87 lines
2.1 KiB
Lua
87 lines
2.1 KiB
Lua
-- Industrial lights mod by DanDuncombe
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-- License: CC-By-Sa
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ilights = {}
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
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ilights.expect_infinite_stacks = false
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else
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ilights.expect_infinite_stacks = true
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end
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ilights.modpath = minetest.get_modpath("ilights")
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-- The important stuff!
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ilights.types = {
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{"white", "White", "#ffffff" },
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{"grey", "Grey", "#a0a0a0" },
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{"black", "Black", "#000000" },
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{"red", "Red", "#ff0000" },
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{"yellow", "Yellow", "#ffff00" },
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{"green", "Green", "#00ff00" },
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{"cyan", "Cyan", "#00ffff" },
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{"blue", "Blue", "#0000ff" },
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{"magenta", "Magenta", "#ff00ff" },
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{"orange", "Orange", "#ff8000" },
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{"violet", "Violet", "#8000ff" },
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{"dark_grey", "Dark Grey", "#404040" },
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{"dark_green", "Dark Green", "#008000" },
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{"pink", "Pink", "#ffb0ff" },
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{"brown", "Brown", "#604000" },
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}
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local lamp_cbox = {
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type = "fixed",
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fixed = { -11/32, -8/16, -11/32, 11/32, 4/16, 11/32 }
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}
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for _, row in ipairs(ilights.types) do
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local name = row[1]
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local desc = row[2]
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local colordef = row[3]
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-- Node Definition
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minetest.register_node("ilights:light_"..name, {
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description = desc.." Industrial Light",
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drawtype = "mesh",
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mesh = "ilights_lamp.obj",
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tiles = {
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"ilights_lamp_base.png",
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"ilights_lamp_lens.png^[colorize:"..colordef..":200",
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"ilights_lamp_cage.png"
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},
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groups = {cracky=3},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 15,
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selection_box = lamp_cbox,
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collision_box = lamp_cbox,
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on_place = minetest.rotate_node
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})
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if name then
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--Choose craft material
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minetest.register_craft({
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output = "ilights:light_"..name.." 3",
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recipe = {
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{ "", "default:steel_ingot", "" },
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{ "dye:"..name, "default:glass", "dye:"..name },
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{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
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},
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})
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end
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end
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