Update changelog
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@ -36,6 +36,7 @@ Ongoing development - `master`
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- Introduced a second blocky mesher dedicated to colored cubes, with greedy meshing and palette support
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- Replaced `transparent` property with `transparency_index` for more control on the culling of transparent faces
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- The TYPE channel is now 16-bit by default instead of 8-bit, allowing to store up to 65,536 types (part of this channel might actually be used to store rotation in the future)
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- Added normalmaps support
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- Breaking changes
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- `VoxelViewer` now replaces the `viewer_path` property on `VoxelTerrain`, and allows multiple loading points
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