jp9000
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0a4592a414
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finish up GL vertex buffer code
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2013-10-11 11:41:36 -07:00 |
jp9000
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1b3b177583
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add initial GL vertex buffer code
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2013-10-10 23:03:42 -07:00 |
jp9000
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e804a9043d
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fix GL pixel pack and unpack stuff
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2013-10-10 18:50:09 -07:00 |
jp9000
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85e2fc6b07
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add stage surfaces and texture copying
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2013-10-10 17:39:56 -07:00 |
jp9000
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c1939de49b
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added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
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2013-10-10 12:37:03 -07:00 |
jp9000
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fda2ee1147
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added initial GL shader code
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2013-10-09 15:48:16 -07:00 |
jp9000
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3243bfbaa3
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rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs)
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2013-10-05 09:25:12 -07:00 |
jp9000
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5c92f22f0d
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moved some stuff around to avoid code duplication and finish up gl 2D texture code
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2013-10-05 00:34:43 -07:00 |
jp9000
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543d2481f1
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move around some graphics stuff and put in copyright comments
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2013-10-04 12:13:59 -07:00 |
jp9000
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75262e6e0b
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update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
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2013-10-04 08:55:33 -07:00 |
jp9000
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98a74e211a
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added a 'default' swap chain
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2013-10-03 06:17:43 -07:00 |
jp9000
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d36b31d58f
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fix windows opengl initialization
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2013-10-02 19:50:33 -07:00 |
jp9000
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b97da19828
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add GL initialization code for windows (so I can have something to test more easily with)
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2013-10-02 00:59:06 -07:00 |
jp9000
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a2dce06fa8
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add initial opengl files and opengl project
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2013-10-01 00:29:40 -07:00 |