16 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
70145d3e4d unified dyes uses on_use now, instead of on_rightclick 2017-02-04 19:41:28 -05:00
Vanessa Ezekowitz
1548a8e013 convert mod over to dynamic param2 colorization 2017-01-30 13:28:02 -05:00
Vanessa Ezekowitz
707a0c308f Use node texture colorization
Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize.  Saves RAM.
2017-01-25 04:28:17 -05:00
Auke Kok
e94fc56e86 Max light source is 14. 2016-09-15 10:44:48 -07:00
Vanessa Ezekowitz
c71b6f88ed give the model an internal bulb, make the lens transparent
colorize the bulb, reduce the coloring on the lens to only a small effect.
2015-05-19 23:11:56 -04:00
Vanessa Ezekowitz
37bfe34069 split model into multiple materials, use [colorize to create the lens colors 2015-05-19 22:15:20 -04:00
Vanessa Ezekowitz
2c169e8438 replace old nodebox model with a fresh, new mesh node 2015-03-14 03:08:35 -04:00
Vanessa Ezekowitz
2491e64723 use current intllib API 2014-12-27 01:01:11 -05:00
Vanessa Ezekowitz
abe2abe5cf remove old ownership code in favor of the ownership code in Minetest 2014-01-30 16:17:02 -05:00
Vanessa Ezekowitz
8d4ff14928 Make lights use minetest's 6d facedir prediction code
via a small wrapper routine that also checks for protection and infinite stacks
2013-11-07 21:33:36 -05:00
Vanessa Ezekowitz
6eafd7da6d fix nil function call in ownership code 2013-10-16 10:01:34 -04:00
Vanessa Ezekowitz
e613e96360 thin out the lights' wires a bit, add a selection box
also some minor formatting changes
2013-10-15 19:52:26 -04:00
DanDuncombe
6505a7d208 New Texture System 2013-10-15 19:07:06 +01:00
DanDuncombe
01117b85d8 Made lights look slightly better 2013-10-15 18:32:35 +01:00
Vanessa Ezekowitz
3bec84cd84 Add full 6dfacedir compatibility
Also add protecting checking, infinite stack checking, and
more complex recipe with a higher yield.
2013-10-13 13:58:07 -04:00
Daniel
b5ed4e6b01 Initial Commit 2013-10-13 17:07:06 +01:00