convert mod over to dynamic param2 colorization
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707a0c308f
commit
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@ -1,4 +1,3 @@
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default
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dye
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unifieddyes
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intllib?
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179
init.lua
179
init.lua
@ -1,5 +1,6 @@
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-- Industrial lights mod by DanDuncombe
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-- License: CC-By-Sa
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-- rewritten by VanessaE to use param2 colorization
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ilights = {}
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@ -19,71 +20,125 @@ end
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ilights.modpath = minetest.get_modpath("ilights")
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-- The important stuff!
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-- Helper function to work around an engine bug
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ilights.types = {
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{"white", "White", 0xffffffff },
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{"grey", "Grey", 0xffa0a0a0 },
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{"black", "Black", 0xff000000 },
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{"red", "Red", 0xffff0000 },
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{"yellow", "Yellow", 0xffffff00 },
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{"green", "Green", 0xff00ff00 },
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{"cyan", "Cyan", 0xff00ffff },
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{"blue", "Blue", 0xff0000ff },
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{"magenta", "Magenta", 0xffff00ff },
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{"orange", "Orange", 0xffff8000 },
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{"violet", "Violet", 0xff8000ff },
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{"dark_grey", "Dark Grey", 0xff404040 },
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{"dark_green", "Dark Green", 0xff008000 },
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{"pink", "Pink", 0xffffb0ff },
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{"brown", "Brown", 0xff604000 },
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}
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function ilights.fix_rotation(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local pitch = placer:get_look_vertical()
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local lamp_cbox = {
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type = "fixed",
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fixed = { -11/32, -8/16, -11/32, 11/32, 4/16, 11/32 }
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}
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for _, row in ipairs(ilights.types) do
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local name = row[1]
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local desc = row[2]
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local colordef = row[3]
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-- Node Definition
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minetest.register_node("ilights:light_"..name, {
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description = desc.." Industrial Light",
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drawtype = "mesh",
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mesh = "ilights_lamp.obj",
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tiles = {
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"ilights_lamp_base.png",
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"ilights_lamp_cage.png",
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{ name = "ilights_lamp_bulb.png", color = colordef },
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"ilights_lamp_bulb_base.png",
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{ name = "ilights_lamp_lens.png", color = colordef }
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},
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use_texture_alpha = true,
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groups = {cracky=3},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 14,
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selection_box = lamp_cbox,
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collision_box = lamp_cbox,
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on_place = minetest.rotate_node
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})
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if name then
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--Choose craft material
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minetest.register_craft({
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output = "ilights:light_"..name.." 3",
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recipe = {
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{ "", "default:steel_ingot", "" },
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{ "dye:"..name, "default:glass", "dye:"..name },
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{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
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},
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})
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local fdir = minetest.dir_to_wallmounted(dir)
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if pitch < -(math.pi/4) then
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fdir = 0
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elseif pitch > math.pi/4 then
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fdir = 1
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end
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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-- The important stuff!
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local lamp_cbox = {
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type = "wallmounted",
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wall_top = { -11/32, -4/16, -11/32, 11/32, 8/16, 11/32 },
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wall_bottom = { -11/32, -8/16, -11/32, 11/32, 4/16, 11/32 },
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wall_side = { -8/16, -11/32, -11/32, 4/16, 11/32, 11/32 }
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}
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minetest.register_node("ilights:light", {
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description = "Industrial Light",
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drawtype = "mesh",
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mesh = "ilights_lamp.obj",
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tiles = {
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{ name = "ilights_lamp_base.png", color = 0xffffffff },
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{ name = "ilights_lamp_cage.png", color = 0xffffffff },
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"ilights_lamp_bulb.png",
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{ name = "ilights_lamp_bulb_base.png", color = 0xffffffff },
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"ilights_lamp_lens.png"
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},
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use_texture_alpha = true,
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groups = {cracky=3},
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paramtype = "light",
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paramtype2 = "colorwallmounted",
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palette = "unifieddyes_palette_colorwallmounted.png",
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light_source = 14,
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selection_box = lamp_cbox,
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node_box = lamp_cbox,
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after_place_node = ilights.fix_rotation,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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unifieddyes.on_rightclick(pos, node, clicker,
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itemstack, pointed_thing, "ilights:light", "wallmounted")
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end,
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})
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minetest.register_craft({
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output = "ilights:light 3",
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recipe = {
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{ "", "default:steel_ingot", "" },
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{ "", "default:glass", "" },
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{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
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},
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})
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-- convert old static nodes to param2 coloring
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ilights.colors = {
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"white",
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"grey",
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"black",
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"red",
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"yellow",
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"green",
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"cyan",
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"blue",
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"magenta",
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"orange",
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"violet",
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"dark_grey",
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"dark_green",
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"pink",
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"brown"
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}
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ilights.old_static_nodes = {}
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for _, i in ipairs (ilights.colors) do
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table.insert(ilights.old_static_nodes, "ilights:light_"..i)
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end
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minetest.register_lbm({
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name = "ilights:convert",
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label = "Convert ilights static nodes to use param2 color",
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run_at_every_load = true,
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nodenames = ilights.old_static_nodes,
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action = function(pos, node)
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local name = node.name
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local color = string.sub(name, string.find(name, "_") + 1)
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local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
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local old_fdir = math.floor(node.param2 / 4)
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local param2
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if old_fdir == 5 then
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new_fdir = 0
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elseif old_fdir == 1 then
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new_fdir = 5
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elseif old_fdir == 2 then
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new_fdir = 4
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elseif old_fdir == 3 then
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new_fdir = 3
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elseif old_fdir == 4 then
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new_fdir = 2
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elseif old_fdir == 0 then
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new_fdir = 1
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end
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param2 = paletteidx + new_fdir
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minetest.set_node(pos, { name = "ilights:light", param2 = param2 })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", "unifieddyes:"..color)
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end
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})
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