30 Commits

Author SHA1 Message Date
Marc Gilleron
9a131ed4ff Merge branch 'master' into block_size_decoupling
# Conflicts:
#	server/voxel_server.cpp
2021-04-06 22:00:55 +01:00
jacobcoughenour
13346b3495 Remove unnecessary enum bind and add shadow setting to doc 2021-04-05 22:50:03 -04:00
jacobcoughenour
279e23fa3d Fix shadow setting not updating in the editor 2021-04-05 22:48:29 -04:00
jacobcoughenour
c0721a7404 Added shadow mode setting to VoxelInstanceLibraryItems 2021-04-05 00:24:46 -04:00
Marc Gilleron
db8074c940 Merge branch 'master' into block_size_decoupling 2021-04-05 03:50:12 +01:00
Marc Gilleron
befe0cc7e1 Added debug method to get instance counts 2021-04-04 23:44:22 +01:00
jacobcoughenour
e66a49ca74 Fix instance generator using wrong height for filtering 2021-04-04 15:18:13 -04:00
Marc Gilleron
758e3bd227 Allow to use block size 32 for mesh blocks while using 16 for data blocks
Still hardcoded but a config should be added
2021-04-03 20:39:37 +01:00
Roberto Benfatto
eef1d076a0
Add missing bindings for constants
Without those bindings, exported api.json generates the class without the enum despite having a method with a return value of that type. This fixes compilation with generated headers in godot-cpp
2021-04-01 17:45:07 +02:00
Marc Gilleron
e8d54e88ef Fix instancer error in some rare cases where a block has an empty multimesh 2021-03-12 23:38:13 +00:00
Marc Gilleron
8adbe86da6 Formatting 2021-03-12 23:37:37 +00:00
Marc Gilleron
fa2efcf75a Fix missing bindings 2021-02-18 21:17:52 +00:00
Marc Gilleron
d1207bdd96 Reorganized some utility files 2021-02-17 20:34:35 +00:00
Marc Gilleron
d08c911579 Fix GCC warning 2021-02-16 23:52:56 +00:00
Marc Gilleron
a3018e84e6 Fix missing header and signedness 2021-02-16 23:36:37 +00:00
Marc Gilleron
4bdadb2ffd Fix GCC warning 2021-02-16 23:07:59 +00:00
Marc Gilleron
c5a4dd8f72 Fix release compilation 2021-02-16 22:38:09 +00:00
Marc Gilleron
5bef3b6cc6 Added scale distribution and noise 2021-02-16 01:14:04 +00:00
Marc Gilleron
a94a8da157 Fixed Add Item not working after first item 2021-02-16 01:13:16 +00:00
Marc Gilleron
0a347ebf70 Fix configuration warning not updating after adding an item to the library 2021-02-16 01:04:21 +00:00
Marc Gilleron
41177f1c73 Fixed error when setting a library on an instancer not in the tree yet 2021-02-15 22:27:18 +00:00
Marc Gilleron
511bfd2a7a Added node configuration warnings 2021-02-15 21:55:31 +00:00
Marc Gilleron
c5eb599798 Make the editor preview update in some uncovered scenarios 2021-02-15 21:45:12 +00:00
Marc Gilleron
02972641ea Add option to emit instances from faces 2021-02-15 18:25:48 +00:00
Marc Gilleron
9e25ef3198 Fix slope limiter angles 2021-02-15 18:24:48 +00:00
Marc Gilleron
094bbc1fe1 Refactored API to allow editor inspection and preview 2021-02-14 21:55:31 +00:00
Marc Gilleron
11dd3488fb Added optional mesh lods 2021-02-10 18:29:28 +00:00
Marc Gilleron
c6fdbb675b Instancing persistence is now opt-in 2021-02-08 22:20:18 +00:00
Marc Gilleron
221cb5839f Fix error when setting empty multimesh data 2021-02-07 23:43:58 +00:00
Marc Gilleron
6856f4b491 Moved instancing stuff under a folder 2021-02-07 21:40:55 +00:00