New permutation (improved randomness)
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@ -18,7 +18,7 @@ vec2 mod289(vec2 x) {
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}
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vec3 permute(vec3 x) {
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return mod289(((x*34.0)+6.0)*x);
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return mod289(((x*34.0)+10.0)*x);
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}
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float snoise(vec2 v)
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