Commit Graph

703 Commits (a887fb12f5677b2806fc5b3cc74a1bf4f93995f9)

Author SHA1 Message Date
Rathma a887fb12f5 Added a few comments, fixed an indexing and logic mistake.
Also the visual glitch I referred to in my last comment was pre-existing
or user-error it appears.
2020-11-08 21:31:16 -05:00
Rathma fff1ee5f83 Added normal mapping to blocky & cube meshers by implementing tangent
calculations in the meshers. This caused a visual bug in the blocky
mesher that needs to be ironed out.
2020-11-08 09:43:18 -05:00
Marc 507b4c8922
Merge pull request #207 from tdaffin/fix_mono_glue
Fix bindings so that generate-mono-glue for C# bindings works
2020-11-08 00:04:49 +00:00
Tom Daffin 17a7674316 Fix bindings so that generate-mono-glue for C# bindings works 2020-11-07 08:02:27 -07:00
Marc 4991b24519
Added funding file 2020-11-06 23:18:22 +00:00
Marc Gilleron 10d6e5bd8a Script-based generators and streams have their own class, should fix C# API 2020-10-31 22:11:25 +00:00
Marc Gilleron 18e7792bd5 Added access to block local transform in custom shaders for VoxelLodTerrain 2020-10-31 01:15:50 +00:00
Marc Gilleron 09b32c9dd8 Allow to change process mode from script on VoxelLodTerrain 2020-10-30 19:02:00 +00:00
Marc Gilleron 23123fc920 GCC warning 2020-10-29 22:59:09 +00:00
Marc Gilleron a31dcdd3bd Don't clamp view distance for now, but should be done dynamically 2020-10-29 22:58:49 +00:00
Marc Gilleron 01776d2ee1 Don't load neighboring blocks across fixed boundaries 2020-10-29 22:58:19 +00:00
Marc Gilleron 90cc96d241 Update viewer position on transform changes instead of process 2020-10-29 00:55:04 +00:00
Marc Gilleron 40d299413f Don't compute matrices if they aren't used when transforming blocks 2020-10-29 00:54:27 +00:00
Marc Gilleron b5470fab2b Fix big CPU due to blocks never getting unloaded
The unloading logic is supposed to run for all LOD levels except the biggest one,
but instead was running for all LODs except the smallest.
2020-10-29 00:53:04 +00:00
Marc Gilleron bf8a4229a1 Added debug function to get how many blocks are currently in memory 2020-10-29 00:49:12 +00:00
Marc Gilleron 1200b012bb Some notes about tracy 2020-10-29 00:47:25 +00:00
Marc Gilleron 510d25e604 Expose find_node_by_name 2020-10-29 00:42:55 +00:00
Marc Gilleron 44a1af2043 Don't crash if graph resources are null 2020-10-26 19:58:54 +00:00
Marc Gilleron 56b4b55b53 Fix missing return 2020-10-25 23:07:53 +00:00
Marc Gilleron a20a7bda03 Update changelog 2020-10-25 21:21:47 +00:00
Marc Gilleron f3108de4f9 Removed old viewer API from VoxelLodTerrain, support 1 VoxelViewer at a time for now 2020-10-25 21:21:37 +00:00
Marc Gilleron 61f17ce96d Formatting 2020-10-25 20:38:23 +00:00
Marc Gilleron b672013f00 Fix an occurrence of Variant uint64_t ambiguity for Mac builds 2020-10-25 20:27:09 +00:00
Marc Gilleron 0cb8188eb7 Added ability to name graph nodes 2020-10-25 20:26:25 +00:00
Marc Gilleron bb549198f6 Replaced Voxel.transparent with a transparency_index for more control over face culling 2020-10-25 16:59:19 +00:00
Marc Gilleron c6572142eb Typo 2020-10-25 16:56:04 +00:00
Marc Gilleron 85bb3d7b28 VoxelTerrain can be transformed 2020-10-25 00:55:57 +01:00
Marc Gilleron 850874893c Fix debug renderer not putting back pooled cubes back to visible when used again 2020-10-25 00:55:01 +01:00
Marc Gilleron e05a53b370 Fix GCC error 2020-10-25 00:54:34 +01:00
Marc Gilleron 361f7d73ed VoxelLodTerrain handles transform changes (VoxelTool still has to account for that) 2020-10-24 03:22:02 +01:00
Marc Gilleron d158a92f57 Show bounds and octrees of VoxelLodTerrain with debug drawing 2020-10-24 00:08:14 +01:00
Marc Gilleron e70f87e4a7 Fixed bounds being snapped too large 2020-10-24 00:06:09 +01:00
Marc Gilleron 4e65c8d937 Added bounds support to VoxelLodTerrain (rounded to octree size) 2020-10-22 22:43:31 +01:00
Marc Gilleron 2dfcc76600 Better fix for VoxelLodTerrain task drop 2020-10-20 23:58:55 +01:00
Marc Gilleron 54eb228444 Fix crash when increasing LOD count in editor while blocks are still loading 2020-10-19 23:22:23 +01:00
Marc Gilleron 30c6d7e436 Disabled task cancellation to make VoxelLodTerrain work, will need better option later.
VoxelLodTerrain's block requests were being cancelled constantly.

This commit also contains precision improvement for cancelling
block requests based on distance, which originally was an attempt to
"properly" fix the problem with VoxelLodTerrain, but it didnt fully
worked for that node.
I left it anyways, maybe it will change in the future once a
proper fix is figured out.
2020-10-19 23:21:14 +01:00
Marc Gilleron 25fded048e Fix some typos 2020-09-28 18:37:49 +01:00
Marc Gilleron 2597e4832a Bits of API doc 2020-09-28 18:37:34 +01:00
Marc Gilleron 04df05854a Fix dead link in docs 2020-09-28 18:36:54 +01:00
Marc Gilleron 5dd8475091 Fix GCC warning (4) 2020-09-20 20:28:45 +01:00
Marc Gilleron e31147b434 Fix one more GCC warning 2020-09-20 17:05:20 +01:00
Marc Gilleron a462803929 Fix more GCC warnings 2020-09-20 16:33:00 +01:00
Marc Gilleron 39d56b2c17 Fix GCC warnings 2020-09-20 16:13:53 +01:00
Marc Gilleron 37f5c4bd43 Document about region v3 2020-09-19 22:31:54 +01:00
Marc Gilleron b10b647133 Separate region file logic so it can be used independently and add features to it.
This increases its version number to 3. Older files using version 2
are migrated to version 3 when a write operation is performed.
2020-09-19 21:50:23 +01:00
Marc Gilleron 27d67ea116 Fix missing header guard 2020-09-19 21:48:03 +01:00
Marc Gilleron 8d6a459ad7 Fix a missing size_t to variant conversion 2020-09-19 21:47:52 +01:00
Marc Gilleron 6c80da0425 Moved VoxelBuffer and VoxelMemoryPool under storage/ directory 2020-09-14 19:33:02 +01:00
Marc Gilleron b16d8ff00d Update XML API docs, add a few more descriptions and fix some functions 2020-09-14 01:58:35 +01:00
Marc Gilleron 64ee592a0e Allow to specify bounds in VoxelTerrain 2020-09-13 22:36:28 +01:00