Marc Gilleron
17c6b1f557
Fixed and tweaked a bunch of things, first working editing with LOD
2019-09-06 23:24:56 +01:00
Marc Gilleron
b284541219
Cleanup includes
2019-09-05 19:43:25 +01:00
Marc Gilleron
4ab688c9be
Barebones edition, untested WIP
2019-09-05 02:24:16 +01:00
Marc Gilleron
2e1467edd7
Implemented nearest neighbor downscaling (to be tested)
2019-09-02 21:14:30 +01:00
Marc Gilleron
07d4deeaab
Formatting
2019-08-15 01:40:27 +01:00
Marc Gilleron
c272a37f1a
Merge branch 'master' into persistence
...
# Conflicts:
# terrain/block_thread_manager.h
# terrain/voxel_terrain.cpp
2019-06-25 20:51:35 +01:00
Cory Petkovsek
3b7dccefb2
Revert some castings
2019-06-22 22:14:27 +09:00
Cory Petkovsek
f6a9c5761a
Fix gcc sign comparison warnings
2019-06-18 14:24:56 +09:00
Marc Gilleron
94c5d5a78c
Merge branch 'master' into persistence
...
# Conflicts:
# voxel_buffer.h
2019-06-01 19:53:16 +01:00
Marc Gilleron
04bbfcd182
Fix VoxelStreamImage.channel property inconsistency
2019-05-30 00:46:08 +01:00
Marc Gilleron
82502d3397
Simple file-per-block saving WIP. Compiles but didn't test.
2019-05-28 00:40:09 +01:00
Marc Gilleron
9d2c491fe9
Remove some comments
2019-05-25 15:53:36 +01:00
Marc Gilleron
2eb093e76b
Rename VoxelBuffer.optimize() => compress_uniform_channels
2019-05-25 15:52:35 +01:00
Marc Gilleron
1baa13ff3b
Added VoxelBuffer::clear_channel_f()
2019-05-05 18:27:09 +01:00
Marc Gilleron
12a97cca5a
Reorganize all files and rename a few things
2019-04-28 17:58:29 +01:00
Marc Gilleron
c8fbf19814
Rename get/set_voxel_iso => get/set_voxel_f
2019-04-28 16:28:49 +01:00
Marc Gilleron
c837ca4dd0
Code formatting
2019-04-28 01:34:00 +01:00
Marc Gilleron
0f378fe218
Remove default channel from `is_uniform()` to prevent mistakes
2019-04-28 00:27:17 +01:00
Marc Gilleron
227bf5ad36
Added get/set_voxel_f in VoxelMap
2019-04-28 00:25:33 +01:00
Marc Gilleron
6d872160ab
Added get_size() as Vector3 to VoxelBuffer
2019-04-27 02:06:09 +01:00
Marc Gilleron
8c6defee09
Fixed bad VoxelBuffer indexing for non-cubic volumes
2019-04-26 03:35:00 +01:00
Marc Gilleron
b85e696b7b
Fixed bad position validation in VoxelBuffer
2019-04-26 02:52:32 +01:00
Marc Gilleron
bed8ac8cb9
Drop gradient channels, fix misconception about what gradient is
2019-04-22 21:17:19 +01:00
Marc Gilleron
9108bfe0f6
Fix VoxelBuffer channel initialized with wrong value when allocated
2019-04-22 20:15:19 +01:00
Marc Gilleron
869b921ce8
Add VoxelBuffer::fill_iso()
2019-04-22 20:14:25 +01:00
Marc Gilleron
91a5c7ffa8
A bit of reorganization and tweaks:
...
- Moved HermiteValue in its own file
- VoxelBuffer channels are now predefined
- Create DualGridGenerator for easier passing of data
- Chunk size is no longer hardcoded
- Respect padding when polygonizing voxels
- BUG: due to the above, the way we build the octree is now breaking the result as mentionned in the TODO
2019-04-21 19:31:35 +01:00
Marc Gilleron
d53e43f115
Added function to compute gradients from isolevels
2019-04-21 02:54:35 +01:00
Marc Gilleron
1181cfa59f
Dual marching cubes WIP (only octree and dual grid extraction, untested)
2019-04-20 17:32:10 +01:00
Marc Gilleron
b052f7fc2d
Added try_set_voxel and fix fill_area in cases where the box is out of range
2018-10-04 23:13:03 +01:00
Marc Gilleron
8ffa7110c8
Optimize mesher: access channel directly and remove some push_backs
2018-09-30 01:55:09 +01:00
Marc Gilleron
a0026dbbeb
Fix includes
2018-09-19 20:25:04 +01:00
Marc Gilleron
cb6de49b96
Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding
2017-08-19 21:10:31 +02:00
Marc Gilleron
51596fef95
Clang-format
2017-08-13 01:19:39 +02:00
Marc Gilleron
a5a1ded2f3
Added smooth voxels (untextured at the moment)
2017-04-06 23:44:11 +02:00
Marc Gilleron
fa5e419549
Upgraded to Godot 3.0
2017-03-25 01:23:36 +01:00
Marc Gilleron
06a399f932
Fixed set_voxel() and block force_update_blocks()
2017-01-05 02:39:40 +01:00
Marc Gilleron
c38a822664
Code style
2017-01-02 02:19:02 +01:00
Marc Gilleron
8d1c8cc339
Spaces to tabs
2017-01-01 04:40:16 +01:00
Marc Gilleron
e990286b54
Removed internal offset from VoxelBuffer and improved Vector3i
2016-05-08 02:12:47 +02:00
Marc Gilleron
be630c05be
Fixed VoxelBuffer binding mistakes and added fill and copy functions
2016-05-05 21:08:52 +02:00
Marc Gilleron
68cf221d1a
VoxelBuffer storage is now flat to reduce memory usage and simplify code
2016-05-03 00:09:07 +02:00
Marc Gilleron
d1d685124f
Added VoxelLibrary, texture coordinates and random stuff
2016-05-01 22:20:27 +02:00
Marc Gilleron
1acabf1307
Added project: first working prototype, but lots of TODOs
2016-05-01 15:00:02 +02:00