Stefan Gustavson
|
61ae2a4bf1
|
New permutation (improved randomness)
|
2021-06-30 16:08:31 +02:00 |
Stefan Gustavson
|
95e2e22fa2
|
New permutation (much improved randomness)
|
2021-06-29 11:07:28 +02:00 |
Stefan Gustavson
|
705a24f80b
|
Point to new repo URL
|
2016-05-13 18:33:18 +02:00 |
Ian McEwan
|
74dd2c2a94
|
Added repo URL to license comments for cutNpasters
|
2011-08-22 23:00:26 -07:00 |
stegu
|
fbfcc21fbe
|
Hand optimized mod operations for some speedup
|
2011-08-13 22:03:51 +02:00 |
stegu
|
7acfc61c74
|
Hand optimized the mod() operations for additional speedup
|
2011-08-13 21:56:11 +02:00 |
stegu
|
7e1e0e0256
|
Some small optimisations, bumped dates in headers
|
2011-04-10 18:32:41 +02:00 |
stegu
|
0f39cd9601
|
Bug fixed (oups), slight speedup to 2D simplex noise
|
2011-04-09 09:37:49 +02:00 |
stegu
|
df3050b156
|
Two constants introduced in 2D simplex noise to not depend on constant folding
|
2011-04-09 09:29:26 +02:00 |
stegu
|
ef0b586f8d
|
removed unnecessary floor operations in permute()
|
2011-04-07 17:44:34 +02:00 |
stegu
|
c2e657b438
|
Added 4D classic noise, declutter, speedups, removed dep of noiseStdLib.glsl, benchmark changed to test all six versions of noise.
|
2011-04-03 17:30:50 +02:00 |
ijm
|
e9ff1c3b72
|
Merge an updated comments to refect license change.
|
2011-03-27 15:12:47 -07:00 |
stegu
|
44950104b8
|
Corrected taylorInvSqrt()
|
2011-03-27 17:24:47 +02:00 |
stegu
|
432ce56025
|
Cleanup
|
2011-03-26 10:09:26 +01:00 |
stegu
|
46d926d90e
|
Changed benchmark to fullscreen to reduce overhead
|
2011-03-25 20:43:54 +01:00 |
stegu
|
8849f11a0b
|
Rescaled 2D, 3D and 4D, added Bill's rank sorting code for 4D (short-circuited for now because of an ATI bug)
|
2011-03-25 11:28:47 +01:00 |
stegu
|
06f51bb5bc
|
Slight optimization and rescaling of 2D noise
|
2011-03-24 20:07:39 +01:00 |
ijm
|
b32fd115e5
|
Split, Reorganise, + Stefan's benchmark/demo code.
|
2011-03-23 04:29:07 -07:00 |