Make Obstacle its own scene for cleanliness

This commit is contained in:
archfan 2020-04-18 16:18:19 -04:00
parent 31dbaa0bbd
commit 0d71743285
2 changed files with 17 additions and 15 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
@ -7,8 +7,6 @@
[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="RectangleShape2D" id=3]
[node name="Level" type="Node2D"]
[node name="Background" type="TextureRect" parent="."]
@ -45,15 +43,3 @@ texture = ExtResource( 2 )
[node name="PlayerCollision" type="CollisionShape2D" parent="Player"]
shape = SubResource( 1 )
[node name="Obstacle" type="StaticBody2D" parent="."]
__meta__ = {
"_edit_group_": true
}
[node name="ObstacleTexture" type="TextureRect" parent="Obstacle"]
margin_right = 40.0
margin_bottom = 40.0
[node name="ObstacleCollision" type="CollisionShape2D" parent="Obstacle"]
shape = SubResource( 3 )

16
Obstacle.tscn Normal file
View File

@ -0,0 +1,16 @@
[gd_scene load_steps=2 format=2]
[sub_resource type="RectangleShape2D" id=3]
[node name="Obstacle" type="StaticBody2D"]
__meta__ = {
"_edit_group_": true
}
[node name="ObstacleTexture" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
[node name="ObstacleCollision" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )