# AF8 - Minetest Subgame ### A new Work-In-Progress Minetest-Subgame wrote completely from scratch, licensed under LGPLv2.1/CC BY-SA 3.0. ## Goals - get a clean mod structure (and not: dye, default, farming, wool, doors, ...) - being a replacement for my game TNG in LGPL, not GPL. That also means rewrite all code that is GPL (by BlockMen, kilbith, ...) - create a game, where you don't need a mod for everything - don't modify, implent features ## TODO 1. Alpha-Phase - create a clean mod structure (Where should be what?) - Add most basic features of TNG and MTG into the clean mod structure - Here can be changed EVERYTHING 2. Beta-Phase - Here still can be changed much, but the game should be nearing a stable state, and there should not be created more mods - Worlds created in the beta, have to be compatible with any later version - Add a legacy mod for aliases, deprecated funcs, ... - Fix all bugs - Give the game a real name, to make it ready for v1.0 3. Done! - v1.0 - Mods created for v1.0 have to be compatible with any later version - Here can be added new features, but mods for v1.0 should be compatible with every later version. ## Links - [GitHub](https://github.com/gamerbude/af8) - [Minetest Forum](https://forum.minetest.net/viewtopic.php?id=15432)