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README.md

AF8 - Minetest Subgame

A new Work-In-Progress Minetest-Subgame wrote completely from scratch, licensed under LGPLv2.1/CC BY-SA 3.0.

Goals

  • get a clean mod structure (and not: dye, default, farming, wool, doors, ...)
  • being a replacement for my game TNG in LGPL, not GPL. That also means rewrite all code that is GPL (by BlockMen, kilbith, ...)
  • create a game, where you don't need a mod for everything
  • don't modify, implent features

TODO

  1. Alpha-Phase
  • create a clean mod structure (Where should be what?)
  • Add most basic features of TNG and MTG into the clean mod structure
  • Here can be changed EVERYTHING
  1. Beta-Phase
  • Here still can be changed much, but the game should be nearing a stable state, and there should not be created more mods
  • Worlds created in the beta, have to be compatible with any later version
  • Add a legacy mod for aliases, deprecated funcs, ...
  • Fix all bugs
  • Give the game a real name, to make it ready for v1.0
  1. Done! - v1.0
  • Mods created for v1.0 have to be compatible with any later version
  • Here can be added new features, but mods for v1.0 should be compatible with every later version.