Commit Graph

126 Commits (0d45f4d577ae200dcb7013075872755101e90838)

Author SHA1 Message Date
Jim fa5454d1b8
Merge pull request #2124 from notr1ch/pci-device-ids
Use PCI database IDs instead of string matching for devices
2019-11-22 23:15:55 -08:00
Jim 3e01fdf3e5
Merge pull request #2116 from jpark37/begin-frame
libobs: Add gs_begin_frame for duplicators
2019-10-15 22:23:34 -07:00
Jim 3ccc63c14b
Merge pull request #2090 from jpark37/dxgi-refresh-rate
Log display refresh rates, and monitor names on D3D11
2019-10-15 10:04:49 -07:00
Jim 65e0fee6d0
Merge pull request #2089 from jpark37/dxgi-driver-version
libobs-d3d11: Add GPU driver version to log
2019-10-15 10:03:44 -07:00
Richard Stanway 323638e704 libobs-d3d11: Use vendor ID instead of string match 2019-10-14 23:06:33 +02:00
Jim 6b08c064f6
Merge pull request #2066 from jpark37/feature-level-baseline
Use D3D_FEATURE_LEVEL_10_0 as baseline
2019-10-12 20:55:33 -07:00
Jim 09c7ec487b
Merge pull request #2064 from jpark37/bgra-swap-chain
D3D swap chain enhancements
2019-10-12 20:54:33 -07:00
jp9000 dd48a99f03 libobs-d3d11: Fix code styling 2019-10-11 17:40:50 -07:00
jp9000 0f75f963ad libobs-d3d11: Fix calling convention of loaded func
Because this did not have WINAPI (stdcall) specified as the calling
convention on the gdi32 export, caused a crash due to stack corruption
on the 32bit version of OBS.
2019-10-11 17:21:11 -07:00
jpark37 ade65df2aa libobs: Add gs_begin_frame for duplicators
We really shouldn't be resetting duplicator state as part of gs_flush.
gs_begin_scene is not ideal because it is called twice per frame, and
only after duplicators have been ticked. Even though it makes no
user-facing difference, it makes more logical sense to reset at the top
of the frame than the bottom.
2019-10-10 21:06:01 -07:00
jp9000 b7d094a532 libobs-d3d11: Don't set GPU priority on Intel adapters 2019-10-10 03:03:38 -07:00
jp9000 ec769ef008 libobs-d3d11: Set maximum GPU priority
(This commit also modifies the UI)

This solves the issue where OBS would be deprioritized by Windows over
fullscreen games, causing OBS to lag out whereas the games would still
run fine.
2019-10-10 00:51:47 -07:00
jpark37 84d0fdc576 libobs-d3d11: Disable NV12 format support for WARP
Speculative fix. Don't have easy ability to reproduce this locally.
2019-10-06 20:30:49 -07:00
jpark37 8d36685599 libobs-d3d11: Add GPU driver version to log
DX version string is not the nicest, but no need for IHV library.
2019-10-05 15:03:23 -07:00
jpark37 4b0826cf5d libobs-d3d11: Log monitor names 2019-10-01 20:00:43 -07:00
jpark37 7fd831e705 libobs-d3d11: Log display refresh rates 2019-09-29 16:24:03 -07:00
jpark37 49b32e5e17 libobs-d3d11: Remove "support" for feature level 9.3
Feature Level 9.3 appears to never have actually worked because shaders
are compiled as straight 4_0 instead of 4_0_level_9_3. That being the
case, baseline against 10_0 instead.
2019-09-08 22:41:17 -07:00
jpark37 4da73445c3 graphics: libobs-d3d11: Use DXGI_SWAP_EFFECT_FLIP_DISCARD on Windows 10
This is supposed to eliminate a copy by DWM with extra benefits for
borderless fullsceen, which should help the fullscreen projector.
2019-09-06 19:39:42 -07:00
Jim 997698750e
Merge pull request #2051 from jpark37/d3d11-const-ref
Minor D3D11 cleanup
2019-08-31 21:15:25 -07:00
jp9000 bf41fd5a6b libobs: Add graphics API to get graphics object pointer 2019-08-29 12:43:10 -07:00
jpark37 f8572813b1 libobs-d3d11: Print feature level as %x for readability 2019-08-28 21:11:48 -07:00
jpark37 fe02a8286e libobs-d3d11: Consistent exception catch parameters
Fixed missing references, and stray usages of const references instead
of reference to const types. Apply const correctly where applicable.
2019-08-28 21:10:51 -07:00
Jim ce51fa092c
Merge pull request #1992 from Xaymar/patch-tidy-up-1
Fix various clang-tidy and CppCheck warnings.
2019-08-17 08:16:46 -07:00
jpark37 06e01a00ab libobs-d3d11: Disable NV12 usage for Intel
NV12 GPU copies to staging textures for CPU read take a ridiculously
long time on my integrated Intel GPU. Using R8/R8G8 instead seems to be
a huge speed-up.

Intel HD Graphics 530, D3D11 query timings, SetStablePowerState

NV12: ~3268 us (minimum of wild timings)
R8/R8G8: ~781 us (most frequently occurring timing)
2019-08-15 23:02:21 -07:00
jpark37 0e12d8189c libobs: Add GPU timestamp query support
This change only wraps the functionality. I have rough code to exercise
the the query functionality, but that part is not really clean enough to
submit.
2019-07-27 13:31:07 -07:00
Michael Fabian 'Xaymar' Dirks 1154c01266 libobs-d3d11: Catch be reference 2019-07-24 18:26:43 +02:00
jpark37 8c4d98195f libobs-d3d11: Unnecessary type conversions
Use raw pointer on both sides of ternary test result to remove
conversions.
2019-06-27 08:55:26 -05:00
Jim c938ea712b
Merge pull request #1935 from obsproject/clang-format
Apply clang-format to the project
2019-06-24 19:41:51 -07:00
Richard Stanway 80e9bb4ec7
libobs-d3d11: Fix missing vertex buffer clear in NV12 check 2019-06-25 00:51:01 +02:00
jp9000 f53df7da64 clang-format: Apply formatting
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed.  Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
2019-06-23 23:49:10 -07:00
James Park aa22b61e3e libobs: Full-screen triangle format conversions
The cache coherency of rasterization for full-screen passes is better
using an oversized triangle that is clipped rather than two triangles.
Traversal order of rasterization is GPU-specific, but will almost
certainly be better using an undivided primitive.

A smaller benefit is that quads along the diagonal are not evaluated
multiple times, but that's minor in comparison.

Redo format shaders to bypass vertex buffer, and input layout. Add
global shader bool "obs_glsl_compile" to make API-specific decisions,
i.e. handle upside-down UVs. gl_ortho is not needed for format
conversion because the vertex shader does not use ViewProj anymore.

This can be applied to more situations, but start small first.

Testbed full screen passes, Intel HD Graphics 530:
RGBA -> UYVX: 467 -> 439 us, ~6% savings
UYVX -> uv: 295 -> 239 us, ~19% savings
2019-06-18 22:29:07 -07:00
James Park bbef13166b libobs-d3d11: Clean up device_projection_pop
Simplify STL usage as requested by function comment.
2019-06-08 09:52:20 -07:00
James Park 6ac21c4bc5 libobs-d3d11: Bad indices in log output
Fix bad logging for LogAdapterMonitors and LogD3DAdapters. Update
EnumD3DAdapters for consistency.
2019-05-22 23:06:00 -07:00
James Park 2996a6c06b libobs/graphics: Support debug markers
Add support for debug markers via D3DPERF API and KHR_debug. This makes
it easier to understand RenderDoc captures.

D3DPERF is preferred to ID3DUserDefinedAnnotation because it supports
colors. d3d9.lib is now linked in to support this.

This feature is disabled by default, and is controlled by
GS_USE_DEBUG_MARKERS.

From: obsproject/obs-studio#1799
2019-04-08 02:05:37 -07:00
jp9000 bb034308d4 libobs-d3d11: Log errors from HasBadNV12Output just in case 2019-03-11 13:42:47 -07:00
jp9000 4aed743a93 libobs-d3d11: Improve NV12 validity check for AMD
On some AMD systems, the test for bad NV12 output would come up negative
(output was good), but when recording/streaming, it would have bad
output.  While the test worked correctly with NVIDIA systems, it did not
work in these cases.  This was because we did not correctly reproduce
the exact conditions of green output because the textures used for the
test were not also keyed mutex shared textures.  This fixes that issue
and ensures the test works correctly in those other niche cases.
2019-03-11 13:42:47 -07:00
jp9000 52eb536b04 libobs-d3d11: Check for bad NV12 output on all devices
Just to be safe, check for bad output on all devices.
2019-03-04 15:40:53 -08:00
jp9000 b4c35fab75 libobs-d3d11: Perform actual test for NV12 driver bug
Performs a test on a texture to determine if NV12 textures are
functioning correctly.  Older NVIDIA drivers appear to have a bug where
they will output their UV channel data on to the Y channel when copying
from the GPU.  This test on startup determines whether that bug is
occurring, and if so, disables NV12 texture support.
2019-03-04 14:06:10 -08:00
jp9000 3607eb9b25 libobs-d3d11: Remove NV12 blacklist 2019-03-04 14:05:40 -08:00
jp9000 492f50ee87 libobs-d3d11: Set acquired bool when texture acquired
This is used when the device needs to be rebuilt.  Ensures that the
texture doesn't get locked again if the texture is rebuilt.
2019-03-03 08:39:47 -08:00
jp9000 cea0a1e73a libobs-d3d11: Disable NV12 textures if NVENC unavailable
On NVIDIA devices, disable NV12 textures if NVENC unavailable just as a
safety precaution.
2019-02-26 12:09:00 -08:00
jp9000 ccd801b03e libobs-d3d11: Blacklist certain adapters from NV12
Some older adapters apparently can't handle NV12 properly.  Wonderful.
2019-02-26 08:37:55 -08:00
jp9000 28860411dd libobs-d3d11: Improve check for NV12 texture support
Checks to make sure that DXGI_FORMAT_NV12 is actually supported by the
GPU.
2019-02-25 23:02:54 -08:00
jp9000 86f82c952a libobs-d3d11: Actually use paired NV12 member variable 2019-02-17 17:42:48 -08:00
jp9000 93fc61fa82 libobs/graphics: Add NV12 texture support 2019-02-07 17:00:46 -08:00
jp9000 b64d7d71d0 libobs/graphics: Add texture sharing functions 2019-02-07 17:00:46 -08:00
jp9000 8695be6a34 Revert "libobs-d3d11: Initialize variable to zero"
This reverts commit 671b6032e2.

Closes obsproject/obs-studio#1413
2018-08-07 06:16:59 -07:00
SuslikV 671b6032e2
libobs-d3d11: Initialize variable to zero
Initialize variable (that will be used to change the resource) to zero.
2018-07-31 07:37:12 +02:00
SuslikV dbfcbac3e4 libobs-d3d11: Do not allow Alt+Enter interception
Prevents Alt-Enter from attempting to automatically fullscreen an OBS
graphics display.

Closes obsproject/obs-studio#1248
2018-04-20 22:34:22 -07:00
Wouter 65f81105f5 libobs-d3d11: Allow multiple display captures of same monitor
This commit fixes a bug that occurs on Windows 8+ when two or more
"Display Capture" sources are active that are configured to capture the
same monitor.  Only one display capture would show, while all subsequent
display captures would display nothing.

Closes jp9000/obs-studio#1142
2018-01-09 19:49:54 -08:00