Marc Gilleron
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3197eaba35
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Move main thread tasks into one runner in VoxelServer
So the timing budget is better respected even if there are multiple
voxel nodes in the scene
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2021-09-25 00:02:41 +01:00 |
Marc Gilleron
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ba8d9aad52
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Exposed missing warp functions
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2021-09-22 19:54:26 +01:00 |
Marc Gilleron
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94bb985704
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Automatic thread count computation and project settings
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2021-09-21 21:50:06 +01:00 |
Marc Gilleron
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176f46440f
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Merge meshing and generation thread pools, expecting better usage of available threads
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2021-09-21 19:32:29 +01:00 |
Marc Gilleron
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0838cab251
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Don't schedule loadings when streaming is disabled, don't crash when it still happens, log an error instead
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2021-09-19 23:12:42 +01:00 |
Marc Gilleron
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c18262d3f8
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Added option to turn off random rotation
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2021-09-19 21:41:16 +01:00 |
Marc Gilleron
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1043fa6271
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More info about the PoolVector fix
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2021-09-18 18:17:39 +01:00 |
Marc Gilleron
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f0c59acf0b
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Fix VoxelStreamBlockFiles always showing a warning about channels
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2021-09-18 01:44:33 +01:00 |
Marc Gilleron
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6a6682dfd5
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Fixed crash occurring after a few edits when LOD count is set to 1
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2021-09-18 01:36:44 +01:00 |
Marc Gilleron
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e08e8c1986
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Update changelog
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2021-09-13 00:18:17 +01:00 |
Marc Gilleron
|
6da058baf8
|
Update changelog
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2021-08-14 18:28:01 +01:00 |
Marc Gilleron
|
41e4ca8eb7
|
Reformatted changelog
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2021-08-10 22:11:47 +01:00 |
Marc Gilleron
|
ad6fe7bbd1
|
Updated changelog
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2021-08-07 23:07:54 +01:00 |
Marc Gilleron
|
27d54a0d5c
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Add initial support for instancing scenes with VoxelInstancer
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2021-07-25 20:37:30 +01:00 |
Marc Gilleron
|
93d9272e01
|
Updated changelog
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2021-07-11 16:27:10 +01:00 |
Marc Gilleron
|
8535ef2cf9
|
Update changelog
|
2021-06-19 19:10:09 +01:00 |
Marc Gilleron
|
dc4569408d
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Fix wrong conditional
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2021-06-11 18:43:57 +01:00 |
Marc Gilleron
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1f78e80369
|
Update changelog
|
2021-05-31 00:05:53 +01:00 |
Marc Gilleron
|
8158b4a9af
|
Update changelog
|
2021-05-22 19:38:36 +01:00 |
Marc Gilleron
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d358f79bb3
|
Mark godot3.3
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2021-05-09 22:54:59 +01:00 |
Marc Gilleron
|
fa48523073
|
Added collision layer and mask properties
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2021-05-09 20:49:45 +01:00 |
Marc Gilleron
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039ed2a779
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Add block size change to changelog
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2021-04-18 01:01:03 +01:00 |
Marc Gilleron
|
9b785b35d9
|
Update changelog
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2021-03-27 19:33:29 +00:00 |
Marc Gilleron
|
bd09b18911
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Some precisions
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2021-03-27 00:57:46 +00:00 |
Marc Gilleron
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09c815e253
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Implemented `copy` and `paste` for VoxelToolTerrain (untested)
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2021-02-21 18:23:56 +00:00 |
Marc Gilleron
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b51897b8df
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Added voxel raycast to VoxelToolLodTerrain
- Made more precise with an option to use binary search (unoptimized)
- Distance along ray is now available in blocky terrains as well
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2021-02-21 03:08:47 +00:00 |
Marc Gilleron
|
49e95fb3bb
|
Update changelog
|
2021-02-20 00:35:37 +00:00 |
Marc Gilleron
|
cb87e8210e
|
Update changelog
|
2021-02-16 21:16:43 +00:00 |
Marc Gilleron
|
dce6ddc3f5
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No longer save terrain automatically when it gets destroyed.
If the user wants to save, save_modified_blocks() must be called explicitely.
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2021-02-07 17:12:30 +00:00 |
Marc Gilleron
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dfe5b15c86
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Update changelog
|
2021-01-31 16:23:01 +00:00 |
Marc Gilleron
|
7af9c193b8
|
Update changelog
|
2021-01-23 01:32:10 +00:00 |
Marc Gilleron
|
fb6e76a038
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Rename "docs" folder "source"
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2021-01-21 22:40:53 +00:00 |