Commit Graph

1382 Commits (2fd4c22c549ab5164770433beaac818d6eb5d2b8)

Author SHA1 Message Date
Marc Gilleron 2fd4c22c54 Rewrote memory pool to use arenas per power of two.
Using per-size arenas behaves like a memory leak when
the user creates many VoxelBuffers of random sizes repeatedly.
Now memory blocks of the next power of two are used instead.
VoxelBuffers with power-of-two size will fit best, while also being
the most common. Non-power-of-two will use a bit more memory,
but such buffers are often temporary and less numerous.
2021-11-12 23:39:50 +00:00
Marc Gilleron 148d5e4116 Comments 2021-11-12 21:42:39 +00:00
Marc Gilleron c17914b2c8 Formatting due to update of Godot's clang-format 2021-11-12 21:42:28 +00:00
Marc Gilleron 67965a8b9a Note about comments 2021-11-12 21:41:45 +00:00
Marc Gilleron 801545c68d Unnecessary include 2021-11-06 23:24:52 +00:00
Marc Gilleron 0c59443e79 Merge branch 'master' of https://github.com/Zylann/godot_voxel 2021-11-06 02:08:46 +00:00
Marc Gilleron 67d626a283 Set milestone 2021-11-06 02:08:21 +00:00
Marc Gilleron d5a69003c3 Add missing classes and run doctool (doctool has issues though)
VoxelGeneratorHeightmap.height_range is wrong in the doc.
VoxelTool lost all default values in doc.
These are likely Godot bugs...
2021-11-06 02:04:16 +00:00
Marc Gilleron c5388c83db Document SQLite path property 2021-11-06 00:15:21 +00:00
Marc Gilleron de55ebe5bb Update changelog 2021-11-06 00:15:03 +00:00
Marc Gilleron 9933f58987 Update C++ guidelines 2021-11-06 00:12:14 +00:00
Marc Gilleron 0655371078 This comment wasn't accurate 2021-11-06 00:11:43 +00:00
Marc Gilleron 2dfd4c0eab Update supporters 2021-11-06 00:11:30 +00:00
Marc 370bce9de3
Merge pull request #325 from dsrw/clang-fixes
Fixed clang build
2021-11-03 13:37:20 +00:00
Scott Wadden 6625db2d70 Fixed clang build 2021-11-03 00:17:20 -03:00
Marc Gilleron d32dfc9c67 Fixed collision shapes not being saved 2021-10-31 20:13:44 +00:00
Marc Gilleron 536d1f11da Fixed scene property neither being exposed nor being saved 2021-10-31 20:13:27 +00:00
Marc Gilleron be39cf78b0 Merge branch 'master' of https://github.com/Zylann/godot_voxel 2021-10-31 16:06:09 +00:00
Marc Gilleron 6441d1b864 Deprecate Vector3i(Vector3) constructor, make conversions explicit
Some conversions were wrong/unintented.
This is also in prevision of using Godot 4 Vector3i,
which default behavior differs from this module.
2021-10-31 16:01:47 +00:00
Marc Gilleron 8ab6abe04a Moved VoxelInstanceLibrary menu to the inspector 2021-10-31 15:02:42 +00:00
Marc Gilleron f86371af56 Fix popup opening on top-left corner instead of center of editor 2021-10-31 14:33:45 +00:00
Marc Gilleron 05386d8512 Fix list formatting 2021-10-31 14:20:30 +00:00
Marc 61d5d09372
Merge pull request #318 from qarmin/master
Add test CI and fuzzer
2021-10-31 14:19:57 +00:00
Rafał Mikrut c0f4271c5e Add test CI and fuzzer 2021-10-29 19:55:56 +02:00
Marc Gilleron 0fc9e6b313 Fix crash when given negative-size area 2021-10-29 18:25:52 +01:00
Marc Gilleron 325406ede1 Decrease MAX_LOD to avoid potential integer overflows
I preferred doing this instead of using 64-bit integers,
because I tink there are no use cases for LOD blocks that big
2021-10-28 23:55:46 +01:00
Marc Gilleron 59a7c3192e Soft-crash also when divisor is zero, MSVC debugger doesn't break on that 2021-10-28 23:52:18 +01:00
Marc Gilleron b2315a6cc4 Check earlier for invalid extents 2021-10-28 23:51:30 +01:00
Marc Gilleron 38ec2f43d1 Align program memory of VoxelGraphRuntime 2021-10-28 19:32:38 +01:00
Marc Gilleron 3133834a17 Check AABB size before using it 2021-10-27 19:49:37 +01:00
Marc Gilleron 97f6765831 Fix memory leak in VoxelGraphRuntime (one leak per thread that ran any) 2021-10-26 20:41:28 +01:00
Marc Gilleron 4fc6731b8d Prevent instancing VoxelTool classes manually 2021-10-26 20:17:40 +01:00
Marc Gilleron 6cd143d392 Enable collisions by default on VoxelViewer 2021-10-15 22:51:53 +01:00
Marc Gilleron fcca722d52 Fix signedness 2021-10-13 22:00:42 +01:00
Marc Gilleron daf7bf821a Fix compilation 2021-10-13 21:50:47 +01:00
Marc Gilleron 1079a80bf8 Fixed (I hope) the error sometimes happening when using floating chunk separation 2021-10-13 21:03:59 +01:00
Marc Gilleron a2096b2014 Fix heightmap generators when used with VoxelLodTerrain in blocky mode 2021-10-08 02:35:52 +01:00
Marc Gilleron ceb8553e4a Avoid crash if the argument is invalid (though it's not really a public function) 2021-10-04 20:15:32 +01:00
Marc Gilleron 3597bce3e5 Update threads section 2021-10-04 19:34:01 +01:00
Marc Gilleron 1d62649b9a Fix leaking Pool objects 2021-10-04 01:36:15 +01:00
Marc Gilleron c921922a44 Fix missing assignment 2021-10-04 01:33:32 +01:00
Marc Gilleron 191659ae7c Fix voxel mips saved at wrong positions, caused them to show up often in the air 2021-10-04 01:32:12 +01:00
Marc Gilleron e75ba2eec2 Mention a few rendering points 2021-10-03 02:30:35 +01:00
Marc Gilleron 33b66153dc Use span instead of requiring a vector 2021-10-03 01:32:01 +01:00
Marc Gilleron 16b7445d1d Changing data block size is not supported at the moment 2021-10-03 01:28:29 +01:00
Marc Gilleron e6f1be6ac3 Use same defaults as VoxelBuffer 2021-10-02 18:53:04 +01:00
Marc Gilleron c6b2275738 Fix some stats and add VoxelMemoryPool info 2021-10-02 18:31:48 +01:00
Marc Gilleron 884a5c38d4 Fix test 2021-10-01 21:20:49 +01:00
Marc Gilleron 5f9d5ae17f Show memory usage, use comma formatting for big numbers, shorten labels 2021-10-01 20:33:52 +01:00
Marc Gilleron 228e41b71e Fixed writing out of bounds when the whole buffer is copied 2021-10-01 19:31:30 +01:00