libobs-d3d11: Remove "support" for feature level 9.3

Feature Level 9.3 appears to never have actually worked because shaders
are compiled as straight 4_0 instead of 4_0_level_9_3. That being the
case, baseline against 10_0 instead.
master
jpark37 2019-09-08 22:41:17 -07:00
parent ef39715c31
commit 49b32e5e17
2 changed files with 1 additions and 3 deletions

View File

@ -273,7 +273,6 @@ const static D3D_FEATURE_LEVEL featureLevels[] = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
};
void gs_device::RebuildDevice()

View File

@ -229,7 +229,6 @@ const static D3D_FEATURE_LEVEL featureLevels[] = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
};
/* ------------------------------------------------------------------------- */
@ -355,7 +354,7 @@ void gs_device::InitDevice(uint32_t adapterIdx)
{
wstring adapterName;
DXGI_ADAPTER_DESC desc;
D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_9_3;
D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_10_0;
HRESULT hr = 0;
adpIdx = adapterIdx;