AF8/README.md

30 lines
1.3 KiB
Markdown

# AF8 - Minetest Subgame
### A new Work-In-Progress Minetest-Subgame wrote completely from scratch, licensed under LGPLv2.1/CC BY-SA 3.0.
## Goals
- get a clean mod structure (and not: dye, default, farming, wool, doors, ...)
- being a replacement for my game TNG in LGPL, not GPL. That also means rewrite all code that is GPL (by BlockMen, kilbith, ...)
- create a game, where you don't need a mod for everything
- don't modify, implent features
## TODO
1. Alpha-Phase
- create a clean mod structure (Where should be what?)
- Add most basic features of TNG and MTG into the clean mod structure
- Here can be changed EVERYTHING
2. Beta-Phase
- Here still can be changed much, but the game should be nearing a stable state, and there should not be created more mods
- Worlds created in the beta, have to be compatible with any later version
- Add a legacy mod for aliases, deprecated funcs, ...
- Fix all bugs
- Give the game a real name, to make it ready for v1.0
3. Done! - v1.0
- Mods created for v1.0 have to be compatible with any later version
- Here can be added new features, but mods for v1.0 should be compatible with every later version.
## Links
- [GitHub](https://github.com/gamerbude/af8)
- [Minetest Forum](https://forum.minetest.net/viewtopic.php?id=15432)