14 Commits

Author SHA1 Message Date
Marc Gilleron
23765f7c20 Merge branch 'master' into multithreaded_generators 2021-01-18 18:55:18 +00:00
Marc Gilleron
e6e7fb8b70 Update changelog 2021-01-18 18:55:12 +00:00
Marc Gilleron
029e364007 Update changelog 2021-01-16 13:00:55 +00:00
Marc Gilleron
62c9cb29f4 Update readme 2021-01-04 22:12:23 +00:00
Marc Gilleron
e676324e3d Update changelog 2020-12-29 22:15:03 +00:00
Marc Gilleron
860c0a2f1d Update changelog 2020-12-25 17:11:08 +00:00
Marc Gilleron
418cf0e630 Streaming/LOD can be set to follow the editor camera instead of being centered on world origin 2020-12-19 23:16:10 +00:00
Marc Gilleron
791bdafff1 Meshers are now resources assigned on terrain nodes 2020-12-18 21:01:50 +00:00
Marc Gilleron
10d6e5bd8a Script-based generators and streams have their own class, should fix C# API 2020-10-31 22:11:25 +00:00
Marc Gilleron
a20a7bda03 Update changelog 2020-10-25 21:21:47 +00:00
Marc Gilleron
01ea40255c Update changelog 2020-09-13 02:35:03 +01:00
Marc Gilleron
7968f37f0e Update changelog 2020-09-08 21:59:21 +01:00
Marc Gilleron
603357eb59 Feature freeze for version godot3.2.3 2020-09-08 20:51:34 +01:00
Marc Gilleron
581dda484b Added changelog 2020-08-17 23:20:46 +01:00