obs-studio/libobs-opengl/gl-subsystem.h

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#ifndef GL_SUBSYSTEM_H
#define GL_SUBSYSTEM_H
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#include "util/darray.h"
#include "graphics/graphics.h"
#include "glew/include/GL/glew.h"
#include "gl-helpers.h"
#include "gl-exports.h"
struct gl_platform;
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struct gl_windowinfo;
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enum copy_type {
COPY_TYPE_ARB,
COPY_TYPE_NV,
COPY_TYPE_FBO_BLIT
};
static inline GLint convert_gs_format(enum gs_color_format format)
{
switch (format) {
case GS_A8: return GL_RGBA;
case GS_R8: return GL_RED;
case GS_RGBA: return GL_RGBA;
case GS_BGRX: return GL_BGR;
case GS_BGRA: return GL_BGRA;
case GS_R10G10B10A2: return GL_RGBA;
case GS_RGBA16: return GL_RGBA;
case GS_R16: return GL_RED;
case GS_RGBA16F: return GL_RGBA;
case GS_RGBA32F: return GL_RGBA;
case GS_RG16F: return GL_RG;
case GS_RG32F: return GL_RG;
case GS_R16F: return GL_RED;
case GS_R32F: return GL_RED;
case GS_DXT1: return GL_RGB;
case GS_DXT3: return GL_RGBA;
case GS_DXT5: return GL_RGBA;
default: return 0;
}
}
static inline GLint convert_gs_internal_format(enum gs_color_format format)
{
switch (format) {
case GS_A8: return GL_R8; /* NOTE: use GL_TEXTURE_SWIZZLE_x */
case GS_R8: return GL_R8;
case GS_RGBA: return GL_RGBA;
case GS_BGRX: return GL_RGBA;
case GS_BGRA: return GL_RGBA;
case GS_R10G10B10A2: return GL_RGB10_A2;
case GS_RGBA16: return GL_RGBA16;
case GS_R16: return GL_R16;
case GS_RGBA16F: return GL_RGBA16F;
case GS_RGBA32F: return GL_RGBA32F;
case GS_RG16F: return GL_RG16F;
case GS_RG32F: return GL_RG32F;
case GS_R16F: return GL_R16F;
case GS_R32F: return GL_R32F;
case GS_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case GS_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case GS_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
default: return 0;
}
}
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static inline GLenum get_gl_format_type(enum color_format format)
{
switch (format) {
case GS_A8: return GL_UNSIGNED_BYTE;
case GS_R8: return GL_UNSIGNED_BYTE;
case GS_RGBA: return GL_UNSIGNED_BYTE;
case GS_BGRX: return GL_UNSIGNED_BYTE;
case GS_BGRA: return GL_UNSIGNED_BYTE;
case GS_R10G10B10A2: return GL_UNSIGNED_INT_10_10_10_2;
case GS_RGBA16: return GL_UNSIGNED_SHORT;
case GS_R16: return GL_UNSIGNED_SHORT;
case GS_RGBA16F: return GL_UNSIGNED_SHORT;
case GS_RGBA32F: return GL_FLOAT;
case GS_RG16F: return GL_UNSIGNED_SHORT;
case GS_RG32F: return GL_FLOAT;
case GS_R16F: return GL_UNSIGNED_SHORT;
case GS_R32F: return GL_FLOAT;
case GS_DXT1: return GL_UNSIGNED_BYTE;
case GS_DXT3: return GL_UNSIGNED_BYTE;
case GS_DXT5: return GL_UNSIGNED_BYTE;
default: return 0;
}
}
static inline GLenum convert_zstencil_format(enum gs_zstencil_format format)
{
switch (format) {
case GS_Z16: return GL_DEPTH_COMPONENT16;
case GS_Z24_S8: return GL_DEPTH24_STENCIL8;
case GS_Z32F: return GL_DEPTH_COMPONENT32F;
case GS_Z32F_S8X24: return GL_DEPTH32F_STENCIL8;
default: return 0;
}
}
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static inline GLenum convert_shader_type(enum shader_type type)
{
switch (type) {
default:
case SHADER_VERTEX: return GL_VERTEX_SHADER;
case SHADER_PIXEL: return GL_FRAGMENT_SHADER;
}
}
static inline void convert_filter(enum gs_sample_filter filter,
GLint *min_filter, GLint *mag_filter)
{
switch (filter) {
case GS_FILTER_ANISOTROPIC:
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
*mag_filter = GL_LINEAR;
break;
default:
case GS_FILTER_POINT:
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
*mag_filter = GL_NEAREST;
break;
case GS_FILTER_LINEAR:
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
*mag_filter = GL_LINEAR;
break;
case GS_FILTER_MIN_MAG_POINT_MIP_LINEAR:
*min_filter = GL_NEAREST_MIPMAP_LINEAR;
*mag_filter = GL_NEAREST;
break;
case GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT:
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
*mag_filter = GL_LINEAR;
break;
case GS_FILTER_MIN_POINT_MAG_MIP_LINEAR:
*min_filter = GL_NEAREST_MIPMAP_LINEAR;
*mag_filter = GL_LINEAR;
break;
case GS_FILTER_MIN_LINEAR_MAG_MIP_POINT:
*min_filter = GL_LINEAR_MIPMAP_NEAREST;
*mag_filter = GL_NEAREST;
break;
case GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
*mag_filter = GL_NEAREST;
break;
case GS_FILTER_MIN_MAG_LINEAR_MIP_POINT:
*min_filter = GL_LINEAR_MIPMAP_NEAREST;
*mag_filter = GL_LINEAR;
break;
}
}
static inline GLint convert_address_mode(enum gs_address_mode mode)
{
switch (mode) {
default:
case GS_ADDRESS_WRAP: return GL_REPEAT;
case GS_ADDRESS_CLAMP: return GL_CLAMP;
case GS_ADDRESS_MIRROR: return GL_MIRRORED_REPEAT;
case GS_ADDRESS_BORDER: return GL_CLAMP_TO_BORDER;
case GS_ADDRESS_MIRRORONCE: return GL_MIRROR_CLAMP_EXT;
}
}
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extern void convert_sampler_info(struct gs_sampler_state *sampler,
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struct gs_sampler_info *info);
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struct gs_sampler_state {
GLint min_filter;
GLint mag_filter;
GLint address_u;
GLint address_v;
GLint address_w;
GLint max_anisotropy;
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};
struct shader_param {
enum shader_param_type type;
char *name;
GLint param;
GLint texture_id;
size_t sampler_id;
int array_count;
struct gs_texture *texture;
DARRAY(uint8_t) cur_value;
DARRAY(uint8_t) def_value;
bool changed;
};
enum attrib_type {
ATTRIB_POSITION,
ATTRIB_NORMAL,
ATTRIB_TANGENT,
ATTRIB_COLOR,
ATTRIB_TEXCOORD,
ATTRIB_TARGET
};
struct shader_attrib {
GLint attrib;
size_t index;
enum attrib_type type;
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};
struct gs_shader {
device_t device;
enum shader_type type;
GLuint program;
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struct shader_param *viewproj;
struct shader_param *world;
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DARRAY(struct shader_attrib) attribs;
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DARRAY(struct gs_sampler_state) samplers;
DARRAY(struct shader_param) params;
};
struct gs_vertex_buffer {
GLuint vertex_buffer;
GLuint normal_buffer;
GLuint tangent_buffer;
GLuint color_buffer;
DARRAY(GLuint) uv_buffers;
DARRAY(size_t) uv_sizes;
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device_t device;
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bool dynamic;
struct vb_data *data;
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};
struct gs_index_buffer {
GLuint buffer;
enum gs_index_type type;
GLuint gl_type;
device_t device;
void *data;
size_t num;
size_t size;
bool dynamic;
};
struct gs_texture {
device_t device;
enum gs_texture_type type;
enum gs_color_format format;
GLenum gl_format;
GLint gl_internal_format;
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GLenum gl_type;
GLuint texture;
uint32_t levels;
bool is_dynamic;
bool is_render_target;
bool gen_mipmaps;
};
struct gs_texture_2d {
struct gs_texture base;
uint32_t width;
uint32_t height;
bool gen_mipmaps;
GLuint unpack_buffer;
};
struct gs_texture_cube {
struct gs_texture base;
uint32_t size;
};
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struct gs_stage_surface {
enum gs_color_format format;
uint32_t width;
uint32_t height;
uint32_t bytes_per_pixel;
GLenum gl_format;
GLint gl_internal_format;
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GLenum gl_type;
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GLuint texture;
GLuint pack_buffer;
};
struct gs_zstencil_buffer {
device_t device;
GLuint buffer;
GLenum format;
};
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struct gs_swap_chain {
device_t device;
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struct gl_windowinfo *wi;
struct gs_init_data info;
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};
struct gs_device {
struct gl_platform *plat;
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enum copy_type copy_type;
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texture_t cur_render_target;
zstencil_t cur_zstencil_buffer;
int cur_render_side;
texture_t cur_textures[GS_MAX_TEXTURES];
samplerstate_t cur_samplers[GS_MAX_TEXTURES];
vertbuffer_t cur_vertex_buffer;
indexbuffer_t cur_index_buffer;
shader_t cur_vertex_shader;
shader_t cur_pixel_shader;
swapchain_t cur_swap;
};
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extern struct gl_platform *gl_platform_create(device_t device,
struct gs_init_data *info);
extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform);
extern void gl_platform_destroy(struct gl_platform *platform);
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extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info);
extern void gl_windowinfo_destroy(struct gl_windowinfo *wi);
#endif