Commit Graph

4 Commits (fe6e77b9fa95b9084b2401d359e9635283d6cf35)

Author SHA1 Message Date
Vanessa Dannenberg fe6e77b9fa use basic_materials padlock in recipe and visuals 2018-12-19 14:28:57 -05:00
cheapie 62dcdd85f4 allow sneak+dig to remove the protector (#2)
without removing the area protection it created.

In both cases, sneak+dig incurs a deliberate cost, in an effort to
prevent a griefer using one protector to go around protecting stuff at
random.

* In creative mode, one protector is deducted from the player's inventory.
* In survival mode, the protector is not returned, and is replaced with 6
  steel ingots, unless there's no room for the ingots, then it just
  behaves as if sneak was not pressed and throws a warning.
2017-04-03 01:09:51 -05:00
cheapie cfc2c779b8 use an entity to show the protected area (#1)
(copied from Zeg9's mod)
2017-04-02 18:36:08 -05:00
cheapie 7316ba0bf8 Import existing content 2017-04-02 16:41:11 -05:00