convert mod over to dynamic param2 colorization

This commit is contained in:
Vanessa Ezekowitz 2017-01-30 13:28:02 -05:00
parent 707a0c308f
commit 1548a8e013
2 changed files with 118 additions and 64 deletions

@ -1,4 +1,3 @@
default
dye
unifieddyes
intllib?

179
init.lua

@ -1,5 +1,6 @@
-- Industrial lights mod by DanDuncombe
-- License: CC-By-Sa
-- rewritten by VanessaE to use param2 colorization
ilights = {}
@ -19,71 +20,125 @@ end
ilights.modpath = minetest.get_modpath("ilights")
-- The important stuff!
-- Helper function to work around an engine bug
ilights.types = {
{"white", "White", 0xffffffff },
{"grey", "Grey", 0xffa0a0a0 },
{"black", "Black", 0xff000000 },
{"red", "Red", 0xffff0000 },
{"yellow", "Yellow", 0xffffff00 },
{"green", "Green", 0xff00ff00 },
{"cyan", "Cyan", 0xff00ffff },
{"blue", "Blue", 0xff0000ff },
{"magenta", "Magenta", 0xffff00ff },
{"orange", "Orange", 0xffff8000 },
{"violet", "Violet", 0xff8000ff },
{"dark_grey", "Dark Grey", 0xff404040 },
{"dark_green", "Dark Green", 0xff008000 },
{"pink", "Pink", 0xffffb0ff },
{"brown", "Brown", 0xff604000 },
}
function ilights.fix_rotation(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
local yaw = placer:get_look_yaw()
local dir = minetest.yaw_to_dir(yaw-1.5)
local pitch = placer:get_look_vertical()
local lamp_cbox = {
type = "fixed",
fixed = { -11/32, -8/16, -11/32, 11/32, 4/16, 11/32 }
}
for _, row in ipairs(ilights.types) do
local name = row[1]
local desc = row[2]
local colordef = row[3]
-- Node Definition
minetest.register_node("ilights:light_"..name, {
description = desc.." Industrial Light",
drawtype = "mesh",
mesh = "ilights_lamp.obj",
tiles = {
"ilights_lamp_base.png",
"ilights_lamp_cage.png",
{ name = "ilights_lamp_bulb.png", color = colordef },
"ilights_lamp_bulb_base.png",
{ name = "ilights_lamp_lens.png", color = colordef }
},
use_texture_alpha = true,
groups = {cracky=3},
paramtype = "light",
paramtype2 = "facedir",
light_source = 14,
selection_box = lamp_cbox,
collision_box = lamp_cbox,
on_place = minetest.rotate_node
})
if name then
--Choose craft material
minetest.register_craft({
output = "ilights:light_"..name.." 3",
recipe = {
{ "", "default:steel_ingot", "" },
{ "dye:"..name, "default:glass", "dye:"..name },
{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
},
})
local fdir = minetest.dir_to_wallmounted(dir)
if pitch < -(math.pi/4) then
fdir = 0
elseif pitch > math.pi/4 then
fdir = 1
end
minetest.swap_node(pos, { name = node.name, param2 = fdir })
end
-- The important stuff!
local lamp_cbox = {
type = "wallmounted",
wall_top = { -11/32, -4/16, -11/32, 11/32, 8/16, 11/32 },
wall_bottom = { -11/32, -8/16, -11/32, 11/32, 4/16, 11/32 },
wall_side = { -8/16, -11/32, -11/32, 4/16, 11/32, 11/32 }
}
minetest.register_node("ilights:light", {
description = "Industrial Light",
drawtype = "mesh",
mesh = "ilights_lamp.obj",
tiles = {
{ name = "ilights_lamp_base.png", color = 0xffffffff },
{ name = "ilights_lamp_cage.png", color = 0xffffffff },
"ilights_lamp_bulb.png",
{ name = "ilights_lamp_bulb_base.png", color = 0xffffffff },
"ilights_lamp_lens.png"
},
use_texture_alpha = true,
groups = {cracky=3},
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
light_source = 14,
selection_box = lamp_cbox,
node_box = lamp_cbox,
after_place_node = ilights.fix_rotation,
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "ilights:light", "wallmounted")
end,
})
minetest.register_craft({
output = "ilights:light 3",
recipe = {
{ "", "default:steel_ingot", "" },
{ "", "default:glass", "" },
{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
},
})
-- convert old static nodes to param2 coloring
ilights.colors = {
"white",
"grey",
"black",
"red",
"yellow",
"green",
"cyan",
"blue",
"magenta",
"orange",
"violet",
"dark_grey",
"dark_green",
"pink",
"brown"
}
ilights.old_static_nodes = {}
for _, i in ipairs (ilights.colors) do
table.insert(ilights.old_static_nodes, "ilights:light_"..i)
end
minetest.register_lbm({
name = "ilights:convert",
label = "Convert ilights static nodes to use param2 color",
run_at_every_load = true,
nodenames = ilights.old_static_nodes,
action = function(pos, node)
local name = node.name
local color = string.sub(name, string.find(name, "_") + 1)
local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
local old_fdir = math.floor(node.param2 / 4)
local param2
if old_fdir == 5 then
new_fdir = 0
elseif old_fdir == 1 then
new_fdir = 5
elseif old_fdir == 2 then
new_fdir = 4
elseif old_fdir == 3 then
new_fdir = 3
elseif old_fdir == 4 then
new_fdir = 2
elseif old_fdir == 0 then
new_fdir = 1
end
param2 = paletteidx + new_fdir
minetest.set_node(pos, { name = "ilights:light", param2 = param2 })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
end
})