Marc Gilleron
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1680516ea0
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Optimize LOD propagation a bit
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2019-09-07 22:59:09 +01:00 |
Marc Gilleron
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b687909806
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Save modified blocks, remove some debug code
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2019-09-07 21:19:12 +01:00 |
Marc Gilleron
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17c6b1f557
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Fixed and tweaked a bunch of things, first working editing with LOD
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2019-09-06 23:24:56 +01:00 |
Marc Gilleron
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1d503866ef
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Bind missing mode
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2019-09-05 20:47:08 +01:00 |
Marc Gilleron
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584698d428
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Fix wrong binding
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2019-09-05 20:36:21 +01:00 |
Marc Gilleron
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b284541219
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Cleanup includes
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2019-09-05 19:43:25 +01:00 |
Marc Gilleron
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bee83ecbe9
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Merge branch 'master' into lod_editing
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2019-09-05 02:24:41 +01:00 |
Marc Gilleron
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4ab688c9be
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Barebones edition, untested WIP
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2019-09-05 02:24:16 +01:00 |
Marc Gilleron
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fec6e624f6
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Tweaked octree region loading to better center it on the viewer
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2019-09-04 20:59:08 +01:00 |
Marc Gilleron
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1ad71c5d9c
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Fix VoxelLodTerrain view distance property, it was using inconsistent type in getter and setter
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2019-09-03 22:56:57 +01:00 |
Marc Gilleron
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f8a3cd0503
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Implement `get_view_distance()` properly
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2019-09-02 21:32:05 +01:00 |
Marc Gilleron
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2e1467edd7
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Implemented nearest neighbor downscaling (to be tested)
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2019-09-02 21:14:30 +01:00 |
Marc Gilleron
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a24e6d1b5a
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Use Rect3i::difference, remove check_cell_enters_and_exits for clarity
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2019-09-02 20:08:33 +01:00 |
Marc Gilleron
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ea1ce90caa
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Merge branch 'paged_lod'
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2019-09-02 00:45:47 +01:00 |
Marc Gilleron
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ff51d83e55
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Use better algorithm for blocks falling out of range
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2019-09-02 00:45:20 +01:00 |
Marc Gilleron
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aad7ecf9a6
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Make octree region work under a bit more kinds of runtime changes
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2019-09-02 00:44:28 +01:00 |
Marc Gilleron
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ebe91427c3
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#ifdef out debug boxes
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2019-09-01 22:52:38 +01:00 |
Marc Gilleron
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8060978126
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Some cleanup
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2019-09-01 21:49:58 +01:00 |
Marc Gilleron
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98299f2b3c
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Optimize octree further by taking out children pointers. Nodes are only 5 bytes now.
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2019-09-01 21:07:38 +01:00 |
Marc Gilleron
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0ee054dc3c
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Took out position from octree nodes
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2019-09-01 17:11:28 +01:00 |
Marc Gilleron
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bd10e89dea
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Implement proper box difference
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2019-09-01 16:10:01 +01:00 |
Marc Gilleron
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6369985b74
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Fix problems with MinGW
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2019-09-01 01:47:45 +01:00 |
Marc Gilleron
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d4b69f7dae
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Remove old commented code
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2019-09-01 00:21:41 +01:00 |
Marc Gilleron
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0c4b609404
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Added code guidelines for sake of expliciteness
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2019-08-31 22:40:27 +01:00 |
Marc Gilleron
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d0275b29ee
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Apply split_scale to newly created octrees
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2019-08-31 21:47:00 +01:00 |
Marc Gilleron
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0e6d3873c7
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Properly implement hiding of the terrain node, for LOD it was showing all blocks of all LODs at once
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2019-08-31 21:46:40 +01:00 |
Marc Gilleron
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fa22666ccf
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Merge branch 'master' into paged_lod
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2019-08-30 01:09:37 +01:00 |
Marc Gilleron
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8574655c18
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Re-enabled request dropping through exclusive region, except for last lod
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2019-08-30 01:08:06 +01:00 |
Marc Gilleron
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c3bc356119
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Fix overlapping blocks, mesh instance visibility was not initialized properly
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2019-08-30 00:13:28 +01:00 |
Marc Gilleron
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6a540a8720
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Remove old code
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2019-08-30 00:04:20 +01:00 |
Marc Gilleron
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eb01f99c2c
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First WIP at paging LOD
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2019-08-29 22:55:02 +01:00 |
Marc Gilleron
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db398a96e2
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Fix crash when duplicate rejection is used, the threaded part was wrong. That map only pertains to shared_input.
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2019-08-28 00:20:49 +01:00 |
Marc Gilleron
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7a7f5f679b
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Include smooth surface to collision build in VoxelTerrain
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2019-08-26 14:00:48 +01:00 |
Marc Gilleron
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507044cd53
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Fix wrong path in doctool invocation
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2019-08-26 13:50:18 +01:00 |
Marc Gilleron
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dfb0e05b30
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Updated .md API using the new script, for science
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2019-08-26 02:59:55 +01:00 |
Marc Gilleron
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922d622740
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Updated doc build script:
- Use XML class files as doc source
- PEP8
- Remove globals
- Use default paths relative to the script
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2019-08-26 02:58:42 +01:00 |
Marc Gilleron
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f4d2616410
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Setup doc classes for doctool and generated XML files, need descriptions now
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2019-08-26 02:54:57 +01:00 |
Marc Gilleron
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d4ed6372b7
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Optimize collision shapes, doubles build speed
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2019-08-25 22:59:55 +01:00 |
Marc Gilleron
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392dea37f5
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Merge branch 'master' of https://github.com/Zylann/godot_voxel
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2019-08-25 18:48:01 +01:00 |
Marc Gilleron
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8fc1e40230
|
Line up statistics variable names
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2019-08-25 18:47:43 +01:00 |
Marc
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a2e62a4436
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Merge pull request #53 from tinmanjuggernaut/update_docs
Update docs
|
2019-08-25 19:17:02 +02:00 |
Marc Gilleron
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a0c7201fcd
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Rename `get_stats()` => `get_statistics()`
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2019-08-25 17:40:19 +01:00 |
Marc Gilleron
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c13c0fbf20
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Fix `remaining_main_thread_blocks` stat, it wasn't reported
|
2019-08-25 17:23:25 +01:00 |
Cory Petkovsek
|
3e40ceb844
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Update docs
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2019-08-25 23:54:01 +09:00 |
Marc Gilleron
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4ec82928b4
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Remove redundant VoxelTerrain::BlockDirtyState
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2019-08-25 15:14:10 +01:00 |
Marc Gilleron
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4ff5f91e6f
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Add optional physics collision through node-less static bodies
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2019-08-25 13:04:49 +01:00 |
Marc Gilleron
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332041751d
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Move mesh instance into a thin wrapper
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2019-08-25 01:11:38 +01:00 |
Marc Gilleron
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ed2db2b443
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Put back meshing threads to 1 for VoxelTerrain, it doesnt react well to unordered block responses
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2019-08-24 23:31:48 +01:00 |
Marc Gilleron
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368e3efd1e
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Remove unecessary condition
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2019-08-24 23:31:01 +01:00 |
Marc Gilleron
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9ca40b854b
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Don't stop threads when the terrain exits the tree, it prevents saving-on-destroy from completing
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2019-08-24 23:26:01 +01:00 |