Commit Graph

  • ef32209c51 Merge remote-tracking branch 'upstream/master' master ValkaTR 2011-11-13 18:33:35 +0200
  • 843010e1ab Quick fix to avoid spawning underground bug ValkaTR 2011-11-13 16:09:04 +0200
  • 38581e93be Fix encoding conversion in Windows for gettext strings ValkaTR 2011-11-13 13:23:55 +0200
  • fea03a046e Fix building on MinGW32 with broken PATHs ValkaTR 2011-11-13 03:35:52 +0200
  • 7372282a72 Better spawn position finding and checking Perttu Ahola 2011-11-13 03:17:42 +0200
  • 248c5625aa Russian translation Pashkov Semen 'lmtea' and with few strings added from loading screen ValkaTR 2011-11-13 03:01:01 +0200
  • 05ca57a277 Merge remote-tracking branch 'kahrl/cguittfont' ValkaTR 2011-11-13 02:05:52 +0200
  • 2bc11a9267 Link with freetype and add bundled cguittfont Kahrl 2011-11-13 00:47:07 +0100
  • 58e75d03c2 utf8 support and truetype font ValkaTR 2011-11-12 22:47:16 +0200
  • bc0e5c0063 Update changelog and call this 0.3.1 Perttu Ahola 2011-11-09 12:07:40 +0200
  • 045e32b6ec Fix water-glass and water-lava surfaces Perttu Ahola 2011-11-08 16:17:38 +0200
  • fea55a9b87 Call this 0.3.dev-20111108 Perttu Ahola 2011-11-08 02:06:01 +0200
  • 763da10c7b Reset block usage timer on client only if it is very probably drawn Perttu Ahola 2011-11-08 02:05:42 +0200
  • 1c98ec94da Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance. Kahrl 2011-11-07 04:20:33 +0100
  • 28660b4c1a utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues Kahrl 2011-11-07 02:24:44 +0100
  • fa72e65b59 Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit Perttu Ahola 2011-11-07 11:15:43 +0200
  • 7d5d676eac Infinite packet flood test for debugging the new network layer Perttu Ahola 2011-11-07 01:20:58 +0200
  • 61f2cc45c2 Command-line signal handling for Windows Constantin Wenger 2011-11-06 15:17:18 +0100
  • c1d92d72e1 Make water invisible next to underwater glass Perttu Ahola 2011-11-05 23:30:27 +0200
  • 4f71a9fbde Improve "compile on Windows" section in readme Perttu Ahola 2011-11-05 14:48:32 +0200
  • 4142b8c352 Call this version 0.3.dev-20111104 Perttu Ahola 2011-11-04 22:16:36 +0200
  • d0fdfd44c5 Add option to set water opaque (mainly for stylistic choice) Perttu Ahola 2011-11-03 23:06:57 +0200
  • f5995337e8 Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was Perttu Ahola 2011-11-03 23:04:56 +0200
  • 1469196d3b Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txt Perttu Ahola 2011-11-03 21:36:42 +0200
  • e9fd3def90 Make CONTENT_IGNORE to not block the view when occlusion culling Perttu Ahola 2011-11-03 20:45:44 +0200
  • a2af490b7b Disable mipmapping because it is sometimes ugly Perttu Ahola 2011-11-03 20:17:18 +0200
  • 4964daa5be Possible fix to bases of islands/hills getting culled out too early Perttu Ahola 2011-11-03 15:10:58 +0200
  • 718086f383 Tune occlusion culling a bit more Perttu Ahola 2011-11-03 13:35:32 +0200
  • 339b7588d2 Tune occlusion culling a bit Perttu Ahola 2011-11-03 13:35:09 +0200
  • 0ac5f6a7ca Very simple occlusion culling Perttu Ahola 2011-11-03 12:48:08 +0200
  • 1726b82a16 occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size Perttu Ahola 2011-11-02 18:13:56 +0200
  • 03db16d55b Remove trailing / or \ in path_userdata (probably fixes world deletion on Windows) Perttu Ahola 2011-11-02 13:43:00 +0200
  • 0c20973c17 Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds) Perttu Ahola 2011-11-02 12:50:21 +0200
  • f65d157786 Set version to 0.3.0 and update changelog Perttu Ahola 2011-11-01 16:54:01 +0200
  • 899404f3b1 Fix an obvious bug in utility.h Perttu Ahola 2011-11-01 14:54:11 +0200
  • 6aab526989 Attempt a workaround to the network layer segfault Perttu Ahola 2011-10-30 11:59:23 +0200
  • c349708eab Make it to compile on MSVC2010 Perttu Ahola 2011-10-21 18:37:43 +0300
  • 9c3e0a8040 0.3.dev-20111021 Perttu Ahola 2011-10-21 18:29:13 +0300
  • 7f25183936 Some tuning in m_max_packets_per_second algorithm Perttu Ahola 2011-10-21 11:52:26 +0300
  • 4b6138e69b Improve Connection with threading and some kind of congestion control Perttu Ahola 2011-10-20 23:04:09 +0300
  • b6fcbc5fba Default max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code Perttu Ahola 2011-10-19 19:34:47 +0300
  • ed870a7237 Fix apple inventory texture Perttu Ahola 2011-10-19 02:36:46 +0300
  • 3a06fb8831 Fix and tune block sending Perttu Ahola 2011-10-19 02:17:23 +0300
  • d47120aeb3 Add enable_2d_clouds setting for usage on lower-end machines Perttu Ahola 2011-10-18 23:55:55 +0300
  • 9b907dd65a Try to tune fog to work well on high-end machines also Perttu Ahola 2011-10-18 21:08:31 +0300
  • 28f2fdb6de Fix possible NULL dereference in MobV2CAO::step Perttu Ahola 2011-10-18 19:53:34 +0300
  • 4e1055543c Tune map rendering and related diagnostics Perttu Ahola 2011-10-18 19:18:01 +0300
  • 8ead29a302 set backface culling off again for torches, ladders, rails and signs Perttu Ahola 2011-10-18 18:32:35 +0300
  • fe98fe342a ...Make the the server buildable again after the last commit Perttu Ahola 2011-10-18 17:20:54 +0300
  • 554f7f120c Improve rendering and fix tiling in mesh generation Perttu Ahola 2011-10-18 13:56:35 +0300
  • 05ab58cd14 Automate texture listing for texture atlas making Perttu Ahola 2011-10-18 11:31:23 +0300
  • eae2d35ca5 Fix client profiler print interval Perttu Ahola 2011-10-18 10:36:52 +0300
  • 85002883bd Better handling of SendFailedException in Connection Perttu Ahola 2011-10-18 03:42:23 +0300
  • 22b07bdb30 Fix object duplication bug Perttu Ahola 2011-10-18 02:58:15 +0300
  • fe338745a3 Make active_block_range default to 2 Perttu Ahola 2011-10-18 00:41:17 +0300
  • 6ce0c61dc0 Fix possible NULL pointer access in MobV2CAO Perttu Ahola 2011-10-18 00:41:02 +0300
  • 78f4142f4f Add /clearobjects Perttu Ahola 2011-10-18 00:01:50 +0300
  • ea1fda5ebc Made a scheme to get rid of the objects in the worst object flooded blocks Perttu Ahola 2011-10-17 20:57:58 +0300
  • 67db77b8b3 Modify default active block range Perttu Ahola 2011-10-17 20:41:43 +0300
  • 64c4d00693 F2 toggles profiler display in client Perttu Ahola 2011-10-17 20:40:55 +0300
  • 6661d9be1a Attempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload Perttu Ahola 2011-10-17 20:19:37 +0300
  • c41f1c960b Fix minetest.conf.example a bit Perttu Ahola 2011-10-17 20:04:35 +0300
  • 9a62a909bc Add a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50 Perttu Ahola 2011-10-17 19:44:28 +0300
  • 93f4d2b3f1 Catch SendFailedException when replying back in Connection::Receive() Perttu Ahola 2011-10-17 18:02:26 +0300
  • 558a133044 Display RTT (round trip time, ping) on client status text Perttu Ahola 2011-10-17 17:18:50 +0300
  • 5037efdea9 Add some rendering statistics to profiler Perttu Ahola 2011-10-17 17:06:28 +0300
  • e9888c8e25 Workaround for blocks having a huge amount of active objects; add log messages related to active objects for investigation Perttu Ahola 2011-10-17 11:52:38 +0300
  • 3daaff3a42 Remove very floody log message of MobV2SAO Perttu Ahola 2011-10-17 11:45:06 +0300
  • d39f98aeb0 Improve active object handling log output celeron55 2011-10-17 10:47:06 +0300
  • 30c21b4abd Fix partly double printed debug.txt celeron55 2011-10-17 10:46:16 +0300
  • cfd19dcdb5 Fix punching of oerkkis Perttu Ahola 2011-10-17 01:58:38 +0300
  • b0481b9db1 Fix chest not working after walked away and came back Perttu Ahola 2011-10-17 01:04:22 +0300
  • 5f39885975 Improve inventory debug output Perttu Ahola 2011-10-17 01:03:45 +0300
  • 9ff8067426 Fix items showing up as sticks when placed in world Perttu Ahola 2011-10-17 00:08:27 +0300
  • 162619a426 Fix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channel Perttu Ahola 2011-10-16 23:41:43 +0300
  • 2419d0029a Some more profiler stuff to get the hang on what really uses CPU Perttu Ahola 2011-10-16 22:39:35 +0300
  • b8f2dcea4d Improve debug profiler usage for investigating CPU usage of server Perttu Ahola 2011-10-16 21:16:44 +0300
  • 07d000cc54 When granting or revoking privileges, notify the target player too Perttu Ahola 2011-10-16 20:03:43 +0300
  • 6470743e51 Make dungeon masters not shoot the walls with no reason Perttu Ahola 2011-10-16 19:39:20 +0300
  • 143dce6672 When player times out, log the action as a timeout rather than regular quitting Perttu Ahola 2011-10-16 19:38:56 +0300
  • 96b2d1fd29 Check NULL pointer properly in some new code trying to log new stuff Perttu Ahola 2011-10-16 18:50:30 +0300
  • 369177aa80 Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there. Perttu Ahola 2011-10-16 18:45:17 +0300
  • 0bf533f753 Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit Perttu Ahola 2011-10-16 16:28:12 +0300
  • 67a6bc4ab5 Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) Perttu Ahola 2011-10-16 16:16:47 +0300
  • ef397dca7c Update changelog (albeit a bit late) Perttu Ahola 2011-10-16 15:20:04 +0300
  • b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. Perttu Ahola 2011-10-16 14:57:53 +0300
  • 4846846a2d Initially add small and tight logging facility Perttu Ahola 2011-10-16 12:45:00 +0300
  • 414c614893 Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting Perttu Ahola 2011-10-16 11:52:33 +0300
  • a17abae128 Update Linux build instructions in README.txt a bit and list the bat script used for releases Perttu Ahola 2011-10-16 03:08:11 +0300
  • 286edd4f1e Update version number to 0.3.dev-20111016 Perttu Ahola 2011-10-16 00:53:37 +0300
  • 4914eb29d1 Replace M_PI with PI Perttu Ahola 2011-10-16 00:24:51 +0300
  • 825953bbdc Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections Perttu Ahola 2011-10-15 23:07:43 +0300
  • fd6452749e Resource file handling for exe icon for MinGW Perttu Ahola 2011-10-15 17:05:16 +0300
  • 7c2639ddd9 Make view bobbing amount configurable Perttu Ahola 2011-10-15 16:32:24 +0300
  • 3f58028d31 Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason) Perttu Ahola 2011-10-15 16:04:25 +0300
  • 94dfececf6 strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example Perttu Ahola 2011-10-15 15:02:28 +0300
  • 74febd5c31 Handle death and respawn better Perttu Ahola 2011-10-15 14:46:59 +0300
  • 857fe0551c Set a better version number Perttu Ahola 2011-10-15 12:51:30 +0300
  • 5341bf59c2 Improve mobv2 Perttu Ahola 2011-10-15 12:17:21 +0300
  • 43a28f04fa mobv2 Perttu Ahola 2011-10-15 02:28:57 +0300