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LD46
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Josiah VanderZee
63aca48951
Implement pathfinding for enemy.
2020-04-19 19:59:44 -05:00
.import
Missed rock placeholder; adding
2020-04-19 10:18:02 -04:00
levels
Another fix for test_level_2.txt
2020-04-19 10:36:27 -05:00
textures
Missed rock placeholder; adding
2020-04-19 10:18:02 -04:00
.gitattributes
Initial commit
2020-04-18 10:27:23 -04:00
default_env.tres
In-progress fixes
2020-04-19 16:16:40 -04:00
Dirt.gd
In-progress fixes
2020-04-19 16:16:40 -04:00
Dirt.tscn
In-progress fixes
2020-04-19 16:16:40 -04:00
Empty.gd
In-progress fixes
2020-04-19 16:16:40 -04:00
Empty.tscn
In-progress fixes
2020-04-19 16:16:40 -04:00
Enemy.gd
Implement pathfinding for enemy.
2020-04-19 19:59:44 -05:00
Enemy.tscn
Implement basic enemy movement.
2020-04-19 17:55:28 -05:00
Goal.gd
In-progress fixes
2020-04-19 16:16:40 -04:00
Goal.tscn
In-progress fixes
2020-04-19 16:16:40 -04:00
icon.png
Initial commit
2020-04-18 10:27:23 -04:00
icon.png.import
Initial commit
2020-04-18 10:27:23 -04:00
Level.gd
Fix bug in map generation; tiles were being left out on rows containing player and enemy.
2020-04-19 17:19:08 -05:00
Level.tscn
In-progress fixes
2020-04-19 16:16:40 -04:00
Obstacle.tscn
WIP scene loading fixes
2020-04-18 19:34:41 -04:00
Player.gd
Add digging capability
2020-04-19 20:31:03 -04:00
Player.tscn
Placeholder textures
2020-04-19 10:15:42 -04:00
project.godot
In-progress fixes
2020-04-19 16:16:40 -04:00
Rock.gd
In-progress fixes
2020-04-19 16:16:40 -04:00
Rock.tscn
In-progress fixes
2020-04-19 16:16:40 -04:00
State.gd
Add digging capability
2020-04-19 20:31:03 -04:00
Wall.gd
In-progress fixes
2020-04-19 16:16:40 -04:00
Wall.tscn
In-progress fixes
2020-04-19 16:16:40 -04:00
Description
No description provided
472
KiB
Languages
GDScript
95.7%
GAP
4.3%