Fix narrowing conversion warning
parent
08bc5095d1
commit
dda396bb00
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@ -109,7 +109,12 @@ inline real_t raw_voxel_to_real(uint64_t value, VoxelBufferInternal::Depth depth
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namespace {
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uint64_t g_default_values[VoxelBufferInternal::MAX_CHANNELS] = {
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0, // TYPE
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snorm_to_s16(1.f), // SDF
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// Casted explicitely to avoid warning about narrowing conversion, the intent is to store all bits of the value
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// as-is in a type that can store them all. The interpretation of the type is meaningless (depends on its use). It
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// should be possible to cast it back to the actual type with no loss of data, as long as all bits are preserved.
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uint16_t(snorm_to_s16(1.f)), // SDF
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encode_indices_to_packed_u16(0, 1, 2, 3), // INDICES
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encode_weights_to_packed_u16(15, 0, 0, 0), // WEIGHTS
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0, 0, 0, 0 //
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@ -128,7 +133,7 @@ VoxelBufferInternal::VoxelBufferInternal() {
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// 16-bit is better on average to handle large worlds
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_channels[CHANNEL_SDF].depth = DEFAULT_SDF_CHANNEL_DEPTH;
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_channels[CHANNEL_SDF].defval = snorm_to_s16(1.f);
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_channels[CHANNEL_SDF].defval = uint16_t(snorm_to_s16(1.f));
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_channels[CHANNEL_INDICES].depth = DEPTH_16_BIT;
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_channels[CHANNEL_INDICES].defval = encode_indices_to_packed_u16(0, 1, 2, 3);
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