Marc Gilleron
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23765f7c20
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Merge branch 'master' into multithreaded_generators
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2021-01-18 18:55:18 +00:00 |
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Marc Gilleron
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e6e7fb8b70
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Update changelog
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2021-01-18 18:55:12 +00:00 |
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Marc Gilleron
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029e364007
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Update changelog
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2021-01-16 13:00:55 +00:00 |
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Marc Gilleron
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62c9cb29f4
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Update readme
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2021-01-04 22:12:23 +00:00 |
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Marc Gilleron
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e676324e3d
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Update changelog
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2020-12-29 22:15:03 +00:00 |
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Marc Gilleron
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860c0a2f1d
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Update changelog
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2020-12-25 17:11:08 +00:00 |
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Marc Gilleron
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418cf0e630
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Streaming/LOD can be set to follow the editor camera instead of being centered on world origin
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2020-12-19 23:16:10 +00:00 |
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Marc Gilleron
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791bdafff1
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Meshers are now resources assigned on terrain nodes
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2020-12-18 21:01:50 +00:00 |
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Marc Gilleron
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10d6e5bd8a
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Script-based generators and streams have their own class, should fix C# API
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2020-10-31 22:11:25 +00:00 |
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Marc Gilleron
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a20a7bda03
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Update changelog
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2020-10-25 21:21:47 +00:00 |
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Marc Gilleron
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01ea40255c
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Update changelog
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2020-09-13 02:35:03 +01:00 |
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Marc Gilleron
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7968f37f0e
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Update changelog
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2020-09-08 21:59:21 +01:00 |
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Marc Gilleron
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603357eb59
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Feature freeze for version godot3.2.3
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2020-09-08 20:51:34 +01:00 |
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Marc Gilleron
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581dda484b
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Added changelog
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2020-08-17 23:20:46 +01:00 |
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