levels: Change “chapter” terminology to “episode”

A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed.  The community and the engine both heavily
bias toward “episode” and indeed most other games do.

Closes: #682
master
Mike Swanson 2020-07-15 14:02:57 -07:00
parent bbf84a98ea
commit 82b14b3b55
76 changed files with 119 additions and 119 deletions

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@ -262,7 +262,7 @@ To control how the node builder is invoked, or which levels are
rebuilt, override the NODE_BUILDER and NODE_BUILDER_LEVELS make
variables respectively. For example, to specify the full path to
ZenNode when it's not in the path and to rebuild only the first
chapter of Freedoom 1 as well all of the deathmatch levels:
episode of Freedoom 1 as well all of the deathmatch levels:
[source,bash]
-----------------
make NODE_BUILDER=/opt/zennode/ZenNode NODE_BUILDER_LEVELS="c1m? dm??" rebuild-nodes

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@ -594,7 +594,7 @@ D: lumps (demos, playtesting)
S: voltcom9
E: Earthbound.Glenn@gmail.com
D: level/chapter names
D: level/episode names
S: jmickle
E: jaymickle@gmail.com

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@ -16,10 +16,10 @@ single-player oriented campaigns and one set of levels designed
exclusively for multiplayer deathmatch:
[horizontal]
*Freedoom: Phase 1*:: Four chapters, nine levels each, totalling 36
*Freedoom: Phase 1*:: Four episodes, nine levels each, totalling 36
levels. This game aims for compatibility with _The Ultimate Doom_
mods, also known as plain _Doom_ or _Doom 1_.
*Freedoom: Phase 2*:: 32 levels in one long chapter, featuring extra
*Freedoom: Phase 2*:: 32 levels in one long episode, featuring extra
monsters and a double-barrelled shotgun. This project aims for
compatibility with _Doom II_ mods.
*FreeDM*:: A 32-level game designed for competitive deathmatch play.

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@ -23,42 +23,42 @@
[levels]
#ifndef PHASE2
E1M1 = c1m1
E1M2 = c1m2
E1M3 = c1m3
E1M4 = c1m4
E1M5 = c1m5
E1M6 = c1m6
E1M7 = c1m7
E1M8 = c1m8
E1M9 = c1m9
E2M1 = c2m1
E2M2 = c2m2
E2M3 = c2m3
E2M4 = c2m4
E2M5 = c2m5
E2M6 = c2m6
E2M7 = c2m7
E2M8 = c2m8
E2M9 = c2m9
E3M1 = c3m1
E3M2 = c3m2
E3M3 = c3m3
E3M4 = c3m4
E3M5 = c3m5
E3M6 = c3m6
E3M7 = c3m7
E3M8 = c3m8
E3M9 = c3m9
E4M1 = c4m1
E4M2 = c4m2
E4M3 = c4m3
E4M4 = c4m4
E4M5 = c4m5
E4M6 = c4m6
E4M7 = c4m7
E4M8 = c4m8
E4M9 = c4m9
E1M1
E1M2
E1M3
E1M4
E1M5
E1M6
E1M7
E1M8
E1M9
E2M1
E2M2
E2M3
E2M4
E2M5
E2M6
E2M7
E2M8
E2M9
E3M1
E3M2
E3M3
E3M4
E3M5
E3M6
E3M7
E3M8
E3M9
E4M1
E4M2
E4M3
E4M4
E4M5
E4M6
E4M7
E4M8
E4M9
#else /* #ifndef PHASE2 */
@ -445,39 +445,39 @@ DPRADIO
#ifndef PHASE2
D_E1M1 = D_C1M1
D_E1M2 = D_C1M2
D_E1M3 = D_C1M3
D_E1M4 = D_C1M4
D_E1M5 = D_C1M5
D_E1M6 = D_C1M6
D_E1M7 = D_C1M7
D_E1M8 = D_C1M8
D_E1M9 = D_C1M9
D_E1M1
D_E1M2
D_E1M3
D_E1M4
D_E1M5
D_E1M6
D_E1M7
D_E1M8
D_E1M9
D_INTER
D_INTRO
D_VICTOR
D_INTROA
D_E2M1 = D_C2M1
D_E2M2 = D_C2M2
D_E2M3 = D_C2M3
D_E2M4 = D_C2M4
D_E2M5 = D_C2M5
D_E2M6 = D_C2M6
D_E2M7 = D_C2M7
D_E2M8 = D_C2M8
D_E2M9 = D_C2M9
D_E2M1
D_E2M2
D_E2M3
D_E2M4
D_E2M5
D_E2M6
D_E2M7
D_E2M8
D_E2M9
D_E3M1 = D_C3M1
D_E3M2 = D_C3M2
D_E3M3 = D_C3M3
D_E3M4 = D_C3M4
D_E3M5 = D_C3M5
D_E3M6 = D_C3M6
D_E3M7 = D_C3M7
D_E3M8 = D_C3M8
D_E3M9 = D_C3M9
D_E3M1
D_E3M2
D_E3M3
D_E3M4
D_E3M5
D_E3M6
D_E3M7
D_E3M8
D_E3M9
D_BUNNY

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@ -1,7 +1,7 @@
[Desktop Entry]
Name=Phase 1
Name[he]=מופע 1
Comment=Battle monsters in four 9-level chapters
Comment=Battle monsters in four 9-level episodes
Comment[he]=הילחם במפלצות בארבעה פרקים בעלי 9 שלבים
GenericName=First Person Shooter Game
GenericName[he]=משחק יריות בגוף ראשון

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@ -12,7 +12,7 @@
<url type="bugtracker">https://github.com/freedoom/freedoom/issues</url>
<description>
<p>
Freedoom: Phase 1 contains four chapters, nine levels each, to
Freedoom: Phase 1 contains four episodes, nine levels each, to
provide a smoothly-paced first person action game. In it is a
wide variety of mazes and enemies to fight and challenge your
reflexes.

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@ -1,7 +1,7 @@
[Desktop Entry]
Name=Phase 2
Name[he]=מופע 2
Comment=Battle monsters in one massive 32-level chapter
Comment=Battle monsters in one massive 32-level episode
Comment[he]=הילחם במפלצות בפרק אדיר אחד בעל 32 שלבים
GenericName=First Person Shooter Game
GenericName[he]=משחק יריות בגוף ראשון

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@ -88,7 +88,7 @@ white_graphics = {
blue_graphics = {
"m_disopt": "DISPLAY OPTIONS",
"m_episod": "Choose Chapter:",
"m_episod": "Choose Episode:",
"m_optttl": "OPTIONS",
"m_skill": "Choose Skill Level:",
}

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@ -1,7 +1,7 @@
This directory contains the game levels. The files are named by the IWAD
into which they are included:
* cXmY.wad - Freedoom: Phase 1
* eXmY.wad - Freedoom: Phase 1
* mapXY.wad - Freedoom: Phase 2
* dmXY.wad - FreeDM

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@ -202,42 +202,42 @@ PD_YELLOWS = This door requires the yellow skeleton key.
PD_ANY = This door requires any key.
PD_ALL3 = This door requires all three keys.
PD_ALL6 = This door requires all six keys!
HUSTR_E1M1 = C1M1: Outer Prison
HUSTR_E1M2 = C1M2: Communications Center
HUSTR_E1M3 = C1M3: Waste Disposal
HUSTR_E1M4 = C1M4: Supply Depot
HUSTR_E1M5 = C1M5: Main Control
HUSTR_E1M6 = C1M6: Training Facility
HUSTR_E1M7 = C1M7: Transportation Bay
HUSTR_E1M8 = C1M8: Outpost Quarry
HUSTR_E1M9 = C1M9: Armory
HUSTR_E2M1 = C2M1: Ruins
HUSTR_E2M2 = C2M2: Power Plant
HUSTR_E2M3 = C2M3: Archaelogy Site
HUSTR_E2M4 = C2M4: Sample Holding Site
HUSTR_E2M5 = C2M5: Fortress 31
HUSTR_E2M6 = C2M6: Trepidation Site
HUSTR_E2M7 = C2M7: Quarantine Vessel
HUSTR_E2M8 = C2M8: Containment Cell
HUSTR_E2M9 = C2M9: Corruption of Man
HUSTR_E3M1 = C3M1: Land of the Lost
HUSTR_E3M2 = C3M2: Infernal Caverns
HUSTR_E3M3 = C3M3: Derelict Temple
HUSTR_E3M4 = C3M4: Sacrificial Bastion
HUSTR_E3M5 = C3M5: Oblation Temple
HUSTR_E3M6 = C3M6: Igneous Intrusion
HUSTR_E3M7 = C3M7: No Regrets
HUSTR_E3M8 = C3M8: Ancient Lair
HUSTR_E3M9 = C3M9: Acquainted With Grief
HUSTR_E4M1 = C4M1: Maintenance Area
HUSTR_E4M2 = C4M2: Research Complex
HUSTR_E4M3 = C4M3: Central Computing
HUSTR_E4M4 = C4M4: Hydroponic Facility
HUSTR_E4M5 = C4M5: Engineering Station
HUSTR_E4M6 = C4M6: Command Center
HUSTR_E4M7 = C4M7: Waste Treatment
HUSTR_E4M8 = C4M8: Launch Bay
HUSTR_E4M9 = C4M9: Operations
HUSTR_E1M1 = E1M1: Outer Prison
HUSTR_E1M2 = E1M2: Communications Center
HUSTR_E1M3 = E1M3: Waste Disposal
HUSTR_E1M4 = E1M4: Supply Depot
HUSTR_E1M5 = E1M5: Main Control
HUSTR_E1M6 = E1M6: Training Facility
HUSTR_E1M7 = E1M7: Transportation Bay
HUSTR_E1M8 = E1M8: Outpost Quarry
HUSTR_E1M9 = E1M9: Armory
HUSTR_E2M1 = E2M1: Ruins
HUSTR_E2M2 = E2M2: Power Plant
HUSTR_E2M3 = E2M3: Archaelogy Site
HUSTR_E2M4 = E2M4: Sample Holding Site
HUSTR_E2M5 = E2M5: Fortress 31
HUSTR_E2M6 = E2M6: Trepidation Site
HUSTR_E2M7 = E2M7: Quarantine Vessel
HUSTR_E2M8 = E2M8: Containment Cell
HUSTR_E2M9 = E2M9: Corruption of Man
HUSTR_E3M1 = E3M1: Land of the Lost
HUSTR_E3M2 = E3M2: Infernal Caverns
HUSTR_E3M3 = E3M3: Derelict Temple
HUSTR_E3M4 = E3M4: Sacrificial Bastion
HUSTR_E3M5 = E3M5: Oblation Temple
HUSTR_E3M6 = E3M6: Igneous Intrusion
HUSTR_E3M7 = E3M7: No Regrets
HUSTR_E3M8 = E3M8: Ancient Lair
HUSTR_E3M9 = E3M9: Acquainted With Grief
HUSTR_E4M1 = E4M1: Maintenance Area
HUSTR_E4M2 = E4M2: Research Complex
HUSTR_E4M3 = E4M3: Central Computing
HUSTR_E4M4 = E4M4: Hydroponic Facility
HUSTR_E4M5 = E4M5: Engineering Station
HUSTR_E4M6 = E4M6: Command Center
HUSTR_E4M7 = E4M7: Waste Treatment
HUSTR_E4M8 = E4M8: Launch Bay
HUSTR_E4M9 = E4M9: Operations
CC_ZOMBIE = zombie
CC_SHOTGUN = shotgun zombie
CC_HEAVY = minigun zombie
@ -410,7 +410,7 @@ STSTR_BEHOLD = v=invuln, s=steroids, i=invis, r=hazard, a=map, l=night vision
NIGHTMARE = This is the highest skill level.\n\
Not recommended unless you're experienced.\n\n\
(Press Y to confirm)
# End-of-chapter texts, now with a consistent story. Feel free to edit them.
# End-of-episode texts, now with a consistent story. Feel free to edit them.
E1TEXT = You've made it out of the outpost.\n\
But you're still stuck on this rock.\n\
AGM sure has been busy with their\n\

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@ -35,7 +35,7 @@ following:
Freedoom is split into _Freedoom: Phase 1_ (`freedoom1.wad`) and
_Freedoom: Phase 2_ (`freedoom2.wad`). _Phase 1_ is split into four separate
chapters of eight levels each, while _Phase 2_ is a single, 30 level campaign.
episodes of eight levels each, while _Phase 2_ is a single, 30 level campaign.
This gives 62 levels to play through, and there are also secret levels -- if
you can discover how to reach them.
@ -70,19 +70,19 @@ items youll encounter in the game.
To start a new game, press _Esc_ to bring up the main menu, and choose
_New Game_.
When starting a new game, you may be prompted to choose which chapter to
When starting a new game, you may be prompted to choose which episode to
start playing.
image::images/menu-chapter.png[Freedoom Chapter Menu,align="center",width=432,pdfwidth=50vw]
image::images/menu-episode.png[Freedoom Episode Menu,align="center",width=432,pdfwidth=50vw]
If youre new to the game, start with _Outpost Outbreak_, the first
chapter (and easiest). Once you finish one chapter, you can move on to
the next. If youre bored with the chapter youre playing or stuck, you
can always try playing a different chapter instead. Theres no requirement
to play chapters in order.
episode (and easiest). Once you finish one episode, you can move on to
the next. If youre bored with the episode youre playing or stuck, you
can always try playing a different episode instead. Theres no requirement
to play episodes in order.
[[skill]]
After choosing a chapter, you need to pick a skill level. Skill level
After choosing a episode, you need to pick a skill level. Skill level
affects several factors in the game, most importantly the number of
monsters youll encounter.

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@ -2,7 +2,7 @@ This directory contains the background music heard during play.
In general, most files are per-level music files:
* d_eXmY.mid - Freedoom: Phase 1 music for cXmY.
* d_eXmY.mid - Freedoom: Phase 1 music for eXmY.
* d_mapXY.mid - Freedoom: Phase 2 music for mapXY.
* d_dmXY.mid - FreeDM music for level XY.
@ -10,7 +10,7 @@ There are a few other MIDI files:
* d_intro.mid / d_introa.mid - Freedoom: Phase 1 title music
* d_inter.mid - Freedoom: Phase 1 intermission music
* d_bunny.mid - Freedoom: Phase 1 Chapter 3 end music
* d_bunny.mid - Freedoom: Phase 1 Episode 3 end music
* d_victor.mid - Freedoom: Phase 1 victory screen music
* d_dm2ttl.mid - Freedoom: Phase 2 / FreeDM title music