Stefan
aa9ca89ec2
Fix build problems with LuaJIT
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(was caused by 12b714424d92d35fe7f5cdd25659e49b0fed2eec)
2016-11-26 02:37:57 +02:00
Stefan
a413e73b8d
Add support for ads
2016-11-26 02:37:57 +02:00
Maksim Gamarnik
12b714424d
iOS: remove redis, minimap and add pause texture. Fix build script
2016-11-23 20:21:32 +02:00
sfan5
1d07c51eea
iOS: LuaJIT & Intl
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* LuaJIT
* intl
2016-11-23 20:20:42 +02:00
Maksim Gamarnik
b67b74e366
iOS: Small tune
2016-11-14 18:31:22 +02:00
Maksim Gamarnik
21ddbd15c6
Android: optimization flags
2016-11-14 18:25:05 +02:00
sfan5
faafd4d0cc
iOS added files ( #42 )
2016-11-06 00:14:22 +02:00
sfan5
60c5679a07
iOS changed files ( #41 )
2016-11-06 00:14:16 +02:00
sfan5
86a8336992
touch gui fix ( #40 )
2016-11-06 00:14:07 +02:00
Maksim Gamarnik
66c5b30f60
Android: Small update
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small reduction in the size JNI
2016-11-05 06:15:51 +03:00
Maksim Gamarnik
a2a0b0ae47
Update Android, remove content_cso
2016-10-24 18:26:32 +03:00
ubulem
e48a6e0b7a
Actualize java part
2016-10-20 15:56:05 +03:00
Maksim Gamarnik
b30cbda468
Fix mo create
2016-10-19 05:47:03 +03:00
Maksim Gamarnik
2fc7468f78
Run updatepo.sh (Part1)
2016-10-19 05:44:59 +03:00
Maksim Gamarnik
90f8832103
Disable Public server on Android, upd background
2016-10-19 04:02:50 +03:00
sfan5
5e24e2bd73
Fix APK build Part2 ( #35 )
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* Fix asset collection
* Split assets into three seperate .zip files
2016-10-19 03:30:18 +03:00
sfan5
7cb75e7299
Ensure leveldb is always used as default backend ( #36 )
2016-10-19 03:20:03 +03:00
Maksim Gamarnik
4782ad207a
Fix APK build Part1
2016-10-19 03:14:10 +03:00
sfan5
c9f51e805c
Fix irrlicht patch ( #34 )
2016-10-19 02:40:50 +03:00
sfan5
949ac5a7ed
Android intl ( #31 )
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* Add libintl-lite to Android build
* Build and install .mo files on Android
* Compile with libintl on Android
* Make gettext actually function on Android
* Autodetect language on Android
* Fix small bug in asset collection
2016-10-19 02:18:23 +03:00
sfan5
3f7549abeb
Only send middle click event on release when not double-tapping (Android) ( #32 )
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This prevents accidentally punching entities or picking up items when moving.
2016-10-19 02:18:10 +03:00
Maksim Gamarnik
7d466a9e4b
Android: Fix build. Change progress bar size, android tune
2016-10-18 01:15:14 +03:00
sfan5
7ced0e5b81
LevelDB as default & automatic migration ( #30 )
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* Automatic migration to LevelDB backend (only on Android by default)
* Use LevelDB as default backend
2016-10-17 23:33:21 +03:00
sfan5
b33e6dbcad
Allow picking up items with a single touch ( #29 )
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* Allow handling middle click events
* Send middle click events when touch starts (Android)
* Punch objects when middle clicking (Touch only, combination with previous change)
2016-10-17 23:32:52 +03:00
Maksim Gamarnik
5957cd3ca1
Merge pull request #28 from sfan5/pull1
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Allow looking around while digging
2016-10-17 00:58:34 +03:00
sfan5
3670de4c0c
Allow looking around while digging (Android with touchtarget=false)
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Due to the check for m_move_sent_as_mouse_event, which is used
to distinguish between input for camera movement and input for
node selection, the shootline code was being executed despite
the result not being used with touchtarget=false.
2016-10-16 23:56:59 +02:00
Maksim Gamarnik
f6322dcc0b
Back LevelDB
2016-10-17 00:42:56 +03:00
Maksim Gamarnik
4cec845b2c
Update mini-gmp to 6.1.1
2016-10-16 22:27:21 +03:00
Maksim Gamarnik
de3ea028b3
ver. 1.1.6
2016-10-16 22:23:15 +03:00
Maksim Gamarnik
aff0e2fec7
Remove subgame check
2016-09-18 03:22:22 +03:00
Maksim Gamarnik
94fe1d3d79
Android: ndk12b - good bye, armeabi-v7a-hard!
2016-09-18 03:16:16 +03:00
Maksim Gamarnik
c55c90b608
GNUIntl wip (not done)
2016-09-13 15:21:40 +03:00
Maksim Gamarnik
9a41787eda
Update depends
2016-09-09 00:43:05 +03:00
Maksim Gamarnik
ca7aeea2f2
Remove Protector, not used textures, update 3d armor models
2016-09-05 21:22:05 +03:00
Maksim Gamarnik
7c7d4f9712
Update Mobs, playerplusm ...
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add damage_noise (thanks @jordan4ibanez ), fixed Flint and Steel, update
Fire, other...
2016-09-05 20:48:57 +03:00
Maksim Gamarnik
fffa3e5d0b
Update defaultsettings.cpp
2016-08-19 13:27:35 +03:00
Maksim Gamarnik
099b793c63
Part 2
2016-08-12 19:59:03 +03:00
Maksim Gamarnik
5d393e912b
MultiCraft 1.1.4 Part 1
2016-08-12 19:59:03 +03:00
Maksim Gamarnik
bdbe5f6a67
Crack_anylenght and mobs update
2016-05-31 10:50:49 +03:00
berkut
2fed4ee962
Rate this app module added
2016-05-21 22:21:46 +03:00
Maksim Gamarnik
43e19ede49
New mobs_redo and update railcart, beds
2016-05-19 21:35:02 +03:00
Maksim Gamarnik
2ef5a77786
Dedication @RealBadAngel
2016-05-17 01:04:32 +03:00
Maksim Gamarnik
778868d088
Update to Minetest 0.4.14
2016-05-15 16:30:09 +03:00
sfan5
fb31bd3806
Continue with 0.4.14-dev
2016-05-15 14:49:15 +02:00
sfan5
854d9e3745
Bump version to 0.4.14
2016-05-15 14:49:15 +02:00
est31
c65e7a9b3e
Android: Re-add button to remove singleplayer world
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Fixes #4120 .
2016-05-14 22:25:58 +02:00
est31
b25554c8d7
Fix android build by fixing patch line endings
2016-05-14 16:46:46 +02:00
Maksim Gamarnik
b906ed4e59
Fix locked hardware buttons on Android
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Fixes #2122
Fixes #1454
Addendum (est31)
According from its docs in android_native_app_glue.h (from the NDK), the
onInputEvent should "Return 1 if you have handled the event, 0 for any
default dispatching". Before, we always returned 1, meaning we blocked
all hardware keys to be given to the OS.
This broke the volume keys and has caused #2122 and #1454 .
Although it bases on lots of guesswork, it can probably safely be said that
CGUIEnvironment::postEventFromUser returns true if the event was handled,
and false if not. Therefore, set the status variable depending on what
postEventFromUser returned.
2016-05-14 23:42:36 +10:00
Maksim Gamarnik
f9f5564517
Small update
2016-05-13 21:58:46 +03:00
est31
ec15e35ad7
Mainmenu: don't show change keys dialog on android
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The change keys dialog can't be left. It doesn't make
much sense to show it on Android in the first place,
therefore disable it, just like commit
aed70cb0b652d6cb2272e7b94cd56671b3df6239 'Disable sound and key binding settings in "pause" menu on android'
has disabled it for the esc menu.
Fixes #4115 .
2016-05-13 17:30:53 +01:00