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Vanessa Dannenberg 75cac91bea * refactor a few things
* rename nodes to .."_large"
* add smaller size, default 15³ m volume, make large default to 33³
  this makes the large one fit nicely at the dead center of a "city block",
  with 5m wide roads and 1m easement, on a 40m grid.  Small one fits well in
  a plot 1/4 of that, i.e. 5m/1m/40m roads, with 1-3m wide alleys on a 20m
  grid between them.
* add separate height setting (default same as x/z "radius")
* add coordinates of protector to description that's passed to `areas` mod
* make standard recipe point to small size, gives 2
  (recipe for large is just small x 8)
2019-06-19 16:12:04 -04:00
textures * refactor a few things 2019-06-19 16:12:04 -04:00
depends.txt use basic_materials padlock in recipe and visuals 2018-12-19 14:28:57 -05:00
init.lua * refactor a few things 2019-06-19 16:12:04 -04:00