levels: Change “chapter” terminology to “episode”
A generic term like this isn’t really suitable for trademark, nor likely to ever be disputed. The community and the engine both heavily bias toward “episode” and indeed most other games do. Closes: #682master
parent
bbf84a98ea
commit
82b14b3b55
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@ -262,7 +262,7 @@ To control how the node builder is invoked, or which levels are
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rebuilt, override the NODE_BUILDER and NODE_BUILDER_LEVELS make
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variables respectively. For example, to specify the full path to
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ZenNode when it's not in the path and to rebuild only the first
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chapter of Freedoom 1 as well all of the deathmatch levels:
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episode of Freedoom 1 as well all of the deathmatch levels:
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[source,bash]
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-----------------
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make NODE_BUILDER=/opt/zennode/ZenNode NODE_BUILDER_LEVELS="c1m? dm??" rebuild-nodes
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2
CREDITS
2
CREDITS
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@ -594,7 +594,7 @@ D: lumps (demos, playtesting)
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S: voltcom9
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E: Earthbound.Glenn@gmail.com
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D: level/chapter names
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D: level/episode names
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S: jmickle
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E: jaymickle@gmail.com
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@ -16,10 +16,10 @@ single-player oriented campaigns and one set of levels designed
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exclusively for multiplayer deathmatch:
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[horizontal]
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*Freedoom: Phase 1*:: Four chapters, nine levels each, totalling 36
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*Freedoom: Phase 1*:: Four episodes, nine levels each, totalling 36
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levels. This game aims for compatibility with _The Ultimate Doom_
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mods, also known as plain _Doom_ or _Doom 1_.
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*Freedoom: Phase 2*:: 32 levels in one long chapter, featuring extra
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*Freedoom: Phase 2*:: 32 levels in one long episode, featuring extra
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monsters and a double-barrelled shotgun. This project aims for
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compatibility with _Doom II_ mods.
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*FreeDM*:: A 32-level game designed for competitive deathmatch play.
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126
buildcfg.txt
126
buildcfg.txt
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@ -23,42 +23,42 @@
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[levels]
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#ifndef PHASE2
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E1M1 = c1m1
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E1M2 = c1m2
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E1M3 = c1m3
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E1M4 = c1m4
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E1M5 = c1m5
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E1M6 = c1m6
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E1M7 = c1m7
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E1M8 = c1m8
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E1M9 = c1m9
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E2M1 = c2m1
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E2M2 = c2m2
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E2M3 = c2m3
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E2M4 = c2m4
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E2M5 = c2m5
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E2M6 = c2m6
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E2M7 = c2m7
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E2M8 = c2m8
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E2M9 = c2m9
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E3M1 = c3m1
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E3M2 = c3m2
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E3M3 = c3m3
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E3M4 = c3m4
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E3M5 = c3m5
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E3M6 = c3m6
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E3M7 = c3m7
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E3M8 = c3m8
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E3M9 = c3m9
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E4M1 = c4m1
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E4M2 = c4m2
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E4M3 = c4m3
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E4M4 = c4m4
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E4M5 = c4m5
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E4M6 = c4m6
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E4M7 = c4m7
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E4M8 = c4m8
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E4M9 = c4m9
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E1M1
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E1M2
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E1M3
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E1M4
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E1M5
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E1M6
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E1M7
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E1M8
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E1M9
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E2M1
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E2M2
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E2M3
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E2M4
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E2M5
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E2M6
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E2M7
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E2M8
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E2M9
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E3M1
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E3M2
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E3M3
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E3M4
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E3M5
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E3M6
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E3M7
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E3M8
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E3M9
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E4M1
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E4M2
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E4M3
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E4M4
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E4M5
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E4M6
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E4M7
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E4M8
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E4M9
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#else /* #ifndef PHASE2 */
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@ -445,39 +445,39 @@ DPRADIO
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#ifndef PHASE2
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D_E1M1 = D_C1M1
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D_E1M2 = D_C1M2
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D_E1M3 = D_C1M3
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D_E1M4 = D_C1M4
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D_E1M5 = D_C1M5
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D_E1M6 = D_C1M6
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D_E1M7 = D_C1M7
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D_E1M8 = D_C1M8
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D_E1M9 = D_C1M9
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D_E1M1
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D_E1M2
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D_E1M3
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D_E1M4
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D_E1M5
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D_E1M6
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D_E1M7
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D_E1M8
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D_E1M9
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D_INTER
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D_INTRO
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D_VICTOR
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D_INTROA
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D_E2M1 = D_C2M1
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D_E2M2 = D_C2M2
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D_E2M3 = D_C2M3
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D_E2M4 = D_C2M4
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D_E2M5 = D_C2M5
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D_E2M6 = D_C2M6
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D_E2M7 = D_C2M7
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D_E2M8 = D_C2M8
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D_E2M9 = D_C2M9
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D_E2M1
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D_E2M2
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D_E2M3
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D_E2M4
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D_E2M5
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D_E2M6
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D_E2M7
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D_E2M8
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D_E2M9
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D_E3M1 = D_C3M1
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D_E3M2 = D_C3M2
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D_E3M3 = D_C3M3
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D_E3M4 = D_C3M4
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D_E3M5 = D_C3M5
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D_E3M6 = D_C3M6
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D_E3M7 = D_C3M7
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D_E3M8 = D_C3M8
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D_E3M9 = D_C3M9
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D_E3M1
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D_E3M2
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D_E3M3
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D_E3M4
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D_E3M5
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D_E3M6
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D_E3M7
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D_E3M8
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D_E3M9
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D_BUNNY
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@ -1,7 +1,7 @@
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[Desktop Entry]
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Name=Phase 1
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Name[he]=מופע 1
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Comment=Battle monsters in four 9-level chapters
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Comment=Battle monsters in four 9-level episodes
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Comment[he]=הילחם במפלצות בארבעה פרקים בעלי 9 שלבים
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GenericName=First Person Shooter Game
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GenericName[he]=משחק יריות בגוף ראשון
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@ -12,7 +12,7 @@
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<url type="bugtracker">https://github.com/freedoom/freedoom/issues</url>
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<description>
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<p>
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Freedoom: Phase 1 contains four chapters, nine levels each, to
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Freedoom: Phase 1 contains four episodes, nine levels each, to
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provide a smoothly-paced first person action game. In it is a
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wide variety of mazes and enemies to fight and challenge your
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reflexes.
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@ -1,7 +1,7 @@
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[Desktop Entry]
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Name=Phase 2
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Name[he]=מופע 2
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Comment=Battle monsters in one massive 32-level chapter
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Comment=Battle monsters in one massive 32-level episode
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Comment[he]=הילחם במפלצות בפרק אדיר אחד בעל 32 שלבים
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GenericName=First Person Shooter Game
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GenericName[he]=משחק יריות בגוף ראשון
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@ -88,7 +88,7 @@ white_graphics = {
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blue_graphics = {
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"m_disopt": "DISPLAY OPTIONS",
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"m_episod": "Choose Chapter:",
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"m_episod": "Choose Episode:",
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"m_optttl": "OPTIONS",
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"m_skill": "Choose Skill Level:",
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}
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@ -1,7 +1,7 @@
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This directory contains the game levels. The files are named by the IWAD
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into which they are included:
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* cXmY.wad - Freedoom: Phase 1
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* eXmY.wad - Freedoom: Phase 1
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* mapXY.wad - Freedoom: Phase 2
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* dmXY.wad - FreeDM
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@ -202,42 +202,42 @@ PD_YELLOWS = This door requires the yellow skeleton key.
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PD_ANY = This door requires any key.
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PD_ALL3 = This door requires all three keys.
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PD_ALL6 = This door requires all six keys!
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HUSTR_E1M1 = C1M1: Outer Prison
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HUSTR_E1M2 = C1M2: Communications Center
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HUSTR_E1M3 = C1M3: Waste Disposal
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HUSTR_E1M4 = C1M4: Supply Depot
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HUSTR_E1M5 = C1M5: Main Control
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HUSTR_E1M6 = C1M6: Training Facility
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HUSTR_E1M7 = C1M7: Transportation Bay
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HUSTR_E1M8 = C1M8: Outpost Quarry
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HUSTR_E1M9 = C1M9: Armory
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HUSTR_E2M1 = C2M1: Ruins
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HUSTR_E2M2 = C2M2: Power Plant
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HUSTR_E2M3 = C2M3: Archaelogy Site
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HUSTR_E2M4 = C2M4: Sample Holding Site
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HUSTR_E2M5 = C2M5: Fortress 31
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HUSTR_E2M6 = C2M6: Trepidation Site
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HUSTR_E2M7 = C2M7: Quarantine Vessel
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HUSTR_E2M8 = C2M8: Containment Cell
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HUSTR_E2M9 = C2M9: Corruption of Man
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HUSTR_E3M1 = C3M1: Land of the Lost
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HUSTR_E3M2 = C3M2: Infernal Caverns
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HUSTR_E3M3 = C3M3: Derelict Temple
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HUSTR_E3M4 = C3M4: Sacrificial Bastion
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HUSTR_E3M5 = C3M5: Oblation Temple
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HUSTR_E3M6 = C3M6: Igneous Intrusion
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HUSTR_E3M7 = C3M7: No Regrets
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HUSTR_E3M8 = C3M8: Ancient Lair
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HUSTR_E3M9 = C3M9: Acquainted With Grief
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HUSTR_E4M1 = C4M1: Maintenance Area
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HUSTR_E4M2 = C4M2: Research Complex
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HUSTR_E4M3 = C4M3: Central Computing
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HUSTR_E4M4 = C4M4: Hydroponic Facility
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HUSTR_E4M5 = C4M5: Engineering Station
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HUSTR_E4M6 = C4M6: Command Center
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HUSTR_E4M7 = C4M7: Waste Treatment
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HUSTR_E4M8 = C4M8: Launch Bay
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HUSTR_E4M9 = C4M9: Operations
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HUSTR_E1M1 = E1M1: Outer Prison
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HUSTR_E1M2 = E1M2: Communications Center
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HUSTR_E1M3 = E1M3: Waste Disposal
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HUSTR_E1M4 = E1M4: Supply Depot
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HUSTR_E1M5 = E1M5: Main Control
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HUSTR_E1M6 = E1M6: Training Facility
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HUSTR_E1M7 = E1M7: Transportation Bay
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HUSTR_E1M8 = E1M8: Outpost Quarry
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HUSTR_E1M9 = E1M9: Armory
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HUSTR_E2M1 = E2M1: Ruins
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HUSTR_E2M2 = E2M2: Power Plant
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HUSTR_E2M3 = E2M3: Archaelogy Site
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HUSTR_E2M4 = E2M4: Sample Holding Site
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HUSTR_E2M5 = E2M5: Fortress 31
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HUSTR_E2M6 = E2M6: Trepidation Site
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HUSTR_E2M7 = E2M7: Quarantine Vessel
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HUSTR_E2M8 = E2M8: Containment Cell
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HUSTR_E2M9 = E2M9: Corruption of Man
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HUSTR_E3M1 = E3M1: Land of the Lost
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HUSTR_E3M2 = E3M2: Infernal Caverns
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HUSTR_E3M3 = E3M3: Derelict Temple
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HUSTR_E3M4 = E3M4: Sacrificial Bastion
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HUSTR_E3M5 = E3M5: Oblation Temple
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HUSTR_E3M6 = E3M6: Igneous Intrusion
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HUSTR_E3M7 = E3M7: No Regrets
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HUSTR_E3M8 = E3M8: Ancient Lair
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HUSTR_E3M9 = E3M9: Acquainted With Grief
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HUSTR_E4M1 = E4M1: Maintenance Area
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HUSTR_E4M2 = E4M2: Research Complex
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HUSTR_E4M3 = E4M3: Central Computing
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HUSTR_E4M4 = E4M4: Hydroponic Facility
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HUSTR_E4M5 = E4M5: Engineering Station
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HUSTR_E4M6 = E4M6: Command Center
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HUSTR_E4M7 = E4M7: Waste Treatment
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HUSTR_E4M8 = E4M8: Launch Bay
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HUSTR_E4M9 = E4M9: Operations
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CC_ZOMBIE = zombie
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CC_SHOTGUN = shotgun zombie
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CC_HEAVY = minigun zombie
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NIGHTMARE = This is the highest skill level.\n\
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Not recommended unless you're experienced.\n\n\
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(Press Y to confirm)
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# End-of-chapter texts, now with a consistent story. Feel free to edit them.
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# End-of-episode texts, now with a consistent story. Feel free to edit them.
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E1TEXT = You've made it out of the outpost.\n\
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But you're still stuck on this rock.\n\
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AGM sure has been busy with their\n\
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Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
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Freedoom is split into _Freedoom: Phase 1_ (`freedoom1.wad`) and
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_Freedoom: Phase 2_ (`freedoom2.wad`). _Phase 1_ is split into four separate
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chapters of eight levels each, while _Phase 2_ is a single, 30 level campaign.
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episodes of eight levels each, while _Phase 2_ is a single, 30 level campaign.
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This gives 62 levels to play through, and there are also secret levels -- if
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you can discover how to reach them.
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@ -70,19 +70,19 @@ items you’ll encounter in the game.
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To start a new game, press _Esc_ to bring up the main menu, and choose
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_New Game_.
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When starting a new game, you may be prompted to choose which chapter to
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When starting a new game, you may be prompted to choose which episode to
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start playing.
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image::images/menu-chapter.png[Freedoom Chapter Menu,align="center",width=432,pdfwidth=50vw]
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image::images/menu-episode.png[Freedoom Episode Menu,align="center",width=432,pdfwidth=50vw]
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If you’re new to the game, start with _Outpost Outbreak_, the first
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chapter (and easiest). Once you finish one chapter, you can move on to
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the next. If you’re bored with the chapter you’re playing or stuck, you
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can always try playing a different chapter instead. There’s no requirement
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to play chapters in order.
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episode (and easiest). Once you finish one episode, you can move on to
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the next. If you’re bored with the episode you’re playing or stuck, you
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can always try playing a different episode instead. There’s no requirement
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to play episodes in order.
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[[skill]]
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After choosing a chapter, you need to pick a skill level. Skill level
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After choosing a episode, you need to pick a skill level. Skill level
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affects several factors in the game, most importantly the number of
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monsters you’ll encounter.
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@ -2,7 +2,7 @@ This directory contains the background music heard during play.
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In general, most files are per-level music files:
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* d_eXmY.mid - Freedoom: Phase 1 music for cXmY.
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* d_eXmY.mid - Freedoom: Phase 1 music for eXmY.
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* d_mapXY.mid - Freedoom: Phase 2 music for mapXY.
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* d_dmXY.mid - FreeDM music for level XY.
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* d_intro.mid / d_introa.mid - Freedoom: Phase 1 title music
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* d_inter.mid - Freedoom: Phase 1 intermission music
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* d_bunny.mid - Freedoom: Phase 1 Chapter 3 end music
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* d_bunny.mid - Freedoom: Phase 1 Episode 3 end music
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* d_victor.mid - Freedoom: Phase 1 victory screen music
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* d_dm2ttl.mid - Freedoom: Phase 2 / FreeDM title music
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Loading…
Reference in New Issue