ilights/init.lua
Vanessa Ezekowitz e613e96360 thin out the lights' wires a bit, add a selection box
also some minor formatting changes
2013-10-15 19:52:26 -04:00

94 lines
2.6 KiB
Lua

-- Industrial lights mod by DanDuncombe
-- License: CC-By-Sa
ilights = {}
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
ilights.expect_infinite_stacks = false
else
ilights.expect_infinite_stacks = true
end
ilights.modpath = minetest.get_modpath("ilights")
dofile(ilights.modpath.."/ownership.lua")
dofile(ilights.modpath.."/lib_6d.lua")
ilights.types = {
{"white", "White"},
{"grey", "Grey"},
{"black", "Black"},
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"violet", "Violet"},
{"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"},
{"pink", "Pink", "pink"},
{"brown", "Brown", "brown"},
}
for _, row in ipairs(ilights.types) do
local name = row[1]
local desc = row[2]
-- Node Definition
minetest.register_node("ilights:light_"..name, {
drawtype = "nodebox",
description = desc.." Industrial Light",
tiles = {"ilight_"..name..".png^ilight_top.png",
"ilight_base.png",
"ilight_"..name..".png^ilight_side.png"},
groups = {cracky=3},
paramtype = "light",
paramtype2 = "facedir",
light_source = 15,
node_box = {
type = "fixed",
fixed = {
{ -4/16, -7/16, -4/16, 4/16, 3/16, 4/16 }, -- Bulb
{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- Base
{ -3/16, -7/16, -9/32, -2/16, 7/32, 9/32 }, -- Wire
{ 2/16, -7/16, -9/32, 3/16, 7/32, 9/32 }, -- Wire
{ -9/32, -7/16, -3/16, 9/32, 7/32, -2/16 }, -- Wire
{ 9/32, -7/16, 2/16, -9/32, 7/32, 3/16 }, -- Wire
{ -9/32, 0/16, -9/32, 9/32, 1/16, 9/32 }, -- Side Wire
{ -9/32, -5/16, -9/32, 9/32, -4/16, 9/32 } -- Side Wire
},
},
selection_box = {
type = "fixed",
fixed = { -6/16, -8/16, -6/16, 6/16, 7/32, 6/16 }
},
on_place = function(itemstack, placer, pointed_thing)
if not ilights:node_is_owned(pointed_thing.under, placer)
and not ilights:node_is_owned(pointed_thing.above, placer) then
lib_6d:rotate_and_place(itemstack, placer, pointed_thing, ilights.expect_infinite_stacks)
end
return itemstack
end
})
if name then
--Choose craft material
minetest.register_craft({
output = "ilights:light_"..name.." 3",
recipe = {
{ "", "default:steel_ingot", "" },
{ "dye:"..name, "default:glass", "dye:"..name },
{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
},
})
end
end