Marc Gilleron
d2b20f676e
Removed default values from VoxelDataMap
2022-08-28 23:07:36 +01:00
Marc Gilleron
b0e71e58ab
More sizeof prints
2022-08-28 21:49:10 +01:00
Marc Gilleron
414aea52f3
Replaced VoxelDataMap with VoxelData in VoxelLodTerrain
2022-08-28 20:45:42 +01:00
Marc Gilleron
dfbd7abfc1
Add missing argument names from class methods
2022-08-28 02:25:29 +01:00
Marc Gilleron
f31a6ab63b
Rename "argument" to "param" in XML/Markdown converter
2022-08-27 23:37:10 +01:00
Marc Gilleron
be115b3402
Github Actions does not support matrix variables in `uses`
2022-08-27 13:53:55 +01:00
Marc Gilleron
fe1d53b2af
Merge branch 'master' of https://github.com/Zylann/godot_voxel
2022-08-27 13:42:37 +01:00
Marc Gilleron
6109d4f78f
Fix executable name for uploading builds and use a matrix on Windows
2022-08-27 13:42:22 +01:00
Marc
db2afe835c
Merge pull request #435 from menip/misc_renames
...
`deg2rad` was renamed in Godot (godotengine/godot#64367 )
2022-08-27 00:30:19 +01:00
menip
795e510c95
`deg2rad` was renamed in Godot ( godotengine/godot#64367 )
2022-08-26 18:24:56 -05:00
Marc Gilleron
abd73bb326
RigidDynamicBody3D was renamed back to RigidBody3D
2022-08-26 21:26:06 +01:00
Marc Gilleron
bf10c137ac
`bits` was removed from Godot's build system ( godotengine/godot#55778 )
2022-08-26 20:40:26 +01:00
Marc Gilleron
217a31b509
Fix place that was using the old size shortcuts
2022-08-26 01:47:00 +01:00
Marc Gilleron
f34a38e8c3
Added some docs
2022-08-26 00:06:56 +01:00
Marc Gilleron
4fb5e5cae3
Removed `get_size_x/y/z` convenience functions.
...
They existed because Godot used to have only floating-point Vector3.
Now Godot has Vector3i so get_size() returns the right type.
Also, there was a bug in their implementation.
2022-08-25 22:14:21 +01:00
Marc Gilleron
8ed72225a3
Rename function
2022-08-25 00:11:54 +01:00
Marc Gilleron
ca29cde90d
Rename lod => lod_index
2022-08-24 23:53:22 +01:00
Marc Gilleron
c4b8a1e948
Fix typo
2022-08-24 22:41:56 +01:00
Marc Gilleron
8facdce3af
Removed deprecated Span<T> constructors
2022-08-24 22:18:17 +01:00
Marc Gilleron
b1869f390a
Added iterators to Span<T>
2022-08-24 21:27:28 +01:00
Marc Gilleron
01057faa76
Description of InputSDF
2022-08-24 19:31:43 +01:00
Marc Gilleron
637862640c
Fixed compiling by using new EditorUndoRedoManager.
...
Not sure if a global replacement is the right approach in any cases,
there doesn't seem to be any documentation yet about this class.
2022-08-24 01:11:16 +01:00
Marc Gilleron
c5d58f6d9d
Fix shadowing warning
2022-08-23 23:36:00 +01:00
Marc Gilleron
05a9bdfd94
Unused variable
2022-08-23 23:35:38 +01:00
Marc Gilleron
c7c14d2e17
Added `do_graph` to VoxelToolLodTerrain
2022-08-23 22:58:20 +01:00
Marc Gilleron
f535e7c089
Remove a few verbose prints, they spam too much
2022-08-23 21:00:51 +01:00
Marc Gilleron
cbf7b96e3a
Buffer should have been const
2022-08-23 20:59:11 +01:00
Marc Gilleron
dd5e7e3c67
Expose missing baking state accessors, not sure why they weren't exposed
2022-08-23 20:58:28 +01:00
Marc Gilleron
f5b54defab
Missing enum bindings
2022-08-22 19:04:07 +01:00
Marc Gilleron
ccc125b8a8
Fix release build
2022-08-22 02:31:12 +01:00
Marc Gilleron
90dbf9418e
Moved "Update From Scene" button to multimesh item inspector
2022-08-21 20:18:29 +01:00
Marc Gilleron
414d1ce2b8
Use common constant
2022-08-21 03:12:20 +01:00
Marc Gilleron
8449449745
Support setting a scene on multimesh instance items which is converted at runtime
2022-08-21 01:12:20 +01:00
Marc Gilleron
f8883966db
Split Godot utilities in their own files
2022-08-20 18:25:23 +01:00
Marc Gilleron
c191a1b3ad
Update include folder
2022-08-20 18:24:59 +01:00
Marc Gilleron
d09380d918
Constify
2022-08-20 18:24:43 +01:00
Marc Gilleron
dad7e6b573
Update Markdown API docs
2022-08-20 14:48:11 +01:00
Marc Gilleron
b6517fdc36
Note about modifiers
2022-08-20 14:47:36 +01:00
Marc Gilleron
cbd88c3a80
Note about Variant still being used
2022-08-20 14:47:14 +01:00
Marc Gilleron
e41c7a1411
Fix incorrect input branch skipping
2022-08-19 23:18:01 +01:00
Marc Gilleron
cf1be723a8
Note about texture arrays
2022-08-19 23:09:11 +01:00
Marc Gilleron
31a56f2c51
Fix default lod material not applied correctly
2022-08-19 21:33:52 +01:00
Marc Gilleron
7997e89d46
Fix signedness warning
2022-08-19 21:23:05 +01:00
Marc Gilleron
e705ba4cf5
Better screenshots for distance normals
2022-08-19 21:15:20 +01:00
Marc Gilleron
a18ade364f
Merge branch 'master' into smooth_normalmaps
2022-08-19 20:24:11 +01:00
Marc Gilleron
b6731cb785
Update property name
2022-08-19 20:24:00 +01:00
Marc Gilleron
4545ac6ded
Update changelog
2022-08-19 19:53:47 +01:00
Marc Gilleron
5609215232
Rename profiling scopes
2022-08-19 19:53:37 +01:00
Marc Gilleron
1eaf25680f
Optimize ShaderMaterial allocations
2022-08-19 19:48:05 +01:00
Marc Gilleron
9cdaf1fd45
Switch to 2D textures instead of texture arrays due to layer count limitation
2022-08-18 21:29:09 +01:00