Commit Graph

256 Commits (master)

Author SHA1 Message Date
Xindage b1a949b24f
New ceil5_3 to use with green "brown" walls. (#801) 2022-06-26 11:24:28 -03:00
Xindage 394551cb1d
Merge pull request #770 from mc776/projectile-alignment
sprites: correct projectile offsets.
2022-01-30 06:03:05 -03:00
mc776 bc509aaae8
bossbrain: add new sprite offsets. 2022-01-29 19:56:33 -08:00
mc776 88ae24a645
projectiles: center now instead of using base. 2021-11-02 22:16:00 -07:00
mc776 6d01502472
sprites: move combatslugball Y offset 10px higher. 2021-11-02 18:39:58 -07:00
mc776 4c70995eac
sprites: correct offsets.
Turns out #753 applies to all projectiles except the rocket pre-explosion frames.

(Yes, I am aware that this is how it's done in Doom. It's wrong there too and we're under no obligation to perpetuate that error.)

Also fixes a PLYC gibbing sprite copypaste error.
2021-10-13 22:52:23 -07:00
mc776 bc99183352
Update buildcfg.txt 2021-10-07 10:03:54 -07:00
Simon Howard 08430c19ba
Merge pull request #731 from shinobody/newcontent
New sprites for exploding barrel, light column and armor bonus
2021-10-07 00:14:05 -04:00
Simon Howard 07536fac6f
Merge pull request #729 from Xindage/hmrminzom
New Minigunner sprites by Craneo and Horrormovierei.
2021-10-07 00:09:13 -04:00
Korp 757d4d48c6
sprites: New Rocket Launcher by Korp
This was submitted on the Discord server (#sprites)
2021-10-06 09:16:28 -04:00
Xindage c924bcc80e
Merge pull request #754 from mc776/bosscube-offsetfix
bosscube: move Y offset closer to bottom.
2021-10-04 12:34:52 -03:00
HorroMovieGuy 19cf9d2ded New sprites for Summoner and Dead Flare
New monster sprites by Korp and HorrorMovieRei. New summoner which we dubbed "Matribite" due to it being based on the Trilobite, and a new Dead Flare replacement named "hatchling" since it is some sort of larvae.

Included is also a tinkered version of the death sound made by mc776 so it synchs better with the new death animation for the Matribite.
2021-08-27 23:28:24 -03:00
mc776 e679aeb8c6
bosscube: move Y offset closer to bottom.
Resolves #753
2021-08-16 19:39:30 -07:00
mc776 a75e876596
buildcfg: undummy dsflamst and dspedth. 2021-08-05 00:20:10 -07:00
mc776 9b74ae905d
Merge branch 'freedoom:master' into master 2021-08-05 00:18:36 -07:00
Xindage 8a2d28b8fe
Merge pull request #752 from Xindage/barondeath
New Death animation for baron of hell and hell knight credits to HorrorMovieRei
2021-08-03 23:10:44 -03:00
Xindage b53baa448e New Death animation for baron of hell and hell knight 2021-08-03 23:07:51 -03:00
Xindage 7bea8b83fb
Merge pull request #716 from mc776/patch-1
sprites: center trilobite death alignment on body mass.
2021-08-01 10:13:21 -03:00
mc776 80203acd27
buildcfg: update to include dsbspwlk and dsflame. 2021-07-30 14:25:20 -07:00
Xindage 09f6d687d3
Merge pull request #708 from HorroMovieGuy/master
Sprites: Improved Plasma gun
2021-07-26 19:42:38 -03:00
Xindage 806ecc40fe
Merge pull request #726 from Xindage/korpserpgib
New Imps Gibing sprites by korp.
2021-07-26 19:25:10 -03:00
shino1 06930610d1 New consensus sprites from the server for barrel
(bar1a0, bar1b0, bexpa0, bexpb0, bexpc0)
Sprites by me (Shino1), Korp and MissLavender
2021-04-07 01:47:50 +01:00
shino1 55bc096add ;_; fixed base sprites for barrel (bar1a0 and bar1b0) and their offsets 2021-04-04 20:20:49 +01:00
shino1 9dc8f059d8 Fixed offsets for the one sprite that was resized (bexpa0) 2021-04-04 19:39:40 +01:00
Xindage 015204a076 New Minigunner sprites by Craneo and Horrormovierei. 2021-03-30 12:09:24 -03:00
Xindage e1a73c3528 New Zombieman by MothraMaster and Korp.
Introduced the cool boots from korp and mothra did the remaining angles, now it feature all 8 angles.
2021-03-30 09:59:23 -03:00
Xindage 52af9ed522 New Imps Gibing sprites by korp. 2021-03-20 21:06:49 -03:00
mc776 b70c056f89
Trilobite: center alignment on body mass.
The sprites have this big spurt of blood going off to one side which meant that centering on the sprite centre made the entire body shift the opposite direction.
2021-01-16 15:46:26 -08:00
HorroMovieGuy 47b2d9e86f sprites: Improved Plasma gun
Multiple improvements to the plasma gun provided by Clay, Minigunner, and Horror Movie Guy.
2020-10-28 12:32:42 -03:00
MatthewTheGlutton e3c650a977
SPOST0: fix X alignment.
Sorry, I should've noticed this long before https://github.com/freedoom/freedoom/pull/699 was finalized.

This one sprite is 3 pixels too far to the left compared to the 2 sprites around it.
2020-08-22 21:58:47 -07:00
Simon Howard 07b30068ce
Merge pull request #699 from HorroMovieGuy/master
sprites: new gib animations (zombie and shotgunner)
2020-08-21 13:37:55 -04:00
HorroMovieGuy cd219982f0 sprites: new gib animations (zombie and shotgunner)
Removed empty spaces, added propper offsets (courtesy of Matt)
2020-08-20 04:00:31 -03:00
Mike Swanson 82b14b3b55 levels: Change “chapter” terminology to “episode”
A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed.  The community and the engine both heavily
bias toward “episode” and indeed most other games do.

Closes: #682
2020-07-15 14:02:57 -07:00
Simon Howard bbf84a98ea
Merge pull request #647 from MatthewTheGlutton/master
sprites: add PISGD-E; adjust hitscan pickups.
2020-07-03 22:01:24 -04:00
Fabian Greffrath 637d2a0b9e add menu graphics for Crispy Doom's "Crispness" menu 2020-04-17 13:02:37 +02:00
boogiebogus f8cd97072e
sprites: make the dark soldier's death more violent (#662) 2020-02-27 11:53:24 -08:00
MatthewTheGlutton 0bc6c98a61
sprites: minigunner firing frames.
Based on the new pickup sprite in this PR.
2019-11-28 23:45:43 -08:00
MatthewTheGlutton 17156de748 sprites: add PISGD-E; adjust hitscan pickups. 2019-11-24 14:59:24 -08:00
MatthewTheGlutton d3311a4446 sprites: Replace player third-person sprites.
Gibbing sprites not replaced but crouched gibbing sprite offsets tweaked.
2019-11-18 23:05:41 -08:00
Simon Howard ecc45beebe
buildcfg: Get rid of PHASE1_OR_PHASE2 #define.
This was only ever used for build of the "shareware" WAD and has not
been relevant for a long time now.
2019-10-11 19:00:04 -04:00
Mike Swanson db5ef0275f flats: including dummy[123] in all IWAD targets
Xindage had a request to use dummy1 at least in Phase 1, and there
doesn’t seem to be a good reason these were FreeDM-only.

Fixes: #626
2019-10-09 12:20:47 -07:00
Mike Swanson cec9c625f2 buildcfg: add stcfn121
Should have been included in the prior commit.
2019-10-02 13:00:51 -07:00
Nathaniel Patasky 96bbc082e9 levels: new map26
inkoalawetrust helped on the level too, he made the collapsing bridge
2019-09-28 19:09:38 -07:00
MatthewTheGlutton faae9d8312
sprites: new PLAYE/F frames. 2019-09-25 22:33:33 -07:00
MatthewTheGlutton c7fa047140
Fix typo in buildcfg 2019-09-22 12:35:22 -07:00
MatthewTheGlutton d1f416441d Fix some player/zombie sprite offsets. 2019-09-22 12:02:06 -07:00
MatthewTheGlutton d72d78bd78 New/improved bullet and shell pickup sprites. 2019-09-13 12:36:01 -07:00
Xindage 14280d32e2 sprites: Fix the offsets of Missile Launcher. (#605) 2019-09-11 12:25:09 -07:00
Mike Swanson 2a810409de buildcfg: add an offset for STTMINUS
Allows the hyphen to not draw over the frag count (when negative) in
vanilla Doom.
2019-09-04 02:23:01 -07:00
Mike Swanson a31450f5b9 Rename ULTDOOM/DOOM2 cpp defines to PHASE1/PHASE2
More self-consistent with out project, and those names dated before
Freedoom had a stronger identity.
2019-09-01 18:49:03 -07:00