Marc Gilleron
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29298958e7
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Fix mistake in previous commit about missing binding argument
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2019-05-10 00:57:09 +01:00 |
Marc Gilleron
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255acbb739
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Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties
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2019-05-09 22:00:54 +01:00 |
Marc Gilleron
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96183e0c51
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Fix missing argument in voxel/block conversion functions
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2019-05-09 21:59:03 +01:00 |
Marc Gilleron
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81eeb48ac6
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Reduce amount of marching squares generated as skirts
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2019-05-09 19:11:40 +01:00 |
Marc Gilleron
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cf7ece7a58
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Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock
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2019-05-09 19:11:17 +01:00 |
Marc Gilleron
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73d5d9993c
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Load blocks on demand instead of speculatively, it's faster
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2019-05-08 20:53:51 +01:00 |
Marc Gilleron
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035e45d0a3
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Fix missing destructor in VoxelBlock... woopsie
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2019-05-08 20:36:27 +01:00 |
Marc Gilleron
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d21974e122
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Changed debug methods, also fixed blocked lods due to small block region extent
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2019-05-08 00:57:34 +01:00 |
Marc Gilleron
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61e7c82d74
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Indicate LOD works with smooth terrain
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2019-05-06 01:39:45 +01:00 |
Marc Gilleron
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9b2104e93e
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Add smooth voxels screenshot to the README
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2019-05-05 20:49:56 +01:00 |
Marc Gilleron
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dc0b5a3bb5
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Add smooth terrain screenshot
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2019-05-05 19:55:05 +01:00 |
Marc Gilleron
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40ccdd8fea
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Expose material and LOD settings
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2019-05-05 19:54:47 +01:00 |
Marc Gilleron
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310e2172ff
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Added stat to monitor LODs blocked by non-ready meshes
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2019-05-05 19:15:50 +01:00 |
Marc Gilleron
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fc4dee54d7
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Added VoxelProviderNoise for testing
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2019-05-05 18:27:33 +01:00 |
Marc Gilleron
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1baa13ff3b
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Added VoxelBuffer::clear_channel_f()
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2019-05-05 18:27:09 +01:00 |
Marc Gilleron
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4e9880fb8c
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Fix bad value fetch
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2019-05-05 17:01:40 +01:00 |
Marc Gilleron
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46784e4700
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Make marching cubes skirts an option in VoxelMesherDMC, also use more C++11 initializers
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2019-05-05 17:00:42 +01:00 |
Marc Gilleron
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1f219e68eb
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Added marching square skirts to hide most LOD cracks
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2019-05-05 03:56:18 +01:00 |
Marc Gilleron
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d93f23337a
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Added stats to VoxelLodTerrain
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2019-05-05 01:09:12 +01:00 |
Marc Gilleron
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8850019dc4
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Put LodOctree child position calculation in a function
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2019-05-04 17:58:33 +01:00 |
Marc Gilleron
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f0089dce8b
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Use C++11 member initializers
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2019-05-04 16:30:39 +01:00 |
Marc Gilleron
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295374b99f
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Don't subdivide or unsubdivide if meshes aren't ready
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2019-05-04 16:29:52 +01:00 |
Marc Gilleron
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9bab6c04d1
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Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet.
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2019-05-04 00:02:10 +01:00 |
Marc Gilleron
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9363f54e8d
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Comments
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2019-05-04 00:00:50 +01:00 |
Marc Gilleron
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b24a0d4140
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Make blocky voxels optional in VoxelMeshUpdater
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2019-05-03 23:59:21 +01:00 |
Marc Gilleron
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7b32426246
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Handle LOD in VoxelProviderImage (roughly)
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2019-05-03 23:55:52 +01:00 |
Marc Gilleron
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2b20d90804
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Added bit-shifting and comparison operators to Vector3i
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2019-05-03 23:54:35 +01:00 |
Marc Gilleron
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5851e4849f
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Added `lod` parameter to VoxelProvider
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2019-04-29 21:57:39 +01:00 |
Marc Gilleron
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c80a24ef0b
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Moved is_mesh_empty() to utility.h
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2019-04-29 21:32:28 +01:00 |
Marc Gilleron
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d1c21bdf5d
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Remove function from class declaration, doesn't need to be in here
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2019-04-29 21:31:52 +01:00 |
Marc Gilleron
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7c6d4f3242
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Moved ObjectPool to util/ and moved OctreeTables to root
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2019-04-29 21:31:08 +01:00 |
Marc Gilleron
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66d4a913bd
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Use std::vector for speed
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2019-04-28 21:02:42 +01:00 |
Marc Gilleron
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faefde721a
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Add base class to all meshers, gather common things in it
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2019-04-28 20:48:59 +01:00 |
Marc Gilleron
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12a97cca5a
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Reorganize all files and rename a few things
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2019-04-28 17:58:29 +01:00 |
Marc Gilleron
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c8fbf19814
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Rename get/set_voxel_iso => get/set_voxel_f
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2019-04-28 16:28:49 +01:00 |
Marc Gilleron
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ce57c656d5
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Remove repetition
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2019-04-28 04:27:37 +01:00 |
Marc Gilleron
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00decc3a61
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Update README since there is now a more recent marching cubes mesher
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2019-04-28 04:25:27 +01:00 |
Marc Gilleron
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766e3d882c
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Subtract should actually use inverted signed distance
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2019-04-28 03:51:24 +01:00 |
Marc Gilleron
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59c5a43915
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Fixed VoxelMap::get/set_voxel_f bound to the wrong function
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2019-04-28 02:27:50 +01:00 |
Marc Gilleron
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c837ca4dd0
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Code formatting
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2019-04-28 01:34:00 +01:00 |
Marc Gilleron
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d6bb354bd9
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Added smooth_meshing option to VoxelTerrain and handle padding differences it introduces
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2019-04-28 01:32:23 +01:00 |
Marc Gilleron
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fe37ed3674
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Fix broken Terrain::raycast when it falls back to isolevel channel
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2019-04-28 01:29:52 +01:00 |
Marc Gilleron
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0f378fe218
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Remove default channel from `is_uniform()` to prevent mistakes
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2019-04-28 00:27:17 +01:00 |
Marc Gilleron
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227bf5ad36
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Added get/set_voxel_f in VoxelMap
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2019-04-28 00:25:33 +01:00 |
Marc Gilleron
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2e419db855
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Fix default value for CHANNEL_ISOLEVEL, it should be the integer raw value, not the quantified one
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2019-04-28 00:23:10 +01:00 |
Marc Gilleron
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a67ea390d5
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Smooth VoxelProviderImage a little in isolevel mode, also properly repeat the heightmap if it's not power of two
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2019-04-27 02:08:12 +01:00 |
Marc Gilleron
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6d872160ab
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Added get_size() as Vector3 to VoxelBuffer
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2019-04-27 02:06:09 +01:00 |
Marc Gilleron
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10c2e69a0c
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Default values for CHANNEL_ISOLEVEL should be 1.0 (i.e maximum distance)
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2019-04-27 02:05:40 +01:00 |
Marc Gilleron
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c86a5c53e1
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Fixed VoxelMap.get_buffer_copy() introducing voxels in channel 0 even if they don't exist
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2019-04-27 02:03:08 +01:00 |
Marc Gilleron
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8c6defee09
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Fixed bad VoxelBuffer indexing for non-cubic volumes
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2019-04-26 03:35:00 +01:00 |