jp9000
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20490010e9
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fix effect parser to properly parse and output uniform variables
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2013-10-09 21:38:55 -07:00 |
jp9000
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fda2ee1147
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added initial GL shader code
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2013-10-09 15:48:16 -07:00 |
jp9000
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34357f00fb
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finish up GLSL conversion stuff and make some minor tweaks to shader parser
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2013-10-08 13:36:15 -07:00 |
jp9000
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f9d1a4b9ed
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added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
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2013-10-06 18:29:29 -07:00 |
jp9000
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f9c2aadf53
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remove some more code duplication, fix a string, and remove a potential bug
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2013-10-05 09:40:43 -07:00 |
jp9000
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5c92f22f0d
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moved some stuff around to avoid code duplication and finish up gl 2D texture code
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2013-10-05 00:34:43 -07:00 |
jp9000
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543d2481f1
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move around some graphics stuff and put in copyright comments
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2013-10-04 12:13:59 -07:00 |
jp9000
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ec86c3eaf7
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fixed code that used the newer gs_create_texture version
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2013-10-04 09:01:39 -07:00 |
jp9000
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75262e6e0b
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update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
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2013-10-04 08:55:33 -07:00 |
jp9000
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817044721b
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made better checks when shutting down graphics subsystem
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2013-10-02 23:13:26 -07:00 |
jp9000
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e0393ba7a9
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fixed static w32-pthreads initialization (release builds should work now on windows)
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2013-10-01 18:16:23 -07:00 |
jp9000
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b44ba06543
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fixed the alignment issues for good
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2013-10-01 07:24:59 -07:00 |
jp9000
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7f8a2890a1
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...and should have probably compiled it first
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2013-10-01 06:19:11 -07:00 |
jp9000
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493537d7bc
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forgot one more alignment call
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2013-10-01 06:18:29 -07:00 |
jp9000
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658a27362d
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fixed some more alignment issues for SSE usage (maybe I should cut donw the size of the align function)
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2013-10-01 06:16:40 -07:00 |
jp9000
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92f48c1aa5
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remove comment about removed api export
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2013-10-01 05:56:07 -07:00 |
jp9000
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4e6affdfc3
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add an optional aligned new operator and use it with the d3d11 subsystem to prevent SIMD crashes
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2013-10-01 00:27:14 -07:00 |
jp9000
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f255ae1922
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first commit
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2013-09-30 19:37:13 -07:00 |