Marc Gilleron
7f47b07e0c
Fix data reception buffer not cleared after consumption
2021-02-08 01:22:09 +00:00
Marc Gilleron
221cb5839f
Fix error when setting empty multimesh data
2021-02-07 23:43:58 +00:00
Marc Gilleron
6856f4b491
Moved instancing stuff under a folder
2021-02-07 21:40:55 +00:00
Marc Gilleron
4daf6718f8
Moved instance generation to its own class
2021-02-07 21:30:07 +00:00
Marc Gilleron
b65b0b8045
Implemented saving and loading of modified instances in SQLite
2021-02-07 17:22:50 +00:00
Marc Gilleron
dce6ddc3f5
No longer save terrain automatically when it gets destroyed.
...
If the user wants to save, save_modified_blocks() must be called explicitely.
2021-02-07 17:12:30 +00:00
Marc Gilleron
8e0241ed16
Don't let streams override LOD count for now
2021-02-07 17:04:22 +00:00
Marc Gilleron
22471aafd0
Merge branch 'master' into instancing
2021-02-02 00:00:01 +00:00
Marc Gilleron
b66b9a01a9
Removed VoxelStreamFile
2021-02-01 22:25:25 +00:00
Marc Gilleron
01e5e18922
Implemented VoxelStreamSQLite
2021-01-28 22:02:49 +00:00
Marc Gilleron
99723cc006
Merge branch 'master' into instancing
2021-01-25 22:17:46 +00:00
Marc Gilleron
137059f514
Use relationship=2 for block map
2021-01-24 15:24:07 +00:00
Marc Gilleron
5ec5136f5e
Don't try to save if the terrain has no stream assigned
2021-01-23 23:01:02 +00:00
Marc Gilleron
0816d1fc09
Merge branch 'master' into instancing
2021-01-23 01:33:11 +00:00
Marc Gilleron
25c033ce85
Fix huge stutters caused by materials not being pooled properly
2021-01-22 18:31:46 +00:00
Marc Gilleron
23765f7c20
Merge branch 'master' into multithreaded_generators
2021-01-18 18:55:18 +00:00
Marc Gilleron
6075476fd8
Fix wrong variable, caused null access
2021-01-17 18:27:38 +00:00
Marc Gilleron
4ec60074bb
Refactor generators and streams
...
- VoxelGenerator no longer inherit VoxelStream
- VoxelStream is now more focused on files
- Nodes have separate stream and generator properties
- Generators use 2 dedicated threads instead of sharing a single one with streams
- TODO Image.lock() is problematic for multithreading
- TODO Voxel graph can cause RWLock contention if edited while it runs
- TODO Saving generator output no longer works, need to put it back
2021-01-17 17:18:05 +00:00
Marc Gilleron
94810f4d04
Rename statistic property back to its old name, I think it didnt need to change
2021-01-16 13:05:50 +00:00
Marc Gilleron
70a1828720
Added static body collisions
2021-01-01 01:41:41 +00:00
Marc Gilleron
229caf739d
Fix parent not reset when unparented
2021-01-01 01:40:19 +00:00
Marc Gilleron
37a202a00b
Added material_override
2021-01-01 01:39:06 +00:00
Marc Gilleron
586b5bc0b8
Added height limiter
2020-12-31 20:33:19 +00:00
Marc Gilleron
a766e8aefb
Added slope limit
2020-12-30 23:24:30 +00:00
Marc Gilleron
2b292818c0
Instances now get removed when the user digs under them
2020-12-30 20:11:46 +00:00
Marc Gilleron
fd6125df67
Fix crash on exit
2020-12-29 22:53:58 +00:00
Marc Gilleron
0449eb53e3
Missing function
2020-12-29 22:33:30 +00:00
Marc Gilleron
e46c02d475
Merge branch 'master' into instancing
2020-12-29 22:26:57 +00:00
Marc Gilleron
a34710f74c
Added VoxelInstancer. First working API, script only.
2020-12-29 22:25:22 +00:00
Marc Gilleron
5fdc4b6485
Debug check and some formatting
2020-12-29 22:14:49 +00:00
Marc Gilleron
e6c44f9768
Don't recycle materials when we only save blocks
...
This should only happen if the block is actually about to get unloaded
2020-12-29 22:10:31 +00:00
Marc Gilleron
edfc96e4a5
Fixed crash when hiding terrain while selected in editor
2020-12-27 15:51:03 +00:00
Marc Gilleron
e988cb9124
Show main thread tasks
2020-12-25 17:08:40 +00:00
Marc Gilleron
418cf0e630
Streaming/LOD can be set to follow the editor camera instead of being centered on world origin
2020-12-19 23:16:10 +00:00
Marc Gilleron
6d9fd2f8a0
Voxel terrain nodes now have a common abstract base class. Also explicitely made a few other classes abstract
2020-12-18 22:58:41 +00:00
Marc Gilleron
4ca7a708d5
Fix warning about precedence clarity
2020-12-18 21:24:41 +00:00
Marc Gilleron
791bdafff1
Meshers are now resources assigned on terrain nodes
2020-12-18 21:01:50 +00:00
Marc Gilleron
117802c807
Unused variable
2020-11-21 19:51:41 +00:00
Marc Gilleron
25445f3f6c
Added debug function to dump a VoxelLodTerrain as nodes in a PackedScene
2020-11-21 18:31:28 +00:00
Marc Gilleron
d52f882ae1
VoxelMap is no longer bound, it had no use in the API
2020-11-21 18:31:11 +00:00
Marc Gilleron
4c1e149aef
Optimized iteration over all blocks of a map (but likely, ECS approach may be better in the future)
2020-11-01 03:25:48 +00:00
Marc Gilleron
18e7792bd5
Added access to block local transform in custom shaders for VoxelLodTerrain
2020-10-31 01:15:50 +00:00
Marc Gilleron
09b32c9dd8
Allow to change process mode from script on VoxelLodTerrain
2020-10-30 19:02:00 +00:00
Marc Gilleron
23123fc920
GCC warning
2020-10-29 22:59:09 +00:00
Marc Gilleron
a31dcdd3bd
Don't clamp view distance for now, but should be done dynamically
2020-10-29 22:58:49 +00:00
Marc Gilleron
01776d2ee1
Don't load neighboring blocks across fixed boundaries
2020-10-29 22:58:19 +00:00
Marc Gilleron
90cc96d241
Update viewer position on transform changes instead of process
2020-10-29 00:55:04 +00:00
Marc Gilleron
40d299413f
Don't compute matrices if they aren't used when transforming blocks
2020-10-29 00:54:27 +00:00
Marc Gilleron
b5470fab2b
Fix big CPU due to blocks never getting unloaded
...
The unloading logic is supposed to run for all LOD levels except the biggest one,
but instead was running for all LODs except the smallest.
2020-10-29 00:53:04 +00:00
Marc Gilleron
bf8a4229a1
Added debug function to get how many blocks are currently in memory
2020-10-29 00:49:12 +00:00
Marc Gilleron
f3108de4f9
Removed old viewer API from VoxelLodTerrain, support 1 VoxelViewer at a time for now
2020-10-25 21:21:37 +00:00
Marc Gilleron
85bb3d7b28
VoxelTerrain can be transformed
2020-10-25 00:55:57 +01:00
Marc Gilleron
361f7d73ed
VoxelLodTerrain handles transform changes (VoxelTool still has to account for that)
2020-10-24 03:22:02 +01:00
Marc Gilleron
d158a92f57
Show bounds and octrees of VoxelLodTerrain with debug drawing
2020-10-24 00:08:14 +01:00
Marc Gilleron
e70f87e4a7
Fixed bounds being snapped too large
2020-10-24 00:06:09 +01:00
Marc Gilleron
4e65c8d937
Added bounds support to VoxelLodTerrain (rounded to octree size)
2020-10-22 22:43:31 +01:00
Marc Gilleron
2dfcc76600
Better fix for VoxelLodTerrain task drop
2020-10-20 23:58:55 +01:00
Marc Gilleron
54eb228444
Fix crash when increasing LOD count in editor while blocks are still loading
2020-10-19 23:22:23 +01:00
Marc Gilleron
30c6d7e436
Disabled task cancellation to make VoxelLodTerrain work, will need better option later.
...
VoxelLodTerrain's block requests were being cancelled constantly.
This commit also contains precision improvement for cancelling
block requests based on distance, which originally was an attempt to
"properly" fix the problem with VoxelLodTerrain, but it didnt fully
worked for that node.
I left it anyways, maybe it will change in the future once a
proper fix is figured out.
2020-10-19 23:21:14 +01:00
Marc Gilleron
5dd8475091
Fix GCC warning (4)
2020-09-20 20:28:45 +01:00
Marc Gilleron
6c80da0425
Moved VoxelBuffer and VoxelMemoryPool under storage/ directory
2020-09-14 19:33:02 +01:00
Marc Gilleron
64ee592a0e
Allow to specify bounds in VoxelTerrain
2020-09-13 22:36:28 +01:00
Marc Gilleron
4b6ae21ce9
Fix GCC warnings
2020-09-09 18:58:58 +01:00
Marc Gilleron
b12500ed34
Don't request or even calculate blocks to load when streaming is not possible
2020-09-08 21:34:35 +01:00
Marc Gilleron
7a235be108
Cancel block tasks if they are too far away
2020-09-06 23:57:41 +01:00
Marc Gilleron
fb8a1210e3
Comment and formatting
2020-09-06 19:59:08 +01:00
Marc Gilleron
0e16193f92
Removed old threading code
2020-09-06 19:35:35 +01:00
Marc Gilleron
a4611031e1
Fix viewer not being unpaired when destroyed
2020-09-06 19:29:56 +01:00
Marc Gilleron
81e1872f8b
Implemented viewers for VoxelTerrain
2020-09-06 19:01:12 +01:00
Marc Gilleron
b8c97ebc55
Switch VoxelLodTerrain to VoxelServer
2020-08-31 21:51:30 +01:00
Marc Gilleron
7a37770e84
Merge branch 'master' into threading_refactor
...
# Conflicts:
# edition/voxel_tool_terrain.cpp
# terrain/voxel_lod_terrain.cpp
2020-08-30 21:56:44 +01:00
Marc Gilleron
758da9ca2f
Fix VoxelLodTerrain not loading blocks properly in editor
...
It assumed they were loading but the list of loading blocks is cleared
when the stream is set... which didn't reset the MAP of loading blocks.
2020-08-30 21:38:38 +01:00
Marc Gilleron
08e5770bd0
Fix crash when using VoxelLodTerrain without a stream
2020-08-30 21:36:43 +01:00
Marc Gilleron
17ff16aa48
Neighbors are optional when sending meshing requests
2020-08-30 04:00:45 +01:00
Marc Gilleron
d81ffb95f4
Detect usage of Tracy, add some profiler scopes
2020-08-30 04:00:01 +01:00
Marc Gilleron
107f29c5d3
Removed old profiler
2020-08-29 23:20:51 +01:00
Marc Gilleron
d4d2b6fd9e
No longer copy voxels before scheduling threaded tasks. VoxelBuffers now have a lock.
2020-08-29 22:09:54 +01:00
Marc Gilleron
d8a8936f34
Remove usage of VoxelDataLoader from VoxelTerrain
2020-08-26 19:49:30 +01:00
Marc Gilleron
56c2a0856a
Initial integration on VoxelTerrain with static camera, fixed a bunch of things
2020-08-25 23:00:38 +01:00
Marc Gilleron
23ce65d789
Show terrain in editor, with option to turn it off. A scripted stream will turn it off by default.
2020-08-14 20:33:09 +01:00
Marc Gilleron
6ed4ef32b7
Separated baked data from config data in VoxelLibrary and introduced thread-safety with blocky mesher
2020-08-11 23:52:42 +01:00
Marc Gilleron
7316e415dc
Implemented block events for VoxelTerrain
2020-08-10 20:57:03 +01:00
Marc Gilleron
404de21c9b
Don't error when a custom stream can't be used in editor, show warning instead
2020-08-02 18:58:04 +01:00
Marc Gilleron
ac3e303818
Report script errors a bit better, I hope
2020-08-02 18:57:08 +01:00
Marc Gilleron
61c82078f7
Added collision masks to voxel models so they can be filtered fast
2020-08-01 22:58:16 +01:00
Marc Gilleron
f9e2d9cc12
Stop using NULL
2020-07-25 23:19:08 +01:00
Marc Gilleron
b7fe71ff45
Fix block not copied when the save of a single one is triggered
2020-07-25 21:57:36 +01:00
Marc Gilleron
ec6bc00562
Added methods to trigger saves manually
2020-07-25 16:29:16 +01:00
Marc Gilleron
eef3818d29
Fixed mandatory requests not always being processed after telling the thread to exit
2020-07-24 20:07:34 +01:00
Marc Gilleron
071c5ee5c0
Fix channel depth not being applied to VoxelMap::get_buffer_copy()
2020-07-11 18:05:26 +01:00
Marc Gilleron
1a08cd31d6
Use a macro to print debug stuff only in verbose mode
2020-07-08 20:48:52 +01:00
Marc
e57a39d467
Merge pull request #141 from nwdamgaard/master
...
Generate a collision mesh for each surface
2020-05-08 17:24:13 +01:00
Nathan
a17ab8bbe7
clean up for Zylann
2020-05-07 17:33:16 -07:00
Nathan
6b43c9a187
General improvements
2020-05-07 13:55:16 -07:00
Marc Gilleron
600942564c
Fix crash when a VoxelTerrain is used without a stream
2020-05-07 21:13:47 +01:00
Nathan
713c57388a
Changing the approch once again due to misunderstanding Zylann
2020-05-06 19:47:00 -07:00
Nathan
6db4246e9a
Missed something to clean up
2020-05-06 16:20:24 -07:00
Nathan
c69afee67f
Clean up some stuff that should not have happened
2020-05-06 16:14:11 -07:00
Nathan
89691f6ece
Added function in mesher to create collision mesh
2020-05-06 14:42:46 -07:00
Nathan
e045c0f350
Generate a collision mesh for each surface
2020-04-28 21:50:37 -07:00
Cory Petkovsek
d407d6201a
Fix build warnings on other platforms
2020-04-03 20:46:29 +08:00
Marc Gilleron
9f7a081dd4
Non-cube voxels don't contribute to AO for now
2020-02-23 01:29:32 +00:00
Marc Gilleron
f5001fdc07
Merge branch 'master' into custom_blocky_mesh
...
# Conflicts:
# util/array_slice.h
2020-02-22 22:55:50 +00:00
Cory Petkovsek
63514efd76
Update pr
2020-02-16 23:07:10 +08:00
Cory Petkovsek
1a251a3c63
VT/VLT Detect channel type from generators. Other convenience features.
2020-02-16 22:13:28 +08:00
Marc
db98d5865d
Merge branch 'master' into fix_gcc_warnings
2020-02-15 16:40:32 +00:00
Marc Gilleron
17e3651d0e
Fix release compilation
2020-02-15 16:37:23 +00:00
Cory Petkovsek
40e3fdc878
Adjust PR
2020-02-15 04:09:31 +08:00
Cory Petkovsek
24841e9a18
fix gcc warnings
2020-02-13 21:49:11 +08:00
Marc Gilleron
197c6c71bc
Use a pattern matrix to determine side culling, so it can be baked more precisely
2020-02-11 21:20:05 +00:00
Tin Švagelj
e67ec6f207
Added missing semicolons on line endings
2020-02-07 04:52:06 +01:00
Marc Gilleron
bb97d7a614
Add debug method to VoxelLodTerrain to print a 2D top-down image of the SDF
2020-02-05 21:09:14 +01:00
Marc Gilleron
618257b570
Code style
2020-02-05 21:08:23 +01:00
Marc Gilleron
e9d431360b
Fix case where a block gets saved but is requested for loading very shortly after
...
When a block gets saved, a thread event comes back to confirm it,
but that event can be mistaken for a loading event because nothing was
explicitely checking for it. It worked so far because the "loading blocks"
check was luckily taking "care" of it, except in that edge case.
2020-02-04 15:37:52 +01:00
Marc Gilleron
6c6bd52a68
Can add custom collision AABBs to blocky voxels, for use with VoxelBoxMover
2020-02-03 10:29:25 +01:00
Marc Gilleron
aec06b214b
Merge branch 'master' into depth
2020-01-26 23:34:08 +00:00
Marc Gilleron
8879d9b2e7
Moved all generators under their own base class and folder
2020-01-26 22:34:26 +00:00
Marc Gilleron
87a9766442
voxel_raycast is now template
2020-01-26 20:43:40 +00:00
Marc Gilleron
0ac1b7e6dc
Moved edition-related classes to a sub-folder
2020-01-26 20:29:44 +00:00
Marc Gilleron
7723988b15
Merge branch 'master' into depth
...
# Conflicts:
# meshers/transvoxel/voxel_mesher_transvoxel.cpp
2020-01-25 19:46:53 +00:00
Marc Gilleron
a751b0ca63
Fix edited block producing a hole when going away from it
2020-01-23 23:20:23 +00:00
Marc Gilleron
73491cd1ff
Fix LOD getting stuck if you teleport far away
...
Now the octree is always allowed to merge nodes even if the parent block isn't available.
Also removed unused userdata from LodOctree::Node,
merged callbacks into one struct,
removed some old debug code
2020-01-23 00:37:13 +00:00
Marc Gilleron
e76e4d2b49
Fix bad discarding code when block management threads are told to exit
...
In short, std::remove_if does NOT remove anything
2020-01-19 18:13:00 +00:00
Marc Gilleron
09acd82c72
Merge branch 'master' into depth
2020-01-18 19:29:57 +00:00
Marc Gilleron
c493aec343
Use StringNames when applicable
2020-01-17 20:43:28 +00:00
Marc Gilleron
0b4860b40d
Use MAX_LOD global constant
2020-01-15 21:40:35 +00:00
Marc Gilleron
87afb8f96c
Fix split scale not being clamped properly. Also reorganized debug functions a bit
2020-01-15 21:04:23 +00:00
Cory Petkovsek
9129016567
Fix invisible VoxelTerrain
2020-01-10 19:57:49 +08:00
Marc Gilleron
2d1a53048c
Merge branch 'master' into depth
...
# Conflicts:
# streams/voxel_block_serializer.cpp
2020-01-10 01:43:38 +00:00
Marc Gilleron
9e87a522d7
Merge branch 'visibility_as_being_in_world'
2020-01-09 23:46:59 +00:00
Marc Gilleron
9dc09618be
ZProfiler is now usable from anywhere including threads
2020-01-07 20:32:36 +00:00
Marc Gilleron
badf3876c3
When a block is not visible, remove it from world instead
2020-01-07 02:04:24 +00:00
Marc Gilleron
051034fc51
Improve transition mask calculation on world borders.
...
It fixes a case where a block at world border would remain with
a transition mask of 0 when a neighbor block of lower LOD becomes visible.
Now a block side bordered by an empty area will assume transition.
2020-01-07 00:22:58 +00:00
Marc Gilleron
04d15fe843
Merge branch 'master' into depth
...
# Conflicts:
# meshers/blocky/voxel_mesher_blocky.cpp
# meshers/transvoxel/voxel_mesher_transvoxel.cpp
2020-01-05 23:40:44 +00:00
Marc Gilleron
dacd18b772
Added function to debug pointed blocks
2020-01-05 23:27:43 +00:00
Marc Gilleron
462e453cf4
Fix thin cracks caused by pooled material params not being reset when reused
2020-01-05 04:57:40 +00:00
Marc Gilleron
8056f7e679
Fix transition meshes not being scaled with LOD, provide LOD in mesher API
2020-01-04 23:24:33 +00:00
Marc Gilleron
a8f8a03439
Added customizable bit depth to VoxelBuffer. UNTESTED
2020-01-04 19:20:49 +00:00
Marc Gilleron
a11a95bcce
Renamed CHANNEL_ISOLEVEL => CHANNEL_SDF
2020-01-02 21:03:44 +00:00
Marc Gilleron
3c3fe017d8
Remove channel enum from Voxel, it was redundant with VoxelBuffer
2020-01-02 20:46:27 +00:00
Marc Gilleron
d8677cd663
Fix heavy stuttering caused by ShaderMaterial
2020-01-02 20:29:40 +00:00
Marc Gilleron
31f588c1a1
Add profiling scopes to VoxelLodTerrain, also fix usage in VoxelStream
2020-01-02 20:29:02 +00:00
Marc Gilleron
ebc6be35d1
Implement LOD transitions in VoxelLodTerrain
...
- VoxelBlock contains 6 optional transition meshes
- VoxelLodTerrain calculates transition masks when block visibility changes
- VoxelMesher can now specify different min and max paddings
- Fix Cube::SIDE_POSITIVE/NEGATIVE_X/Y/Z enum not matching Cube::g_side_normals
- Convert transition masks to make up for the Cube:: inconsistency for now
2019-12-31 16:48:46 +00:00
Marc Gilleron
a9952179a7
Transition meshes WIP and bug fixes
...
- Allow meshers to specify compression flags
- Use uncompressed COLOR to fit extra vertex data for transition meshes
- Simplify a few interpolations
- Fix a few buffer overruns which were not detected by the debugger
- Use array wrappers to better detect overrun mistakes
2019-12-26 20:29:55 +00:00
Marc Gilleron
9dcf8c83cb
Did not need to be included in header
2019-12-23 21:36:34 +00:00
Cory Petkovsek
9a06cdd3ef
Fix mono build warnings
2019-10-04 02:17:44 +08:00
Marc Gilleron
2b15ca6457
Remove `for_all_blocks` from header, it causes compilation error due to `map` not being fully defined. Move logic to .cpp file to keep it forward-declared.
2019-10-03 18:55:13 +01:00
Marc Gilleron
13e909fb0d
Remove old comment
2019-09-08 19:49:33 +01:00
Marc Gilleron
14bfcb172c
Implement voxel tool for classic terrain
2019-09-08 19:42:25 +01:00
Marc Gilleron
1680516ea0
Optimize LOD propagation a bit
2019-09-07 22:59:09 +01:00
Marc Gilleron
b687909806
Save modified blocks, remove some debug code
2019-09-07 21:19:12 +01:00
Marc Gilleron
17c6b1f557
Fixed and tweaked a bunch of things, first working editing with LOD
2019-09-06 23:24:56 +01:00
Marc Gilleron
584698d428
Fix wrong binding
2019-09-05 20:36:21 +01:00
Marc Gilleron
b284541219
Cleanup includes
2019-09-05 19:43:25 +01:00
Marc Gilleron
bee83ecbe9
Merge branch 'master' into lod_editing
2019-09-05 02:24:41 +01:00
Marc Gilleron
4ab688c9be
Barebones edition, untested WIP
2019-09-05 02:24:16 +01:00
Marc Gilleron
fec6e624f6
Tweaked octree region loading to better center it on the viewer
2019-09-04 20:59:08 +01:00
Marc Gilleron
1ad71c5d9c
Fix VoxelLodTerrain view distance property, it was using inconsistent type in getter and setter
2019-09-03 22:56:57 +01:00
Marc Gilleron
f8a3cd0503
Implement `get_view_distance()` properly
2019-09-02 21:32:05 +01:00
Marc Gilleron
a24e6d1b5a
Use Rect3i::difference, remove check_cell_enters_and_exits for clarity
2019-09-02 20:08:33 +01:00
Marc Gilleron
ff51d83e55
Use better algorithm for blocks falling out of range
2019-09-02 00:45:20 +01:00
Marc Gilleron
aad7ecf9a6
Make octree region work under a bit more kinds of runtime changes
2019-09-02 00:44:28 +01:00
Marc Gilleron
ebe91427c3
#ifdef out debug boxes
2019-09-01 22:52:38 +01:00
Marc Gilleron
8060978126
Some cleanup
2019-09-01 21:49:58 +01:00
Marc Gilleron
98299f2b3c
Optimize octree further by taking out children pointers. Nodes are only 5 bytes now.
2019-09-01 21:07:38 +01:00
Marc Gilleron
0ee054dc3c
Took out position from octree nodes
2019-09-01 17:11:28 +01:00
Marc Gilleron
bd10e89dea
Implement proper box difference
2019-09-01 16:10:01 +01:00
Marc Gilleron
6369985b74
Fix problems with MinGW
2019-09-01 01:47:45 +01:00
Marc Gilleron
d4b69f7dae
Remove old commented code
2019-09-01 00:21:41 +01:00
Marc Gilleron
d0275b29ee
Apply split_scale to newly created octrees
2019-08-31 21:47:00 +01:00
Marc Gilleron
0e6d3873c7
Properly implement hiding of the terrain node, for LOD it was showing all blocks of all LODs at once
2019-08-31 21:46:40 +01:00
Marc Gilleron
fa22666ccf
Merge branch 'master' into paged_lod
2019-08-30 01:09:37 +01:00
Marc Gilleron
8574655c18
Re-enabled request dropping through exclusive region, except for last lod
2019-08-30 01:08:06 +01:00
Marc Gilleron
c3bc356119
Fix overlapping blocks, mesh instance visibility was not initialized properly
2019-08-30 00:13:28 +01:00
Marc Gilleron
6a540a8720
Remove old code
2019-08-30 00:04:20 +01:00
Marc Gilleron
eb01f99c2c
First WIP at paging LOD
2019-08-29 22:55:02 +01:00
Marc Gilleron
db398a96e2
Fix crash when duplicate rejection is used, the threaded part was wrong. That map only pertains to shared_input.
2019-08-28 00:20:49 +01:00
Marc Gilleron
7a7f5f679b
Include smooth surface to collision build in VoxelTerrain
2019-08-26 14:00:48 +01:00
Marc Gilleron
d4ed6372b7
Optimize collision shapes, doubles build speed
2019-08-25 22:59:55 +01:00
Marc Gilleron
8fc1e40230
Line up statistics variable names
2019-08-25 18:47:43 +01:00
Marc Gilleron
a0c7201fcd
Rename `get_stats()` => `get_statistics()`
2019-08-25 17:40:19 +01:00
Marc Gilleron
c13c0fbf20
Fix `remaining_main_thread_blocks` stat, it wasn't reported
2019-08-25 17:23:25 +01:00
Marc Gilleron
4ec82928b4
Remove redundant VoxelTerrain::BlockDirtyState
2019-08-25 15:14:10 +01:00
Marc Gilleron
4ff5f91e6f
Add optional physics collision through node-less static bodies
2019-08-25 13:04:49 +01:00
Marc Gilleron
332041751d
Move mesh instance into a thin wrapper
2019-08-25 01:11:38 +01:00
Marc Gilleron
ed2db2b443
Put back meshing threads to 1 for VoxelTerrain, it doesnt react well to unordered block responses
2019-08-24 23:31:48 +01:00
Marc Gilleron
368e3efd1e
Remove unecessary condition
2019-08-24 23:31:01 +01:00
Marc Gilleron
9ca40b854b
Don't stop threads when the terrain exits the tree, it prevents saving-on-destroy from completing
2019-08-24 23:26:01 +01:00
Marc Gilleron
68dfe9fc70
Fix crash where null maps were accessed
2019-08-24 22:38:27 +01:00
Marc Gilleron
e815f79a5e
Removed unused variable
2019-08-24 01:44:51 +01:00
Marc Gilleron
f14b374931
Made block size and a few other params modifiable (not so easy, though)
2019-08-24 01:44:27 +01:00
Marc Gilleron
adc6a9391c
Fix threading issue causing corruption when duplicate rejection is active
2019-08-23 22:49:43 +01:00
Marc Gilleron
457ebf626d
Added stat for time spent opening files
2019-08-18 16:10:40 +01:00
Marc Gilleron
e1d716d454
Merge branch 'master' into persistence
2019-08-17 20:16:22 +01:00
Marc Gilleron
0483413b80
Added stats to VoxelStream, tweak file handles and batch counts
2019-08-17 00:46:24 +01:00
Marc Gilleron
43446356e9
Switch block processing to use arrays instead of single blocks to allow batching
2019-08-16 20:56:07 +01:00
Marc Gilleron
45f132a930
I did not intend to commit this
2019-08-15 22:36:26 +01:00
Marc Gilleron
c6e0e59662
Fix uninitialized stats
2019-08-15 01:54:05 +01:00
Marc Gilleron
07d4deeaab
Formatting
2019-08-15 01:40:27 +01:00
Marc Gilleron
b00ec1ccad
Merge branch 'master' into persistence
2019-08-09 20:07:43 +01:00