minetest_spawnbuilder/README.md

45 lines
1.3 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

# Spawn Builder
Version 1.1.0
## Description
This mod generates a simple stone platform at the world origin
or the static spawn point.
Ideal for the `singlenode` map generator.
## Usage
Activate this *before* the spawn area got generated (ideally
in a new world), then just join the world.
Recommended to be used in the `singlenode` mapgen, but it works
in other map generators, too.
### Settings
With the setting `spawnbuilder_width` you can change the width of
the spawn platform. Note that values below 3 are not recommended.
If the static spawn point (`static_spawnpoint`) is set on the
first start of the mod, the platform is centered at this
position instead.
## Behaviour
This mod generates a stone platform of size 33×2×33 with
a single cobblestone in the center. Also, 3 layers
above the platform are turned into air because the
center position might be buried in the ground.
As a safety measure, nodes with the property
`is_ground_content=false` will never be overwritten.
Also, no platform is generated if the center position is
already in a safe spawn (in air, a few blocks below solid
ground).
## Dependencies
This mod works with almost all subgames out of the box.
The only requirement is that the subgame defines the mapgen
aliases `mapgen_stone` and `mapgen_cobble` which is almost
certainly the case.
## License of everything in this mod
MIT License.