Commit Graph

110 Commits (1680516ea046ee7acc251f7f139dd909726d0eaa)

Author SHA1 Message Date
Marc Gilleron 1680516ea0 Optimize LOD propagation a bit 2019-09-07 22:59:09 +01:00
Marc Gilleron b687909806 Save modified blocks, remove some debug code 2019-09-07 21:19:12 +01:00
Marc Gilleron 17c6b1f557 Fixed and tweaked a bunch of things, first working editing with LOD 2019-09-06 23:24:56 +01:00
Marc Gilleron 584698d428 Fix wrong binding 2019-09-05 20:36:21 +01:00
Marc Gilleron b284541219 Cleanup includes 2019-09-05 19:43:25 +01:00
Marc Gilleron bee83ecbe9 Merge branch 'master' into lod_editing 2019-09-05 02:24:41 +01:00
Marc Gilleron 4ab688c9be Barebones edition, untested WIP 2019-09-05 02:24:16 +01:00
Marc Gilleron fec6e624f6 Tweaked octree region loading to better center it on the viewer 2019-09-04 20:59:08 +01:00
Marc Gilleron 1ad71c5d9c Fix VoxelLodTerrain view distance property, it was using inconsistent type in getter and setter 2019-09-03 22:56:57 +01:00
Marc Gilleron f8a3cd0503 Implement `get_view_distance()` properly 2019-09-02 21:32:05 +01:00
Marc Gilleron a24e6d1b5a Use Rect3i::difference, remove check_cell_enters_and_exits for clarity 2019-09-02 20:08:33 +01:00
Marc Gilleron ff51d83e55 Use better algorithm for blocks falling out of range 2019-09-02 00:45:20 +01:00
Marc Gilleron aad7ecf9a6 Make octree region work under a bit more kinds of runtime changes 2019-09-02 00:44:28 +01:00
Marc Gilleron ebe91427c3 #ifdef out debug boxes 2019-09-01 22:52:38 +01:00
Marc Gilleron 8060978126 Some cleanup 2019-09-01 21:49:58 +01:00
Marc Gilleron 98299f2b3c Optimize octree further by taking out children pointers. Nodes are only 5 bytes now. 2019-09-01 21:07:38 +01:00
Marc Gilleron 0ee054dc3c Took out position from octree nodes 2019-09-01 17:11:28 +01:00
Marc Gilleron bd10e89dea Implement proper box difference 2019-09-01 16:10:01 +01:00
Marc Gilleron 6369985b74 Fix problems with MinGW 2019-09-01 01:47:45 +01:00
Marc Gilleron d4b69f7dae Remove old commented code 2019-09-01 00:21:41 +01:00
Marc Gilleron d0275b29ee Apply split_scale to newly created octrees 2019-08-31 21:47:00 +01:00
Marc Gilleron 0e6d3873c7 Properly implement hiding of the terrain node, for LOD it was showing all blocks of all LODs at once 2019-08-31 21:46:40 +01:00
Marc Gilleron fa22666ccf Merge branch 'master' into paged_lod 2019-08-30 01:09:37 +01:00
Marc Gilleron 8574655c18 Re-enabled request dropping through exclusive region, except for last lod 2019-08-30 01:08:06 +01:00
Marc Gilleron c3bc356119 Fix overlapping blocks, mesh instance visibility was not initialized properly 2019-08-30 00:13:28 +01:00
Marc Gilleron 6a540a8720 Remove old code 2019-08-30 00:04:20 +01:00
Marc Gilleron eb01f99c2c First WIP at paging LOD 2019-08-29 22:55:02 +01:00
Marc Gilleron db398a96e2 Fix crash when duplicate rejection is used, the threaded part was wrong. That map only pertains to shared_input. 2019-08-28 00:20:49 +01:00
Marc Gilleron 7a7f5f679b Include smooth surface to collision build in VoxelTerrain 2019-08-26 14:00:48 +01:00
Marc Gilleron d4ed6372b7 Optimize collision shapes, doubles build speed 2019-08-25 22:59:55 +01:00
Marc Gilleron 8fc1e40230 Line up statistics variable names 2019-08-25 18:47:43 +01:00
Marc Gilleron a0c7201fcd Rename `get_stats()` => `get_statistics()` 2019-08-25 17:40:19 +01:00
Marc Gilleron c13c0fbf20 Fix `remaining_main_thread_blocks` stat, it wasn't reported 2019-08-25 17:23:25 +01:00
Marc Gilleron 4ec82928b4 Remove redundant VoxelTerrain::BlockDirtyState 2019-08-25 15:14:10 +01:00
Marc Gilleron 4ff5f91e6f Add optional physics collision through node-less static bodies 2019-08-25 13:04:49 +01:00
Marc Gilleron 332041751d Move mesh instance into a thin wrapper 2019-08-25 01:11:38 +01:00
Marc Gilleron ed2db2b443 Put back meshing threads to 1 for VoxelTerrain, it doesnt react well to unordered block responses 2019-08-24 23:31:48 +01:00
Marc Gilleron 368e3efd1e Remove unecessary condition 2019-08-24 23:31:01 +01:00
Marc Gilleron 9ca40b854b Don't stop threads when the terrain exits the tree, it prevents saving-on-destroy from completing 2019-08-24 23:26:01 +01:00
Marc Gilleron 68dfe9fc70 Fix crash where null maps were accessed 2019-08-24 22:38:27 +01:00
Marc Gilleron e815f79a5e Removed unused variable 2019-08-24 01:44:51 +01:00
Marc Gilleron f14b374931 Made block size and a few other params modifiable (not so easy, though) 2019-08-24 01:44:27 +01:00
Marc Gilleron adc6a9391c Fix threading issue causing corruption when duplicate rejection is active 2019-08-23 22:49:43 +01:00
Marc Gilleron 457ebf626d Added stat for time spent opening files 2019-08-18 16:10:40 +01:00
Marc Gilleron e1d716d454 Merge branch 'master' into persistence 2019-08-17 20:16:22 +01:00
Marc Gilleron 0483413b80 Added stats to VoxelStream, tweak file handles and batch counts 2019-08-17 00:46:24 +01:00
Marc Gilleron 43446356e9 Switch block processing to use arrays instead of single blocks to allow batching 2019-08-16 20:56:07 +01:00
Marc Gilleron 45f132a930 I did not intend to commit this 2019-08-15 22:36:26 +01:00
Marc Gilleron c6e0e59662 Fix uninitialized stats 2019-08-15 01:54:05 +01:00
Marc Gilleron 07d4deeaab Formatting 2019-08-15 01:40:27 +01:00