2013-09-30 19:37:13 -07:00
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/******************************************************************************
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2014-02-13 07:58:31 -08:00
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Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
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2013-09-30 19:37:13 -07:00
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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2013-12-02 21:24:38 -08:00
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the Free Software Foundation, either version 2 of the License, or
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2013-09-30 19:37:13 -07:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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2014-07-27 09:25:55 -07:00
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#include <inttypes.h>
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2013-12-30 09:09:20 -08:00
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#include "callback/calldata.h"
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2013-09-30 19:37:13 -07:00
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#include "obs.h"
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2014-01-26 17:48:14 -08:00
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#include "obs-internal.h"
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2013-09-30 19:37:13 -07:00
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2014-02-05 20:03:06 -08:00
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struct obs_core *obs = NULL;
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2013-10-14 12:37:52 -07:00
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(API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);
Changed to: char *obs_module_file(const char *file);
Cahnge it so you no longer need to specify a sub-path such as:
obs_find_plugin_file("module_name/file.ext")
Instead, now automatically handle the module data path so all you need
to do is:
obs_module_file("file.ext")
- int obs_load_module(const char *name);
Changed to: int obs_open_module(obs_module_t *module,
const char *path,
const char *data_path);
bool obs_init_module(obs_module_t module);
Change the module loading API so that if the front-end chooses, it can
load modules directly from a specified path, and associate a data
directory with it on the spot.
The module will not be initialized immediately; obs_init_module must
be called on the module pointer in order to fully initialize the
module. This is done so a module can be disabled by the front-end if
the it so chooses.
New API:
- void obs_add_module_path(const char *bin, const char *data);
These functions allow you to specify new module search paths to add,
and allow you to search through them, or optionally just load all
modules from them. If the string %module% is included, it will
replace it with the module's name when that string is used as a
lookup. Data paths are now directly added to the module's internal
storage structure, and when obs_find_module_file is used, it will look
up the pointer to the obs_module structure and get its data directory
that way.
Example:
obs_add_module_path("/opt/obs/my-modules/%module%/bin",
"/opt/obs/my-modules/%module%/data");
This would cause it to additionally look for the binary of a
hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
(or libfoo.so), and then look for the data in
/opt/obs/my-modules/foo/data.
This gives the front-end more flexibility for handling third-party
plugin modules, or handling all plugin modules in a custom way.
- void obs_find_modules(obs_find_module_callback_t callback, void
*param);
This searches the existing paths for modules and calls the callback
function when any are found. Useful for plugin management and custom
handling of the paths by the front-end if desired.
- void obs_load_all_modules(void);
Search through the paths and both loads and initializes all modules
automatically without custom handling.
- void obs_enum_modules(obs_enum_module_callback_t callback,
void *param);
Enumerates currently opened modules.
2014-07-27 12:00:11 -07:00
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extern void add_default_module_paths(void);
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2013-11-01 14:33:00 -07:00
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extern char *find_libobs_data_file(const char *file);
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2013-11-20 14:00:16 -08:00
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static inline void make_gs_init_data(struct gs_init_data *gid,
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struct obs_video_info *ovi)
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2013-09-30 19:37:13 -07:00
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{
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2013-11-20 14:00:16 -08:00
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memcpy(&gid->window, &ovi->window, sizeof(struct gs_window));
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2013-11-26 21:20:11 -08:00
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gid->cx = ovi->window_width;
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gid->cy = ovi->window_height;
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2013-11-20 14:00:16 -08:00
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gid->num_backbuffers = 2;
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gid->format = GS_RGBA;
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gid->zsformat = GS_ZS_NONE;
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gid->adapter = ovi->adapter;
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}
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Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
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static inline void make_video_info(struct video_output_info *vi,
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2013-11-20 14:00:16 -08:00
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struct obs_video_info *ovi)
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{
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vi->name = "video";
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2014-01-19 02:16:41 -08:00
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vi->format = ovi->output_format;
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2013-11-20 14:00:16 -08:00
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vi->fps_num = ovi->fps_num;
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vi->fps_den = ovi->fps_den;
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vi->width = ovi->output_width;
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vi->height = ovi->output_height;
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}
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2014-02-16 18:28:21 -08:00
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#define PIXEL_SIZE 4
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#define GET_ALIGN(val, align) \
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(((val) + (align-1)) & ~(align-1))
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static inline void set_420p_sizes(const struct obs_video_info *ovi)
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{
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struct obs_core_video *video = &obs->video;
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uint32_t chroma_pixels;
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uint32_t total_bytes;
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chroma_pixels = (ovi->output_width * ovi->output_height / 4);
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chroma_pixels = GET_ALIGN(chroma_pixels, PIXEL_SIZE);
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video->plane_offsets[0] = 0;
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video->plane_offsets[1] = ovi->output_width * ovi->output_height;
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video->plane_offsets[2] = video->plane_offsets[1] + chroma_pixels;
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video->plane_linewidth[0] = ovi->output_width;
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video->plane_linewidth[1] = ovi->output_width/2;
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video->plane_linewidth[2] = ovi->output_width/2;
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video->plane_sizes[0] = video->plane_offsets[1];
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video->plane_sizes[1] = video->plane_sizes[0]/4;
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video->plane_sizes[2] = video->plane_sizes[1];
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total_bytes = video->plane_offsets[2] + chroma_pixels;
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video->conversion_height =
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(total_bytes/PIXEL_SIZE + ovi->output_width-1) /
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ovi->output_width;
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video->conversion_height = GET_ALIGN(video->conversion_height, 2);
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video->conversion_tech = "Planar420";
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}
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2014-04-04 11:49:23 -07:00
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static inline void set_nv12_sizes(const struct obs_video_info *ovi)
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{
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struct obs_core_video *video = &obs->video;
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uint32_t chroma_pixels;
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uint32_t total_bytes;
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chroma_pixels = (ovi->output_width * ovi->output_height / 2);
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chroma_pixels = GET_ALIGN(chroma_pixels, PIXEL_SIZE);
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video->plane_offsets[0] = 0;
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video->plane_offsets[1] = ovi->output_width * ovi->output_height;
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video->plane_linewidth[0] = ovi->output_width;
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video->plane_linewidth[1] = ovi->output_width;
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video->plane_sizes[0] = video->plane_offsets[1];
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video->plane_sizes[1] = video->plane_sizes[0]/2;
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total_bytes = video->plane_offsets[1] + chroma_pixels;
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video->conversion_height =
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(total_bytes/PIXEL_SIZE + ovi->output_width-1) /
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ovi->output_width;
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video->conversion_height = GET_ALIGN(video->conversion_height, 2);
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video->conversion_tech = "NV12";
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}
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2014-02-16 18:28:21 -08:00
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static inline void calc_gpu_conversion_sizes(const struct obs_video_info *ovi)
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{
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obs->video.conversion_height = 0;
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memset(obs->video.plane_offsets, 0, sizeof(obs->video.plane_offsets));
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memset(obs->video.plane_sizes, 0, sizeof(obs->video.plane_sizes));
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memset(obs->video.plane_linewidth, 0,
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sizeof(obs->video.plane_linewidth));
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switch ((uint32_t)ovi->output_format) {
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case VIDEO_FORMAT_I420:
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set_420p_sizes(ovi);
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2014-04-04 11:49:23 -07:00
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break;
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case VIDEO_FORMAT_NV12:
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set_nv12_sizes(ovi);
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break;
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2014-02-16 18:28:21 -08:00
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}
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}
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static bool obs_init_gpu_conversion(struct obs_video_info *ovi)
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{
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struct obs_core_video *video = &obs->video;
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calc_gpu_conversion_sizes(ovi);
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if (!video->conversion_height) {
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blog(LOG_INFO, "GPU conversion not available for format: %u",
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(unsigned int)ovi->output_format);
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video->gpu_conversion = false;
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return true;
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}
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for (size_t i = 0; i < NUM_TEXTURES; i++) {
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2014-08-07 23:42:07 -07:00
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video->convert_textures[i] = gs_texture_create(
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2014-02-16 18:28:21 -08:00
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ovi->output_width, video->conversion_height,
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2014-08-07 23:42:07 -07:00
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GS_RGBA, 1, NULL, GS_RENDER_TARGET);
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2014-02-16 18:28:21 -08:00
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if (!video->convert_textures[i])
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return false;
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}
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return true;
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}
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2013-11-26 21:20:11 -08:00
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static bool obs_init_textures(struct obs_video_info *ovi)
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{
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2014-02-05 20:03:06 -08:00
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struct obs_core_video *video = &obs->video;
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2014-02-09 04:51:06 -08:00
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bool yuv = format_is_yuv(ovi->output_format);
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2014-02-16 18:28:21 -08:00
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uint32_t output_height = video->gpu_conversion ?
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video->conversion_height : ovi->output_height;
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2013-11-26 21:20:11 -08:00
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size_t i;
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for (i = 0; i < NUM_TEXTURES; i++) {
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2014-08-07 23:42:07 -07:00
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video->copy_surfaces[i] = gs_stagesurface_create(
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2014-02-16 18:28:21 -08:00
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ovi->output_width, output_height, GS_RGBA);
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2013-11-26 21:20:11 -08:00
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if (!video->copy_surfaces[i])
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return false;
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2014-08-07 23:42:07 -07:00
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video->render_textures[i] = gs_texture_create(
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2013-11-26 21:20:11 -08:00
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ovi->base_width, ovi->base_height,
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2014-08-07 23:42:07 -07:00
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GS_RGBA, 1, NULL, GS_RENDER_TARGET);
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2013-11-26 21:20:11 -08:00
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if (!video->render_textures[i])
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return false;
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2014-08-07 23:42:07 -07:00
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video->output_textures[i] = gs_texture_create(
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2013-11-26 21:20:11 -08:00
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ovi->output_width, ovi->output_height,
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2014-08-07 23:42:07 -07:00
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GS_RGBA, 1, NULL, GS_RENDER_TARGET);
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2013-11-26 21:20:11 -08:00
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if (!video->output_textures[i])
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return false;
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2014-02-09 04:51:06 -08:00
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if (yuv)
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2014-08-02 01:04:45 -07:00
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obs_source_frame_init(&video->convert_frames[i],
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2014-02-09 04:51:06 -08:00
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ovi->output_format,
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2014-08-02 01:04:45 -07:00
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ovi->output_width,ovi->output_height);
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2013-11-26 21:20:11 -08:00
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}
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return true;
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}
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2014-07-20 17:40:57 -07:00
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static int obs_init_graphics(struct obs_video_info *ovi)
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2013-11-20 14:00:16 -08:00
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{
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2014-02-05 20:03:06 -08:00
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struct obs_core_video *video = &obs->video;
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2013-11-20 14:00:16 -08:00
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struct gs_init_data graphics_data;
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2013-10-25 10:25:28 -07:00
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bool success = true;
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2013-11-20 14:00:16 -08:00
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int errorcode;
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2013-09-30 19:37:13 -07:00
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2013-11-20 14:00:16 -08:00
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make_gs_init_data(&graphics_data, ovi);
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errorcode = gs_create(&video->graphics, ovi->graphics_module,
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&graphics_data);
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2013-09-30 19:37:13 -07:00
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if (errorcode != GS_SUCCESS) {
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2014-07-20 17:40:57 -07:00
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switch (errorcode) {
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case GS_ERROR_MODULE_NOT_FOUND:
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return OBS_VIDEO_MODULE_NOT_FOUND;
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case GS_ERROR_NOT_SUPPORTED:
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return OBS_VIDEO_NOT_SUPPORTED;
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default:
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return OBS_VIDEO_FAIL;
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}
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2013-09-30 19:37:13 -07:00
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}
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2014-08-07 23:42:07 -07:00
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gs_enter_context(video->graphics);
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2013-09-30 19:37:13 -07:00
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2014-07-20 17:40:57 -07:00
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char *filename = find_libobs_data_file("default.effect");
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2014-08-07 23:42:07 -07:00
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video->default_effect = gs_effect_create_from_file(filename,
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2014-07-20 17:40:57 -07:00
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NULL);
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bfree(filename);
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filename = find_libobs_data_file("solid.effect");
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2014-08-07 23:42:07 -07:00
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video->solid_effect = gs_effect_create_from_file(filename,
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2014-07-20 17:40:57 -07:00
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NULL);
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bfree(filename);
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filename = find_libobs_data_file("format_conversion.effect");
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2014-08-07 23:42:07 -07:00
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video->conversion_effect = gs_effect_create_from_file(filename,
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2014-07-20 17:40:57 -07:00
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NULL);
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bfree(filename);
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if (!video->default_effect)
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success = false;
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if (!video->solid_effect)
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success = false;
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if (!video->conversion_effect)
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success = false;
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2013-09-30 19:37:13 -07:00
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2014-08-07 23:42:07 -07:00
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gs_leave_context();
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2014-07-20 17:40:57 -07:00
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return success ? OBS_VIDEO_SUCCESS : OBS_VIDEO_FAIL;
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2013-09-30 19:37:13 -07:00
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}
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2014-07-20 17:40:57 -07:00
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static int obs_init_video(struct obs_video_info *ovi)
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2013-09-30 19:37:13 -07:00
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{
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2014-02-05 20:03:06 -08:00
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struct obs_core_video *video = &obs->video;
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Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
struct video_output_info vi;
|
2013-11-20 14:00:16 -08:00
|
|
|
int errorcode;
|
|
|
|
|
|
|
|
make_video_info(&vi, ovi);
|
2014-02-22 19:14:19 -08:00
|
|
|
video->base_width = ovi->base_width;
|
|
|
|
video->base_height = ovi->base_height;
|
|
|
|
video->output_width = ovi->output_width;
|
|
|
|
video->output_height = ovi->output_height;
|
|
|
|
video->gpu_conversion = ovi->gpu_conversion;
|
|
|
|
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
errorcode = video_output_open(&video->video, &vi);
|
2013-11-20 14:00:16 -08:00
|
|
|
|
|
|
|
if (errorcode != VIDEO_OUTPUT_SUCCESS) {
|
2014-07-20 17:40:57 -07:00
|
|
|
if (errorcode == VIDEO_OUTPUT_INVALIDPARAM) {
|
2013-11-20 14:00:16 -08:00
|
|
|
blog(LOG_ERROR, "Invalid video parameters specified");
|
2014-07-20 17:40:57 -07:00
|
|
|
return OBS_VIDEO_INVALID_PARAM;
|
|
|
|
} else {
|
2013-11-20 14:00:16 -08:00
|
|
|
blog(LOG_ERROR, "Could not open video output");
|
2014-07-20 17:40:57 -07:00
|
|
|
}
|
|
|
|
return OBS_VIDEO_FAIL;
|
2013-11-20 14:00:16 -08:00
|
|
|
}
|
|
|
|
|
2014-02-13 07:58:31 -08:00
|
|
|
if (!obs_display_init(&video->main_display, NULL))
|
2014-07-20 17:40:57 -07:00
|
|
|
return OBS_VIDEO_FAIL;
|
2014-02-13 07:58:31 -08:00
|
|
|
|
|
|
|
video->main_display.cx = ovi->window_width;
|
|
|
|
video->main_display.cy = ovi->window_height;
|
|
|
|
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_enter_context(video->graphics);
|
2014-02-22 19:14:19 -08:00
|
|
|
|
|
|
|
if (ovi->gpu_conversion && !obs_init_gpu_conversion(ovi))
|
2014-07-20 17:40:57 -07:00
|
|
|
return OBS_VIDEO_FAIL;
|
2014-02-22 19:14:19 -08:00
|
|
|
if (!obs_init_textures(ovi))
|
2014-07-20 17:40:57 -07:00
|
|
|
return OBS_VIDEO_FAIL;
|
2014-02-22 19:14:19 -08:00
|
|
|
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_leave_context();
|
2014-02-22 19:14:19 -08:00
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
errorcode = pthread_create(&video->video_thread, NULL,
|
|
|
|
obs_video_thread, obs);
|
|
|
|
if (errorcode != 0)
|
2014-07-20 17:40:57 -07:00
|
|
|
return OBS_VIDEO_FAIL;
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
video->thread_initialized = true;
|
2014-07-20 17:40:57 -07:00
|
|
|
return OBS_VIDEO_SUCCESS;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-02-13 07:58:31 -08:00
|
|
|
static void stop_video(void)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-05 20:03:06 -08:00
|
|
|
struct obs_core_video *video = &obs->video;
|
2014-02-13 07:58:31 -08:00
|
|
|
void *thread_retval;
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
if (video->video) {
|
|
|
|
video_output_stop(video->video);
|
2013-11-26 21:20:11 -08:00
|
|
|
if (video->thread_initialized) {
|
2013-11-20 14:00:16 -08:00
|
|
|
pthread_join(video->video_thread, &thread_retval);
|
2013-11-26 21:20:11 -08:00
|
|
|
video->thread_initialized = false;
|
|
|
|
}
|
2014-02-13 07:58:31 -08:00
|
|
|
}
|
2013-11-20 14:00:16 -08:00
|
|
|
|
2014-02-13 07:58:31 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
static void obs_free_video(void)
|
|
|
|
{
|
|
|
|
struct obs_core_video *video = &obs->video;
|
|
|
|
|
|
|
|
if (video->video) {
|
|
|
|
obs_display_free(&video->main_display);
|
2014-07-27 09:25:55 -07:00
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
video_output_close(video->video);
|
2013-11-26 21:20:11 -08:00
|
|
|
video->video = NULL;
|
|
|
|
|
2014-02-22 19:14:19 -08:00
|
|
|
if (!video->graphics)
|
|
|
|
return;
|
2013-11-20 14:00:16 -08:00
|
|
|
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_enter_context(video->graphics);
|
2013-11-20 14:00:16 -08:00
|
|
|
|
2014-02-22 19:14:19 -08:00
|
|
|
if (video->mapped_surface) {
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_stagesurface_unmap(video->mapped_surface);
|
2014-02-22 19:14:19 -08:00
|
|
|
video->mapped_surface = NULL;
|
|
|
|
}
|
2013-11-20 14:00:16 -08:00
|
|
|
|
2014-02-22 19:14:19 -08:00
|
|
|
for (size_t i = 0; i < NUM_TEXTURES; i++) {
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_stagesurface_destroy(video->copy_surfaces[i]);
|
|
|
|
gs_texture_destroy(video->render_textures[i]);
|
|
|
|
gs_texture_destroy(video->convert_textures[i]);
|
|
|
|
gs_texture_destroy(video->output_textures[i]);
|
2014-08-02 01:04:45 -07:00
|
|
|
obs_source_frame_free(&video->convert_frames[i]);
|
2013-11-26 21:20:11 -08:00
|
|
|
|
2014-02-16 18:28:21 -08:00
|
|
|
video->copy_surfaces[i] = NULL;
|
|
|
|
video->render_textures[i] = NULL;
|
|
|
|
video->convert_textures[i] = NULL;
|
|
|
|
video->output_textures[i] = NULL;
|
2013-11-26 21:20:11 -08:00
|
|
|
}
|
2013-11-20 14:00:16 -08:00
|
|
|
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_leave_context();
|
2014-02-22 19:14:19 -08:00
|
|
|
|
|
|
|
video->cur_texture = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void obs_free_graphics(void)
|
|
|
|
{
|
|
|
|
struct obs_core_video *video = &obs->video;
|
|
|
|
|
|
|
|
if (video->graphics) {
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_enter_context(video->graphics);
|
2014-02-22 19:14:19 -08:00
|
|
|
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_effect_destroy(video->default_effect);
|
|
|
|
gs_effect_destroy(video->solid_effect);
|
|
|
|
gs_effect_destroy(video->conversion_effect);
|
2013-11-26 21:20:11 -08:00
|
|
|
video->default_effect = NULL;
|
2013-11-20 14:00:16 -08:00
|
|
|
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_leave_context();
|
2013-11-20 14:00:16 -08:00
|
|
|
|
|
|
|
gs_destroy(video->graphics);
|
2013-11-26 21:20:11 -08:00
|
|
|
video->graphics = NULL;
|
2013-11-20 14:00:16 -08:00
|
|
|
}
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
static bool obs_init_audio(struct audio_output_info *ai)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-05 20:03:06 -08:00
|
|
|
struct obs_core_audio *audio = &obs->audio;
|
2013-11-20 14:00:16 -08:00
|
|
|
int errorcode;
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
/* TODO: sound subsystem */
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-02-20 14:53:16 -08:00
|
|
|
audio->user_volume = 1.0f;
|
|
|
|
audio->present_volume = 1.0f;
|
|
|
|
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
errorcode = audio_output_open(&audio->audio, ai);
|
2013-11-20 14:00:16 -08:00
|
|
|
if (errorcode == AUDIO_OUTPUT_SUCCESS)
|
|
|
|
return true;
|
2013-11-20 14:11:31 -08:00
|
|
|
else if (errorcode == AUDIO_OUTPUT_INVALIDPARAM)
|
2013-11-20 14:00:16 -08:00
|
|
|
blog(LOG_ERROR, "Invalid audio parameters specified");
|
|
|
|
else
|
|
|
|
blog(LOG_ERROR, "Could not open audio output");
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void obs_free_audio(void)
|
|
|
|
{
|
2014-02-05 20:03:06 -08:00
|
|
|
struct obs_core_audio *audio = &obs->audio;
|
2013-11-20 14:00:16 -08:00
|
|
|
if (audio->audio)
|
|
|
|
audio_output_close(audio->audio);
|
|
|
|
|
2014-02-05 20:03:06 -08:00
|
|
|
memset(audio, 0, sizeof(struct obs_core_audio));
|
2013-11-20 14:00:16 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
static bool obs_init_data(void)
|
|
|
|
{
|
2014-02-05 20:03:06 -08:00
|
|
|
struct obs_core_data *data = &obs->data;
|
2014-01-08 17:07:04 -08:00
|
|
|
pthread_mutexattr_t attr;
|
2013-11-20 14:00:16 -08:00
|
|
|
|
2014-04-14 13:55:14 -07:00
|
|
|
assert(data != NULL);
|
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
pthread_mutex_init_value(&obs->data.displays_mutex);
|
|
|
|
|
2014-01-08 17:07:04 -08:00
|
|
|
if (pthread_mutexattr_init(&attr) != 0)
|
2013-10-14 12:37:52 -07:00
|
|
|
return false;
|
2014-01-08 17:07:04 -08:00
|
|
|
if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
|
|
|
|
goto fail;
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
if (pthread_mutex_init(&data->user_sources_mutex, &attr) != 0)
|
|
|
|
goto fail;
|
2014-01-08 17:07:04 -08:00
|
|
|
if (pthread_mutex_init(&data->sources_mutex, &attr) != 0)
|
|
|
|
goto fail;
|
|
|
|
if (pthread_mutex_init(&data->displays_mutex, &attr) != 0)
|
|
|
|
goto fail;
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
if (pthread_mutex_init(&data->outputs_mutex, &attr) != 0)
|
|
|
|
goto fail;
|
|
|
|
if (pthread_mutex_init(&data->encoders_mutex, &attr) != 0)
|
|
|
|
goto fail;
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
if (pthread_mutex_init(&data->services_mutex, &attr) != 0)
|
|
|
|
goto fail;
|
2014-02-13 09:21:16 -08:00
|
|
|
if (!obs_view_init(&data->main_view))
|
2014-02-13 07:58:31 -08:00
|
|
|
goto fail;
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-01-23 16:00:42 -08:00
|
|
|
data->valid = true;
|
2014-01-08 17:07:04 -08:00
|
|
|
|
|
|
|
fail:
|
|
|
|
pthread_mutexattr_destroy(&attr);
|
2014-01-23 16:00:42 -08:00
|
|
|
return data->valid;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
#define FREE_OBS_LINKED_LIST(type) \
|
|
|
|
do { \
|
|
|
|
int unfreed = 0; \
|
|
|
|
while (data->first_ ## type ) { \
|
|
|
|
obs_ ## type ## _destroy(data->first_ ## type ); \
|
|
|
|
unfreed++; \
|
|
|
|
} \
|
|
|
|
if (unfreed) \
|
|
|
|
blog(LOG_INFO, "\t%d " #type "(s) were remaining", \
|
|
|
|
unfreed); \
|
|
|
|
} while (false)
|
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
static void obs_free_data(void)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-05 20:03:06 -08:00
|
|
|
struct obs_core_data *data = &obs->data;
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-01-23 16:00:42 -08:00
|
|
|
data->valid = false;
|
|
|
|
|
2014-02-13 09:21:16 -08:00
|
|
|
obs_view_free(&data->main_view);
|
2013-11-20 14:00:16 -08:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
blog(LOG_INFO, "Freeing OBS context data");
|
2013-10-14 12:37:52 -07:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
if (data->user_sources.num)
|
|
|
|
blog(LOG_INFO, "\t%d user source(s) were remaining",
|
|
|
|
(int)data->user_sources.num);
|
|
|
|
|
|
|
|
while (data->user_sources.num)
|
|
|
|
obs_source_remove(data->user_sources.array[0]);
|
|
|
|
da_free(data->user_sources);
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
FREE_OBS_LINKED_LIST(source);
|
|
|
|
FREE_OBS_LINKED_LIST(output);
|
|
|
|
FREE_OBS_LINKED_LIST(encoder);
|
|
|
|
FREE_OBS_LINKED_LIST(display);
|
|
|
|
FREE_OBS_LINKED_LIST(service);
|
|
|
|
|
|
|
|
pthread_mutex_destroy(&data->user_sources_mutex);
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
pthread_mutex_destroy(&data->sources_mutex);
|
|
|
|
pthread_mutex_destroy(&data->displays_mutex);
|
|
|
|
pthread_mutex_destroy(&data->outputs_mutex);
|
|
|
|
pthread_mutex_destroy(&data->encoders_mutex);
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
pthread_mutex_destroy(&data->services_mutex);
|
2013-11-20 14:00:16 -08:00
|
|
|
}
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-03-01 04:54:55 -08:00
|
|
|
static const char *obs_signals[] = {
|
|
|
|
"void source_create(ptr source)",
|
|
|
|
"void source_destroy(ptr source)",
|
|
|
|
"void source_add(ptr source)",
|
|
|
|
"void source_remove(ptr source)",
|
|
|
|
"void source_activate(ptr source)",
|
|
|
|
"void source_deactivate(ptr source)",
|
|
|
|
"void source_show(ptr source)",
|
|
|
|
"void source_hide(ptr source)",
|
2014-06-30 00:05:35 -07:00
|
|
|
"void source_rename(ptr source, string new_name, string prev_name)",
|
2014-03-01 04:54:55 -08:00
|
|
|
"void source_volume(ptr source, in out float volume)",
|
2014-06-03 04:43:00 -07:00
|
|
|
"void source_volume_level(ptr source, float level, float magnitude, "
|
|
|
|
"float peak)",
|
2014-03-01 04:54:55 -08:00
|
|
|
|
|
|
|
"void channel_change(int channel, in out ptr source, ptr prev_source)",
|
|
|
|
"void master_volume(in out float volume)",
|
|
|
|
|
|
|
|
NULL
|
|
|
|
};
|
|
|
|
|
2013-12-26 22:10:15 -08:00
|
|
|
static inline bool obs_init_handlers(void)
|
|
|
|
{
|
|
|
|
obs->signals = signal_handler_create();
|
|
|
|
if (!obs->signals)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
obs->procs = proc_handler_create();
|
2014-03-01 04:54:55 -08:00
|
|
|
if (!obs->procs)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return signal_handler_add_array(obs->signals, obs_signals);
|
2013-12-26 22:10:15 -08:00
|
|
|
}
|
|
|
|
|
2014-04-26 23:47:50 -07:00
|
|
|
extern const struct obs_source_info scene_info;
|
|
|
|
|
2014-07-12 00:21:06 -07:00
|
|
|
extern void log_system_info(void);
|
|
|
|
|
2014-06-25 00:21:16 -07:00
|
|
|
static bool obs_init(const char *locale)
|
2013-11-20 14:00:16 -08:00
|
|
|
{
|
2014-02-09 11:34:07 -08:00
|
|
|
obs = bzalloc(sizeof(struct obs_core));
|
2013-10-14 12:37:52 -07:00
|
|
|
|
2014-07-12 00:21:06 -07:00
|
|
|
log_system_info();
|
|
|
|
|
2014-04-26 23:47:50 -07:00
|
|
|
if (!obs_init_data())
|
|
|
|
return false;
|
|
|
|
if (!obs_init_handlers())
|
|
|
|
return false;
|
|
|
|
|
2014-06-25 00:21:16 -07:00
|
|
|
obs->locale = bstrdup(locale);
|
2014-04-26 23:47:50 -07:00
|
|
|
obs_register_source(&scene_info);
|
(API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);
Changed to: char *obs_module_file(const char *file);
Cahnge it so you no longer need to specify a sub-path such as:
obs_find_plugin_file("module_name/file.ext")
Instead, now automatically handle the module data path so all you need
to do is:
obs_module_file("file.ext")
- int obs_load_module(const char *name);
Changed to: int obs_open_module(obs_module_t *module,
const char *path,
const char *data_path);
bool obs_init_module(obs_module_t module);
Change the module loading API so that if the front-end chooses, it can
load modules directly from a specified path, and associate a data
directory with it on the spot.
The module will not be initialized immediately; obs_init_module must
be called on the module pointer in order to fully initialize the
module. This is done so a module can be disabled by the front-end if
the it so chooses.
New API:
- void obs_add_module_path(const char *bin, const char *data);
These functions allow you to specify new module search paths to add,
and allow you to search through them, or optionally just load all
modules from them. If the string %module% is included, it will
replace it with the module's name when that string is used as a
lookup. Data paths are now directly added to the module's internal
storage structure, and when obs_find_module_file is used, it will look
up the pointer to the obs_module structure and get its data directory
that way.
Example:
obs_add_module_path("/opt/obs/my-modules/%module%/bin",
"/opt/obs/my-modules/%module%/data");
This would cause it to additionally look for the binary of a
hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
(or libfoo.so), and then look for the data in
/opt/obs/my-modules/foo/data.
This gives the front-end more flexibility for handling third-party
plugin modules, or handling all plugin modules in a custom way.
- void obs_find_modules(obs_find_module_callback_t callback, void
*param);
This searches the existing paths for modules and calls the callback
function when any are found. Useful for plugin management and custom
handling of the paths by the front-end if desired.
- void obs_load_all_modules(void);
Search through the paths and both loads and initializes all modules
automatically without custom handling.
- void obs_enum_modules(obs_enum_module_callback_t callback,
void *param);
Enumerates currently opened modules.
2014-07-27 12:00:11 -07:00
|
|
|
add_default_module_paths();
|
2014-04-26 23:47:50 -07:00
|
|
|
return true;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-06-25 00:21:16 -07:00
|
|
|
bool obs_startup(const char *locale)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2013-11-20 14:00:16 -08:00
|
|
|
bool success;
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
if (obs) {
|
2014-02-23 21:39:33 -08:00
|
|
|
blog(LOG_WARNING, "Tried to call obs_startup more than once");
|
2013-11-20 14:00:16 -08:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2014-06-25 00:21:16 -07:00
|
|
|
success = obs_init(locale);
|
2013-11-20 14:00:16 -08:00
|
|
|
if (!success)
|
|
|
|
obs_shutdown();
|
|
|
|
|
|
|
|
return success;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
void obs_shutdown(void)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
(API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);
Changed to: char *obs_module_file(const char *file);
Cahnge it so you no longer need to specify a sub-path such as:
obs_find_plugin_file("module_name/file.ext")
Instead, now automatically handle the module data path so all you need
to do is:
obs_module_file("file.ext")
- int obs_load_module(const char *name);
Changed to: int obs_open_module(obs_module_t *module,
const char *path,
const char *data_path);
bool obs_init_module(obs_module_t module);
Change the module loading API so that if the front-end chooses, it can
load modules directly from a specified path, and associate a data
directory with it on the spot.
The module will not be initialized immediately; obs_init_module must
be called on the module pointer in order to fully initialize the
module. This is done so a module can be disabled by the front-end if
the it so chooses.
New API:
- void obs_add_module_path(const char *bin, const char *data);
These functions allow you to specify new module search paths to add,
and allow you to search through them, or optionally just load all
modules from them. If the string %module% is included, it will
replace it with the module's name when that string is used as a
lookup. Data paths are now directly added to the module's internal
storage structure, and when obs_find_module_file is used, it will look
up the pointer to the obs_module structure and get its data directory
that way.
Example:
obs_add_module_path("/opt/obs/my-modules/%module%/bin",
"/opt/obs/my-modules/%module%/data");
This would cause it to additionally look for the binary of a
hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
(or libfoo.so), and then look for the data in
/opt/obs/my-modules/foo/data.
This gives the front-end more flexibility for handling third-party
plugin modules, or handling all plugin modules in a custom way.
- void obs_find_modules(obs_find_module_callback_t callback, void
*param);
This searches the existing paths for modules and calls the callback
function when any are found. Useful for plugin management and custom
handling of the paths by the front-end if desired.
- void obs_load_all_modules(void);
Search through the paths and both loads and initializes all modules
automatically without custom handling.
- void obs_enum_modules(obs_enum_module_callback_t callback,
void *param);
Enumerates currently opened modules.
2014-07-27 12:00:11 -07:00
|
|
|
struct obs_module *module;
|
|
|
|
|
2013-09-30 19:37:13 -07:00
|
|
|
if (!obs)
|
|
|
|
return;
|
|
|
|
|
|
|
|
da_free(obs->input_types);
|
|
|
|
da_free(obs->filter_types);
|
Implement RTMP module (still needs drop code)
- Implement the RTMP output module. This time around, we just use a
simple FLV muxer, then just write to the stream with RTMP_Write.
Easy and effective.
- Fix the FLV muxer, the muxer now outputs proper FLV packets.
- Output API:
* When using encoders, automatically interleave encoded packets
before sending it to the output.
* Pair encoders and have them automatically wait for the other to
start to ensure sync.
* Change 'obs_output_signal_start_fail' to 'obs_output_signal_stop'
because it was a bit confusing, and doing this makes a lot more
sense for outputs that need to stop suddenly (disconnections/etc).
- Encoder API:
* Remove some unnecessary encoder functions from the actual API and
make them internal. Most of the encoder functions are handled
automatically by outputs anyway, so there's no real need to expose
them and end up inadvertently confusing plugin writers.
* Have audio encoders wait for the video encoder to get a frame, then
start at the exact data point that the first video frame starts to
ensure the most accrate sync of video/audio possible.
* Add a required 'frame_size' callback for audio encoders that
returns the expected number of frames desired to encode with. This
way, the libobs encoder API can handle the circular buffering
internally automatically for the encoder modules, so encoder
writers don't have to do it themselves.
- Fix a few bugs in the serializer interface. It was passing the wrong
variable for the data in a few cases.
- If a source has video, make obs_source_update defer the actual update
callback until the tick function is called to prevent threading
issues.
2014-04-07 22:00:10 -07:00
|
|
|
da_free(obs->encoder_types);
|
2013-09-30 19:37:13 -07:00
|
|
|
da_free(obs->transition_types);
|
|
|
|
da_free(obs->output_types);
|
2013-11-20 14:00:16 -08:00
|
|
|
da_free(obs->service_types);
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
da_free(obs->modal_ui_callbacks);
|
|
|
|
da_free(obs->modeless_ui_callbacks);
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-02-13 07:58:31 -08:00
|
|
|
stop_video();
|
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
obs_free_data();
|
|
|
|
obs_free_video();
|
2013-11-26 21:20:11 -08:00
|
|
|
obs_free_graphics();
|
2013-11-20 14:00:16 -08:00
|
|
|
obs_free_audio();
|
2013-12-26 22:10:15 -08:00
|
|
|
proc_handler_destroy(obs->procs);
|
|
|
|
signal_handler_destroy(obs->signals);
|
2013-09-30 19:37:13 -07:00
|
|
|
|
(API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);
Changed to: char *obs_module_file(const char *file);
Cahnge it so you no longer need to specify a sub-path such as:
obs_find_plugin_file("module_name/file.ext")
Instead, now automatically handle the module data path so all you need
to do is:
obs_module_file("file.ext")
- int obs_load_module(const char *name);
Changed to: int obs_open_module(obs_module_t *module,
const char *path,
const char *data_path);
bool obs_init_module(obs_module_t module);
Change the module loading API so that if the front-end chooses, it can
load modules directly from a specified path, and associate a data
directory with it on the spot.
The module will not be initialized immediately; obs_init_module must
be called on the module pointer in order to fully initialize the
module. This is done so a module can be disabled by the front-end if
the it so chooses.
New API:
- void obs_add_module_path(const char *bin, const char *data);
These functions allow you to specify new module search paths to add,
and allow you to search through them, or optionally just load all
modules from them. If the string %module% is included, it will
replace it with the module's name when that string is used as a
lookup. Data paths are now directly added to the module's internal
storage structure, and when obs_find_module_file is used, it will look
up the pointer to the obs_module structure and get its data directory
that way.
Example:
obs_add_module_path("/opt/obs/my-modules/%module%/bin",
"/opt/obs/my-modules/%module%/data");
This would cause it to additionally look for the binary of a
hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
(or libfoo.so), and then look for the data in
/opt/obs/my-modules/foo/data.
This gives the front-end more flexibility for handling third-party
plugin modules, or handling all plugin modules in a custom way.
- void obs_find_modules(obs_find_module_callback_t callback, void
*param);
This searches the existing paths for modules and calls the callback
function when any are found. Useful for plugin management and custom
handling of the paths by the front-end if desired.
- void obs_load_all_modules(void);
Search through the paths and both loads and initializes all modules
automatically without custom handling.
- void obs_enum_modules(obs_enum_module_callback_t callback,
void *param);
Enumerates currently opened modules.
2014-07-27 12:00:11 -07:00
|
|
|
module = obs->first_module;
|
|
|
|
while (module) {
|
|
|
|
struct obs_module *next = module->next;
|
|
|
|
free_module(module);
|
|
|
|
module = next;
|
|
|
|
}
|
|
|
|
obs->first_module = NULL;
|
|
|
|
|
|
|
|
for (size_t i = 0; i < obs->module_paths.num; i++)
|
|
|
|
free_module_path(obs->module_paths.array+i);
|
|
|
|
da_free(obs->module_paths);
|
2013-09-30 19:37:13 -07:00
|
|
|
|
2014-06-25 00:21:16 -07:00
|
|
|
bfree(obs->locale);
|
2013-09-30 19:37:13 -07:00
|
|
|
bfree(obs);
|
2013-10-14 12:37:52 -07:00
|
|
|
obs = NULL;
|
|
|
|
}
|
|
|
|
|
2014-02-13 07:58:31 -08:00
|
|
|
bool obs_initialized(void)
|
|
|
|
{
|
|
|
|
return obs != NULL;
|
|
|
|
}
|
|
|
|
|
2014-07-27 09:43:32 -07:00
|
|
|
uint32_t obs_get_version(void)
|
|
|
|
{
|
|
|
|
return LIBOBS_API_VER;
|
|
|
|
}
|
|
|
|
|
2014-06-25 00:21:16 -07:00
|
|
|
void obs_set_locale(const char *locale)
|
|
|
|
{
|
(API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);
Changed to: char *obs_module_file(const char *file);
Cahnge it so you no longer need to specify a sub-path such as:
obs_find_plugin_file("module_name/file.ext")
Instead, now automatically handle the module data path so all you need
to do is:
obs_module_file("file.ext")
- int obs_load_module(const char *name);
Changed to: int obs_open_module(obs_module_t *module,
const char *path,
const char *data_path);
bool obs_init_module(obs_module_t module);
Change the module loading API so that if the front-end chooses, it can
load modules directly from a specified path, and associate a data
directory with it on the spot.
The module will not be initialized immediately; obs_init_module must
be called on the module pointer in order to fully initialize the
module. This is done so a module can be disabled by the front-end if
the it so chooses.
New API:
- void obs_add_module_path(const char *bin, const char *data);
These functions allow you to specify new module search paths to add,
and allow you to search through them, or optionally just load all
modules from them. If the string %module% is included, it will
replace it with the module's name when that string is used as a
lookup. Data paths are now directly added to the module's internal
storage structure, and when obs_find_module_file is used, it will look
up the pointer to the obs_module structure and get its data directory
that way.
Example:
obs_add_module_path("/opt/obs/my-modules/%module%/bin",
"/opt/obs/my-modules/%module%/data");
This would cause it to additionally look for the binary of a
hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
(or libfoo.so), and then look for the data in
/opt/obs/my-modules/foo/data.
This gives the front-end more flexibility for handling third-party
plugin modules, or handling all plugin modules in a custom way.
- void obs_find_modules(obs_find_module_callback_t callback, void
*param);
This searches the existing paths for modules and calls the callback
function when any are found. Useful for plugin management and custom
handling of the paths by the front-end if desired.
- void obs_load_all_modules(void);
Search through the paths and both loads and initializes all modules
automatically without custom handling.
- void obs_enum_modules(obs_enum_module_callback_t callback,
void *param);
Enumerates currently opened modules.
2014-07-27 12:00:11 -07:00
|
|
|
struct obs_module *module;
|
2014-06-25 00:21:16 -07:00
|
|
|
if (!obs)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (obs->locale)
|
|
|
|
bfree(obs->locale);
|
|
|
|
obs->locale = bstrdup(locale);
|
2014-06-25 00:22:54 -07:00
|
|
|
|
(API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);
Changed to: char *obs_module_file(const char *file);
Cahnge it so you no longer need to specify a sub-path such as:
obs_find_plugin_file("module_name/file.ext")
Instead, now automatically handle the module data path so all you need
to do is:
obs_module_file("file.ext")
- int obs_load_module(const char *name);
Changed to: int obs_open_module(obs_module_t *module,
const char *path,
const char *data_path);
bool obs_init_module(obs_module_t module);
Change the module loading API so that if the front-end chooses, it can
load modules directly from a specified path, and associate a data
directory with it on the spot.
The module will not be initialized immediately; obs_init_module must
be called on the module pointer in order to fully initialize the
module. This is done so a module can be disabled by the front-end if
the it so chooses.
New API:
- void obs_add_module_path(const char *bin, const char *data);
These functions allow you to specify new module search paths to add,
and allow you to search through them, or optionally just load all
modules from them. If the string %module% is included, it will
replace it with the module's name when that string is used as a
lookup. Data paths are now directly added to the module's internal
storage structure, and when obs_find_module_file is used, it will look
up the pointer to the obs_module structure and get its data directory
that way.
Example:
obs_add_module_path("/opt/obs/my-modules/%module%/bin",
"/opt/obs/my-modules/%module%/data");
This would cause it to additionally look for the binary of a
hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
(or libfoo.so), and then look for the data in
/opt/obs/my-modules/foo/data.
This gives the front-end more flexibility for handling third-party
plugin modules, or handling all plugin modules in a custom way.
- void obs_find_modules(obs_find_module_callback_t callback, void
*param);
This searches the existing paths for modules and calls the callback
function when any are found. Useful for plugin management and custom
handling of the paths by the front-end if desired.
- void obs_load_all_modules(void);
Search through the paths and both loads and initializes all modules
automatically without custom handling.
- void obs_enum_modules(obs_enum_module_callback_t callback,
void *param);
Enumerates currently opened modules.
2014-07-27 12:00:11 -07:00
|
|
|
module = obs->first_module;
|
|
|
|
while (module) {
|
2014-06-25 00:22:54 -07:00
|
|
|
if (module->set_locale)
|
|
|
|
module->set_locale(locale);
|
(API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);
Changed to: char *obs_module_file(const char *file);
Cahnge it so you no longer need to specify a sub-path such as:
obs_find_plugin_file("module_name/file.ext")
Instead, now automatically handle the module data path so all you need
to do is:
obs_module_file("file.ext")
- int obs_load_module(const char *name);
Changed to: int obs_open_module(obs_module_t *module,
const char *path,
const char *data_path);
bool obs_init_module(obs_module_t module);
Change the module loading API so that if the front-end chooses, it can
load modules directly from a specified path, and associate a data
directory with it on the spot.
The module will not be initialized immediately; obs_init_module must
be called on the module pointer in order to fully initialize the
module. This is done so a module can be disabled by the front-end if
the it so chooses.
New API:
- void obs_add_module_path(const char *bin, const char *data);
These functions allow you to specify new module search paths to add,
and allow you to search through them, or optionally just load all
modules from them. If the string %module% is included, it will
replace it with the module's name when that string is used as a
lookup. Data paths are now directly added to the module's internal
storage structure, and when obs_find_module_file is used, it will look
up the pointer to the obs_module structure and get its data directory
that way.
Example:
obs_add_module_path("/opt/obs/my-modules/%module%/bin",
"/opt/obs/my-modules/%module%/data");
This would cause it to additionally look for the binary of a
hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
(or libfoo.so), and then look for the data in
/opt/obs/my-modules/foo/data.
This gives the front-end more flexibility for handling third-party
plugin modules, or handling all plugin modules in a custom way.
- void obs_find_modules(obs_find_module_callback_t callback, void
*param);
This searches the existing paths for modules and calls the callback
function when any are found. Useful for plugin management and custom
handling of the paths by the front-end if desired.
- void obs_load_all_modules(void);
Search through the paths and both loads and initializes all modules
automatically without custom handling.
- void obs_enum_modules(obs_enum_module_callback_t callback,
void *param);
Enumerates currently opened modules.
2014-07-27 12:00:11 -07:00
|
|
|
|
|
|
|
module = module->next;
|
2014-06-25 00:22:54 -07:00
|
|
|
}
|
2014-06-25 00:21:16 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
const char *obs_get_locale(void)
|
|
|
|
{
|
|
|
|
return obs ? obs->locale : NULL;
|
|
|
|
}
|
|
|
|
|
2014-07-20 17:40:57 -07:00
|
|
|
#define OBS_SIZE_MIN 2
|
|
|
|
#define OBS_SIZE_MAX (32 * 1024)
|
|
|
|
|
|
|
|
static inline bool size_valid(uint32_t width, uint32_t height)
|
2013-10-14 12:37:52 -07:00
|
|
|
{
|
2014-07-20 17:40:57 -07:00
|
|
|
return (width >= OBS_SIZE_MIN && height >= OBS_SIZE_MIN &&
|
|
|
|
width <= OBS_SIZE_MAX && height <= OBS_SIZE_MAX);
|
|
|
|
}
|
|
|
|
|
|
|
|
int obs_reset_video(struct obs_video_info *ovi)
|
|
|
|
{
|
|
|
|
if (!obs) return OBS_VIDEO_FAIL;
|
2014-02-22 19:14:19 -08:00
|
|
|
|
|
|
|
/* don't allow changing of video settings if active. */
|
|
|
|
if (obs->video.video && video_output_active(obs->video.video))
|
2014-07-20 17:40:57 -07:00
|
|
|
return OBS_VIDEO_CURRENTLY_ACTIVE;
|
|
|
|
|
|
|
|
if (!size_valid(ovi->output_width, ovi->output_height) ||
|
|
|
|
!size_valid(ovi->base_width, ovi->base_height))
|
|
|
|
return OBS_VIDEO_INVALID_PARAM;
|
2014-02-22 19:14:19 -08:00
|
|
|
|
2014-02-05 20:03:06 -08:00
|
|
|
struct obs_core_video *video = &obs->video;
|
2013-11-26 21:20:11 -08:00
|
|
|
|
2014-02-22 19:14:19 -08:00
|
|
|
stop_video();
|
2013-11-20 14:00:16 -08:00
|
|
|
obs_free_video();
|
2013-10-14 12:37:52 -07:00
|
|
|
|
2013-11-26 21:20:11 -08:00
|
|
|
if (!ovi) {
|
|
|
|
obs_free_graphics();
|
2014-07-20 17:40:57 -07:00
|
|
|
return OBS_VIDEO_SUCCESS;
|
2013-11-26 21:20:11 -08:00
|
|
|
}
|
|
|
|
|
2014-07-13 05:01:53 -07:00
|
|
|
/* align to multiple-of-two and SSE alignment sizes */
|
|
|
|
ovi->output_width &= 0xFFFFFFFC;
|
|
|
|
ovi->output_height &= 0xFFFFFFFE;
|
|
|
|
|
2014-07-20 17:40:57 -07:00
|
|
|
if (!video->graphics) {
|
|
|
|
int errorcode = obs_init_graphics(ovi);
|
|
|
|
if (errorcode != OBS_VIDEO_SUCCESS)
|
|
|
|
return errorcode;
|
|
|
|
}
|
2013-11-26 21:20:11 -08:00
|
|
|
|
2014-07-13 05:02:44 -07:00
|
|
|
blog(LOG_INFO, "video settings reset:\n"
|
|
|
|
"\tbase resolution: %dx%d\n"
|
|
|
|
"\toutput resolution: %dx%d\n"
|
|
|
|
"\tfps: %d/%d",
|
|
|
|
ovi->base_width, ovi->base_height,
|
|
|
|
ovi->output_width, ovi->output_height,
|
|
|
|
ovi->fps_num, ovi->fps_den);
|
|
|
|
|
2013-11-26 21:20:11 -08:00
|
|
|
return obs_init_video(ovi);
|
2013-10-14 12:37:52 -07:00
|
|
|
}
|
|
|
|
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
bool obs_reset_audio(struct audio_output_info *ai)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-22 19:14:19 -08:00
|
|
|
if (!obs) return false;
|
|
|
|
|
|
|
|
/* don't allow changing of audio settings if active. */
|
|
|
|
if (obs->audio.audio && audio_output_active(obs->audio.audio))
|
|
|
|
return false;
|
|
|
|
|
2014-01-09 18:08:20 -08:00
|
|
|
obs_free_audio();
|
2013-11-26 21:20:11 -08:00
|
|
|
if(!ai)
|
|
|
|
return true;
|
|
|
|
|
2014-07-13 05:02:44 -07:00
|
|
|
blog(LOG_INFO, "audio settings reset:\n"
|
|
|
|
"\tsamples per sec: %d\n"
|
|
|
|
"\tspeakers: %d\n"
|
|
|
|
"\tbuffering (ms): %d\n",
|
|
|
|
(int)ai->samples_per_sec,
|
|
|
|
(int)ai->speakers,
|
|
|
|
(int)ai->buffer_ms);
|
|
|
|
|
2014-01-09 18:08:20 -08:00
|
|
|
return obs_init_audio(ai);
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2013-12-06 05:38:19 -08:00
|
|
|
bool obs_get_video_info(struct obs_video_info *ovi)
|
|
|
|
{
|
2014-02-05 20:03:06 -08:00
|
|
|
struct obs_core_video *video = &obs->video;
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
const struct video_output_info *info;
|
2013-12-06 05:38:19 -08:00
|
|
|
|
2013-12-22 22:40:07 -08:00
|
|
|
if (!obs || !video->graphics)
|
2013-12-06 05:38:19 -08:00
|
|
|
return false;
|
|
|
|
|
2014-08-05 15:07:54 -07:00
|
|
|
info = video_output_get_info(video->video);
|
2013-12-06 05:38:19 -08:00
|
|
|
|
|
|
|
memset(ovi, 0, sizeof(struct obs_video_info));
|
|
|
|
ovi->base_width = video->base_width;
|
|
|
|
ovi->base_height = video->base_height;
|
|
|
|
ovi->output_width = info->width;
|
|
|
|
ovi->output_height = info->height;
|
2014-01-19 02:16:41 -08:00
|
|
|
ovi->output_format = info->format;
|
2013-12-06 05:38:19 -08:00
|
|
|
ovi->fps_num = info->fps_num;
|
|
|
|
ovi->fps_den = info->fps_den;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
bool obs_get_audio_info(struct audio_output_info *aoi)
|
2013-12-06 05:38:19 -08:00
|
|
|
{
|
2014-02-05 20:03:06 -08:00
|
|
|
struct obs_core_audio *audio = &obs->audio;
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
const struct audio_output_info *info;
|
2013-12-06 05:38:19 -08:00
|
|
|
|
2013-12-22 22:40:07 -08:00
|
|
|
if (!obs || !audio->audio)
|
2013-12-06 05:38:19 -08:00
|
|
|
return false;
|
|
|
|
|
2014-08-05 15:07:54 -07:00
|
|
|
info = audio_output_get_info(audio->audio);
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
memcpy(aoi, info, sizeof(struct audio_output_info));
|
2013-12-06 05:38:19 -08:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-12-20 16:23:19 -08:00
|
|
|
bool obs_enum_input_types(size_t idx, const char **id)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!obs) return false;
|
|
|
|
|
2013-09-30 19:37:13 -07:00
|
|
|
if (idx >= obs->input_types.num)
|
|
|
|
return false;
|
2013-12-20 16:23:19 -08:00
|
|
|
*id = obs->input_types.array[idx].id;
|
2013-09-30 19:37:13 -07:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-12-20 16:23:19 -08:00
|
|
|
bool obs_enum_filter_types(size_t idx, const char **id)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!obs) return false;
|
|
|
|
|
2013-09-30 19:37:13 -07:00
|
|
|
if (idx >= obs->filter_types.num)
|
|
|
|
return false;
|
2013-12-20 16:23:19 -08:00
|
|
|
*id = obs->filter_types.array[idx].id;
|
2013-09-30 19:37:13 -07:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-12-20 16:23:19 -08:00
|
|
|
bool obs_enum_transition_types(size_t idx, const char **id)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!obs) return false;
|
|
|
|
|
2013-09-30 19:37:13 -07:00
|
|
|
if (idx >= obs->transition_types.num)
|
|
|
|
return false;
|
2013-12-20 16:23:19 -08:00
|
|
|
*id = obs->transition_types.array[idx].id;
|
2013-09-30 19:37:13 -07:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-12-20 16:23:19 -08:00
|
|
|
bool obs_enum_output_types(size_t idx, const char **id)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!obs) return false;
|
|
|
|
|
2013-09-30 19:37:13 -07:00
|
|
|
if (idx >= obs->output_types.num)
|
|
|
|
return false;
|
2013-12-20 16:23:19 -08:00
|
|
|
*id = obs->output_types.array[idx].id;
|
2013-09-30 19:37:13 -07:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
bool obs_enum_encoder_types(size_t idx, const char **id)
|
|
|
|
{
|
|
|
|
if (!obs) return false;
|
|
|
|
|
|
|
|
if (idx >= obs->encoder_types.num)
|
|
|
|
return false;
|
|
|
|
*id = obs->encoder_types.array[idx].id;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool obs_enum_service_types(size_t idx, const char **id)
|
|
|
|
{
|
|
|
|
if (!obs) return false;
|
|
|
|
|
|
|
|
if (idx >= obs->service_types.num)
|
|
|
|
return false;
|
|
|
|
*id = obs->service_types.array[idx].id;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2014-08-04 05:48:58 -07:00
|
|
|
void obs_enter_graphics(void)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-08-04 05:48:58 -07:00
|
|
|
if (obs && obs->video.graphics)
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_enter_context(obs->video.graphics);
|
2014-08-04 05:48:58 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
void obs_leave_graphics(void)
|
|
|
|
{
|
|
|
|
if (obs && obs->video.graphics)
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_leave_context();
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-08-04 09:09:02 -07:00
|
|
|
audio_t obs_get_audio(void)
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
{
|
|
|
|
return (obs != NULL) ? obs->audio.audio : NULL;
|
|
|
|
}
|
|
|
|
|
2014-08-04 09:09:02 -07:00
|
|
|
video_t obs_get_video(void)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers. The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do. (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)
Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them. Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.
My true goal for this is to make output and encoder plugins as simple to
create as possible. I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc. A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.
Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 00:58:47 -08:00
|
|
|
return (obs != NULL) ? obs->video.video : NULL;
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2014-01-31 23:49:50 -08:00
|
|
|
/* TODO: optimize this later so it's not just O(N) string lookups */
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
static inline struct obs_modal_ui *get_modal_ui_callback(const char *id,
|
2014-01-31 23:49:50 -08:00
|
|
|
const char *task, const char *target)
|
|
|
|
{
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
for (size_t i = 0; i < obs->modal_ui_callbacks.num; i++) {
|
|
|
|
struct obs_modal_ui *callback = obs->modal_ui_callbacks.array+i;
|
2014-01-31 23:49:50 -08:00
|
|
|
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
if (strcmp(callback->id, id) == 0 &&
|
2014-02-01 16:43:32 -08:00
|
|
|
strcmp(callback->task, task) == 0 &&
|
|
|
|
strcmp(callback->target, target) == 0)
|
2014-01-31 23:49:50 -08:00
|
|
|
return callback;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
static inline struct obs_modeless_ui *get_modeless_ui_callback(const char *id,
|
2014-02-01 11:48:35 -08:00
|
|
|
const char *task, const char *target)
|
|
|
|
{
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
for (size_t i = 0; i < obs->modeless_ui_callbacks.num; i++) {
|
2014-02-01 16:43:32 -08:00
|
|
|
struct obs_modeless_ui *callback;
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
callback = obs->modeless_ui_callbacks.array+i;
|
2014-02-01 11:48:35 -08:00
|
|
|
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
if (strcmp(callback->id, id) == 0 &&
|
2014-02-01 16:43:32 -08:00
|
|
|
strcmp(callback->task, task) == 0 &&
|
|
|
|
strcmp(callback->target, target) == 0)
|
2014-02-01 11:48:35 -08:00
|
|
|
return callback;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2014-02-01 16:43:32 -08:00
|
|
|
int obs_exec_ui(const char *name, const char *task, const char *target,
|
2014-01-31 23:49:50 -08:00
|
|
|
void *data, void *ui_data)
|
|
|
|
{
|
2014-02-01 16:43:32 -08:00
|
|
|
struct obs_modal_ui *callback;
|
2014-01-31 23:49:50 -08:00
|
|
|
int errorcode = OBS_UI_NOTFOUND;
|
|
|
|
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!obs) return errorcode;
|
|
|
|
|
2014-02-01 16:43:32 -08:00
|
|
|
callback = get_modal_ui_callback(name, task, target);
|
2014-01-31 23:49:50 -08:00
|
|
|
if (callback) {
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
bool success = callback->exec(data, ui_data);
|
2014-01-31 23:49:50 -08:00
|
|
|
errorcode = success ? OBS_UI_SUCCESS : OBS_UI_CANCEL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return errorcode;
|
|
|
|
}
|
|
|
|
|
2014-02-01 11:48:35 -08:00
|
|
|
void *obs_create_ui(const char *name, const char *task, const char *target,
|
|
|
|
void *data, void *ui_data)
|
|
|
|
{
|
2014-02-01 16:43:32 -08:00
|
|
|
struct obs_modeless_ui *callback;
|
2014-02-01 11:48:35 -08:00
|
|
|
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!obs) return NULL;
|
|
|
|
|
2014-02-01 11:48:35 -08:00
|
|
|
callback = get_modeless_ui_callback(name, task, target);
|
Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc. You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.
The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used. It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:
1.) Requiring exports to create sources/outputs/encoders/etc meant that
you could not create them by any other means, which meant that
things like faruton's .net plugin would become difficult.
2.) Export function declarations could not be checked, therefore if you
created a function with the wrong parameters and parameter types,
the compiler wouldn't know how to check for that.
3.) Required overly complex load functions in libobs just to handle it.
It makes much more sense to just have a load function that you call
manually. Complexity is the bane of all good programs.
4.) It required that you have functions of specific names, which looked
and felt somewhat unsightly.
So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction. You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.
It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.
The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.
Also, started writing some doxygen documentation in to the main library
headers. Will add more detailed documentation as I go.
2014-02-12 07:04:50 -08:00
|
|
|
return callback ? callback->create(data, ui_data) : NULL;
|
2014-02-01 11:48:35 -08:00
|
|
|
}
|
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
bool obs_add_source(obs_source_t source)
|
|
|
|
{
|
2013-12-28 04:33:16 -08:00
|
|
|
struct calldata params = {0};
|
|
|
|
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!obs) return false;
|
2014-05-15 18:55:29 -07:00
|
|
|
if (!source) return false;
|
2014-02-23 21:39:33 -08:00
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
pthread_mutex_lock(&obs->data.sources_mutex);
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
da_push_back(obs->data.user_sources, &source);
|
2013-11-20 14:00:16 -08:00
|
|
|
obs_source_addref(source);
|
|
|
|
pthread_mutex_unlock(&obs->data.sources_mutex);
|
|
|
|
|
2014-08-05 17:49:28 -07:00
|
|
|
calldata_set_ptr(¶ms, "source", source);
|
2014-03-01 04:54:55 -08:00
|
|
|
signal_handler_signal(obs->signals, "source_add", ¶ms);
|
2013-12-28 04:33:16 -08:00
|
|
|
calldata_free(¶ms);
|
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
obs_source_t obs_get_output_source(uint32_t channel)
|
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!obs) return NULL;
|
2014-08-04 08:41:15 -07:00
|
|
|
return obs_view_get_source(&obs->data.main_view, channel);
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
void obs_set_output_source(uint32_t channel, obs_source_t source)
|
2013-09-30 19:37:13 -07:00
|
|
|
{
|
2014-02-13 07:58:31 -08:00
|
|
|
assert(channel < MAX_CHANNELS);
|
|
|
|
|
|
|
|
if (!obs) return;
|
|
|
|
if (channel >= MAX_CHANNELS) return;
|
|
|
|
|
2013-11-20 14:00:16 -08:00
|
|
|
struct obs_source *prev_source;
|
2014-02-13 09:21:16 -08:00
|
|
|
struct obs_view *view = &obs->data.main_view;
|
2014-01-04 12:38:56 -08:00
|
|
|
struct calldata params = {0};
|
2013-11-20 14:00:16 -08:00
|
|
|
|
2014-02-13 09:21:16 -08:00
|
|
|
pthread_mutex_lock(&view->channels_mutex);
|
2014-02-13 07:58:31 -08:00
|
|
|
|
2014-03-07 16:03:34 -08:00
|
|
|
obs_source_addref(source);
|
|
|
|
|
2014-02-13 09:21:16 -08:00
|
|
|
prev_source = view->channels[channel];
|
2014-01-04 12:38:56 -08:00
|
|
|
|
2014-08-05 17:49:28 -07:00
|
|
|
calldata_set_int(¶ms, "channel", channel);
|
|
|
|
calldata_set_ptr(¶ms, "prev_source", prev_source);
|
|
|
|
calldata_set_ptr(¶ms, "source", source);
|
2014-03-01 04:54:55 -08:00
|
|
|
signal_handler_signal(obs->signals, "channel_change", ¶ms);
|
2014-08-05 17:49:28 -07:00
|
|
|
calldata_get_ptr(¶ms, "source", &source);
|
2014-01-04 12:38:56 -08:00
|
|
|
calldata_free(¶ms);
|
|
|
|
|
2014-02-13 09:21:16 -08:00
|
|
|
view->channels[channel] = source;
|
2013-11-20 14:00:16 -08:00
|
|
|
|
2014-03-07 16:03:34 -08:00
|
|
|
pthread_mutex_unlock(&view->channels_mutex);
|
|
|
|
|
|
|
|
if (source)
|
2014-02-23 16:46:00 -08:00
|
|
|
obs_source_activate(source, MAIN_VIEW);
|
2014-02-20 21:04:14 -08:00
|
|
|
|
|
|
|
if (prev_source) {
|
2014-02-23 16:46:00 -08:00
|
|
|
obs_source_deactivate(prev_source, MAIN_VIEW);
|
2014-02-13 07:58:31 -08:00
|
|
|
obs_source_release(prev_source);
|
2014-02-20 21:04:14 -08:00
|
|
|
}
|
2013-09-30 19:37:13 -07:00
|
|
|
}
|
2013-11-22 15:18:31 -08:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
void obs_enum_sources(bool (*enum_proc)(void*, obs_source_t), void *param)
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!obs) return;
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
pthread_mutex_lock(&obs->data.user_sources_mutex);
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
for (size_t i = 0; i < obs->data.user_sources.num; i++) {
|
|
|
|
struct obs_source *source = obs->data.user_sources.array[i];
|
|
|
|
if (!enum_proc(param, source))
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
break;
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
}
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
pthread_mutex_unlock(&obs->data.user_sources_mutex);
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
}
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
static inline void obs_enum(void *pstart, pthread_mutex_t *mutex, void *proc,
|
|
|
|
void *param)
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
{
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
struct obs_context_data **start = pstart, *context;
|
|
|
|
bool (*enum_proc)(void*, void*) = proc;
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
assert(start);
|
|
|
|
assert(mutex);
|
|
|
|
assert(enum_proc);
|
2014-02-23 21:39:33 -08:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
pthread_mutex_lock(mutex);
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
context = *start;
|
|
|
|
while (context) {
|
|
|
|
if (!enum_proc(param, context))
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
break;
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
context = context->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_unlock(mutex);
|
Add preliminary output/encoder interface
- First, I redid the output interface for libobs. I feel like it's
going in a pretty good direction in terms of design.
Right now, the design is so that outputs and encoders are separate.
One or more outputs can connect to a specific encoder to receive its
data, or the output can connect directly to raw data from libobs
output itself, if the output doesn't want to use a designated encoder.
Data is received via callbacks set when you connect to the encoder or
raw output. Multiple outputs can receive the data from a single
encoder context if need be (such as for streaming to multiple channels
at once, and/or recording with the same data).
When an encoder is first connected to, it will connect to raw output,
and start encoding. Additional connections will receive that same
data being encoded as well after that. When the last encoder has
disconnected, it will stop encoding. If for some reason the encoder
needs to stop, it will use the callback with NULL to signal that
encoding has stopped. Some of these things may be subject to change
in the future, though it feels pretty good with this design so far.
Will have to see how well it works out in practice versus theory.
- Second, Started adding preliminary RTMP/x264 output plugin code.
To speed things up, I might just make a direct raw->FFmpeg output to
create a quick output plugin that we can start using for testing all
the subsystems.
2014-01-16 21:34:51 -08:00
|
|
|
}
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
void obs_enum_outputs(bool (*enum_proc)(void*, obs_output_t), void *param)
|
2013-11-22 15:18:31 -08:00
|
|
|
{
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!obs) return;
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
obs_enum(&obs->data.first_output, &obs->data.outputs_mutex,
|
|
|
|
enum_proc, param);
|
|
|
|
}
|
2014-02-23 21:39:33 -08:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
void obs_enum_encoders(bool (*enum_proc)(void*, obs_encoder_t), void *param)
|
|
|
|
{
|
|
|
|
if (!obs) return;
|
|
|
|
obs_enum(&obs->data.first_encoder, &obs->data.encoders_mutex,
|
|
|
|
enum_proc, param);
|
|
|
|
}
|
2013-11-22 15:18:31 -08:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
void obs_enum_services(bool (*enum_proc)(void*, obs_service_t), void *param)
|
|
|
|
{
|
|
|
|
if (!obs) return;
|
|
|
|
obs_enum(&obs->data.first_service, &obs->data.services_mutex,
|
|
|
|
enum_proc, param);
|
2013-11-22 15:18:31 -08:00
|
|
|
}
|
2013-12-20 18:35:12 -08:00
|
|
|
|
|
|
|
obs_source_t obs_get_source_by_name(const char *name)
|
|
|
|
{
|
2014-02-05 20:03:06 -08:00
|
|
|
struct obs_core_data *data = &obs->data;
|
2013-12-20 18:35:12 -08:00
|
|
|
struct obs_source *source = NULL;
|
|
|
|
size_t i;
|
|
|
|
|
2014-02-23 21:39:33 -08:00
|
|
|
if (!obs) return NULL;
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
pthread_mutex_lock(&data->user_sources_mutex);
|
2013-12-20 18:35:12 -08:00
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
for (i = 0; i < data->user_sources.num; i++) {
|
|
|
|
struct obs_source *cur_source = data->user_sources.array[i];
|
|
|
|
if (strcmp(cur_source->context.name, name) == 0) {
|
2013-12-20 18:35:12 -08:00
|
|
|
source = cur_source;
|
2013-12-29 08:17:00 -08:00
|
|
|
obs_source_addref(source);
|
2013-12-20 18:35:12 -08:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
pthread_mutex_unlock(&data->user_sources_mutex);
|
2013-12-20 18:35:12 -08:00
|
|
|
return source;
|
|
|
|
}
|
2013-12-22 00:30:18 -08:00
|
|
|
|
obs-studio UI: Implement stream settings UI
- Updated the services API so that it links up with an output and
the output gets data from that service rather than via settings.
This allows the service context to have control over how an output is
used, and makes it so that the URL/key/etc isn't necessarily some
static setting.
Also, if the service is attached to an output, it will stick around
until the output is destroyed.
- The settings interface has been updated so that it can allow the
usage of service plugins. What this means is that now you can create
a service plugin that can control aspects of the stream, and it
allows each service to create their own user interface if they create
a service plugin module.
- Testing out saving of current service information. Saves/loads from
JSON in to obs_data_t, seems to be working quite nicely, and the
service object information is saved/preserved on exit, and loaded
again on startup.
- I agonized over the settings user interface for days, and eventually
I just decided that the only way that users weren't going to be
fumbling over options was to split up the settings in to simple/basic
output, pre-configured, and then advanced for advanced use (such as
multiple outputs or services, which I'll implement later).
This was particularly painful to really design right, I wanted more
features and wanted to include everything in one interface but
ultimately just realized from experience that users are just not
technically knowledgable about it and will end up fumbling with the
settings rather than getting things done.
Basically, what this means is that casual users only have to enter in
about 3 things to configure their stream: Stream key, audio bitrate,
and video bitrate. I am really happy with this interface for those
types of users, but it definitely won't be sufficient for advanced
usage or for custom outputs, so that stuff will have to be separated.
- Improved the JSON usage for the 'common streaming services' context,
I realized that JSON arrays are there to ensure sorting, while
forgetting that general items are optimized for hashing. So
basically I'm just using arrays now to sort items in it.
2014-04-24 01:49:07 -07:00
|
|
|
static inline void *get_context_by_name(void *vfirst, const char *name,
|
|
|
|
pthread_mutex_t *mutex)
|
|
|
|
{
|
|
|
|
struct obs_context_data **first = vfirst;
|
|
|
|
struct obs_context_data *context;
|
|
|
|
|
|
|
|
pthread_mutex_lock(mutex);
|
|
|
|
|
|
|
|
context = *first;
|
|
|
|
while (context) {
|
|
|
|
if (strcmp(context->name, name) == 0)
|
|
|
|
break;
|
|
|
|
context = context->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_unlock(mutex);
|
|
|
|
return context;
|
|
|
|
}
|
|
|
|
|
|
|
|
obs_output_t obs_get_output_by_name(const char *name)
|
|
|
|
{
|
|
|
|
if (!obs) return NULL;
|
|
|
|
return get_context_by_name(&obs->data.first_output, name,
|
|
|
|
&obs->data.outputs_mutex);
|
|
|
|
}
|
|
|
|
|
|
|
|
obs_encoder_t obs_get_encoder_by_name(const char *name)
|
|
|
|
{
|
|
|
|
if (!obs) return NULL;
|
|
|
|
return get_context_by_name(&obs->data.first_encoder, name,
|
|
|
|
&obs->data.encoders_mutex);
|
|
|
|
}
|
|
|
|
|
|
|
|
obs_service_t obs_get_service_by_name(const char *name)
|
|
|
|
{
|
|
|
|
if (!obs) return NULL;
|
|
|
|
return get_context_by_name(&obs->data.first_service, name,
|
|
|
|
&obs->data.services_mutex);
|
|
|
|
}
|
|
|
|
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_effect_t obs_get_default_effect(void)
|
2013-12-22 00:30:18 -08:00
|
|
|
{
|
2014-02-13 07:58:31 -08:00
|
|
|
if (!obs) return NULL;
|
2013-12-22 00:30:18 -08:00
|
|
|
return obs->video.default_effect;
|
|
|
|
}
|
2013-12-26 22:10:15 -08:00
|
|
|
|
2014-08-07 23:42:07 -07:00
|
|
|
gs_effect_t obs_get_solid_effect(void)
|
2014-06-14 23:55:10 -07:00
|
|
|
{
|
|
|
|
if (!obs) return NULL;
|
|
|
|
return obs->video.solid_effect;
|
|
|
|
}
|
|
|
|
|
2014-08-04 09:09:02 -07:00
|
|
|
signal_handler_t obs_get_signal_handler(void)
|
2013-12-26 22:10:15 -08:00
|
|
|
{
|
2014-02-13 07:58:31 -08:00
|
|
|
if (!obs) return NULL;
|
2013-12-26 22:10:15 -08:00
|
|
|
return obs->signals;
|
|
|
|
}
|
|
|
|
|
2014-08-04 09:09:02 -07:00
|
|
|
proc_handler_t obs_get_proc_handler(void)
|
2013-12-26 22:10:15 -08:00
|
|
|
{
|
2014-02-13 07:58:31 -08:00
|
|
|
if (!obs) return NULL;
|
2013-12-26 22:10:15 -08:00
|
|
|
return obs->procs;
|
|
|
|
}
|
2014-02-13 07:58:31 -08:00
|
|
|
|
|
|
|
void obs_add_draw_callback(
|
|
|
|
void (*draw)(void *param, uint32_t cx, uint32_t cy),
|
|
|
|
void *param)
|
|
|
|
{
|
|
|
|
if (!obs) return;
|
|
|
|
|
|
|
|
obs_display_add_draw_callback(&obs->video.main_display, draw, param);
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_remove_draw_callback(
|
|
|
|
void (*draw)(void *param, uint32_t cx, uint32_t cy),
|
|
|
|
void *param)
|
|
|
|
{
|
|
|
|
if (!obs) return;
|
|
|
|
|
|
|
|
obs_display_remove_draw_callback(&obs->video.main_display, draw, param);
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_resize(uint32_t cx, uint32_t cy)
|
|
|
|
{
|
|
|
|
if (!obs || !obs->video.video || !obs->video.graphics) return;
|
|
|
|
obs_display_resize(&obs->video.main_display, cx, cy);
|
|
|
|
}
|
|
|
|
|
2014-02-13 09:21:16 -08:00
|
|
|
void obs_render_main_view(void)
|
2014-02-13 07:58:31 -08:00
|
|
|
{
|
|
|
|
if (!obs) return;
|
2014-02-13 09:21:16 -08:00
|
|
|
obs_view_render(&obs->data.main_view);
|
2014-02-13 07:58:31 -08:00
|
|
|
}
|
2014-02-20 14:53:16 -08:00
|
|
|
|
|
|
|
void obs_set_master_volume(float volume)
|
|
|
|
{
|
2014-02-21 16:51:16 -08:00
|
|
|
struct calldata data = {0};
|
2014-02-23 21:39:33 -08:00
|
|
|
|
2014-02-20 14:53:16 -08:00
|
|
|
if (!obs) return;
|
2014-02-21 16:51:16 -08:00
|
|
|
|
2014-08-05 17:49:28 -07:00
|
|
|
calldata_set_float(&data, "volume", volume);
|
2014-03-01 04:54:55 -08:00
|
|
|
signal_handler_signal(obs->signals, "master_volume", &data);
|
|
|
|
volume = (float)calldata_float(&data, "volume");
|
2014-02-21 16:51:16 -08:00
|
|
|
calldata_free(&data);
|
|
|
|
|
2014-02-20 14:53:16 -08:00
|
|
|
obs->audio.user_volume = volume;
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_set_present_volume(float volume)
|
|
|
|
{
|
|
|
|
if (!obs) return;
|
|
|
|
obs->audio.present_volume = volume;
|
|
|
|
}
|
|
|
|
|
|
|
|
float obs_get_master_volume(void)
|
|
|
|
{
|
|
|
|
return obs ? obs->audio.user_volume : 0.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
float obs_get_present_volume(void)
|
|
|
|
{
|
|
|
|
return obs ? obs->audio.present_volume : 0.0f;
|
|
|
|
}
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
|
2014-05-03 22:54:38 -07:00
|
|
|
obs_source_t obs_load_source(obs_data_t source_data)
|
|
|
|
{
|
|
|
|
obs_source_t source;
|
2014-08-05 11:09:29 -07:00
|
|
|
const char *name = obs_data_get_string(source_data, "name");
|
|
|
|
const char *id = obs_data_get_string(source_data, "id");
|
|
|
|
obs_data_t settings = obs_data_get_obj(source_data, "settings");
|
2014-05-03 22:54:38 -07:00
|
|
|
double volume;
|
|
|
|
|
|
|
|
source = obs_source_create(OBS_SOURCE_TYPE_INPUT, id, name, settings);
|
|
|
|
|
|
|
|
obs_data_set_default_double(source_data, "volume", 1.0);
|
2014-08-05 11:09:29 -07:00
|
|
|
volume = obs_data_get_double(source_data, "volume");
|
2014-08-04 08:41:15 -07:00
|
|
|
obs_source_set_volume(source, (float)volume);
|
2014-05-03 22:54:38 -07:00
|
|
|
|
|
|
|
obs_data_release(settings);
|
|
|
|
|
|
|
|
return source;
|
|
|
|
}
|
|
|
|
|
2014-04-26 23:47:50 -07:00
|
|
|
void obs_load_sources(obs_data_array_t array)
|
|
|
|
{
|
|
|
|
size_t count;
|
|
|
|
size_t i;
|
|
|
|
|
|
|
|
if (!obs) return;
|
|
|
|
|
|
|
|
count = obs_data_array_count(array);
|
|
|
|
|
|
|
|
pthread_mutex_lock(&obs->data.user_sources_mutex);
|
|
|
|
|
|
|
|
for (i = 0; i < count; i++) {
|
2014-05-03 22:54:38 -07:00
|
|
|
obs_data_t source_data = obs_data_array_item(array, i);
|
|
|
|
obs_source_t source = obs_load_source(source_data);
|
2014-04-26 23:47:50 -07:00
|
|
|
|
|
|
|
obs_add_source(source);
|
|
|
|
|
2014-05-03 22:54:38 -07:00
|
|
|
obs_source_release(source);
|
2014-04-26 23:47:50 -07:00
|
|
|
obs_data_release(source_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* tell sources that we want to load */
|
|
|
|
for (i = 0; i < obs->data.user_sources.num; i++)
|
|
|
|
obs_source_load(obs->data.user_sources.array[i]);
|
|
|
|
|
|
|
|
pthread_mutex_unlock(&obs->data.user_sources_mutex);
|
|
|
|
}
|
|
|
|
|
2014-05-03 22:54:38 -07:00
|
|
|
obs_data_t obs_save_source(obs_source_t source)
|
2014-04-26 23:47:50 -07:00
|
|
|
{
|
2014-05-03 22:54:38 -07:00
|
|
|
obs_data_t source_data = obs_data_create();
|
2014-08-04 08:41:15 -07:00
|
|
|
obs_data_t settings = obs_source_get_settings(source);
|
|
|
|
float volume = obs_source_get_volume(source);
|
|
|
|
const char *name = obs_source_get_name(source);
|
2014-08-02 12:42:47 -07:00
|
|
|
const char *id = obs_source_get_id(source);
|
2014-05-03 22:54:38 -07:00
|
|
|
|
|
|
|
obs_source_save(source);
|
2014-04-26 23:47:50 -07:00
|
|
|
|
2014-08-05 11:09:29 -07:00
|
|
|
obs_data_set_string(source_data, "name", name);
|
|
|
|
obs_data_set_string(source_data, "id", id);
|
|
|
|
obs_data_set_obj (source_data, "settings", settings);
|
|
|
|
obs_data_set_double(source_data, "volume", volume);
|
2014-04-26 23:47:50 -07:00
|
|
|
|
|
|
|
obs_data_release(settings);
|
2014-05-03 22:54:38 -07:00
|
|
|
|
|
|
|
return source_data;
|
2014-04-26 23:47:50 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
obs_data_array_t obs_save_sources(void)
|
|
|
|
{
|
|
|
|
obs_data_array_t array;
|
|
|
|
size_t i;
|
|
|
|
|
|
|
|
if (!obs) return NULL;
|
|
|
|
|
|
|
|
array = obs_data_array_create();
|
|
|
|
|
|
|
|
pthread_mutex_lock(&obs->data.user_sources_mutex);
|
|
|
|
|
|
|
|
for (i = 0; i < obs->data.user_sources.num; i++) {
|
2014-05-03 22:54:38 -07:00
|
|
|
obs_source_t source = obs->data.user_sources.array[i];
|
|
|
|
obs_data_t source_data = obs_save_source(source);
|
|
|
|
|
|
|
|
obs_data_array_push_back(array, source_data);
|
|
|
|
obs_data_release(source_data);
|
2014-04-26 23:47:50 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_unlock(&obs->data.user_sources_mutex);
|
|
|
|
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
/* ensures that names are never blank */
|
|
|
|
static inline char *dup_name(const char *name)
|
|
|
|
{
|
|
|
|
if (!name || !*name) {
|
|
|
|
struct dstr unnamed = {0};
|
|
|
|
dstr_printf(&unnamed, "__unnamed%004lld",
|
|
|
|
obs->data.unnamed_index++);
|
|
|
|
|
|
|
|
return unnamed.array;
|
|
|
|
} else {
|
|
|
|
return bstrdup(name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline bool obs_context_data_init_wrap(
|
|
|
|
struct obs_context_data *context,
|
|
|
|
obs_data_t settings,
|
|
|
|
const char *name)
|
|
|
|
{
|
|
|
|
assert(context);
|
2014-07-02 21:05:46 -07:00
|
|
|
memset(context, 0, sizeof(*context));
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
|
2014-07-02 20:58:30 -07:00
|
|
|
pthread_mutex_init_value(&context->rename_cache_mutex);
|
|
|
|
if (pthread_mutex_init(&context->rename_cache_mutex, NULL) < 0)
|
|
|
|
return false;
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
context->signals = signal_handler_create();
|
|
|
|
if (!context)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
context->procs = proc_handler_create();
|
|
|
|
if (!context->procs)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
context->name = dup_name(name);
|
|
|
|
context->settings = obs_data_newref(settings);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool obs_context_data_init(
|
|
|
|
struct obs_context_data *context,
|
|
|
|
obs_data_t settings,
|
|
|
|
const char *name)
|
|
|
|
{
|
|
|
|
if (obs_context_data_init_wrap(context, settings, name)) {
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
obs_context_data_free(context);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_context_data_free(struct obs_context_data *context)
|
|
|
|
{
|
|
|
|
signal_handler_destroy(context->signals);
|
|
|
|
proc_handler_destroy(context->procs);
|
|
|
|
obs_data_release(context->settings);
|
|
|
|
obs_context_data_remove(context);
|
2014-07-02 20:58:30 -07:00
|
|
|
pthread_mutex_destroy(&context->rename_cache_mutex);
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
bfree(context->name);
|
|
|
|
|
2014-07-02 20:58:30 -07:00
|
|
|
for (size_t i = 0; i < context->rename_cache.num; i++)
|
|
|
|
bfree(context->rename_cache.array[i]);
|
|
|
|
da_free(context->rename_cache);
|
|
|
|
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
memset(context, 0, sizeof(*context));
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_context_data_insert(struct obs_context_data *context,
|
|
|
|
pthread_mutex_t *mutex, void *pfirst)
|
|
|
|
{
|
|
|
|
struct obs_context_data **first = pfirst;
|
|
|
|
|
|
|
|
assert(context);
|
|
|
|
assert(mutex);
|
|
|
|
assert(first);
|
|
|
|
|
|
|
|
context->mutex = mutex;
|
|
|
|
|
|
|
|
pthread_mutex_lock(mutex);
|
|
|
|
context->prev_next = first;
|
|
|
|
context->next = *first;
|
|
|
|
*first = context;
|
|
|
|
if (context->next)
|
|
|
|
context->next->prev_next = &context->next;
|
|
|
|
pthread_mutex_unlock(mutex);
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_context_data_remove(struct obs_context_data *context)
|
|
|
|
{
|
|
|
|
if (context && context->mutex) {
|
|
|
|
pthread_mutex_lock(context->mutex);
|
|
|
|
*context->prev_next = context->next;
|
|
|
|
if (context->next)
|
|
|
|
context->next->prev_next = context->prev_next;
|
|
|
|
pthread_mutex_unlock(context->mutex);
|
|
|
|
|
|
|
|
context->mutex = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void obs_context_data_setname(struct obs_context_data *context,
|
|
|
|
const char *name)
|
|
|
|
{
|
2014-07-02 20:58:30 -07:00
|
|
|
pthread_mutex_lock(&context->rename_cache_mutex);
|
|
|
|
|
|
|
|
if (context->name)
|
|
|
|
da_push_back(context->rename_cache, &context->name);
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
|
|
|
context->name = dup_name(name);
|
2014-07-02 20:58:30 -07:00
|
|
|
|
|
|
|
pthread_mutex_unlock(&context->rename_cache_mutex);
|
libobs: Add services API, reduce repeated code
Add API for streaming services. The services API simplifies the
creation of custom service features and user interface.
Custom streaming services later on will be able to do things such as:
- Be able to use service-specific APIs via modules, allowing a more
direct means of communicating with the service and requesting or
setting service-specific information
- Get URL/stream key via other means of authentication such as OAuth,
or be able to build custom URLs for services that require that sort
of thing.
- Query information (such as viewer count, chat, follower
notifications, and other information)
- Set channel information (such as current game, current channel title,
activating commercials)
Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.
I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.) ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
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