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godot_voxel
/
terrain
/
instancing
History
Marc Gilleron
9a131ed4ff
Merge branch 'master' into block_size_decoupling
...
# Conflicts: # server/voxel_server.cpp
2021-04-06 22:00:55 +01:00
..
voxel_instance_generator.cpp
Merge branch 'master' into block_size_decoupling
2021-04-05 03:50:12 +01:00
voxel_instance_generator.h
Allow to use block size 32 for mesh blocks while using 16 for data blocks
2021-04-03 20:39:37 +01:00
voxel_instance_library_item.cpp
Remove unnecessary enum bind and add shadow setting to doc
2021-04-05 22:50:03 -04:00
voxel_instance_library_item.h
Added shadow mode setting to VoxelInstanceLibraryItems
2021-04-05 00:24:46 -04:00
voxel_instance_library.cpp
Fixed Add Item not working after first item
2021-02-16 01:13:16 +00:00
voxel_instance_library.h
Added node configuration warnings
2021-02-15 21:55:31 +00:00
voxel_instancer.cpp
Merge branch 'master' into block_size_decoupling
2021-04-06 22:00:55 +01:00
voxel_instancer.h
Added debug method to get instance counts
2021-04-04 23:44:22 +01:00