Xindage
b1a949b24f
New ceil5_3 to use with green "brown" walls. ( #801 )
2022-06-26 11:24:28 -03:00
Xindage
394551cb1d
Merge pull request #770 from mc776/projectile-alignment
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sprites: correct projectile offsets.
2022-01-30 06:03:05 -03:00
mc776
bc509aaae8
bossbrain: add new sprite offsets.
2022-01-29 19:56:33 -08:00
mc776
88ae24a645
projectiles: center now instead of using base.
2021-11-02 22:16:00 -07:00
mc776
6d01502472
sprites: move combatslugball Y offset 10px higher.
2021-11-02 18:39:58 -07:00
mc776
4c70995eac
sprites: correct offsets.
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Turns out #753 applies to all projectiles except the rocket pre-explosion frames.
(Yes, I am aware that this is how it's done in Doom. It's wrong there too and we're under no obligation to perpetuate that error.)
Also fixes a PLYC gibbing sprite copypaste error.
2021-10-13 22:52:23 -07:00
mc776
bc99183352
Update buildcfg.txt
2021-10-07 10:03:54 -07:00
Simon Howard
08430c19ba
Merge pull request #731 from shinobody/newcontent
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New sprites for exploding barrel, light column and armor bonus
2021-10-07 00:14:05 -04:00
Simon Howard
07536fac6f
Merge pull request #729 from Xindage/hmrminzom
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New Minigunner sprites by Craneo and Horrormovierei.
2021-10-07 00:09:13 -04:00
Korp
757d4d48c6
sprites: New Rocket Launcher by Korp
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This was submitted on the Discord server (#sprites)
2021-10-06 09:16:28 -04:00
Xindage
c924bcc80e
Merge pull request #754 from mc776/bosscube-offsetfix
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bosscube: move Y offset closer to bottom.
2021-10-04 12:34:52 -03:00
HorroMovieGuy
19cf9d2ded
New sprites for Summoner and Dead Flare
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New monster sprites by Korp and HorrorMovieRei. New summoner which we dubbed "Matribite" due to it being based on the Trilobite, and a new Dead Flare replacement named "hatchling" since it is some sort of larvae.
Included is also a tinkered version of the death sound made by mc776 so it synchs better with the new death animation for the Matribite.
2021-08-27 23:28:24 -03:00
mc776
e679aeb8c6
bosscube: move Y offset closer to bottom.
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Resolves #753
2021-08-16 19:39:30 -07:00
mc776
a75e876596
buildcfg: undummy dsflamst and dspedth.
2021-08-05 00:20:10 -07:00
mc776
9b74ae905d
Merge branch 'freedoom:master' into master
2021-08-05 00:18:36 -07:00
Xindage
8a2d28b8fe
Merge pull request #752 from Xindage/barondeath
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New Death animation for baron of hell and hell knight credits to HorrorMovieRei
2021-08-03 23:10:44 -03:00
Xindage
b53baa448e
New Death animation for baron of hell and hell knight
2021-08-03 23:07:51 -03:00
Xindage
7bea8b83fb
Merge pull request #716 from mc776/patch-1
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sprites: center trilobite death alignment on body mass.
2021-08-01 10:13:21 -03:00
mc776
80203acd27
buildcfg: update to include dsbspwlk and dsflame.
2021-07-30 14:25:20 -07:00
Xindage
09f6d687d3
Merge pull request #708 from HorroMovieGuy/master
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Sprites: Improved Plasma gun
2021-07-26 19:42:38 -03:00
Xindage
806ecc40fe
Merge pull request #726 from Xindage/korpserpgib
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New Imps Gibing sprites by korp.
2021-07-26 19:25:10 -03:00
shino1
06930610d1
New consensus sprites from the server for barrel
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(bar1a0, bar1b0, bexpa0, bexpb0, bexpc0)
Sprites by me (Shino1), Korp and MissLavender
2021-04-07 01:47:50 +01:00
shino1
55bc096add
;_; fixed base sprites for barrel (bar1a0 and bar1b0) and their offsets
2021-04-04 20:20:49 +01:00
shino1
9dc8f059d8
Fixed offsets for the one sprite that was resized (bexpa0)
2021-04-04 19:39:40 +01:00
Xindage
015204a076
New Minigunner sprites by Craneo and Horrormovierei.
2021-03-30 12:09:24 -03:00
Xindage
e1a73c3528
New Zombieman by MothraMaster and Korp.
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Introduced the cool boots from korp and mothra did the remaining angles, now it feature all 8 angles.
2021-03-30 09:59:23 -03:00
Xindage
52af9ed522
New Imps Gibing sprites by korp.
2021-03-20 21:06:49 -03:00
mc776
b70c056f89
Trilobite: center alignment on body mass.
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The sprites have this big spurt of blood going off to one side which meant that centering on the sprite centre made the entire body shift the opposite direction.
2021-01-16 15:46:26 -08:00
HorroMovieGuy
47b2d9e86f
sprites: Improved Plasma gun
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Multiple improvements to the plasma gun provided by Clay, Minigunner, and Horror Movie Guy.
2020-10-28 12:32:42 -03:00
MatthewTheGlutton
e3c650a977
SPOST0: fix X alignment.
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Sorry, I should've noticed this long before https://github.com/freedoom/freedoom/pull/699 was finalized.
This one sprite is 3 pixels too far to the left compared to the 2 sprites around it.
2020-08-22 21:58:47 -07:00
Simon Howard
07b30068ce
Merge pull request #699 from HorroMovieGuy/master
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sprites: new gib animations (zombie and shotgunner)
2020-08-21 13:37:55 -04:00
HorroMovieGuy
cd219982f0
sprites: new gib animations (zombie and shotgunner)
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Removed empty spaces, added propper offsets (courtesy of Matt)
2020-08-20 04:00:31 -03:00
Mike Swanson
82b14b3b55
levels: Change “chapter” terminology to “episode”
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A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed. The community and the engine both heavily
bias toward “episode” and indeed most other games do.
Closes : #682
2020-07-15 14:02:57 -07:00
Simon Howard
bbf84a98ea
Merge pull request #647 from MatthewTheGlutton/master
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sprites: add PISGD-E; adjust hitscan pickups.
2020-07-03 22:01:24 -04:00
Fabian Greffrath
637d2a0b9e
add menu graphics for Crispy Doom's "Crispness" menu
2020-04-17 13:02:37 +02:00
boogiebogus
f8cd97072e
sprites: make the dark soldier's death more violent ( #662 )
2020-02-27 11:53:24 -08:00
MatthewTheGlutton
0bc6c98a61
sprites: minigunner firing frames.
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Based on the new pickup sprite in this PR.
2019-11-28 23:45:43 -08:00
MatthewTheGlutton
17156de748
sprites: add PISGD-E; adjust hitscan pickups.
2019-11-24 14:59:24 -08:00
MatthewTheGlutton
d3311a4446
sprites: Replace player third-person sprites.
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Gibbing sprites not replaced but crouched gibbing sprite offsets tweaked.
2019-11-18 23:05:41 -08:00
Simon Howard
ecc45beebe
buildcfg: Get rid of PHASE1_OR_PHASE2 #define.
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This was only ever used for build of the "shareware" WAD and has not
been relevant for a long time now.
2019-10-11 19:00:04 -04:00
Mike Swanson
db5ef0275f
flats: including dummy[123] in all IWAD targets
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Xindage had a request to use dummy1 at least in Phase 1, and there
doesn’t seem to be a good reason these were FreeDM-only.
Fixes : #626
2019-10-09 12:20:47 -07:00
Mike Swanson
cec9c625f2
buildcfg: add stcfn121
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Should have been included in the prior commit.
2019-10-02 13:00:51 -07:00
Nathaniel Patasky
96bbc082e9
levels: new map26
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inkoalawetrust helped on the level too, he made the collapsing bridge
2019-09-28 19:09:38 -07:00
MatthewTheGlutton
faae9d8312
sprites: new PLAYE/F frames.
2019-09-25 22:33:33 -07:00
MatthewTheGlutton
c7fa047140
Fix typo in buildcfg
2019-09-22 12:35:22 -07:00
MatthewTheGlutton
d1f416441d
Fix some player/zombie sprite offsets.
2019-09-22 12:02:06 -07:00
MatthewTheGlutton
d72d78bd78
New/improved bullet and shell pickup sprites.
2019-09-13 12:36:01 -07:00
Xindage
14280d32e2
sprites: Fix the offsets of Missile Launcher. ( #605 )
2019-09-11 12:25:09 -07:00
Mike Swanson
2a810409de
buildcfg: add an offset for STTMINUS
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Allows the hyphen to not draw over the frag count (when negative) in
vanilla Doom.
2019-09-04 02:23:01 -07:00
Mike Swanson
a31450f5b9
Rename ULTDOOM/DOOM2 cpp defines to PHASE1/PHASE2
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More self-consistent with out project, and those names dated before
Freedoom had a stronger identity.
2019-09-01 18:49:03 -07:00