Exposed missing warp functions
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7c3226b904
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@ -14,6 +14,7 @@ Ongoing development - `master`
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- General
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- `VoxelTerrain`: added `get_data_block_size()`
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- `VoxelToolTerrain`: added `for_each_voxel_metadata_in_area()` to quickly find all metadata in a box
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- `FastNoiseLiteGradient`: exposed missing warp functions
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- Added property to terrain nodes to configure collision margin
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- Thread count is automatically determined from the number of concurrent threads the CPU supports
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- Added project settings to configure thread count
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@ -181,6 +181,9 @@ void FastNoiseLiteGradient::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_rotation_type_3d", "type"), &FastNoiseLiteGradient::set_rotation_type_3d);
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ClassDB::bind_method(D_METHOD("get_rotation_type_3d"), &FastNoiseLiteGradient::get_rotation_type_3d);
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ClassDB::bind_method(D_METHOD("warp_2d", "position"), &FastNoiseLiteGradient::_b_warp_2d);
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ClassDB::bind_method(D_METHOD("warp_3d", "position"), &FastNoiseLiteGradient::_b_warp_3d);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "noise_type", PROPERTY_HINT_ENUM,
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"OpenSimplex2,OpenSimplex2Reduced,Value"),
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"set_noise_type", "get_noise_type");
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