Fix possible NULL dereference in MobV2CAO::step

master
Perttu Ahola 2011-10-18 19:53:34 +03:00
parent 4e1055543c
commit 28f2fdb6de
1 changed files with 2 additions and 0 deletions

View File

@ -1000,6 +1000,8 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
if(m_sprite_type == "humanoid_1"){
scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
if(!camera)
return;
v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
cam_to_mob.normalize();
int col = 0;