30 lines
1.3 KiB
Markdown
30 lines
1.3 KiB
Markdown
# AF8 - Minetest Subgame
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### A new Work-In-Progress Minetest-Subgame wrote completely from scratch, licensed under LGPLv2.1/CC BY-SA 3.0.
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## Goals
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- get a clean mod structure (and not: dye, default, farming, wool, doors, ...)
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- being a replacement for my game TNG in LGPL, not GPL. That also means rewrite all code that is GPL (by BlockMen, kilbith, ...)
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- create a game, where you don't need a mod for everything
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- don't modify, implent features
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## TODO
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1. Alpha-Phase
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- create a clean mod structure (Where should be what?)
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- Add most basic features of TNG and MTG into the clean mod structure
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- Here can be changed EVERYTHING
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2. Beta-Phase
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- Here still can be changed much, but the game should be nearing a stable state, and there should not be created more mods
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- Worlds created in the beta, have to be compatible with any later version
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- Add a legacy mod for aliases, deprecated funcs, ...
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- Fix all bugs
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- Give the game a real name, to make it ready for v1.0
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3. Done! - v1.0
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- Mods created for v1.0 have to be compatible with any later version
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- Here can be added new features, but mods for v1.0 should be compatible with every later version.
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## Links
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- [GitHub](https://github.com/gamerbude/af8)
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- [Minetest Forum](https://forum.minetest.net/viewtopic.php?id=15432)
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