Russian translation Pashkov Semen 'lmtea' and with few strings added from loading screen

master
ValkaTR 2011-11-13 03:01:01 +02:00
parent 05ca57a277
commit 248c5625aa
2 changed files with 51 additions and 11 deletions

View File

@ -485,3 +485,43 @@ msgid ""
"- ESC: This menu\n"
"- T: Chat\n"
msgstr ""
#: game.cpp:702
msgid "Loading..."
msgstr ""
#: game.cpp:710
msgid "Creating server..."
msgstr ""
#: game.cpp:720
msgid "Creating client..."
msgstr ""
#: game.cpp:725
msgid "Resolving address..."
msgstr ""
#: game.cpp:738
msgid "Couldn't resolve address"
msgstr ""
#: game.cpp:774
msgid "Connecting to server... (timeout in "
msgstr ""
#: game.cpp:776
msgid " seconds)"
msgstr ""
#: game.cpp:803 game.cpp:978
msgid "Access denied. Reason: "
msgstr ""
#: game.cpp:809
msgid "Connection timed out."
msgstr ""
#: game.cpp:2381
msgid "Shutting down stuff..."
msgstr ""

View File

@ -699,7 +699,7 @@ void the_game(
/*gui::IGUIStaticText *gui_loadingtext = */
//draw_load_screen(L"Loading and connecting...", driver, font);
draw_load_screen(L"Loading...", driver, font);
draw_load_screen(wgettext("Loading..."), driver, font);
/*
Create server.
@ -707,7 +707,7 @@ void the_game(
*/
SharedPtr<Server> server;
if(address == ""){
draw_load_screen(L"Creating server...", driver, font);
draw_load_screen(wgettext("Creating server..."), driver, font);
infostream<<"Creating server"<<std::endl;
server = new Server(map_dir, configpath);
server->start(port);
@ -717,12 +717,12 @@ void the_game(
Create client
*/
draw_load_screen(L"Creating client...", driver, font);
draw_load_screen(wgettext("Creating client..."), driver, font);
infostream<<"Creating client"<<std::endl;
MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control);
draw_load_screen(L"Resolving address...", driver, font);
draw_load_screen(wgettext("Resolving address..."), driver, font);
Address connect_address(0,0,0,0, port);
try{
if(address == "")
@ -735,7 +735,7 @@ void the_game(
{
errorstream<<"Couldn't resolve address"<<std::endl;
//return 0;
error_message = L"Couldn't resolve address";
error_message = wgettext("Couldn't resolve address");
//gui_loadingtext->remove();
return;
}
@ -771,9 +771,9 @@ void the_game(
}
std::wostringstream ss;
ss<<L"Connecting to server... (timeout in ";
ss<<wgettext("Connecting to server... (timeout in ");
ss<<(int)(10.0 - time_counter + 1.0);
ss<<L" seconds)";
ss<<wgettext(" seconds)");
draw_load_screen(ss.str(), driver, font);
/*// Update screen
@ -800,13 +800,13 @@ void the_game(
{
if(client.accessDenied())
{
error_message = L"Access denied. Reason: "
error_message = wgettext("Access denied. Reason: ")
+client.accessDeniedReason();
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
else
{
error_message = L"Connection timed out.";
error_message = wgettext("Connection timed out.");
errorstream<<"Timed out."<<std::endl;
}
//gui_loadingtext->remove();
@ -975,7 +975,7 @@ void the_game(
if(client.accessDenied())
{
error_message = L"Access denied. Reason: "
error_message = wgettext("Access denied. Reason: ")
+client.accessDeniedReason();
errorstream<<wide_to_narrow(error_message)<<std::endl;
break;
@ -2378,7 +2378,7 @@ void the_game(
*/
{
/*gui::IGUIStaticText *gui_shuttingdowntext = */
draw_load_screen(L"Shutting down stuff...", driver, font);
draw_load_screen(wgettext("Shutting down stuff..."), driver, font);
/*driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();