Timothy VanderZee
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0266957b22
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Finish correct implementation of rock falling, and complete enemy.
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2020-04-21 12:55:12 -05:00 |
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archfan
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8ce9ada279
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lose condition
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2020-04-20 20:55:58 -04:00 |
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archfan
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b1b5d6e186
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More fixes
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2020-04-20 20:52:08 -04:00 |
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archfan
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1a100ad208
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Merge branch 'master' of https://github.com/archfan7411/LD46
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2020-04-20 20:49:03 -04:00 |
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archfan
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f909068198
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Win condition; lacking death condition
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2020-04-20 20:48:59 -04:00 |
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Timothy VanderZee
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5d260104ae
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Modify test level to be solvable.
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2020-04-20 19:48:45 -05:00 |
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Timothy VanderZee
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9269bb1a8a
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Remove debug print from Enemy.
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2020-04-20 19:39:34 -05:00 |
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Timothy VanderZee
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c3d6226808
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Bugfix to track enemy position in state.
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2020-04-20 19:37:26 -05:00 |
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archfan
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60f4acce54
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Update icon and window name
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2020-04-20 20:36:08 -04:00 |
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archfan
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0eade2dab1
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Hackiest main menu in history
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2020-04-20 20:32:58 -04:00 |
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archfan
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aff1238b39
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add restart button which does not work for some reason
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2020-04-20 20:01:22 -04:00 |
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archfan
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889ee3ca20
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Fix vector multiplication
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2020-04-20 19:52:18 -04:00 |
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Timothy VanderZee
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82f7163fcf
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Fix bug with rocks falling off of dirt.
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2020-04-20 18:13:31 -05:00 |
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Timothy VanderZee
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a81fe8e012
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Implement rocks falling.
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2020-04-20 17:58:15 -05:00 |
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Timothy VanderZee
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248293aa65
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Complete player and enemy movement.
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2020-04-20 17:54:52 -05:00 |
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archfan
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d676ea01be
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Fail to implement rock falling
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2020-04-20 18:14:15 -04:00 |
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Timothy VanderZee
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788464f8db
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Pointless merge for who knows what reason.
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2020-04-19 20:56:04 -05:00 |
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Josiah VanderZee
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63aca48951
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Implement pathfinding for enemy.
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2020-04-19 19:59:44 -05:00 |
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archfan
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6f7eaa1b57
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Add digging capability
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2020-04-19 20:31:03 -04:00 |
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Josiah VanderZee
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48de70c9a4
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Finish enemy movement; moving towards player has been temporarily done away with.
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2020-04-19 19:14:49 -05:00 |
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Josiah VanderZee
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32fbf2154e
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Implement basic enemy movement.
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2020-04-19 17:55:28 -05:00 |
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Josiah VanderZee
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26073ca4e5
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Remove debug statements from Player.gd
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2020-04-19 17:20:40 -05:00 |
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Josiah VanderZee
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674868cf60
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Fix bug in map generation; tiles were being left out on rows containing player and enemy.
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2020-04-19 17:19:08 -05:00 |
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Josiah VanderZee
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7d783883d4
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Fix swapped offsets in Player.gd
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2020-04-19 17:05:40 -05:00 |
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Josiah VanderZee
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c447e08297
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Merge code to track player position in map.
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2020-04-19 16:57:50 -05:00 |
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Josiah VanderZee
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be6088ac7e
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Refactor player physics code.
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2020-04-19 16:54:33 -05:00 |
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archfan
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878bfdd35a
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Separate player and enemy from map storage
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2020-04-19 17:39:48 -04:00 |
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archfan
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8cdd562c42
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Fix conflicts
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2020-04-19 16:26:15 -04:00 |
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archfan
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bb495c77ce
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In-progress fixes
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2020-04-19 16:16:40 -04:00 |
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Josiah VanderZee
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4cc530ee13
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Add function for enemy to determine movement.
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2020-04-19 12:51:14 -05:00 |
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Josiah VanderZee
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364fc7ea12
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Add basic state, currently not working due to bad type checking.
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2020-04-19 12:12:47 -05:00 |
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archfan
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d31a05926c
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Set window size according to level size
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2020-04-19 11:57:05 -04:00 |
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Timothy VanderZee
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258869d870
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Another fix for test_level_2.txt
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2020-04-19 10:36:27 -05:00 |
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Timothy VanderZee
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81510456a4
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Fixed test_level_2.txt
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2020-04-19 10:26:37 -05:00 |
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archfan
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8539fd855c
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Fix map syntax associations
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2020-04-19 11:17:57 -04:00 |
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archfan
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7b6a54f706
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Missed rock placeholder; adding
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2020-04-19 10:18:02 -04:00 |
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archfan
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c1947f7478
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Placeholder textures
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2020-04-19 10:15:42 -04:00 |
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archfan
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f7c97fff22
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Commit required Level.gd changes for level assets
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2020-04-18 22:10:14 -04:00 |
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archfan
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007c15bf97
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Player motion: use translate() directly
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2020-04-18 22:04:58 -04:00 |
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archfan
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ccfc67b975
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Working map loader! Strangely
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2020-04-18 19:43:07 -04:00 |
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archfan
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e6cd47de5a
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WIP scene loading fixes
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2020-04-18 19:34:41 -04:00 |
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Josiah VanderZee
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34b476cf6a
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Added simple script to load level and make everything an obstacle. The function on_Level_ready doesn't seem to work at all though.
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2020-04-18 18:04:16 -05:00 |
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Josiah VanderZee
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a7bbd5bff5
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Change test_level.txt to comply with the finalized level definitions.
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2020-04-18 17:32:28 -05:00 |
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Timothy VanderZee
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fc8237f620
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Added an extra test level, and hopefully didn't break anything
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2020-04-18 17:17:31 -05:00 |
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archfan
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d60b10844d
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okay re-add up/down movement
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2020-04-18 17:31:00 -04:00 |
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archfan
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7f141665f1
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Merge branch 'master' of https://github.com/archfan7411/LD46
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2020-04-18 17:29:35 -04:00 |
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archfan
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32b4de7b2f
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Remove up/down movement
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2020-04-18 17:29:29 -04:00 |
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archfan
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0d71743285
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Make Obstacle its own scene for cleanliness
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2020-04-18 16:18:19 -04:00 |
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archfan
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31dbaa0bbd
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Make player movement gridlike
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2020-04-18 16:16:23 -04:00 |
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Josiah VanderZee
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ec05eb1d14
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Example level for testing.
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2020-04-18 14:09:06 -05:00 |
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