Marc Gilleron
4a90ca10a5
Rename "provider" files to "stream"
2019-05-25 16:16:03 +01:00
Marc Gilleron
2e1b13ffea
Rename VoxelProvider* => VoxelStream*
2019-05-25 16:07:38 +01:00
Marc Gilleron
9d2c491fe9
Remove some comments
2019-05-25 15:53:36 +01:00
Marc Gilleron
2eb093e76b
Rename VoxelBuffer.optimize() => compress_uniform_channels
2019-05-25 15:52:35 +01:00
Marc Gilleron
75cffa7d59
Rename VoxelBlock.pos => position
2019-05-25 15:50:01 +01:00
Marc Gilleron
15ae1b99ba
Rename voxel_provider_thread.h => voxel_data_loader.h to match class name
2019-05-25 15:07:16 +01:00
Marc Gilleron
d01b00a29b
Renamed VoxelMesherDMC::OctreeMode => SimplifyMode
2019-05-25 15:00:22 +01:00
Marc Gilleron
d15d54eb95
Renamed HermiteValue.value => sdf
2019-05-25 14:53:43 +01:00
Marc Gilleron
cae44985a8
Comments
2019-05-25 14:34:09 +01:00
Marc Gilleron
34653341cf
Turn block loading duplicate rejection back on
2019-05-25 14:31:01 +01:00
Marc Gilleron
5a7d0b6f1b
Added optional code to debug-draw unexpected block drops
2019-05-20 20:49:46 +01:00
Marc Gilleron
d8cab2d32b
Use generic block manager for loading and fix bugs:
...
- VoxelProviderThread is now VoxelDataLoader and uses generic block manager
- Fixed threads locking up, input mutex was not always unlocked due to for loop exiting early
- Fixed blocks failing to load, region rejection was using invalid pointer
- Fixed block shifting in region rejection, was replacing wrong index in `block_indexes`
- Fixed block region rejection missing blocks, was not stepping back the loop after shifting blocks
- Added output message to notify of block rejection
2019-05-20 20:48:58 +01:00
Marc Gilleron
ceb7f47fa1
Don't bother calling `remove_positions_outside_box`, it's not doing anything currently
2019-05-20 20:34:41 +01:00
Marc Gilleron
2b3b3e9488
Take lod factor into account for view direction in the block sorting heuristic
2019-05-20 20:30:08 +01:00
Marc Gilleron
e242950cb2
Increased a bit marching squares skirts threshold
2019-05-20 20:25:52 +01:00
Marc Gilleron
e47afabe49
Sort blocks using a heuristic, take look direction into account
2019-05-19 21:04:26 +01:00
Marc Gilleron
b9add5d671
Allow more than one thread for mesh updates, also made it generic
2019-05-19 18:27:49 +01:00
Marc Gilleron
38062b32fe
Code style
2019-05-19 18:24:03 +01:00
Marc Gilleron
d5236239bf
Added sort time to provider stats
2019-05-16 23:05:06 +01:00
Marc Gilleron
efe58f1af6
Added exclusive area parameter to block processors so they can remove blocks from their queue
2019-05-12 16:33:25 +01:00
Marc Gilleron
561f95a506
Added stats for dropped block loads and meshs
2019-05-12 16:30:45 +01:00
Marc Gilleron
8126d732b6
Fix block processors' sorting function
2019-05-12 16:19:08 +01:00
Marc Gilleron
1065aa40ef
Useless comment
2019-05-12 16:17:57 +01:00
Marc Gilleron
960236b155
Remove commented function I never used
2019-05-12 16:17:43 +01:00
Marc Gilleron
017f64ddb9
Optimized VoxelProviderNoise with a noise buffer so it does less OpenSimplex calculations
2019-05-11 17:42:56 +01:00
Marc Gilleron
a521501add
Move both meshing and loading sheduling to LodOctree polling
2019-05-10 18:56:48 +01:00
Marc Gilleron
29298958e7
Fix mistake in previous commit about missing binding argument
2019-05-10 00:57:09 +01:00
Marc Gilleron
255acbb739
Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties
2019-05-09 22:00:54 +01:00
Marc Gilleron
96183e0c51
Fix missing argument in voxel/block conversion functions
2019-05-09 21:59:03 +01:00
Marc Gilleron
81eeb48ac6
Reduce amount of marching squares generated as skirts
2019-05-09 19:11:40 +01:00
Marc Gilleron
cf7ece7a58
Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock
2019-05-09 19:11:17 +01:00
Marc Gilleron
73d5d9993c
Load blocks on demand instead of speculatively, it's faster
2019-05-08 20:53:51 +01:00
Marc Gilleron
035e45d0a3
Fix missing destructor in VoxelBlock... woopsie
2019-05-08 20:36:27 +01:00
Marc Gilleron
d21974e122
Changed debug methods, also fixed blocked lods due to small block region extent
2019-05-08 00:57:34 +01:00
Marc Gilleron
61e7c82d74
Indicate LOD works with smooth terrain
2019-05-06 01:39:45 +01:00
Marc Gilleron
9b2104e93e
Add smooth voxels screenshot to the README
2019-05-05 20:49:56 +01:00
Marc Gilleron
dc0b5a3bb5
Add smooth terrain screenshot
2019-05-05 19:55:05 +01:00
Marc Gilleron
40ccdd8fea
Expose material and LOD settings
2019-05-05 19:54:47 +01:00
Marc Gilleron
310e2172ff
Added stat to monitor LODs blocked by non-ready meshes
2019-05-05 19:15:50 +01:00
Marc Gilleron
fc4dee54d7
Added VoxelProviderNoise for testing
2019-05-05 18:27:33 +01:00
Marc Gilleron
1baa13ff3b
Added VoxelBuffer::clear_channel_f()
2019-05-05 18:27:09 +01:00
Marc Gilleron
4e9880fb8c
Fix bad value fetch
2019-05-05 17:01:40 +01:00
Marc Gilleron
46784e4700
Make marching cubes skirts an option in VoxelMesherDMC, also use more C++11 initializers
2019-05-05 17:00:42 +01:00
Marc Gilleron
1f219e68eb
Added marching square skirts to hide most LOD cracks
2019-05-05 03:56:18 +01:00
Marc Gilleron
d93f23337a
Added stats to VoxelLodTerrain
2019-05-05 01:09:12 +01:00
Marc Gilleron
8850019dc4
Put LodOctree child position calculation in a function
2019-05-04 17:58:33 +01:00
Marc Gilleron
f0089dce8b
Use C++11 member initializers
2019-05-04 16:30:39 +01:00
Marc Gilleron
295374b99f
Don't subdivide or unsubdivide if meshes aren't ready
2019-05-04 16:29:52 +01:00
Marc Gilleron
9bab6c04d1
Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet.
2019-05-04 00:02:10 +01:00
Marc Gilleron
9363f54e8d
Comments
2019-05-04 00:00:50 +01:00