Marc Gilleron
88811eb0df
Don't show instancer gizmos by default
2022-01-01 03:45:33 +00:00
Marc Gilleron
3db4798e14
Draw instance chunks in editor
2021-12-30 22:20:30 +00:00
Marc Gilleron
fefb7fb434
Fix crash when removing an item from the library while an instancer node is using it.
...
The old code was assuming block indices don't change, but they do
2021-12-30 05:03:31 +00:00
Marc Gilleron
89f3343354
Allow to dump VoxelInstancer as scene for debug inspection
2021-12-30 04:25:42 +00:00
Marc Gilleron
2d7d09534a
Fix VoxelInstancer not refreshing when an item is modified
2021-12-30 04:22:23 +00:00
Marc Gilleron
922f361cb0
Made it compile in Godot 4
...
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
Marc Gilleron
d32dfc9c67
Fixed collision shapes not being saved
2021-10-31 20:13:44 +00:00
Marc Gilleron
536d1f11da
Fixed scene property neither being exposed nor being saved
2021-10-31 20:13:27 +00:00
Marc Gilleron
6441d1b864
Deprecate Vector3i(Vector3) constructor, make conversions explicit
...
Some conversions were wrong/unintented.
This is also in prevision of using Godot 4 Vector3i,
which default behavior differs from this module.
2021-10-31 16:01:47 +00:00
Marc Gilleron
fcca722d52
Fix signedness
2021-10-13 22:00:42 +01:00
Marc Gilleron
ceb8553e4a
Avoid crash if the argument is invalid (though it's not really a public function)
2021-10-04 20:15:32 +01:00
Marc Gilleron
c18262d3f8
Added option to turn off random rotation
2021-09-19 21:41:16 +01:00
Marc Gilleron
ff4e7f9560
Added debug drawing of mesh octree using multimesh (not exposed for now)
2021-09-16 21:54:04 +01:00
Marc Gilleron
3ee79ec068
Should have been min
2021-09-12 00:55:15 +01:00
Marc Gilleron
454d8b2c7f
Fix no instances generated when density is 1 in vertex emission mode
2021-09-11 18:12:55 +01:00
Marc Gilleron
d6e4769f08
Don't run multimesh LOD updates when blocks have item types not supporting that feature
2021-07-28 19:26:14 +01:00
Marc Gilleron
6d09e181bf
Added menu to update an instancer multimesh item from a scene
2021-07-26 01:39:44 +01:00
Marc Gilleron
27d54a0d5c
Add initial support for instancing scenes with VoxelInstancer
2021-07-25 20:37:30 +01:00
Marc Gilleron
8ae03490fd
Fix VoxelInstancer error when changing visibility
2021-07-25 19:01:32 +01:00
Marc Gilleron
002452cb54
Fix warning (2)
2021-07-19 20:03:08 +01:00
Marc Gilleron
52aa4963ea
Fixed some crashes occurring when giving invalid arguments to functions
2021-07-19 19:04:52 +01:00
Marc Gilleron
619bd977c1
Added extra mode to instance generator for more precise emission from faces
2021-07-11 16:23:54 +01:00
Marc Gilleron
1ee5bcb80d
Renamed Rect3i -> Box3i
2021-05-31 17:12:04 +01:00
Marc Gilleron
411be94559
Renamed ArraySlice -> Span
2021-05-31 16:48:49 +01:00
Marc Gilleron
a36604ebf2
Fix more GCC warnings (3)
2021-04-18 02:13:26 +01:00
Marc Gilleron
310386bde8
Merge branch 'master' into block_size_decoupling
2021-04-11 01:09:51 +01:00
Marc Gilleron
42a8d0e35f
Fix shadow setting not initialized when setting up from template scene
2021-04-11 00:58:12 +01:00
Marc Gilleron
9a131ed4ff
Merge branch 'master' into block_size_decoupling
...
# Conflicts:
# server/voxel_server.cpp
2021-04-06 22:00:55 +01:00
jacobcoughenour
13346b3495
Remove unnecessary enum bind and add shadow setting to doc
2021-04-05 22:50:03 -04:00
jacobcoughenour
279e23fa3d
Fix shadow setting not updating in the editor
2021-04-05 22:48:29 -04:00
jacobcoughenour
c0721a7404
Added shadow mode setting to VoxelInstanceLibraryItems
2021-04-05 00:24:46 -04:00
Marc Gilleron
db8074c940
Merge branch 'master' into block_size_decoupling
2021-04-05 03:50:12 +01:00
Marc Gilleron
befe0cc7e1
Added debug method to get instance counts
2021-04-04 23:44:22 +01:00
jacobcoughenour
e66a49ca74
Fix instance generator using wrong height for filtering
2021-04-04 15:18:13 -04:00
Marc Gilleron
758e3bd227
Allow to use block size 32 for mesh blocks while using 16 for data blocks
...
Still hardcoded but a config should be added
2021-04-03 20:39:37 +01:00
Roberto Benfatto
eef1d076a0
Add missing bindings for constants
...
Without those bindings, exported api.json generates the class without the enum despite having a method with a return value of that type. This fixes compilation with generated headers in godot-cpp
2021-04-01 17:45:07 +02:00
Marc Gilleron
e8d54e88ef
Fix instancer error in some rare cases where a block has an empty multimesh
2021-03-12 23:38:13 +00:00
Marc Gilleron
8adbe86da6
Formatting
2021-03-12 23:37:37 +00:00
Marc Gilleron
fa2efcf75a
Fix missing bindings
2021-02-18 21:17:52 +00:00
Marc Gilleron
d1207bdd96
Reorganized some utility files
2021-02-17 20:34:35 +00:00
Marc Gilleron
d08c911579
Fix GCC warning
2021-02-16 23:52:56 +00:00
Marc Gilleron
a3018e84e6
Fix missing header and signedness
2021-02-16 23:36:37 +00:00
Marc Gilleron
4bdadb2ffd
Fix GCC warning
2021-02-16 23:07:59 +00:00
Marc Gilleron
c5a4dd8f72
Fix release compilation
2021-02-16 22:38:09 +00:00
Marc Gilleron
5bef3b6cc6
Added scale distribution and noise
2021-02-16 01:14:04 +00:00
Marc Gilleron
a94a8da157
Fixed Add Item not working after first item
2021-02-16 01:13:16 +00:00
Marc Gilleron
0a347ebf70
Fix configuration warning not updating after adding an item to the library
2021-02-16 01:04:21 +00:00
Marc Gilleron
41177f1c73
Fixed error when setting a library on an instancer not in the tree yet
2021-02-15 22:27:18 +00:00
Marc Gilleron
511bfd2a7a
Added node configuration warnings
2021-02-15 21:55:31 +00:00
Marc Gilleron
c5eb599798
Make the editor preview update in some uncovered scenarios
2021-02-15 21:45:12 +00:00