Commit Graph

197 Commits (1effaca2261615fc607814ab4189ff1f20ad714f)

Author SHA1 Message Date
jp9000 8225a0697a util/darray.h: Fix astoundingly silly assert 2014-04-19 20:35:03 -07:00
Palana 4bb4b859bf Initialize returned pointer to always trigger NULL checks in callers
Also avoid allocation roundtrip if the file is empty after the BOM
2014-04-19 07:37:38 +02:00
jp9000 81153cb16d Fix code that breaks with VC (terrible compiler)
VC2013 still does not properly support placement of variables anywhere
in the scope.  It's a garbage compiler, always will be a garbage
compiler.
2014-04-14 14:21:32 -07:00
Palana 3990c18aac Add NULL checks and assertions to fix clang static analysis problems
Also remove an unused variable from obs-encoder.c (via clang static
analysis)
2014-04-14 23:02:53 +02:00
Palana c86fa7bb30 Use libc++ inspired clock instead of the deprecated AbsoluteToNanoseconds
This also makes the clang static analyzer happy (it complained about
uninitialized fields in the AbsoluteTime struct)
2014-04-14 23:02:53 +02:00
jp9000 fa490fa8c4 Implement some basic logging for windows 2014-04-14 04:02:11 -07:00
Jim b53e2a88a3 Merge pull request #59 from BtbN/linux_fixes
Linux fixes and additions
2014-04-12 10:53:09 -07:00
jp9000 b427397aa9 RTMP output: Implement frame drop code
A little bit of history about frame dropping:

I did a large number of experiments with frame dropping in old versions
of OBS1, and it's not an easy thing to deal with.  I tried just about
everything from standard i-frame delay, to large buffers, to dumping
packets, to super-unnecessarily-complex things that just ended up
causing more problems than they was worth.

When I did my experiments, I found that the most ideal frame drop system
(in terms of reducing the amount of total data that needed to be
dropped) was in the 0.4xx days where I had a 3 second frame-drop buffer
where I could calculate the actual buffer size in bytes, and then
intellgently choose packets in that buffer to trim it down to a specific
size while minimizing the number of p-frames and i-frames dropped, and
preventing the actual impact of dropped frames on the stream.  The
downside of it was that it required too much extra latency, and far too
many people complained about it, so it was removed in favor of the
current system.

The current system I just refer to just as 'packet dumping', which when
combined with low keyframe intervals (like most services use these
days), is the next-best method from my experience.  Just dump the buffer
when you reach a threshold of buffering (which I prefer to measure with
time rather than in size), then wait for a new i-frame.  Simple,
effective, and reduces the risk of consecutive buffering, while still
having fairly low impact on the stream output due to the low keyframe
interval of services.

By the way, audio will not (and should not ever) be dropped, lest you
end up with syncing issues (among other nasty things) specific to server
implementation.
2014-04-12 04:34:15 -07:00
Timo R b312261abd Flush after logging 2014-04-12 12:45:18 +02:00
jp9000 92522d1886 Implement RTMP module (still needs drop code)
- Implement the RTMP output module.  This time around, we just use a
   simple FLV muxer, then just write to the stream with RTMP_Write.
   Easy and effective.

 - Fix the FLV muxer, the muxer now outputs proper FLV packets.

 - Output API:
   * When using encoders, automatically interleave encoded packets
     before sending it to the output.

   * Pair encoders and have them automatically wait for the other to
     start to ensure sync.

   * Change 'obs_output_signal_start_fail' to 'obs_output_signal_stop'
     because it was a bit confusing, and doing this makes a lot more
     sense for outputs that need to stop suddenly (disconnections/etc).

 - Encoder API:
   * Remove some unnecessary encoder functions from the actual API and
     make them internal.  Most of the encoder functions are handled
     automatically by outputs anyway, so there's no real need to expose
     them and end up inadvertently confusing plugin writers.

   * Have audio encoders wait for the video encoder to get a frame, then
     start at the exact data point that the first video frame starts to
     ensure the most accrate sync of video/audio possible.

   * Add a required 'frame_size' callback for audio encoders that
     returns the expected number of frames desired to encode with.  This
     way, the libobs encoder API can handle the circular buffering
     internally automatically for the encoder modules, so encoder
     writers don't have to do it themselves.

 - Fix a few bugs in the serializer interface.  It was passing the wrong
   variable for the data in a few cases.

 - If a source has video, make obs_source_update defer the actual update
   callback until the tick function is called to prevent threading
   issues.
2014-04-07 22:00:10 -07:00
jp9000 59969844a1 Add comments to config-file.h
Someone got rather confused over what the "default" functions did, so
hopefully this clears it up a bit.
2014-04-07 01:29:56 -07:00
jp9000 fd24d0de2f Use atomics for allocation counter
I was getting cases where the CPU cache was causing issues with the
allocation counter, for the longest time I thought I was doing something
wrong, but when the allocation counter went below 0, I realized it was
because I didn't use atomics for incrementing/decrementing the
allocation counter variable.  The allocation counter now always should
have the correct value.
2014-04-07 01:25:38 -07:00
BtbN 23c3dfc6be Fix log_level check 2014-04-03 23:41:07 +02:00
jp9000 d42ff7f0dd Improve serializer and add array serializer
The serializer code is meant to be used as a means of reading/writing
data from any arbitrary type of input/output.

The array output serializer makes it so we can stream data to a dynamic
array on the fly.
2014-04-01 11:27:27 -07:00
jp9000 0a86e8fb3f Add dummy GL texture flag & direct object access
- Add dummy GL texture support to allow libobs texture references to be
   created for GL without

 - Add a texture_getobj function to allow the retrieval of the
   context-specific object, such as the D3D texture pointer, or the
   OpenGL texture object handle.

 - Also cleaned up the export stuff.  I realized it was all totally
   superfluous.  Kind of a dumb moment, but nice to clean it up
   regardless.
2014-03-29 17:19:31 -07:00
jp9000 6c904650b3 Fix GNU atomic builtins
The ones that were being used returned the previous value rather than
the new value
2014-03-17 14:16:05 -07:00
jp9000 154e0c59e1 Use atomic functions where appropriate
Also, rename atomic functions to be consistent with the rest of the
platform/threading functions, and move atomic functions to threading*
files rather than platform* files
2014-03-16 18:26:46 -07:00
jp9000 bb92d582bf Add atomic increment/decrement platform funcs 2014-03-16 16:23:11 -07:00
jp9000 fd37d9e9a8 Implement encoder interface (still preliminary)
- Implement OBS encoder interface.  It was previously incomplete, but
   now is reaching some level of completion, though probably should
   still be considered preliminary.

   I had originally implemented it so that encoders only have a 'reset'
   function to reset their parameters, but I felt that having both a
   'start' and 'stop' function would be useful.

   Encoders are now assigned to a specific video/audio media output each
   rather than implicitely assigned to the main obs video/audio
   contexts.  This allows separate encoder contexts that aren't
   necessarily assigned to the main video/audio context (which is useful
   for things such as recording specific sources).  Will probably have
   to do this for regular obs outputs as well.

   When creating an encoder, you must now explicitely state whether that
   encoder is an audio or video encoder.

   Audio and video can optionally be automatically converted depending
   on what the encoder specifies.

   When something 'attaches' to an encoder, the first attachment starts
   the encoder, and the encoder automatically attaches to the media
   output context associated with it.  Subsequent attachments won't have
   the same effect, they will just start receiving the same encoder data
   when the next keyframe plays (along with SEI if any).  When detaching
   from the encoder, the last detachment will fully stop the encoder and
   detach the encoder from the media output context associated with the
   encoder.

   SEI must actually be exported separately; because new encoder
   attachments may not always be at the beginning of the stream, the
   first keyframe they get must have that SEI data in it.  If the
   encoder has SEI data, it needs only add one small function to simply
   query that SEI data, and then that data will be handled automatically
   by libobs for all subsequent encoder attachments.

 - Implement x264 encoder plugin, move x264 files to separate plugin to
   separate necessary dependencies.

 - Change video/audio frame output structures to not use const
   qualifiers to prevent issues with non-const function usage elsewhere.
   This was an issue when writing the x264 encoder, as the x264 encoder
   expects non-const frame data.

   Change stagesurf_map to return a non-const data type to prevent this
   as well.

 - Change full range parameter of video scaler to be an enum rather than
   boolean
2014-03-16 16:21:34 -07:00
jp9000 3aedfdfb73 Fix wrong linux function
Used the mac function instead by accident
2014-03-10 19:27:59 -07:00
jp9000 5e1cac68f4 Fix semaphore mac code and mac plugin
Didn't convert the event names and didn't have the right mac includes
2014-03-10 19:24:09 -07:00
jp9000 c023ef69ea Fix non-windows event code
And remember to compile on non-windows systems before committing
2014-03-10 19:08:42 -07:00
jp9000 585fd8f969 Fix audio streaming and mac semaphores
...The reason why audio didn't work was because I overwrote the bitrate
values.

As for semaphores, mac doesn't support unnamed semaphores without using
mach semaphores.  So, I just implemented a semaphore wrapper for each
OS.
2014-03-10 19:04:00 -07:00
jp9000 02a07ea0a0 Add preliminary streaming code for testing
- Add some temporary streaming code using FFmpeg.  FFmpeg itself is not
   very ideal for streaming; lack of direct control of the sockets and
   no framedrop handling means that FFmpeg is definitely not something
   you want to use without wrapper code.  I'd prefer writing my own
   network framework in this particular case just because you give away
   so much control of the network interface.  Wasted an entire day
   trying to go through FFmpeg issues.

   There's just no way FFmpeg should be used for real streaming (at
   least without being patched or submitting some sort of patch, but I'm
   sort of feeling "meh" on that idea)

   I had to end up writing multiple threads just to handle both
   connecting and writing, because av_interleaved_write_frame blocks
   every call, stalling the main encoder thread, and thus also stalling
   draw signals.

 - Add some temporary user interface for streaming settings.  This is
   just temporary for the time being.  It's in the outputs section of
   the basic-mode settings

 - Make it so that dynamic arrays do not free all their data when the
   size just happens to be reduced to 0.  This prevents constant
   reallocation when an array keeps going from 1 item to 0 items.  Also,
   it was bad to become dependent upon that functionality.  You must now
   always explicitly call "free" on it to ensure the data is free, and
   that's how it should be.  Implicit functionality can lead to
   confusion and maintainability issues.
2014-03-10 13:10:35 -07:00
jp9000 fd579fe7f4 Make audio devices save to settings
Also, revamp the settings dialog code and make it use signals and slots
a bit better.
2014-03-07 12:56:31 -07:00
jp9000 4f7ab552df Reimplement monitor capture
- Implement windows monitor capture (code is so much cleaner than in
   OBS1).  Will implement duplication capture later

 - Add GDI texture support to d3d11 graphics library

 - Fix precision issue with sleep timing, you have to call
   timeBeginPeriod otherwise windows sleep will be totally erratic.
2014-03-05 10:43:14 -07:00
jp9000 348588254c Add WASAPI audio capture
- Add WASAPI audio capture for windows, input and output

 - Check for null pointer in os_dlopen

 - Add exception-safe 'WinHandle' and 'CoTaskMemPtr' helper classes that
   will automatically call CloseHandle on handles and call CoTaskMemFree
   on certain types of memory returned from windows functions

 - Changed the wide <-> MBS/UTF8 conversion functions so that you use
   buffers (like these functions are *supposed* to behave), and changed
   the ones that allocate to a different naming scheme to be safe
2014-03-04 07:07:13 -07:00
jp9000 9c6da6f52d Split output/input audio capture sources
- Split input and output audio captures so that they're different
   sources.  This allows easier handling and enumeration of audio
   devices without having to do some sort of string processing.

   This way the user interface code can handle this a bit more easily,
   and so that it doesn't confuse users either.  This should be done for
   all audio capture sources for all operating systems.  You don't have
   to duplicate any code, you just need to create input/output wrapper
   functions to designate the audio as input or output before creation.

 - Make it detect soundflower and wavtap devices as mac "output" devices
   (even though they're actually input) for the mac output capture, and
   make it so that users can select a default output capture and
   automatically use soundflower or wavtap.

   I'm not entirely happy about having to do this, but because mac is
   designed this way, this is really the only way to handle it that
   makes it easier for users and UI code to deal with.

   Note that soundflower and wavtap are still also designated as input
   devices, so will still show up in input device enumeration.

 - Remove pragma messages because they were kind polluting the other
   compiler messages and just getting in the way.  In the future we can
   just do a grep for TODO to find them.

 - Redo list property again, this time using a safer internal array,
   rather than requiring sketchy array inputs.  Having functions handle
   everything behind the scenes is much safer.

 - Remove the reference counter debug log code, as it was included
   unintentionally in a commit.
2014-03-03 02:56:54 -07:00
jp9000 e9342143a7 Simplify and extend callback/signalling system
- Signals and dynamic callbacks now require declarations to be made
  before being used.  What this does is allows us to get information
  about the functions dynamically which can be relayed to the user and
  plugins for future extended usage (this should have big implications
  later for scripting in particular, hopefully).

- Reduced the number of types calldata uses from "everything I could
  think of" to simply integer, float, bool, pointer/object, string.
  Integer data is now stored as long long.  Floats are now stored as
  doubles (check em).

- Use a more consistent naming scheme for lexer error/warning macros.

- Fixed a rather nasty bug where switching to an existing scene would
  cause it to increment sourceSceneRefs, which would mean that it would
  never end up never properly removing the source when the user clicks
  removed (stayed in limbo, obs_source_remove never got called)
2014-03-01 05:54:55 -07:00
jp9000 e560a426c5 Give cf_parser functions better naming 2014-03-01 01:25:41 -07:00
jp9000 771eac6015 Be more consistent about log levels
LOG_ERROR should be used in places where though recoverable (or at least
something that can be handled safely), was unexpected, and may affect
the user/application.

LOG_WARNING should be used in places where it's not entirely unexpected,
is recoverable, and doesn't really affect the user/application.
2014-02-28 20:02:29 -07:00
jp9000 cc472d0713 Fix posix event mutex lock bug
The mutex must be unlocked regardless of what the return value is or it
will be locked forever if the return value isn't 0.
2014-02-27 18:01:47 -08:00
jp9000 33dc028c7e Add mac audio capture
- Add CoreAudio device input capture for mac audio capturing.  The code
   should cover just about everything for capturing mac input device
   audio.  Because of the way mac audio is designed, users may have no
   choice but to obtain the open source soundflower software to capture
   their mac's desktop audio.  It may be necessary for us to distribute
   it with the program as well.

 - Hide event backend

 - Use win32 events for windows

 - Allow timed waits for events

 - Fix a few warnings
2014-02-26 22:43:31 -08:00
jp9000 2dbbffe4a2 Make a number of key optimizations
- Changed glMapBuffer to glMapBufferRange to allow invalidation.  Using
   just glMapBuffer alone was causing some unacceptable stalls.

 - Changed dynamic buffers from GL_DYNAMIC_WRITE to GL_STREAM_WRITE
   because I had misunderstood the OpenGL specification

 - Added _OPENGL and _D3D11 builtin preprocessor macros to effects to
   allow special processing if needed

 - Added fmod support to shaders (NOTE: D3D and GL do not function
   identically with negative numbers when using this.  Positive numbers
   however function identically)

 - Created a planar conversion shader that converts from packed YUV to
   planar 420 right on the GPU without any CPU processing.  Reduces
   required GPU download size to approximately 37.5% of its normal rate
   as well.  GPU usage down by 10 entire percentage points despite the
   extra required pass.
2014-02-16 19:28:21 -07:00
jp9000 8b8217f68e Fix a some more linux/GCC specific warnings 2014-02-14 15:56:01 -07:00
jp9000 966b943d5b Remove majority of warnings
There were a *lot* of warnings, managed to remove most of them.

Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after,
as -Wall -Wextra was overwriting flags that came before it.
2014-02-14 15:13:36 -07:00
jp9000 b067440f73 Use bzalloc instead of bmalloc then memset
Reduces needless code repetition and still allows for proper memory
alignment.  Cleans up the code a bit.
2014-02-09 12:34:07 -07:00
jp9000 8aa2b01eb9 Fix __attribute__ usage
Requires two sets of parentheses, not one.  ...I think
2014-02-09 08:10:53 -07:00
jp9000 29fb9cc9f4 Fix FORCE_INLINE macro
Accidentally put the code within a _MSC_VER #ifdef, causing the macro to
not be found on non-VC compilers
2014-02-09 08:06:34 -07:00
jp9000 20fd2c82dc Fix UTF-8 signature detection
The signature detection code when reading UTF-8 files was causing the
UTF-8 strings read from file to allocate more data than they were
supposed to, causing the last 3 bytes to be garbage
2014-02-09 08:01:08 -07:00
jp9000 4be4dd735e Use force inlining of YUV conversion functions
Force inling of the 444->420 conversion functions because their CPU
usage goes up pretty heavily without it when compiling without
optimizations
2014-02-09 07:59:00 -07:00
jp9000 6c92cf5841 Implement output, improve video/audio subsystems
- Fill in the rest of the FFmpeg test output code for testing so it
   actually properly outputs data.

 - Improve the main video subsystem to be a bit more optimal and
   automatically output I420 or NV12 if needed.

 - Fix audio subsystem insertation and byte calculation.  Now it will
   seamlessly insert new audio data in to the audio stream based upon
   its timestamp value.  (Be extremely cautious when using floating
   point calculations for important things like this, and always round
   your values and check your values)

 - Use 32 byte alignment in case of future optimizations and export a
   function to get the current alignment.

 - Make os_sleepto_ns return true if slept, false if the time has
   already been passed before the call.

 - Fix sinewave output so that it actually properly calculates a middle
   C sinewave.

 - Change the use of row_bytes to linesize (also makes it a bit more
   consistent with FFmpeg's naming as well)
2014-02-09 05:51:06 -07:00
jp9000 3d6d43225f Add planar audio support, improve test output
- Add planar audio support.  FFmpeg and libav use planar audio for many
  encoders, so it was somewhat necessary to add support in libobs
  itself.

- Improve/adjust FFmpeg test output plugin.  The exports were somewhat
  messed up (making me rethink how exports should be done).  Not yet
  functional; it handles video properly, but it still does not handle
  audio properly.

- Improve planar video code.  The planar video code was not properly
  accounting for row sizes for each plane.  Specifying row sizes for
  each plane has now been added.  This will also make it more compatible
  with FFmpeg/libav.

- Fixed a bug where callbacks wouldn't create properly in audio-io and
  video-io code.

- Implement 'blogva' function to allow for va_list usage with libobs
  logging.
2014-02-07 03:03:54 -07:00
jp9000 a5372e9757 Finish the rest of the settings dialog code
- Move over the last of the original settings dialog code to QT.  It was
  actually a bit easier to write in the QT version.  wxWidgets was
  definitely not ideal for that because the pages would fully
  create/destroy every time.

- [Win32] Fix os_dlopen so that it only appends .dll if not present

- [MacOS] Fix name dialog text edit widget issue (it would be better if
  we could just use the list widget for editing labels, will have to
  look in to that in the future)

- Tweak the settings UI a bit more and make 30 FPS default

- Add a macro to convert a QString to a UTF-8 const char * string

- Rename build/plugins to build/obs-plugins

- Remove the last of the wxWidgets code
2014-01-26 15:36:15 -07:00
jp9000 93d15ef254 Fix some formatting issues and fix cmake file 2014-01-25 12:34:37 -07:00
BtbN 6a9dda87bd Restructure installation and package generation 2014-01-25 19:13:33 +01:00
BtbN 45ec80fb7d Full rewrite of all CMakeLists
CMake now works on all platforms
2014-01-24 18:56:32 +01:00
Zachary Lund 1deb27d502 Fixed os_gettime_ns to provide correct time in ns 2014-01-11 15:08:04 -06:00
jp9000 f827ba38ef Added a sinewave audio test source
- Added a test audio sinewave test source that should just play a sine
   wave of the middle C note.  Using unsigned 8 bit mono to test
   ffmpeg's audio resampler, seems to work pretty good.

 - Fixed a boolean trap in threading.h for the event_init function, it
   now uses enum event_type, which can be EVENT_TYPE_MANUAL or
   EVENT_TYPE_AUTO, to specify whether the event is automatically reset
   or not.

 - Changed display names of test sources to something a little less
   vague.

 - Removed te whole "if timestamp is 0 just use current system time"
   when outputting source audio, if you want to use system time you
   should just use system time yourself.  Using 0 as some sort of
   "indicator" like that just makes things confusing, and prevents you
   from legitimately using 0 as a timestamp for your audio data.
2014-01-09 22:10:04 -07:00
jp9000 e891b3fae8 Fixed bug with circlar buffer
- Circular buffer code wasn't correctly handling the splitting of
   newly placed data segments, the code was untested and turned out to
   just be backwards.  It now copied the data to the back and front of
   the buffer properly.
2014-01-09 22:02:11 -07:00
jp9000 6b8e84844a Add preliminary audio processing
- Mixing still isn't implemented, but the audio system should be able
   to start up, and mix at least once audio line for the time being.
   Will have to write some test audio sources to verify things are
   working properly, and build the rest of the output functionality.
2014-01-09 19:08:20 -07:00
Benjamin Klettbach ab1d4588e2 Revert "Merge pull request #19 from asgeirom/master"
This reverts commit 27ccb09473, reversing
changes made to b7eccedf8a.
2014-01-06 06:29:08 +01:00
Palana 7fa7af6c03 check for signalled event before pthread_cond_wait-ing
fixes a deadlock in obs_free_video/obs_video_thread where
video_output_stop would signal the update event before obs_video_thread
enters video_output_wait (the thread calling obs_free_video would
block on pthread_join and obs_video_thread would block on
pthread_cond_wait)
2014-01-06 02:04:32 +01:00
Asgeir Mortensen c95f133fac Adding <linux/time.h> for CLOCK_REALTIME define. 2014-01-04 10:29:06 +01:00
jp9000 e9ded173f1 add my signal/callback interface from another project, also update license of utility files to ISC 1.3 2013-12-25 22:40:33 -07:00
jp9000 123ca280a0 fix unix version of os_get_config_path to make it append a slash to $HOME 2013-12-23 19:04:41 -07:00
jp9000 bb53a39aee change os_get_home_path to a better and more clear function, os_get_config_path 2013-12-23 18:59:54 -07:00
jp9000 399b0c8d10 apply configure video settings on startup 2013-12-22 23:40:07 -07:00
jp9000 991b5739d6 move libobs C++ bindings to libobs 2013-12-22 17:42:02 -07:00
jp9000 4da1c193dc fix minor bug in config file parser 2013-12-18 12:08:38 -07:00
jp9000 3b871a00fb fixed a bug where new locale text segments properly replace old ones if adding a new language file on top of another 2013-12-17 18:17:22 -07:00
jp9000 a4055e4257 fixed a bug writing to config files where it would use a brace instead of a bracket when creating a section 2013-12-17 18:16:36 -07:00
jp9000 0c3ed3ceca fixed bug with dynamic string where it wouldn't set the capacity properly 2013-12-17 18:15:47 -07:00
jp9000 50666040e5 allow loading of other locals on top of the current locale (to enable unfilled strings to default to english if necessary) 2013-12-17 13:55:09 -07:00
jp9000 ed388fc82e replaced boolean trap parameter in the base lexer 2013-12-16 00:05:27 -07:00
jp9000 aead95f5e3 converted project to vs2013, removed 2010 support (ugh) 2013-12-14 16:01:30 -07:00
jp9000 9743b0efc5 fixed a lexer bug with detecting alphanumeric character text (not happy about it though) 2013-12-12 21:46:29 -07:00
jp9000 5edc9cf9cb added some more config file functions for going through each section 2013-12-12 21:42:44 -07:00
jp9000 de21e622b5 removed os_gettime_ms, added os_file_exists 2013-12-12 21:41:46 -07:00
Ján Mlynek c37fe1fd16 added functions to platform-nix.c 2013-12-07 22:32:29 +01:00
jp9000 5d3f3e0d1b make text lookup use a simple linked lists rather than an unnecessary array of pointers 2013-12-07 11:23:49 -07:00
jp9000 9b882c097b should only check for ending quote character in locale data if it began with a quote 2013-12-07 10:25:34 -07:00
jp9000 70290b8c2b fixed locale code, added locale files, made wx use locale files, fixed some bugs, and added platform-specific files to the main program 2013-12-07 10:22:56 -07:00
Palana e6017ec1ba changed allocation counter to uint64_t
also avoids format string confusion for bnum_allocs
2013-12-07 17:39:43 +01:00
Palana 968f9c03bd use %u for size_t on microsoft compilers 2013-12-07 16:50:05 +01:00
Palana 2284ef09fa compile libobs with -fobjc-arc 2013-12-06 21:31:42 +01:00
Palana 1bd2b9fd99 added os_get_home_path and os_mkdir to osx cocoa platform 2013-11-29 22:38:05 +01:00
jp9000 fcf7e508a9 added os_mkdir to platform functions 2013-11-23 23:35:03 -07:00
jp9000 3c6494a11d fixed a few bugs with config files, and replaced a boolean parameter with an enum 2013-11-23 23:34:38 -07:00
jp9000 e1da9099f9 remove ssize_t because it's not even used anyway anymore 2013-11-23 11:12:44 -07:00
Palana d7a04aea8c added osx cocoa support files 2013-11-14 18:31:18 +01:00
Palana f263d585bf enable format string diagnostics for blog and bcrash on gcc and clang 2013-11-14 18:31:18 +01:00
Palana 3b3d612ceb add noreturn attribute to def_crash_handler 2013-11-14 18:31:17 +01:00
John Bradley 21a0292f7a Removed unnecessary <malloc.h> include from bmem 2013-11-07 19:14:24 -06:00
jp9000 f5e41f441e added initial main program and directshow files, finally have a UI functioning 2013-11-07 16:45:03 -07:00
jp9000 0790148950 ...had the wrong code in the wrong function, fixed os_dlopen 2013-11-01 17:01:56 -07:00
jp9000 8847d11e8e adjust file locations to be more portable 2013-11-01 14:33:00 -07:00
jp9000 60e6ddbf71 add audio resampling, add ffmpeg support 2013-10-30 17:07:01 -07:00
jp9000 93905e516b modify w32-pthreads location in source/project files 2013-10-28 06:29:12 -07:00
jp9000 ac2c08927f added intial async audio/video code, fixed a few bugs, improved thread safety, and made a few other minor adjustments 2013-10-24 00:57:55 -07:00
jp9000 ae3cecf09f make data access in the threads a bit more safe (note: probably will need some more safety measures later on) 2013-10-18 20:25:13 -07:00
jp9000 18834c6a45 some static analysis cleanup 2013-10-17 17:21:42 -07:00
Peter SZTANOJEV 0301b24ace modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
jp9000 e0393ba7a9 fixed static w32-pthreads initialization (release builds should work now on windows) 2013-10-01 18:16:23 -07:00
jp9000 b44ba06543 fixed the alignment issues for good 2013-10-01 07:24:59 -07:00
jp9000 4e6affdfc3 add an optional aligned new operator and use it with the d3d11 subsystem to prevent SIMD crashes 2013-10-01 00:27:14 -07:00
jp9000 f255ae1922 first commit 2013-09-30 19:37:13 -07:00