Marc Gilleron
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1680516ea0
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Optimize LOD propagation a bit
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2019-09-07 22:59:09 +01:00 |
Marc Gilleron
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b687909806
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Save modified blocks, remove some debug code
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2019-09-07 21:19:12 +01:00 |
Marc Gilleron
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17c6b1f557
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Fixed and tweaked a bunch of things, first working editing with LOD
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2019-09-06 23:24:56 +01:00 |
Marc Gilleron
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584698d428
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Fix wrong binding
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2019-09-05 20:36:21 +01:00 |
Marc Gilleron
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b284541219
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Cleanup includes
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2019-09-05 19:43:25 +01:00 |
Marc Gilleron
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bee83ecbe9
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Merge branch 'master' into lod_editing
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2019-09-05 02:24:41 +01:00 |
Marc Gilleron
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4ab688c9be
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Barebones edition, untested WIP
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2019-09-05 02:24:16 +01:00 |
Marc Gilleron
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fec6e624f6
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Tweaked octree region loading to better center it on the viewer
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2019-09-04 20:59:08 +01:00 |
Marc Gilleron
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1ad71c5d9c
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Fix VoxelLodTerrain view distance property, it was using inconsistent type in getter and setter
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2019-09-03 22:56:57 +01:00 |
Marc Gilleron
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f8a3cd0503
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Implement `get_view_distance()` properly
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2019-09-02 21:32:05 +01:00 |
Marc Gilleron
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a24e6d1b5a
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Use Rect3i::difference, remove check_cell_enters_and_exits for clarity
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2019-09-02 20:08:33 +01:00 |
Marc Gilleron
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ff51d83e55
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Use better algorithm for blocks falling out of range
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2019-09-02 00:45:20 +01:00 |
Marc Gilleron
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aad7ecf9a6
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Make octree region work under a bit more kinds of runtime changes
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2019-09-02 00:44:28 +01:00 |
Marc Gilleron
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ebe91427c3
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#ifdef out debug boxes
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2019-09-01 22:52:38 +01:00 |
Marc Gilleron
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8060978126
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Some cleanup
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2019-09-01 21:49:58 +01:00 |
Marc Gilleron
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98299f2b3c
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Optimize octree further by taking out children pointers. Nodes are only 5 bytes now.
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2019-09-01 21:07:38 +01:00 |
Marc Gilleron
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0ee054dc3c
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Took out position from octree nodes
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2019-09-01 17:11:28 +01:00 |
Marc Gilleron
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bd10e89dea
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Implement proper box difference
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2019-09-01 16:10:01 +01:00 |
Marc Gilleron
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6369985b74
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Fix problems with MinGW
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2019-09-01 01:47:45 +01:00 |
Marc Gilleron
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d4b69f7dae
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Remove old commented code
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2019-09-01 00:21:41 +01:00 |
Marc Gilleron
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d0275b29ee
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Apply split_scale to newly created octrees
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2019-08-31 21:47:00 +01:00 |
Marc Gilleron
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0e6d3873c7
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Properly implement hiding of the terrain node, for LOD it was showing all blocks of all LODs at once
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2019-08-31 21:46:40 +01:00 |
Marc Gilleron
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fa22666ccf
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Merge branch 'master' into paged_lod
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2019-08-30 01:09:37 +01:00 |
Marc Gilleron
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8574655c18
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Re-enabled request dropping through exclusive region, except for last lod
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2019-08-30 01:08:06 +01:00 |
Marc Gilleron
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c3bc356119
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Fix overlapping blocks, mesh instance visibility was not initialized properly
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2019-08-30 00:13:28 +01:00 |
Marc Gilleron
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6a540a8720
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Remove old code
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2019-08-30 00:04:20 +01:00 |
Marc Gilleron
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eb01f99c2c
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First WIP at paging LOD
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2019-08-29 22:55:02 +01:00 |
Marc Gilleron
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db398a96e2
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Fix crash when duplicate rejection is used, the threaded part was wrong. That map only pertains to shared_input.
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2019-08-28 00:20:49 +01:00 |
Marc Gilleron
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7a7f5f679b
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Include smooth surface to collision build in VoxelTerrain
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2019-08-26 14:00:48 +01:00 |
Marc Gilleron
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d4ed6372b7
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Optimize collision shapes, doubles build speed
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2019-08-25 22:59:55 +01:00 |
Marc Gilleron
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8fc1e40230
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Line up statistics variable names
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2019-08-25 18:47:43 +01:00 |
Marc Gilleron
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a0c7201fcd
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Rename `get_stats()` => `get_statistics()`
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2019-08-25 17:40:19 +01:00 |
Marc Gilleron
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c13c0fbf20
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Fix `remaining_main_thread_blocks` stat, it wasn't reported
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2019-08-25 17:23:25 +01:00 |
Marc Gilleron
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4ec82928b4
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Remove redundant VoxelTerrain::BlockDirtyState
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2019-08-25 15:14:10 +01:00 |
Marc Gilleron
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4ff5f91e6f
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Add optional physics collision through node-less static bodies
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2019-08-25 13:04:49 +01:00 |
Marc Gilleron
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332041751d
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Move mesh instance into a thin wrapper
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2019-08-25 01:11:38 +01:00 |
Marc Gilleron
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ed2db2b443
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Put back meshing threads to 1 for VoxelTerrain, it doesnt react well to unordered block responses
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2019-08-24 23:31:48 +01:00 |
Marc Gilleron
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368e3efd1e
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Remove unecessary condition
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2019-08-24 23:31:01 +01:00 |
Marc Gilleron
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9ca40b854b
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Don't stop threads when the terrain exits the tree, it prevents saving-on-destroy from completing
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2019-08-24 23:26:01 +01:00 |
Marc Gilleron
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68dfe9fc70
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Fix crash where null maps were accessed
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2019-08-24 22:38:27 +01:00 |
Marc Gilleron
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e815f79a5e
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Removed unused variable
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2019-08-24 01:44:51 +01:00 |
Marc Gilleron
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f14b374931
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Made block size and a few other params modifiable (not so easy, though)
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2019-08-24 01:44:27 +01:00 |
Marc Gilleron
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adc6a9391c
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Fix threading issue causing corruption when duplicate rejection is active
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2019-08-23 22:49:43 +01:00 |
Marc Gilleron
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457ebf626d
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Added stat for time spent opening files
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2019-08-18 16:10:40 +01:00 |
Marc Gilleron
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e1d716d454
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Merge branch 'master' into persistence
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2019-08-17 20:16:22 +01:00 |
Marc Gilleron
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0483413b80
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Added stats to VoxelStream, tweak file handles and batch counts
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2019-08-17 00:46:24 +01:00 |
Marc Gilleron
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43446356e9
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Switch block processing to use arrays instead of single blocks to allow batching
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2019-08-16 20:56:07 +01:00 |
Marc Gilleron
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45f132a930
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I did not intend to commit this
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2019-08-15 22:36:26 +01:00 |
Marc Gilleron
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c6e0e59662
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Fix uninitialized stats
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2019-08-15 01:54:05 +01:00 |
Marc Gilleron
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07d4deeaab
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Formatting
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2019-08-15 01:40:27 +01:00 |