use basic_materials padlock in recipe and visuals
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@ -1 +1,2 @@
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areas
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basic_materials
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4
init.lua
4
init.lua
@ -24,7 +24,7 @@ minetest.register_node("areasprotector:protector",{
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tiles = {
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png^areasprotector_protector.png"
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"default_steel_block.png^basic_materials_padlock.png"
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},
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paramtype = "light",
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drawtype = "nodebox",
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@ -149,5 +149,5 @@ minetest.register_node("areasprotector:display_node", {
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minetest.register_craft({
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output = "areasprotector:protector",
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type = "shapeless",
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recipe = {"default:steelblock","default:steel_ingot"},
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recipe = {"default:steelblock","basic_materials:padlock"},
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})
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