
   going on.  Bug in Qt?

   Also fixed the layout issues, and the widget now properly resizes and
   centers in to its parent widget.

 - Prevent the render loop from accessing data if the data isn't valid.
   Because obs->data is freed before the graphics stuff, it can cause
   the graphics to keep trying to query the obs->data.displays_mutex
   after it had already been destroyed.
2014-01-23 17:00:42 -07:00
jp9000 fc8851e9f4 Add preliminary ffmpeg plugin (still testing)
- Added some code for FFmpeg output that I'm still playing around with.
  Right now I'm just trying to get it to output to file and try to
  understand the FFmpeg/libav APIs.  Hopefully in the future this plugin
  can be used for any sort of output to FFmpeg.

- Fixed a cast warning in audio-io.c with size_t -> uint32_t

- Renamed the 'video_info' and 'audio_info' structures to
  'video_conver_info' and 'audio_convert_info' to better represent their
  actual purpose, and to avoid confusion with 'audio_output_info' and
  'video_output_info' structures.

- Removed a few macros from obs-def.h that were at one point going to be
  used but no longer going to be used (at least for now)
2014-01-19 03:16:41 -07:00
jp9000 29b7d3621c Add preliminary output/encoder interface
- First, I redid the output interface for libobs.  I feel like it's
  going in a pretty good direction in terms of design.

  Right now, the design is so that outputs and encoders are separate.
  One or more outputs can connect to a specific encoder to receive its
  data, or the output can connect directly to raw data from libobs
  output itself, if the output doesn't want to use a designated encoder.
  Data is received via callbacks set when you connect to the encoder or
  raw output.  Multiple outputs can receive the data from a single
  encoder context if need be (such as for streaming to multiple channels
  at once, and/or recording with the same data).

  When an encoder is first connected to, it will connect to raw output,
  and start encoding.  Additional connections will receive that same
  data being encoded as well after that.  When the last encoder has
  disconnected, it will stop encoding.  If for some reason the encoder
  needs to stop, it will use the callback with NULL to signal that
  encoding has stopped.  Some of these things may be subject to change
  in the future, though it feels pretty good with this design so far.
  Will have to see how well it works out in practice versus theory.

- Second, Started adding preliminary RTMP/x264 output plugin code.

  To speed things up, I might just make a direct raw->FFmpeg output to
  create a quick output plugin that we can start using for testing all
  the subsystems.
2014-01-16 22:34:51 -07:00
jp9000 62c2b1d74e Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers.  The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do.  (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)

Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them.  Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.

My true goal for this is to make output and encoder plugins as simple to
create as possible.  I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc.  A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.

Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 01:58:47 -07:00
jp9000 6b8e84844a Add preliminary audio processing
- Mixing still isn't implemented, but the audio system should be able
   to start up, and mix at least once audio line for the time being.
   Will have to write some test audio sources to verify things are
   working properly, and build the rest of the output functionality.
2014-01-09 19:08:20 -07:00
jp9000 21fd6cd2f5 Use recursive mutex for user sources and displays
- Using a recursive mutex fixes issues where objects need to enter the
   main libobs sources mutex while already within the mutex in the same
   thread.  Otherwise it would keep getting locked on itself on
   destruction.
2014-01-08 18:07:04 -07:00
jp9000 a2a8a5f148 Added add/remove signals to scenes
Scenes will now signal via their source when an item has been added
or removed from them.

  "add" - Item added to the scene.
  Parameters:  "scene": Scene that the item was added to.
               "item":  Item that was added.

  "remove" - Item removed from the scene.
  Parameters:  "scene": Scene that the item was removed from.
               "item":  Item that was removed.
2014-01-04 13:47:48 -07:00
jp9000 1302e65ee6 create a sizing callback for the preview panel specifically, apparently on macos the window size isn't guaranteed to be the size it's set to in the main window size handler 2013-12-31 07:10:47 -07:00
jp9000 f3e3aeae74 make sure to include function declarations from calldata.h 2013-12-30 10:09:20 -07:00
jp9000 6fe59f77ec make sure another source by the same name doesn't already exist when choosing a name for that scene 2013-12-29 09:17:00 -07:00
jp9000 cec94b042e implement scene adding callbacks, make a few API tweaks 2013-12-28 05:33:16 -07:00
jp9000 6edcd456fe implement signal/procedure handling into libobs and individual sources 2013-12-26 23:10:15 -07:00
jp9000 399b0c8d10 apply configure video settings on startup 2013-12-22 23:40:07 -07:00
jp9000 19c4ee995e add major optimization to filter processing, and as a nice side effect, make it easier to create new filters and sources 2013-12-22 01:30:18 -07:00
jp9000 9218627892 add obs_source functions to allow name manipulation and lookup based upon name, and a few other functions related to getting/setting source information 2013-12-20 19:35:12 -07:00
jp9000 95a7da2d4c add names to sources, use 'id' for the internal source identifier names rather than 'name' 2013-12-20 17:23:19 -07:00
jp9000 6d5ef2fb62 fixed some warnings (when on earth did I do a bad find/replace on these functions?) 2013-12-17 22:30:22 -07:00
jp9000 ff47b3a2dc added functions to get current audio/video output information 2013-12-06 06:38:19 -07:00